Arcane Brilliance: Patch 3.3 PTR mage change analysis

Welcome to Arcane Brilliance, the weekly mage column that champions the causes of wizards everywhere, be they fiery, frosty, or arcane...y. The top issue facing the mage community right now? Warlocks: how to get the stink out of your robes after setting one on fire? Fear not, Arcane Brilliance has the solution: when killing warlocks, always stand upwind.
Since last we convened as a body of mages, no fewer than two new builds have descended upon the PTR, heralding a slew of upcoming changes for our class. Alex wrote an excellent post covering the first few of these, but a few more nuggets of newness have surfaced since then that need to be addressed. And since I'm a diagnosed (and unrepentant) completionist, we're going to go ahead and double back to analyze those earlier changes as well. The next installment of our mage leveling guide will come next week.
So without further preamble, let's look at the changes, shall we?
Fire
- Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch.
- Glyph of Improved Scorch now increases the damage of your Scorch spell by 20%.
Speaking of gifts...
- Firestarter: When this talent is triggered, it makes the next Flamestrike cost no mana in addition to being instant.
But now not only will that Flamestrike be instant, it will also be free. First we get free Missile Barraged Arcane Missiles, and now we get free instant Flamestrikes. If Blizzard is starting some kind of free instant spell bandwagon here, I'm totally on board.
AoE, a niche Blizzard has always wanted mages to fill, will now be much more mana efficient, meaning more warlocks will be barbecued more often, for longer. I'm told this really brings out their flavor. And the AoE mana conservationism doesn't stop there:
- Blast Wave: The mana cost of this talent has been significantly reduced.
- Dragon's Breath: The mana cost of this talent has been significantly reduced.
- Burning Determination: The duration of interrupt immunity granted by this talent is now 20 seconds.
Frost
- Frozen Core now also causes your Ice Lance criticals to reduce the cast time of your next Frostbolt or Frostfire Bolt by 0.4/0.7/1 seconds.
Along with the Water Elemental glyph change below, this is a very big step along the path toward making Frost a raid-viable spec. We've asked for this kind of thing for an entire expansion, and Blizzard kept promising they were looking into the issue. Well, it seems they actually were looking into it, and these two changes are what they've come up with. Both changes are game-changers, potentially effective, undeniably creative, and highly intriguing.
Here's what the Frozen Core change figures to do:
Assuming you can find the three talent points in your Frost build to put into this formerly useless talent, you can now use Ice Lance as part of your Shatter combos again. Ice Lance's global cooldown, with a goodly amount of haste, is pretty close to one second. When it crits, it'll remove a full second from the cast time of your next Frostbolt (the spell you'd ordinarily be casting instead of Ice Lance in your Shatter combo). So in theory, throwing an Ice Lance in there doesn't cost you anything. It'll be free damage, more or less. Welcome back, fun Shatter combos. We missed you.
- Glyph of Eternal Water - Your Summon Water Elemental now lasts indefinitely, but your Water Elemental can no longer cast Freeze.
- Water Elemental: Waterbolt mana cost reduced by 80%.
Together, these two changes will go a long way toward making Frost mages competitive in PvE DPS. You can bet I'll be keeping a close eye on the testing process to see how this plays out in actual application. I never thought that I'd live to see the day (mostly due to my severe addiction to raw cookie dough, which I'm moderately surprised hasn't killed me already) when all three mage trees would be considered raid-viable, but this PTR has given me hope. What do you guys think? Is this going to work, or have I been bamboozled? And any Frost mages on the PTR...how are these changes treating you?
Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, Talents, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 3)
DAWG Oct 17th 2009 8:11PM
@ Warlocks, my big blue buddy wont leave me now and does more DPS that your VW!
Although i guess a 10k damage shield would be nice...oh wait.
perkins767 Oct 17th 2009 8:13PM
Nice article. The only thing I can see wrong with it is not enough warlock hate.
Sengir Oct 17th 2009 8:22PM
Meh, they're working toward fixing affliction, I'm pretty happy. You guys go right ahead and pretend to be warlocks with your pretty new full-time pet. :)
Merus Oct 18th 2009 12:31AM
Considering we all became warlocks to get access to sweet minions, you guys running around with Water Elementals prove we were ahead of the curve.
sccorp.sc Oct 18th 2009 11:04AM
Voidwalkers weren't meant to be damage fiends, they were meant to be eitehr tanks for solo questing, shield buff's in PvP, or emergency aggro control in instances or raids, so yes, you're water elemental does do more damage than the our 'big blue buddy'. Unless I missed something..
Oh yes.
We also have our imp for destruction buffs and range damage or Succy for melee damage, our Felhunter for affliction buffs and damage, our Felguard for demonology, and our Inferno and Doomguard.
So, on Warlock summons vs. mage summons, the score would be...
Warlocks - 5
Mages - 1
Oh, but please, mages, rejoice! Take heart in the fact that you have a single summon, that in comparison to most of our warlock summons and even after being buffed by Blizz, your water elemental actually does very little damage--oh, but you did get some tasty frost effects...Oh yes..Absolutely tasty. Incredibly useful. Very VERY useful. I mean for the love of god, what an epic, EPIC feature.
sccorp.sc Oct 18th 2009 11:05AM
Too much coffee in the morning = typos
Crimson Oct 19th 2009 11:48AM
@ comments above
Remember when warlocks used to have pride?
Yeah me neither!
Setting warlocks on fire never gets old!
Also how about that green flame minor glyph?
Oh right! You don't get one! Wannabe fire mages!
Pyrostrom Oct 19th 2009 9:19AM
@ Sengir
And you go right ahead and pretend to be a Fire Mage with your 3.x Destro tree.
Hinalover Oct 17th 2009 8:20PM
I for one am quite interested in these water changes. Not much so far has been discussed in EJ's threads or Lhvera's discussion on the official forums (http://forums.worldofwarcraft.com/thread.html?topicId=20432626969&sid=1) But hopefully soon. People will be discussing the changes on the PTR.
One initial reaction is putting 2 points into Enduring Winter to have 100% uptime.
Jimmy Oct 17th 2009 8:24PM
Thanks for doing this, was afraid you were going to leave out the epic frosty-ness changes!:D
TheCookieRapist Oct 17th 2009 8:26PM
WARLOCKS FTW MAGES SUCK
Mithraeus Oct 17th 2009 8:24PM
I cried for weeks when I forced myself to go Arcane for PvE... if there's even a glimmer of hope that I can stay at the top of the damage charts with Frost, Imma have a magegasm. And yeah, not NEARLY enough warlock hate in this article.
ProTech Oct 18th 2009 3:51AM
Well I not cried when I decided to go Arcane, mostly because I never used my arcane damage spells before. I cried after I switched. It can be the top dps now, but I don't like the rotation and the spells. So swithced to Frostfirebolt, and I quite like it, as a plus it has a little frost in it. But this can be a problem now, because I consider myself a frost mage, and if frost became raid viable, I will have hard time deciding between Frost and Frostfirebolt. I hope that someone could come up with a viable frost heavy frostfirebolt build.
Eternalmagic Oct 17th 2009 8:31PM
Lovely screenshot to boot!
Mithraeus Oct 17th 2009 8:32PM
I wonder if we'll be able to name our Elementals...
Buck Oct 18th 2009 1:16AM
This, I would love being able to name my water buddy, or at least have him get a randomly generated name the first time I summon him after glyphing, the same way warlocks get a random name for each pet
Artificial Oct 18th 2009 5:43AM
I suspect actually naming your pet will remain a special reserved for hunters. Like warlocks, mages are calling a sentient being from another plane of existence to serve them (just an elemental plane rather than a nether region), so it would presumably already have a name.
Siewan Oct 19th 2009 9:45AM
Elemental - "Impudent mortal, you dare pull me from my realm to this dessicated husk?! The torrents of Mighty Xeveroz will freeze you for eternity!"
Mage - "... Imma call you Splishy!!"
Myth Oct 20th 2009 12:37PM
LOL .. Splishy?!?
Damn .. laughing way too much .. people are looking
DAWG Oct 17th 2009 8:36PM
The Hell?