Encrypted Text: Leveling a new rogue, character creation

I've heard a lot of statistics from various sources stating that the rogue population has been dwindling since Wrath of the Lich King was released. Whether our decline is due to former assassins deciding to try out the new death knights, or rogues simply moving on to greener pastures, we may never know. I do, however, know that there's also a lot of newly minted rogues, working their way up through the levels and lowbie zones. And if there's not, there should be!
There's a lot of fights that are absolutely amazing for rogues, with Yogg-Saron hard mode (no keeper) and Anub'Arak hard mode being two of the most prevalent and important encounters currently in the game. I have seen guilds beg their inactivate rogues to resubscribe with promises of gold, crafted epics, and endless heroic runs to gear them out. I know of a rogue on my server who went from newly 80 to better geared than myself in about a month with a ton of help from his guild and friends. Many of the world's top guilds are looking for solid rogues to fill the shoes of those who have given up the mantle of shadows in the past year.
We've also got a lot of new rerolls who are working on getting a new class to 80 for Cataclysm's upcoming release. I have been working on a guide for those rogues who are new to the class (and possibly the game) who are looking for tips and tricks for getting the most out of their roguish experience. I would also ask that any veterans or novice rogues alike add their own tips in the comments, if you've got a personal anecdote or bit of info that made your time leveling easier.
What does it mean to play a rogue?
You are DPS. That may sound fairly uncomplicated, but it actually goes far deeper. We are so focused at DPS that we are completely helpless in every role besides pure damage. A rogue cannot off tank an add in a pinch, we can't add support healing, and our raid buffs / debuffs are all purely damage boosts. All other DPS classes have traditionally been balanced (intentionally or unintentionally) around the rogue's DPS capabilities. The more utility or buffs another class brings over the rogue, the further they fall behind on the damage parses.
With Fan of Knives giving us a true AoE and one of the most robust toolkits for dealing damage in every environment, if a raid wants to maximize their DPS, they will always have several rogues on their roster. The downside to being so focused on damage is that you will never be capable of accomplishing anything else. You can't tank for a heroic or heal your raid when your priest is sick. You have no other options than DPS, and for many players this is a deal-breaker. You have to love doing DPS to the point that you can live without being able to even taste any of the other roles. Our 'purity' of DPS is both a blessing and a curse: what you make of it will decide if the rogue is the right class for you.
What's more important than damage?
Rogues in both PvE and PvP environments will always focus on damage output above all other statistics and values. We're not interested in stacking Stamina for more survivability or Dodge gems to give us the edge against random AoE attacks. Our goal is to output as much damage as possible and to annihilate our opponents before they get a chance to return the favor. We're not the type to string our enemies along, to kite them around, or to attempt to outlast them. We're short, dirty, and quick killers with one goal: the destruction of our opponents.
As you level up, this should be one of the key points to remember. If you've got the choice between bracers with Stamina and bracers with Agility, you should take the Agility bracers every time. Your goal is to do as much damage as possible, as quickly as possible, and to win the fight so quickly that the extra Stamina you sacrificed wouldn't have even come into play. While being survivable enough to stay alive can be an issue if you're soloing higher level mobs or group quests, rogues are typically able to simply increase their damage (instead of their life) to compensate for the added difficulty.
Starting a new rogue:
With these thoughts in mind, if the rogue sounds like the class for you, then I suggest you go start one immediately. Patch 3.3 is bringing a very welcome change, in that all rogues will be able to dual wield weapons from level 1. This will make the 1-10 experience much quicker and more painless, though it's already pretty easy and can be handled in one sitting. You'll save more time by starting your rogue now (without all the commotion surrounding Icecrown happening) rather than waiting. But before we even can get to level 1, we have to create our rogue.
On the topic of races, all races are having their starting stats balanced soon. This means that no particular race holds an advantage over another in terms of starting statistics (such as life, agility, etc). The only differentiator becomes the racial abilities and aesthetics. I would suggest focusing on which race you believe you would enjoy playing the most. With the upcoming "Race Change" feature, if you find out down the road that you're not happy with your choice, you'll be able to easily swap to another race at will. This really prevents the issue of choosing the "wrong" race. Whether your focus is PvE or PvP, there will always be the "best" racial based on the situation that you're in. Think about what you plan to use your rogue for, and pick the race that aligns best with your goals.
If you've got a main on the same server, you can send yourself some starting gold and a few bags to make inventory management a breeze. You probably won't reach a mailbox on the rogue until around level 6-10, so if you want it earlier, see if you can find a way to get the gear to your alt such as a portable engineering mailbox or walking to town extra early. If you have some Stone Keeper's Shards or Emblems of Heroism/Valor/Conquest to spend, feel free to send yourself a few heirloom items to make your leveling process even easier than normal. Here's a list of heirloom items for your upcoming rogue:
- Stained Shadowcraft Spaulders or Exceptional Stormshroud Shoulders (10% EXP, stacks with Chest)
- Stained Shadowcraft Tunic (10% EXP, stacks with Shoulders)
- Swift Hand of Justice
- Venerable Dal'Rend's Sacred Charge / Venerable Mass of McGowan or Battleworn Thrash Blade for your main hand. I'd recommend taking Swords as this is a common leveling weapon specialzation.
- Sharpened Scarlet Kris for your off hand
- Charmed Ancient Bone Bow for your ranged weapon
Conclusion:
If you've read all of the pros and cons of playing a rogue (you can only do damage, but you do it the best) and you're still interested, go start your rogue today. Plan out any heirloom or starter gear that you can afford, with bags and a few gold for skills being the top priorities. Next week, I'll be going over the type of gear you'll want to acquire, and what to expect for you first few levels of roguish goodness!
Filed under: Rogue, Leveling, Classes, (Rogue) Encrypted Text
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 3 of 6)
NighttimeApparition Oct 14th 2009 8:38PM
You are both totally right on the DPS. I preferred instant because I like to play with my cc. Which definitely isn't best for DPS, nor it it that much of a difference. I'll have to check it out again!
I'm far from an expert on rogues. :P
Thanks for the GOOD criticism!
Lilithsblood Oct 14th 2009 5:39PM
A few tips from a vet rogue..
- Spend your combo points carefully. Sometimes it will seem annoying to wait until you have 4 or 5 combo points before Eviscerating (Your first bread and butter finisher) but the damage will be worth it.
- Use your abilities. Just about everything is there to help you dps. If you play a dps class that can heal, you might dps until your almost dead and then heal yourself. But like Chase said, you can't do that. You have to kill the enemy before it kills you. (Stunning with any of your various stuns, and using Slice and Dice. When you get these of course)
-Stealth. Stealth. Stealth. Learn to watch when your in and out of combat so you can stealth away. (At least until you get Vanish) One of the absolute joys about Rogues is that you can sneak past all kinds of stuff. Lets say you were on a quest to kill 10 mobs and one big boss mob. Well you killed all ten mobs but accidentally got to close to the big boss mob and died early. Now all those other mobs have respawned! Ouch. Well... if you can, just stealth past all of them to boss. And remember to sneak past when they are facing the opposite direction, they have more of a chance to see you if they are facing you.
- When you get your poisons at level 20, use them! They will help you do a good bit more damage. And they are very versatile. (Back in the old days you had to MAKE your OWN poisons! Now you can just buy them)
vazhkatsi Oct 15th 2009 12:00AM
be a night elf, when you're soloing you can shadowmeld and then go into stealth, its like an early vanish, it also really helps in bgs if you decide to pvp on the way up/
Hendrata Oct 14th 2009 5:47PM
Question: how do I level lockpicking on my rogue? I'm at about 270 now, and my rogue is level 60. I've stood in IF, but no one wants lower level junkboxes opened anymore, they only want 375 and above.
kworry Oct 14th 2009 6:14PM
It's been a while, but I think there are 2 options. The first is Tyr's Hand to the east in Eastern Plaguelands. There are lockboxes you can open there. The catch is that it's full of elites so it's a dangerous place for a L60 (the elites, I believe, are around L58).
The second safer option is to pickpocket the humanoids in Outlands for junkboxes. I open them until my lock-picking is maxed out, then bank any more I get until I level and my max lock-picking goes up, then open 5 more. If you're pickpocketing regularly (I pickpocket everything) you'll have more than enough junkboxes to level. I've found the Naga in Zangermarsh are pretty good for them.
Oni Stardust Oct 14th 2009 8:09PM
If you ever find your lockpicking is under leveled, this guide is of great use
http://www.wow-pro.com/class_guides/lockpicking_guide
Rocksanne Oct 14th 2009 5:51PM
A rogue without a dagger in the main hand is but a warrior wannabe.
Jim Whatshisname Oct 15th 2009 8:44AM
A dual-wielding warrior is but a rogue wannabe.
Redielin Oct 14th 2009 5:53PM
Not "the best" damage - we're even with Mages, Warlocks, and Hunters from the philosophical design standpoint.
I think a fair amount of rogues played for that reason - that they were THE BEST at damage - which was true in Vanilla and mostly true in BC (things got a little crazy towards the end there). Now that they're supposed to be even-steven with the other "pures" those players can choose a different pure and feel good about themselves.
You can see this legacy in the rogue playerbase - rogues are probably the most likely to do crazy stuff like farm flame caps for raid DPS or completely drop specs down to the last player because the other spec has been shown to do 2% more damage.
The rogue motto - "Whatever works best" - taken to the extreme.
Anyway, I quit playing my rogue because I was tired of getting 1 shot by AOEs while the Warlocks didn't even know what I was so worried about/on the floor so much. Playing ranged DPS is so much easier than melee for raiding. Anything that makes a ranged DPS's job harder also makes a melee's job harder - that's not true the other way around.
WoWie Zowie Oct 15th 2009 8:54AM
yes i agree its definitely been much easier to dps as a rogue than any other pure dps class that is mana dependent. just gem for haste and agility and youre set. 3.2 definitely helped even the playing field a bit though finally, but rogues benefit most from any fight where you have to move around a lot, which is a lot
glkcox Oct 15th 2009 1:52PM
At level 78 feint includes a 50% AOE damage reduction. I am embarrassed to say I only noticed it the other day- months after being level 80.
frag971 Oct 14th 2009 5:56PM
Wrong items mate, for a rogue you want the dps mace wich has more weapon damage, and the hit dagger from badges, not the pvp one. and use both shadowcraft heirloom shoulders and chest. the pvp items are crap unless you will do mostly battlegrounds (and the exp you gain from them is realy not good)
as lvling first and foremost you want hit rating and expertise, this is especially relevant when you hit outlands and you can get socketable items in wich you can slap some hit+expertise orange gems on all sockets making the whole lvling alot more streamlined and easy + you gain tons of dps, some items you get are good up to mid-70s just because of the gems.
Chase Christian Oct 14th 2009 6:04PM
Yes, I forgot the chest, just edited it in - thanks!
I like the sword MH more, as Sword spec is better for leveling. I disagree with the offhand: speed trumps stats for a Rogue OH.
Thanks for the hit/expertise tips, I will be diving into stats next week!
Jamus Oct 14th 2009 5:55PM
The ability to stealth/vanish should probably be mentioned as a class defining ability...
Want to skip half the mobs while questing to get to the good stuff? Stealth.
Want to get away from nasties chasing you down? Stealth.
Your raid about to wipe and you're too cheap to pay your own repairs? Stealth.
What to pick your own battle whenever you want, wherever you are? Stealth.
Your team are a bunch of losers in PvP and you just want to chill out until the end of the battle? Stealth.
Stun locked a clothie to half health and want to finish them off while they fat finger their PvP trinket so that you can blind/gouge into another stun lock and have the other guy toss their keyboard out the window and smash half a dozen mice? Stealth...
no, I'm not bitter.
Avrus Oct 14th 2009 6:13PM
"Want to skip half the mobs while questing to get to the good stuff? Stealth."
... and hope vanish doesn't fail spontaneously...
"Your raid about to wipe and you're too cheap to pay your own repairs? Stealth."
Lol. Nope. Boss comes over and thwacks you whether you're vanished or stealthed.
"What to pick your own battle whenever you want, wherever you are? Stealth."
True enough, because if you don't - you'll find your lifespan is very short.
"Your team are a bunch of losers in PvP and you just want to chill out until the end of the battle? Stealth."
Oh come on, really? You are bitter.
"Stun locked a clothie to half health and want to finish them off while they fat finger their PvP trinket so that you can blind/gouge into another stun lock and have the other guy toss their keyboard out the window and smash half a dozen mice? Stealth..."
Every time I hear someone complain about stun locking I think about the 5 minutes I've spent chasing a mage around an arena unable to touch him. Every class has annoying abilities.
Roll a rogue, educate yourself.
Aedus Oct 14th 2009 6:01PM
I've been thinking of rolling a Worgen Rogue ever since Cataclysm leaked.
I know from experience that you can only use the lowest sharpening stones on Heirloom weapons, but are there any poison restrictions?
Chase Christian Oct 14th 2009 6:12PM
Negative, you can put poison on level 1 weapons (once you're able to use poisons)!
Evelinda Oct 15th 2009 7:58AM
the sharpening stone thing is maddening... i just rolled a dk, and kitted her out in heirlooms, and then powerlevelled blacksmithing, which also involved making a LOT of sharpening stones... and i cant use anything! thank god i can still use poisons on my rogue's heirloom daggers... that would be devastating otherwise!
Pantyraider Oct 14th 2009 6:14PM
Macro pickpocket to your stealth openers and enjoy a ton of lock boxes for leveling your lock picking skill.
catharsis80 Oct 14th 2009 6:19PM
If I roll a rogue, I think I'd wait for a Goblin.