Encrypted Text: Leveling a new rogue, character creation

I've heard a lot of statistics from various sources stating that the rogue population has been dwindling since Wrath of the Lich King was released. Whether our decline is due to former assassins deciding to try out the new death knights, or rogues simply moving on to greener pastures, we may never know. I do, however, know that there's also a lot of newly minted rogues, working their way up through the levels and lowbie zones. And if there's not, there should be!
There's a lot of fights that are absolutely amazing for rogues, with Yogg-Saron hard mode (no keeper) and Anub'Arak hard mode being two of the most prevalent and important encounters currently in the game. I have seen guilds beg their inactivate rogues to resubscribe with promises of gold, crafted epics, and endless heroic runs to gear them out. I know of a rogue on my server who went from newly 80 to better geared than myself in about a month with a ton of help from his guild and friends. Many of the world's top guilds are looking for solid rogues to fill the shoes of those who have given up the mantle of shadows in the past year.
We've also got a lot of new rerolls who are working on getting a new class to 80 for Cataclysm's upcoming release. I have been working on a guide for those rogues who are new to the class (and possibly the game) who are looking for tips and tricks for getting the most out of their roguish experience. I would also ask that any veterans or novice rogues alike add their own tips in the comments, if you've got a personal anecdote or bit of info that made your time leveling easier.
What does it mean to play a rogue?
You are DPS. That may sound fairly uncomplicated, but it actually goes far deeper. We are so focused at DPS that we are completely helpless in every role besides pure damage. A rogue cannot off tank an add in a pinch, we can't add support healing, and our raid buffs / debuffs are all purely damage boosts. All other DPS classes have traditionally been balanced (intentionally or unintentionally) around the rogue's DPS capabilities. The more utility or buffs another class brings over the rogue, the further they fall behind on the damage parses.
With Fan of Knives giving us a true AoE and one of the most robust toolkits for dealing damage in every environment, if a raid wants to maximize their DPS, they will always have several rogues on their roster. The downside to being so focused on damage is that you will never be capable of accomplishing anything else. You can't tank for a heroic or heal your raid when your priest is sick. You have no other options than DPS, and for many players this is a deal-breaker. You have to love doing DPS to the point that you can live without being able to even taste any of the other roles. Our 'purity' of DPS is both a blessing and a curse: what you make of it will decide if the rogue is the right class for you.
What's more important than damage?
Rogues in both PvE and PvP environments will always focus on damage output above all other statistics and values. We're not interested in stacking Stamina for more survivability or Dodge gems to give us the edge against random AoE attacks. Our goal is to output as much damage as possible and to annihilate our opponents before they get a chance to return the favor. We're not the type to string our enemies along, to kite them around, or to attempt to outlast them. We're short, dirty, and quick killers with one goal: the destruction of our opponents.
As you level up, this should be one of the key points to remember. If you've got the choice between bracers with Stamina and bracers with Agility, you should take the Agility bracers every time. Your goal is to do as much damage as possible, as quickly as possible, and to win the fight so quickly that the extra Stamina you sacrificed wouldn't have even come into play. While being survivable enough to stay alive can be an issue if you're soloing higher level mobs or group quests, rogues are typically able to simply increase their damage (instead of their life) to compensate for the added difficulty.
Starting a new rogue:
With these thoughts in mind, if the rogue sounds like the class for you, then I suggest you go start one immediately. Patch 3.3 is bringing a very welcome change, in that all rogues will be able to dual wield weapons from level 1. This will make the 1-10 experience much quicker and more painless, though it's already pretty easy and can be handled in one sitting. You'll save more time by starting your rogue now (without all the commotion surrounding Icecrown happening) rather than waiting. But before we even can get to level 1, we have to create our rogue.
On the topic of races, all races are having their starting stats balanced soon. This means that no particular race holds an advantage over another in terms of starting statistics (such as life, agility, etc). The only differentiator becomes the racial abilities and aesthetics. I would suggest focusing on which race you believe you would enjoy playing the most. With the upcoming "Race Change" feature, if you find out down the road that you're not happy with your choice, you'll be able to easily swap to another race at will. This really prevents the issue of choosing the "wrong" race. Whether your focus is PvE or PvP, there will always be the "best" racial based on the situation that you're in. Think about what you plan to use your rogue for, and pick the race that aligns best with your goals.
If you've got a main on the same server, you can send yourself some starting gold and a few bags to make inventory management a breeze. You probably won't reach a mailbox on the rogue until around level 6-10, so if you want it earlier, see if you can find a way to get the gear to your alt such as a portable engineering mailbox or walking to town extra early. If you have some Stone Keeper's Shards or Emblems of Heroism/Valor/Conquest to spend, feel free to send yourself a few heirloom items to make your leveling process even easier than normal. Here's a list of heirloom items for your upcoming rogue:
- Stained Shadowcraft Spaulders or Exceptional Stormshroud Shoulders (10% EXP, stacks with Chest)
- Stained Shadowcraft Tunic (10% EXP, stacks with Shoulders)
- Swift Hand of Justice
- Venerable Dal'Rend's Sacred Charge / Venerable Mass of McGowan or Battleworn Thrash Blade for your main hand. I'd recommend taking Swords as this is a common leveling weapon specialzation.
- Sharpened Scarlet Kris for your off hand
- Charmed Ancient Bone Bow for your ranged weapon
Conclusion:
If you've read all of the pros and cons of playing a rogue (you can only do damage, but you do it the best) and you're still interested, go start your rogue today. Plan out any heirloom or starter gear that you can afford, with bags and a few gold for skills being the top priorities. Next week, I'll be going over the type of gear you'll want to acquire, and what to expect for you first few levels of roguish goodness!
Filed under: Rogue, Leveling, Classes, (Rogue) Encrypted Text
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Reader Comments (Page 2 of 6)
Gíant Oct 14th 2009 5:18PM
Interesting topic. The one thing I picked up being a level 80 is that rogue's can pick up A LOT of heirlooms, in-fact if when I decide to re-subscribe I think it would be in my best interest to take my level 70 rogue and get him to 80. Plus with the gear being all leather it can easily be used on any other character besides clothies.
Keldaron Oct 14th 2009 5:20PM
MY BALL HAND REAL LOW!!
Captahab Oct 14th 2009 5:20PM
Curious, is the Venerable Mass of McGowan be a suitable main hand? has agility and its slow. I bragged two of these for my shaman i'm leveling and was hoping i could salvage one over and grab the Sharpened Scarlet Kris to pair with it. Don't know if their are any disadvantages to maces for rogues, other than having to carry sharpening stones AND weighted stones (which I'm not even sure you can use with poisons on your weapons)
Abbadon Oct 14th 2009 5:43PM
Looking forward to someone elaborating on the difference between the boa mace and sword. Which is best?
Chase Christian Oct 14th 2009 6:02PM
Sword Spec is the most common (and the best, imo) leveling spec, and so picking up the sword will be the better choice.
supracom Oct 14th 2009 6:31PM
Most people level as combat swords, I think that's why he recommended getting Thrash Blade over Sacred Charge or Mass of McGowan. The main drawback that I see is that there's no suitable off-hand heirloom sword for a rogue. Hack & Slash is good because you get an extra main hand swing from your off-hand procs. But if you're picking up an heirloom dagger for your off-hand, you're not going to get that. You could consider picking quick off-hand weapons as you level, such as a Hanzo Sword or Flurry Axe, but that kinda defeats the convenience of having heirlooms weapons in the first place.
Sharpened Scarlet Kris is better than the Balanced Heartseeker because 1.5 speed = more Combat Potency/Focused Attack procs. A .2 sec difference might not seem like much, but it is.
All in all, I think Chase got it right. Get Venerable Dal'Rend's Charge because Hack & Slash is pretty widely considered the quickest leveling spec. It's got good itemization, slow speed, and leveling combat maces would just be wrong. And go with the Sharpened Scarlet Kris for those Combat Potency procs. You'll miss out on some extra swords swings, but the extra energy from Combat Potency is crucial for any PvE you're doing.
tim Oct 14th 2009 6:40PM
As a dwarf, heirloom mace x2 should be your first choice, both for style and for expertise.
Tom Oct 14th 2009 9:29PM
I'm not nearly as fussy about leveling as I am about raiding, so I just went with what I thought looked good.
Thrash Blade with Lifedraining (stealing?) and BH with 15 agi is a pretty sexy-looking combo, lemme tell ya :P
guamoz Oct 14th 2009 5:20PM
Is the Scarlet Kris really better than the Heartseeker? I know it's .2 faster, but with the itemization of resilience and stamina instead of hit and agility, it seems like you have to sacrifice a lot for the improved attack speed.
Jordan Oct 14th 2009 5:41PM
Speaking of that item, am I the only one for whom the stats display it having AP and SP? Weird stat combo... something is shovel-busted over at wowhead.
Abbadon Oct 14th 2009 5:48PM
Another question I was wondering about. The stats make me want to use the pve dagger, but i know there's more dmg in a faster offhand like the pvp dagger... So, is the pvp one really that much better?
Chase Christian Oct 14th 2009 6:03PM
Speed is key for the offhand. Both Mutilate's Focused Attacks and Combat's Combat Potency rely on quick offhand weapons. Trust me, it will be important to maintain a super quick OH above all else.
guamoz Oct 14th 2009 7:00PM
As a follow up, is the +15 agility enchant the best option, or would crusader be worth it?
onetrueping Oct 15th 2009 6:01AM
I disagree on the fast offhand. A slow offhand is great if you are planning on using a lot of abilities that do damage with both weapons (like Mutilate or Fan of Knives). Also, I'm not sure a .2 increase in speed would be worth the sacrifice of the increasing amount of damage and survivability that comes with the Agility stat on the PvE dagger.
getodachoppa Oct 14th 2009 5:22PM
im planning on leveling up a goblin rogue, i already have every piece of heirloom gear ready for him :)
Captn Obvious Oct 14th 2009 5:27PM
Not sure if I missed it - but what about the chest +10% xp.
Thought that would be fairly important. Especially seeing they stack.
Chase Christian Oct 14th 2009 6:03PM
Yep, I missed it, and added it to the post - thanks!!
NighttimeApparition Oct 14th 2009 5:35PM
My first toon (and favorite still) is a Alliance Rogue. I was a brand new player when Wrath came out and once I hit 55 I rolled a Horde DK. (To play with RL friends) Recently went back to my rogue and wonder why I left. (RL friends stopped playing).
What I learned from being a rogue (as a total noob):
Biggest suggestion: Do not underestimate the importance (and fun) of sapping humanoids and stealing lock boxes, it's profitable, and levels that all important lock picking skill.
Lock picking makes you more useful to the group, can earn you good tips, and even give you some poisons on the way.
That's the other thing: Use poison. (I prefer instant) it's worth it. And there are several talents that make it MORE worth it.
Oh, and The water walking/sprint Glyph is still my favorite glyph for sheer fun and quick escapes from PVP or PVE enemies.
Sehvekah Oct 14th 2009 6:09PM
Wound poison does half the damage of instant, but it procs more than twice as often, thus doing more overall damage, and also adds a healing reduction debuff. While the debuff is less useful in solo/leveling content, there are some mobs that'll heal themselves if you don't kill 'em fast enough, and cutting that in half is always good.
Ken Oct 14th 2009 6:31PM
I'll second Wound Poison. Its a noticeable jump in DPS switching from Instant Poison to Wound Poison, even without looking at Recount.