The Care and Feeding of Warriors: Just like it used to be

I've given fury up for dead. Not because it actually is dead. You can do good DPS with it if you have best in slot gear in every slot, which is par for the course with fury, really... I'm sure we'll see some nerfs heading into patch 3.3 to soft reset fury DPS to keep it below everyone else the same way we did going into Ulduar. But for me, it's not even the fact that you have to gear with a spreadsheet and compete with every other physical DPS class for those few drops that actually have the stats you want, it's the fact that when you do this, you get to follow the exact same stultifying rotation we've had since forever. Fury may or may not be fine, but frankly, it's gotten boring.
Bloodsurge can only make up for so much. At least with an Arms spec, while the DPS is slightly less, you get to do fun things. And so my DPS spec is now arms all the way since I have Trial of the Crusader/Grand Crusader gear to support it, a honking great 2h sword (and so far I'm liking the retooled sword spec) and plenty of things to swing it at. Arms is active. You're constantly using abilities, and while it's ultimately almost as predictable as fury when you get right down to it, it doesn't feel like it is. Between keeping your Rend active (letting it fall off then reapplying it for maximum Overpowers), hitting Sudden Death Executes and Slam in between MS and Overpower feels less like a clunky, hit this key then that key then this key rotation and more like you're weaving in attacks.
And wow, Bladestorm has really grown on me. Admittedly, it's grown on me because I keep using it to tear mages' faces off after they try and root me and run away. I love killing mages. And warlocks, wow, I love killing warlocks. Basically, it's my life's goal to bring Blood Pact and Arcane Brilliance together. In death. I want to kill all the warlocks and mages and stand triumphantly over their savaged, cloth wearing corpses. Set me on fire? Not if I cut off your head first.
But as much fun as arms is right now, it's not my main spec.
No, that would be protection. Because at long last, the Rossi has come home to tanking.
This week I was basically thrown back into the deep end of raid tanking: after almost a year of DPS as fury with the occasional flirtation with arms, my first week as a full time prot spec tank was in Trial of the Crusader/Grand Crusader 25. The down side was that I had to relearn a lot of fights from the perspective of doing things that up until last week were bad. Standing in front of mobs? Expected! Being on top of the threat list? Rewarded and praised! It was weird to see myself getting constant heals, and I had to write macros to do things like raid mark on the fly and spam HS or Cleave for me while hitting other abilities because frankly my poor aching joints just aren't up to the woodpecker on meth imitation I used to take for granted.
Or as my wife once said "You look like Beethoven if he decided he really hated his piano and wanted to kill it while playing." Ah, tanking, I missed the horrible strain you put on my wrists and my mouse's bindings.
A lot has been said about how they redesigned protection for Wrath of the Lich King. After my long flirtation with tanking on a Death Knight, I've really come to prefer the warrior style of tanking with its active threat generation abilities, its capability to rapidly travel about the area with Warbringer and Intervene, its bag of tricks like Vigilance, Shockwave, Concussion Blow and Shield Block, and two of the better cooldowns (especially glyphed) in Last Stand and Shield Wall. Protection is a very good spec right now. It may not be the masterwork it's sometimes touted to be (AoE threat still requires a lot of spamming, you're still using HS as a crutch, you need Vig to make up for your own low damage, Defensive Stance still has an outmoded damage penalty) but when you take it to the hardest raid in the game right now (Trial of the Grand Crusader) and put it through its paces, you find out that yes, it can hold aggro on multiple mobs, stand up to punishing damage from bosses, and otherwise tank at the endgame level.
It's even good in PvP if you really want to annoy the heck out of someone.
I really liked tanking Northrend Beasts as part of a team of disparate tanks. Having a warrior/paladin/druid team for that fight seems absolutely perfect. I could easily zip over and taunt Dreadscale so that the druid could use his Bile debuff to clear poison from folks before they got paralyzed, and between us we could cover just about any sort of niche that came up. For Lord Jaraxxus, a druid and paladin handling the adds made the most sense, as I could handle most of the Fel Fireball interrupts with Shield Bash while the paladin had ridiculously good threat on the various demons and the druid could move around to fill any gaps. Faction Champions, you don't really tank so much as annoy constantly, but each of the three of us had our own special ways to keep mobs tied up (I spent the entire fight stunning, disarming and taunting the Death Knight away from clothies while our druid killed both the warlock and hunter pets almost by himself) and for Twin Val'kyr I switched to DPS while the druid and paladin tanked and each soaked a color of orb. For Anub himself, we're working on a strat where the druid MT's and I and the paladin offtank the adds in high block rating gear to try and keep the debuff from stacking.
I honestly can't really come up with any major suggestions for improvements to protection. I'd like to see Defensive Stance lose the damage penalty (we'd still probably be the tanks with the lowest damage), Thunder Clap could drop to a 4 second cooldown, Shockwave could interrupt mobs that are immune to the stun and leave a Damage over Time effect on the ground, and I'd like to feel less obliged to spec up to Impale/Deep Wounds and more free to pick up talents like Improved Demoralizing Shout. I'd like them to hurry up and fix block, although it's certainly better now than it was pre patch 3.2. Prot's not perfect, but it's probably the best designed spec warriors have at the moment, and I certainly have no major complaints.
Then again, we just got back together.
Next week, I'm considering going more in depth with PvP. I'm trying both arms and prot out in Wintergrasp and hoping to Arena. But we'll find out when we get there.
Seriously, though, Bladestorm? I love you. Warlocks and Mages? I love to kill you. It's so funny when you guys try and fear or freeze me and I turn into a spinning ballerina of death performing the Nutcracker atop your chopped up bodies. If I accomplish nothing else, I hope to bring you two caster classes together as one. One pile of dismembered petticoat wearing corpses.
Filed under: (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Warrior, Analysis / Opinion, Odds and ends, Expansions, Raiding






Reader Comments (Page 1 of 3)
Ritchie! Oct 16th 2009 2:36PM
Just waiting for Obsidian Edged Blade then I'm going back to Arms from Fury, been trying out Arms a lot for PvP and I really like the specc, but I want to see what swordspecc is like
bushkanaka86 Oct 16th 2009 3:03PM
Hey Matt,
I was wondering if there was any way you could recommend a good PVE Arms build? I am leveling an alt warrior in Arms and would like to keep that when he raids eventually (even though Prot will be his main spec) but I am a warrior noob and feel like I am just throwing my talent points out sporadically and would like to see what you recommended for an arms build.
Thanks.
Sterdoker Oct 16th 2009 1:14PM
..."and I turn into a spinning ballerina of death performing the Nutcracker atop your chopped up bodies."
You are my own personal warrior-god.
Sqtsquish Oct 16th 2009 1:58PM
Ah my sentiments exactly :D- I'm actually to the point that I may vendor my dps gear and dual spec prot (one for trash and one for bosses)
Faceless Oct 16th 2009 1:15PM
HAah, I just transferred my warrior to Alliance on Kael'thas after having him locked down and out on Ravenholdt and am so looking forward to getting him up to speed.
Great writing - and thanks for the mention of Arms over Fury. I so enjoyed Arms more than Fury and didn't know, having just started my Warrior research, if it was comparable in terms of DPS.
I also, totally, agree with you on all things Prot. I've got tanks from each class but I love the Warrior style the best.
Brakthir Oct 16th 2009 1:27PM
Arms is just as "boring' as Fury. It's whack a mole, you see things pop up you hit them and you keep rend up. There. It's not more fun, it's just a different flip of the coin.
Matthew Rossi Oct 16th 2009 1:43PM
Well, that's fair, but it's a side of the coin I haven't been doing for almost a year now. Maybe in 11 months I'll eagerly switch back to fury again.
Sean Oct 16th 2009 2:21PM
I've been noticing this as well, but my dps as fury is way better than my dps as arms. perhaps this is because I'm more accustomed to fury's rotation but I beat the other main spec arms warrior in the guild every time.
plus...... TWO TWO HANDERS? it still works for me! :P
Heilig Oct 16th 2009 3:05PM
Arms = MS, rend, execute, overpower, slam, HS/Cleave from 100% to dead
Fury = WW, BT, Slam, HS/Cleave then execute below 20.
For 80% of the fight, Arms has 6 buttons to push, Fury has 3, occasionally 4 if you have some spare rage, which I rarely do.
Saying Arms is as boring as Fury because it's whack-a-mole is stupid. You can say that about any class of any spec. Isn't the entire game just pressing the right button at the right time?
Aracross Oct 16th 2009 4:07PM
Actually, if you do only that with Arms in PvE, you'll have pretty poor dps.
In arms you have to press one button every 1.5s. Period. If not, you're losing about a 20% dps.
That way is easy to think that fury and arms are the same. But hardly is true.
zappo Oct 16th 2009 1:24PM
". You can do good DPS with it if you have best in slot gear in every slot, which is par for the course with fury, really... I'm sure we'll see some nerfs heading into patch 3.3 to soft reset fury DPS to keep it below everyone else the same way we did going into Ulduar"
*Sigh*... so freaking true. I ended up being a DPS warrior sort of late into the game and by now I'm just so far behind the wave where Blizzard was tweaking that I feel it's hopeless for me going Fury. And aside from that I've started collecting Uldar gear with ArP... only to have that nerfed right as I stared gaining a decent amount of it. :/ Also got bored with Fury after a while, and eventually wondered why I was bothering with so much work gearing just to play a spec that just isn't all that interesting. Fury just needs to go back to the drawing bored, (along with rage as a mechanic).
zappo Oct 16th 2009 1:25PM
"drawing bored" ... unintentional pun
KronosIII Oct 16th 2009 1:27PM
Very interesting thread. I was fury dps for a while, then my guild had old members log on. Just so happens they were all plate and officers. So raid spot........gone
Left guild and joined a new one. Now I'm the MT for 25 TOC. Funny how the new guild needs melee dps, and tanking. But no one wants to tank. So took one for the team and did tank.
However, I do not like our aoe threat at all. Want to see a warrior aoe tank ony whelps? Trust me you don't.
Only buffs I would like to see is better AOE threat or reduce the cooldown of thunderclap. Or flat out just make it do more damage.
Another buff is to bring block back. None of the gear drops has block chance at all in TOC 10/25. Not even the war tier.
We are iconic for using a shield, now it seems pally's have more shield based attacks.
And getting 2 level 245 weapons to do good dps as fury is just annoying. Waiting every week for a chance of an axe or sword to drop is just really frustrating. Its our key dps, would like to see a vendor 2h in IC. Don't even care if it cost a large amount of badges, it will be the first thing I will grab.
Rhabella Oct 16th 2009 4:20PM
Other than Captain America shield and shield of righteousness, paladins don’t really have shield attacks. You could consider holy shield at an attack, but with the cooldown, its sorta set and forget for the next 8 seconds.
Not to be the grass is greener guy speaking for paladins, but shield bash may have double the cooldown of SoR, but it has an awesome interrupt that almost all of us are jealous. I do agree with you about shields being iconic for warriors (and pallies as well, I just feel dirty playing ret with now shield equipped), and hope when block gets overhauled we both get more shield abilities. I know that probably won’t be the case since GC said at Blizzcon we would get 3 new abilities in Cataclysm, so we are probably looking at 1 from each tree as in the last 2 expansions, but one new protection ability that uses the shield would be great for both paladins and warriors.
muffin_of_chaos Oct 16th 2009 3:32PM
Shield Bash and Shield Slam are different btw. But the ability to interrupt is a valid point.
habutai Oct 16th 2009 4:40PM
Our guild's MT (stillballin on crushridge) tanks the whelps like a pro, and he's a warrior. He is usually the adds tank for a multi-add fight over paladin and dk tanks that we have. He says it is only a matter of managing your cds and knowing what to pop when. Granted if we have a lot of aoe classes and they jump in and start going nuts it's going to inevitably lead to a couple dead dps, but the same happens even if we have a paladin tanking whelps. As a dps (though not an aoe dps), it's probably a matter of knowing the timing to start aoeing. Usually when the whelps first come out, that is a bad time to aoe, but if dps waits until a thunderclap and a shockwave gets off, it's generally good to go.
Rhabella Oct 16th 2009 4:27PM
@muffin,
thanks man, as you can tell I don't play a warrior, and should have hopped over to wowhead before I posted
Walynds Oct 16th 2009 5:26PM
I end up pulling about a quarter of the whelps off our bear tank on the first whelp surge. I'd really want to try whelp tanking in block gear. However due to the vanilla mechanics of the rest of the fight, bellowing roar in particular I'm on Ony duty.
Xaeldrean Oct 16th 2009 1:26PM
I whole-heartedly agree with you that Prot spec warriors make fun and versatile tanks. I so enjoy tanking much much more as a warrior than a pally. When you are surrounded by mobs and my Revenge keeps lighting up it's pure bliss! I just wish they'd bring down the cooldown a few more seconds - i think that'd make a small but significant difference in our damage output and improve Prot numbers nicely IMHO.
jason.reagan Oct 16th 2009 1:46PM
A properly talented tank has 10% increased damage from http://www.wowhead.com/?spell=29594, and 10% increased damage from http://www.wowhead.com/?spell=16542. Those do stack. So two different 10% damage increase talents well outweigh a 5% damage reduce from defensive stance. The penalty is there to keep a warrior from using defensive stance while they dps as an arms or fury warrior. The extra survivability is well worth a 5% decrease in damage