Patch 3.3 PTR build 10571 details [Updated: Tier 10 relics]

A new PTR for patch 3.3 has just been pushed through on the testing servers. Most of the classes have seen some tweaks and changes. At first glance, the biggest winners (not whiners) appear to be mages and shadow priests. Some other big changes include the druid spell Rebirth dropping from a 20 minutes cool down to a 10 minute cool down.
Oh and raid leaders, it seems anyone in the party can use raid marks now. Joy!
Also, new Achievements have surfaced for Icecrown dungeons. Find out what other adjustments were made after the jump.
Update: New glyph changes and a new Feat of Strength has been added.
Update 2: Tier 10 relics have been added to the bottom.
Companion Pets
- Mr. Chilly is no longer named Oswald and got his old name back.
Death Knight
Unholy
- Scourge Strike has been revamped - An unholy strike that deals 50% of weapon damage as Physical damage plus 400 (Shows as 40000 in the tooltip but I'll assume it's a typo). In addition, for each of your diseases on your target, you deal an additional 25% of the Physical damage done as Shadow damage.
- Unholy Blight now deals 10% of the damage done by Death Coil over 10 sec. (Down from 20%)
Druid
Restoration
- Gift of the Earthmother now increases your total spell haste by 2/4/6/8/10%
- Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
- Glyph of Rapid Rejuvenation - Your haste now reduces the time between the periodic healing ticks of your Rejuvenation spell.
Hunter
Pet
- Culling the Herd - When your pet's Claw, Bite, or Smack ability deals a critical strike, you and your pet deal 1/2% increased damage for 10 sec.
- Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.
Mage
Fire
- Improved Scorch now increases spell critical strike chance against the target by 5% but no longer stacks. (Up from 1%, Stacks up to 5)
- Frozen Core now also causes your Ice Lance criticals to reduce the cast time of your next Frostbolt or Frostfire Bolt by 0.4/0.7/1 sec.
- Glyph of Improved Scorch is now named Glyph of Scorch and Increases the damage of your Scorch spell by 20%.
- Glyph of Eternal Water - Your Summon Water Elemental now lasts indefinitely, but your Water Elemental can no longer cast Freeze.
Paladin
Protection
- Divine Guardian now also reduces the damage your party and raid members take by 20% when Divine Sacrifice is active.
- Divine Sacrifice - 30% of all damage taken by party members within 30 yards is redirected to the paladin (up to a maximum of 40% of the Paladin's health times the number of party members). Redirected damage is reduced by 50% before injuring the Paladin. Lasts 10 sec.
Priest
Discipline
- Power Word: Shield - This spell can now be cast on non-raid/party friendly targets.
- Shadowform now let the periodic damage of your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells benefit from haste.
- Vampiric Embrace: This ability is now provides a 30-minute buff that cannot be dispelled, instead of a target debuff.
- Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
- Glyph of Mind Flay now Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain.
- Glyph of Shadow Word: Pain changed to - The periodic damage ticks of your Shadow Word: Pain spell restore 1% of your base mana.
- Glyph of Shadow now increase your spell power by 30% of your spirit for 10 sec. (Up from 10%)
Shaman
- Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 50 minutes (Improved Reincarnation will continue to lower the cooldown by 10/20 minutes).
- Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.
- Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.
- Molten Core: Redesigned. Shadow spells and damage-over-time effects have a 12% chance to increase the damage done by Incinerate by 5/10/15% and Soul Fire by 4/7/10% for 12 seconds. In addition, Molten Core now has a new spell effect.
Affliction
- Improved Felhunter now gives your Felhunter 8% (up from 4%) of its maximum mana each time it hits with Shadow Bite and the cooldown on that ability is reduced by 2 sec.
- Conflagrate now deals damage equal to 60% of your Immolate or Shadowflame and causes 20% additional damage over 6 sec.
- Glyph of Life Tap now also procs from Dark Pact.
Warrior
Glyphs
- Glyph of Victory Rush now affects any target. (Old - Only targets above 70% health)
Icecrown Citadel: The Frozen Throne
- Storming the Citadel - Defeat the first four bosses in Icecrown Citadel in 10-player mode.
- The Frostwing Halls - Defeat the bosses of The Frostwing Halls in Icecrown Citadel in 10-player mode.
- The Plagueworks - Defeat the bosses of The Plagueworks in Icecrown Citadel in 10-player mode.
- The Crimson Hall - Defeat teh bosses of The Crimson Hall in Icecrown Citadel in 10-player mode.
- The Frozen Throne - Defeat the Lich King in Icecrown Citadel in 10-player mode.
- Fall of the Lich King - Defeat every boss in Icecrown Citadel in 10-player mode.
- It's a Trap! - Survive the Ice Jets in Icecrown Citadel in 10-player mode.
- Unboned - Defeat Lord Marrowgar without anyone taking damage from Bone Cyclone in 10-player mode.
- Thirty One - Defeat X of Lady Deathwhisper's adds with her bombs and then defeat Lady Deathwhisper in 10-player mode.
- I'm on a Boat - Claim victory in the Gunship Battle in which every raid member visits the enemy gunship only once in 10-player mode.
- I've Gone and Made a Mess - Defeat the Deathbringer with fewer than X raid members suffering from Garrote in 10-player mode.
- Dances with Oozes - Defeat Rotface without exploding any oozes in 10-player mode.
- Once Bitten, Twice Shy - Defeat the Blood Queen while having been a vampire in 10-player mode.
- Icecrown: The Forge of Souls - Defeat the bosses in Icecrown: The Forge of Souls
- Icecrown: The Pit of Saron - Defeat the bosses in Icecrown: The Pit of Saron
- Icecrown: The Halls of Reflection - Defeat the bosses in Icecrown: The Halls of Reflection
- I Feel Good - Defeat Bronjahm in The Forge of Souls on Heroic Difficulty without letting him cast his big spell.
- Three Faced - Defeat the Devourer of Souls in The Forge of Souls on Heroic Difficulty after having interrupted his big nuke.
- Don't Let it Go to Eleven - Defeat Forgemaster Garfrost in The Pit of Saron on Heroic Difficulty before he gets 11 stacks.
- Don't Look Up - Clear the hallway before Scourgelord Tyrannus in The Forge of Souls on Heroic Difficulty without anyone taking icicle damage.
- We're Not Retreating; We're Advancing in a Different Direction - Escape from the Lich King in under two hours and eleven seconds.
- Non spell-based tracking now persists through logout.
- Any party member may mark raid targets.
- Users will be warned when their talents are reset due to a new patch.
- "/Settitle" command has been added.
- Instant quest text is on by default.
- "Tentative" status added for calendar responses.
- Players below level 10 may not join raids.
- Ignore list expanded to 50 to match the friends list.
- Unit frames added for special encounters.
- Interface element added next to the mini-map to show what dungeon you are in (ex: 10- and 25-player Heroic dungeons marked with a skull).
- Experience earned for a quest will display in the Quest Rewards section.
- Confirmation box added when buying stable slots.
- Macro Changes
New macro conditionals: "vehicleui" (if the player has a vehicle UI) and "unithasvehicleui" (if the target of the macro has a vehicle UI).
Character and Creature Nameplates
- The range at which players can see nameplates has been significantly expanded.
- You can no longer see nameplates through objects which block line of sight.
Pillars and bridges in Arenas will not hide friendly or enemy nameplates.
- Totem nameplates can be toggled off under "PRODUCTION" settings via "Interface Options" on the test realms.
- Instead of nameplates for large groups of players or creatures trying to sort themselves, they will now overlap. This functionality can be toggled off under "PRODUCTION" settings via "Interface Options" on the test realms.
Addon Author Changes
- "registerForClicks" added to xml buttons.
- "MouseIsOver" has been converted to a "C" function for increased efficiency (e.g. /dump PlayerFrame:IsMouseOver() ).
- When an addon file is loaded, the addon name and an addon table are passed to the file through '...'. The same addon table is passed to every file loaded by a particular TOC file (example at the top of a Lua file: "local addonName, addonTable = ...;".
- "motionScriptsWhileDisabled" attribute added to buttons. This allows "OnEnter"; and "OnLeave"; to fire while the button is disabled.
- "GetFileHeight()" and "GetFileWidth()" added to Texture objects. 0 is returned if no texture file is associated with the texture.
- You can now query for a list of completed quests with "QueryQuestsCompleted()" then wait for the "QUEST_QUERY_COMPLETE" event, and call "GetQuestsCompleted(<luatable>)".
Feat of Strength
- It's Over Nine Thousand!: Earn more than 9000 achievement points.
Death Knight
- DPS - Your Obliterate, Scourge Strike, and Death Strike abilities grant 73 Strength for 15 sec. Stacks up to 5 times.
- Tank - Your Rune Strike ability grants 44 dodge rating for 15 sec. Stacks up to 5 times.
- Balance - The periodic damage from your Insect Swarm and Moonfire spells grants 44 critical strike rating for 15 sec. Stacks up to 5 times.
- Feral - The periodic damage from your Lacerate and Rake abilities grats 44 Agility for 15 sec. Stacks up to 5 times.
- Restoration - The periodic healing from your Rejuvenation spell grants 32 spell power for 15 sec. Stacks up to 8 times.
- Holy - Your Holy Shock spell grants 85 spell power for 15 sec. Stacks up to 3 times.
- Protection - Your Shield of Righteousness ability grants 73 dodge rating for 15 sec. Stacks up to 3 times.
- Retribution - Your Crusader Strike ability grants 44 Strength for 15 sec. Stacks up to 5 times.
- Elemental - Your Earth Shock, Flame Shock, and Frost Shock spells grant 73 critical strike rating for 15 sec. Stacks up to 3 times.
- Enhancement - Your Stormstrike ability grant 146 attack power rating for 15 sec. Stacks up to 3 times.
- Restoration - Your Riptide spell grants 85 spell power for 15 sec. Stacks up to 3 times.
Information courtesy of MMO Champion and World of Raids
Filed under: Patches, News items, Wrath of the Lich King






Reader Comments (Page 1 of 6)
Arednel Oct 13th 2009 6:30PM
OMG want Glyph of Eternal Water now please :D
Zhiva Oct 13th 2009 7:06PM
Just few years of QQ and they made elemental permanent.
WTB more QQ for "Summon Phoenix" spell in fire tree =)
fuser197 Oct 13th 2009 7:09PM
Me too! Yay, mages get a pet!
Muse Oct 14th 2009 9:26AM
Even I want that and I don't even play a mage. ^-^
Kevin Oct 13th 2009 6:30PM
Shadow Priests rejoice!!! :D Now where are the Holy and Disc priest changes...... QQ
Knaz Oct 13th 2009 6:39PM
Right here:
Power Word: Shield - This spell can now be cast on non-raid/party friendly targets.
Pretty big deal for world PvP.
Engwe Oct 13th 2009 9:01PM
Vampiric Embrace: This ability is now provides a 30-minute buff that cannot be dispelled, instead of a target debuff.
I don't get this one. Is it a buff on you now? So just flat 15% of your dmg heals you and your raid? Cause if so that's huge for raiding.
Delterius Oct 13th 2009 6:31PM
Companion Pets
* Mr. Chilly is no longer named Oswald and got his old name back.
Mr. Chilly > Oswald indeed.
# Glyph of Eternal Water - Your Summon Water Elemental now lasts indefinitely, but your Water Elemental can no longer cast Freeze.
Levelling a mage just got more fun!
Sengir Oct 13th 2009 6:59PM
Oswald > Mr. Chilly, great Batman reference.
Faar Oct 13th 2009 7:36PM
Oswald was the better name, by far. It had great pop culture value.
"Mr. Chilly" is too generic, just another unimaginative Blizzard reference along with about a thousand other ones to the fact Northrend is a cold continent. :/ (Chilled meat, frozen orbs, and so on ad nauseam)
Dryftwood Oct 13th 2009 8:23PM
actually Faar it's not as generic as you think....http://tinyurl.com/3otwhx
jbodar Oct 16th 2009 12:29AM
Yeah, but Chilly Willy sucked almost as hard as Huckleberry Hound and Top Cat.
Exhibit A: http://www.youtube.com/watch?v=bSp6dqDsDtE
Noralith Oct 13th 2009 6:38PM
"We're Not Retreating; We're Advancing in a Different Direction - Escape from the Lich King in under two hours and eleven seconds."
Uh oh... We may be in trouble here.
Also, "Players below level 10 may not join raids." saddens me.
"Ignore list has been expanded to 50", however... Happy day, oh happy day!
Kakistocracy Oct 13th 2009 7:03PM
I wonder if characters under level 10 can join raids provided the player is over level ten, whatever that may mean.
Chuie Oct 13th 2009 8:35PM
No more Hogger raid?
Lemons Oct 13th 2009 6:39PM
"Frozen Core now also causes your Ice Lance criticals to reduce the cast time of your next Frostbolt or Frostfire Bolt by 0.4/0.7/1 sec."
Wow...what are they thinking?
WoWie Zowie Oct 13th 2009 7:26PM
they are trying to give frost mages more utility to dps in pvp because as it stands currently most spells need to be cast on the run, this will help them be able to pump out a main spell much faster although costing 3 points to do it is pretty dicey
Lemons Oct 14th 2009 1:57AM
Ah...so mages don't currently take the talent in PvP...
Interesting...I wonder if they will now?
Jaxal Oct 13th 2009 6:40PM
"Escape from the Lich King in under two hours and eleven seconds."
im a little confused here. is this referring to a timeframe for completing the halls of reflection? if so.. two hours for three bosses? damn
jonas Oct 13th 2009 6:43PM
placeholder is placeholding.