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Reader Comments (Page 1 of 1)
10-15-2009 @ 9:08PM
Alex said...
Can't wait to fight this guy. Doesn't sound bad for healers though (or super interesting for that matter).
Reply
10-16-2009 @ 5:08AM
Muse said...
Melee otoh get the short end of the stick, as usual. How am I supposed to be keeping stacks/dots/combos/whatevers on em if I have to keep running OUT every couple of seconds? Why can't it ever be ranged who have to move 20+ yards instead of just sidestepping out of the fire? (if they get targetted at all, we have one particular guildy who never gets a skull on his head because bosses just don't want to put debuffs on em. he was awesome to have at Grobbulus, sure, but by the time you're at Jaraxxus, envy starts setting in)
10-16-2009 @ 8:29AM
Untainted said...
It's true that many fights involve melee running out, but there are many fights that are just as bad for ranged. If you want examples, just look at fights with raid wide interrupts that force us to stop casting like Ignis, whereas melee just keep whacking away, fights with random interrupts like Auriaya which are just plain aggravating and others like Gormok which will totally shut down a caster if we get unlucky (Snobolds). Also don't forget that having to move, even if it's just sidestepping fire can cause ranged to lose up to 2-3 seconds of cast time unlike melee who can DPS steadily till they have to run out, and restart as soon as they get back.