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10-12-2009 @ 6:35PM
I wanted to start crying by the fourth paragraph.I few things that I noticed to be quite different than what you wrote:You can't simply bring more healers in order to keep everybody alive. The loss of just one dps can be the difference between beating the enrage timer and not.It is advisable to use Bloodlust/Heroism during Icehowl's stun time for maximum dps increase.Dreadscale can be tanked by a dps. When he enrages, he can be easily handled by a tank.If Icehowl enrages due to hitting somebody, the tank will most likely die. If the tank doesn't die, you probably won't make the enrage timer anyway due to the lack of a 200% damage dealt period.
10-12-2009 @ 8:59PM
We use Heroism during Dreadscale's EnrageIf we used a DPS tank he would surely die if he tried to tank DreadscaleWe have beaten the encounter with Icehowl hitting someone.Point is that different stratagies are for different groups comps. In my guild our DPS is stupid good, while are tanks are ok and our healers are subpar (granted a bunch of our main heals are MIA atm). We strategize around having suppar tanks/heals and great DPS, you obviously prioritize the other way.
10-13-2009 @ 3:20PM
I'm not sure why you wanted to cry at the suggestion of using 6 healers. My guild uses the following 6-heal set-up for this encounter and have no trouble downing each boss before the next one arrives (or before the enrage in the case of icehowl): 3x disc priest, 1x holy paladin, 2x resto druid. We even use heroism on the worms (GASP!) as our melee-heavy raid setup makes them the most dangerous phase for us--poison and bile on melee can be quite hellish.Also to the people concerned about incidental AOE and snobolds. If you target Gormokk your incidental damage will not hit the snobold, this is true. But if the snobold is in melee range and you target it, the incidental damage *will* hit Gormokk.
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