All the World's a Stage: Attitudes about roleplaying for the first time
All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.
We've talked before about getting started in roleplaying, as well as how to find the right group to roleplay with. But there's also another aspect the question of roleplaying for the first time, which is that inner attitude people feel towards it.
I often see people leaving comments on All the World's a Stage, saying that they have some sort of story for their character inside their heads, but they don't let it out, for various reasons. Some don't feel that they have the right social space to let it out, and find it difficult to connect with others in such a way that their internal idea can actually take shape in reality. Others feel as though roleplaying isn't for them, even though they clearly seem to have the gift for it. In both cases, their roleplaying is limited to their own mind, where no one else can hear it or benefit from it at all. For every one who posts something about it on a site like this one, how many more just think about it, and never say anything to anyone?
Finding the space
Sometimes I think all these people need is a little nudge to get them going, but nowadays even this little encouragement can be hard to find. It is so much easier to accept an invitation to roleplay than it is to go out and find roleplaying on one's own, especially if you are new to the hobby.
Roleplaying also tends to be an activity in which you need to gradually build up a lot of trust and make friends with people in one group or another. This makes some people feel as though it's a very cliquish hobby, and may feel snubbed even in cases where no snub was intended. There's just a lot more going on in a roleplaying storyline than there is in your average pickup group for a dungeon, and it's not always easy to fit new people in, even when you'd really like to.
Still, roleplayers can do a lot to help by simply being aware of the situation, and trying to be outgoing and invite more people to join them whenever they can. It can mean a great deal to someone when they get invited to join a group, even if they don't know what the group is about. Everyone in a roleplaying group should try to be as encouraging as possible of newcomers, and remember that a lot of roleplaying skills take time and patience to develop. It is tempting to reject someone you think is not perfectly suited to the task, but I think there's a lot to be said for giving them a chance to make mistakes and learn. A group in which people encourage one another is a group without a soul.
Mistaken first impressions
Another thing that sometimes stops people from roleplaying, even if they get an invitation to join a roleplaying group, is a sense that roleplaying is something other people do, especially if they have an impression of roleplayers as people who totally lose themselves in their stories and forget their real lives.
When I told a coworker of mine that I am a roleplayer, he rolled his eyes and said "ugh roleplaying." I asked him if he had something against roleplaying, and he told me a story about a group of roleplayers he knew who used to live as roommates in the same apartment and roleplay for long stretches of time together whenever they got the chance. Apparently they would play Dungeons and Dragons around the clock for days, surviving entirely off pizza and just crashing on the couches for a few hours whenever they felt too tired, only to get up and join in the ongoing game as soon as they woke up. To him, of course, it didn't matter that I had never even heard of any roleplayers doing such a thing, much less met any like that myself in all my time with the hobby. He met them, and he had that experience, and that formed an unchangeable impression of the hobby in his mind. He may logically know that most roleplayers aren't like that, but he'll still feel a negative reaction to it when it comes up because the mention of it brings up his own memory so clearly, regardless of what the truth actually is.
A similar thing sometimes happens when WoW gamers encounter or talk about roleplayers in WoW. Stories about negative experiences with roleplayers tend to travel faster than positive ones, and they create an impression the roleplayers are crazy fanatics even when actually only a few of them are. If they don't already know a roleplayer when they hear such a story, their impression will get fixed that way too. Some people relish the irony when a hardcore raider or PvPer says that roleplayers are weird, because so many people outside of the WoW community think those same raiders are weird and don't really give them a chance prove they are not either. It's never so simple, of course, and so much depends on the individual's strengths and weaknesses.
So I believe that when people say "I'm not a roleplayer but I have all these neat RP ideas," what they're really saying is that they have a lot of roleplaying potential but they haven't yet received the kind of support they would need to actually set their potential free. They may not know any roleplayers, or they may have some misunderstandings about roleplayers -- or, it's also possible that they just feel as though they don't have enough time to roleplay with all the other things going on in their lives and in the game. Support could be missing from people in the game, or from people in real life, but either way, more support from whoever can offer it would certainly help.
Whatever's going on, the only solution is more courage and encouragement on both sides. Players with a bit of RP potential in them have to see the value of expressing that potential, and possibly overcome some obstacles in trying to find other roleplayers. Established roleplayers, on the other hand, need to work hard to find and include newcomers, even when doing so might not be easy.
All the World's a Stage is your source for roleplaying ideas, innovations, and ironies -- we have a lot of ways to help you get started with new characters. Whether you want to start a new goblin or worgen, or play any one of the new race and class combinations, (or even any of the old ones) as you level up in the new world after the Cataclysm, there are lots of ways to get started roleplaying a new character.
We've talked before about getting started in roleplaying, as well as how to find the right group to roleplay with. But there's also another aspect the question of roleplaying for the first time, which is that inner attitude people feel towards it.
I often see people leaving comments on All the World's a Stage, saying that they have some sort of story for their character inside their heads, but they don't let it out, for various reasons. Some don't feel that they have the right social space to let it out, and find it difficult to connect with others in such a way that their internal idea can actually take shape in reality. Others feel as though roleplaying isn't for them, even though they clearly seem to have the gift for it. In both cases, their roleplaying is limited to their own mind, where no one else can hear it or benefit from it at all. For every one who posts something about it on a site like this one, how many more just think about it, and never say anything to anyone?
Finding the space
Sometimes I think all these people need is a little nudge to get them going, but nowadays even this little encouragement can be hard to find. It is so much easier to accept an invitation to roleplay than it is to go out and find roleplaying on one's own, especially if you are new to the hobby.
Roleplaying also tends to be an activity in which you need to gradually build up a lot of trust and make friends with people in one group or another. This makes some people feel as though it's a very cliquish hobby, and may feel snubbed even in cases where no snub was intended. There's just a lot more going on in a roleplaying storyline than there is in your average pickup group for a dungeon, and it's not always easy to fit new people in, even when you'd really like to.
Still, roleplayers can do a lot to help by simply being aware of the situation, and trying to be outgoing and invite more people to join them whenever they can. It can mean a great deal to someone when they get invited to join a group, even if they don't know what the group is about. Everyone in a roleplaying group should try to be as encouraging as possible of newcomers, and remember that a lot of roleplaying skills take time and patience to develop. It is tempting to reject someone you think is not perfectly suited to the task, but I think there's a lot to be said for giving them a chance to make mistakes and learn. A group in which people encourage one another is a group without a soul.
Mistaken first impressions
Another thing that sometimes stops people from roleplaying, even if they get an invitation to join a roleplaying group, is a sense that roleplaying is something other people do, especially if they have an impression of roleplayers as people who totally lose themselves in their stories and forget their real lives.
When I told a coworker of mine that I am a roleplayer, he rolled his eyes and said "ugh roleplaying." I asked him if he had something against roleplaying, and he told me a story about a group of roleplayers he knew who used to live as roommates in the same apartment and roleplay for long stretches of time together whenever they got the chance. Apparently they would play Dungeons and Dragons around the clock for days, surviving entirely off pizza and just crashing on the couches for a few hours whenever they felt too tired, only to get up and join in the ongoing game as soon as they woke up. To him, of course, it didn't matter that I had never even heard of any roleplayers doing such a thing, much less met any like that myself in all my time with the hobby. He met them, and he had that experience, and that formed an unchangeable impression of the hobby in his mind. He may logically know that most roleplayers aren't like that, but he'll still feel a negative reaction to it when it comes up because the mention of it brings up his own memory so clearly, regardless of what the truth actually is.
A similar thing sometimes happens when WoW gamers encounter or talk about roleplayers in WoW. Stories about negative experiences with roleplayers tend to travel faster than positive ones, and they create an impression the roleplayers are crazy fanatics even when actually only a few of them are. If they don't already know a roleplayer when they hear such a story, their impression will get fixed that way too. Some people relish the irony when a hardcore raider or PvPer says that roleplayers are weird, because so many people outside of the WoW community think those same raiders are weird and don't really give them a chance prove they are not either. It's never so simple, of course, and so much depends on the individual's strengths and weaknesses.
So I believe that when people say "I'm not a roleplayer but I have all these neat RP ideas," what they're really saying is that they have a lot of roleplaying potential but they haven't yet received the kind of support they would need to actually set their potential free. They may not know any roleplayers, or they may have some misunderstandings about roleplayers -- or, it's also possible that they just feel as though they don't have enough time to roleplay with all the other things going on in their lives and in the game. Support could be missing from people in the game, or from people in real life, but either way, more support from whoever can offer it would certainly help.
Whatever's going on, the only solution is more courage and encouragement on both sides. Players with a bit of RP potential in them have to see the value of expressing that potential, and possibly overcome some obstacles in trying to find other roleplayers. Established roleplayers, on the other hand, need to work hard to find and include newcomers, even when doing so might not be easy.
Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, RP, All the World's a Stage (Roleplaying)







Reader Comments (Page 1 of 2)
Karilyn Oct 18th 2009 10:28PM
Eh, I'm interested in roleplaying in WoW, and I'd gladly RP with folks.
Except for one problem. To date, I have never met a group of RPers in WoW, who did not do ERP near exclusively.
That's not the type of RP I'm interested in.
Mr. Tastix Oct 18th 2009 11:00PM
Come join us on Moon Guard.
I'll tell you straight, you will -always- find some for of Erotic Role-play on -any- RP realm. Whether it be actual erotic role-play between two players who role-player as lovers (I find this fine, tbh) or people in Goldshire and/or Silvermoon City who like to have cheap cyber-sex (avoid these places like the plague).
Moon Guard is a consistent realm for decent (and not-so-decent but I think the former overrules the latter) role-playing activity. If it doesn't suit you, try some of the other realms as well. I hear Wyrmrest Accord and Emerald Dream are alright too.
onetrueping Oct 19th 2009 5:03AM
While I'm fairly casual as an actual roleplayer on Wyrmrest, I must say that the RP here is literally bursting at the seams. You can't go two feet in Stormwind without running into someone talking in character. I rather enjoy it, it makes the whole place feel more alive.
One of these days, I'll get back into Ekrim as a character, but in the meantime, I have a few goals I need to fill first.
DeathPaladin Oct 18th 2009 10:30PM
With the exception of the pizza, it sounds like your coworker got most of his knowledge of roleplaying from Mazes and Monsters.
Mike Oct 18th 2009 10:36PM
I would love to roleplay as one of the goblins who work in Gadgetzan. I havent yet the chance to .__.
Mr. Tastix Oct 18th 2009 11:00PM
Wait until expansion, lol.
Zombie Oct 18th 2009 10:40PM
Both roleplayers and non-roleplayers have generally confused storytelling with roleplaying, and that's the source of the issue with this post. Storytelling isn't roleplaying and doesn't require playing in character.
Unfortunately, not only do troll-players have a "lol RP" reaction to storytellers, roleplayers themselves tend to try to get them to RP "for real" instead of just telling their stories the way they want to. Forums that could be used for posting character stories are called "role playing" forums and posters are expected to stay "in character" (even when the poster wants to be an author, not a character).
For that matter, a lot of role playing doesn't even really require a narrative; the two things are really distinct activities and shouldn't be conflated.
You can also split out lore nerds - people who have an encyclopedic knowledge of the "source material" with or without a desire to add to it. These people also get confused with roleplayers sometimes, but they're also not the same thing.
Eternauta Oct 19th 2009 12:09AM
Storytellers. Roleplayers and Lorenerds may not be the same thing, but I think the three are tightly related. I consider myself lorenerd and storyteller (though the stories are all in my mind, not "telled" yet). I'd like to RP but all my friends play on a PVP realm, and I'm also a raider and raid with them frequently.
Convexx Oct 18th 2009 10:42PM
I am just one of those people you talk about in your article. My friends always raided and pvped on another pve server, i alone had to make the jump to try out RP on Moongaurd alone becuase lore really has always interested me more than the other things (Not that i dont balance rp with pvp and pve). I lvled a hunter on Moonguard horde side and have loved the guild im in over there called "Nightingale".
We are the largest RP on the server and my ingame name is convex if anyone wants to learn some good places to RP hit me up.
Always helps to build up the RP community imo.
Darksteele Oct 19th 2009 1:36AM
Excuse me? Your guild is not the largest on Moon Guard, not by a long shot. If you are going to make up facts, then you really kill your credibility.
Let alone guild size does NOT mean good roleplaying. I've found some of the smaller guilds to be far better in quality of RP than these guilds that boast about how large they are. Take for instance another guild on Moon Guard called "House Dawnhaven". It has 80 characters but every time I've run into them, they are roleplaying and doing a damned good job of making those outside their guild feel welcome. The same can be said about "Burning Tusk Tribe" and the former "Couriers of Compassion".
Don't let size make you jump into RP, let it be the quality of it.
Agerath Oct 19th 2009 4:42AM
People like Darksteele are the #1 reason people stay away from RP realms.
Convexx Oct 19th 2009 4:39PM
I am pretty sure we are the largest and most active RP guild on Moonguard. If not, my apologies for offending your larger guild...
Not saying the bigger the better, but we have some very good roleplay and I have found some fun there.
Wilder Oct 18th 2009 10:41PM
Good picture.
jbeeleevr Oct 19th 2009 3:19AM
Thank you for the perfect Halloween desktop!!
I absolutely LOVE the pic!
Lucidien Oct 18th 2009 10:43PM
I think the trouble here is that while WoW-Raiders and round-table-RP'ers have little directly in common, they nevertheless have a high-overlap due to the similar flavour of content in the games. I do both, but seperately (there is no way in Fel I'd be caught in an RP server), but most people who discover that I do one, the other or both are surprised, expecting WoW players and RP'ers to be all cliche nerds. Some of us defy those trends intensely, I'm a charismatic insurance salesman, I teach Sunday School at my church, I go jogging regularly, and I'm very fashion-conscious. I'm also very political.
But people assume me to be an anomaly, when I know plenty of people with 'nerdy' interests who live similar lives to me, and in-game, the same assumptions are rife, my guildies would assume, if they knew I play Dungeons and Dragons that I'm a huge nerd-type with no life. It's silly, 11 million+ people play WoW, millions involved in Dungeons and Dragons style Role-Playing, how can people expect every one of us to fit the same profile?
Also, Role-Playing is a lot easier than you'd think to get people involved in, if you want to give it a go, just ask around, you'd be surprised who would be interested in at least giving it a try, it could be anyone, your Minsiter, your IT guy, that nurse you know, uni-students, an on-stage-singer from your local mega-church (these are the profiles of the people I've played with recently), really, as long as the person has some creativity and a bit of dramatic flare, they can do it. Ask around.
Stone_Rhino Oct 18th 2009 11:35PM
One thing Ive always wondered about RPers is how eccentric are you allowed to be?
Can you play a shadow priest, and never, no matter what, cast a holy spell because its something your character wouldnt do?
Can you play a paladin that tanks with a 2 hander but is still defense capped through gems?
How about a hunter that never uses a pet, because its the way they play their character?
Just curious.
Karilyn Oct 18th 2009 11:58PM
It's generally a good idea to separate gameplay mechanics from RPing, especially if you intend to play with other people in parties and raids.
Then again, if you are a Tauren Rogue in BC, running around as Combat spec *cough*FuryWarriorWearingLeatherAndUsingEngineeringForSappingStealthingAndLockpicking*cough*, and actually managed to still put out good DPS, most people won't care, other than the rogues that person was taking gear from :P
Molly Oct 19th 2009 2:58AM
Well on the pet side of things, Anna from TooManyAnnas blog has a character who depends on her pet because of an injured shoulder that keeps her from using bows...But yeah, usually it's a compromise between game mechanics and character interests.
Farfalla Oct 19th 2009 4:21AM
The priest? Yes, absolutely, no reason why not. I think you'd probably have to be a Forsaken to make it fit perfectly lore-wise, but I can think of plenty of reasons for other races to be the same.
The paladin? Again, yes, no reason why not, paladins are fairly iconic for 2-handed weapons and you can work it into the story that you just have a high amount of skill with your mace but have proved not so good with a sword and board so you've developed your own way. I'd think you might have problems with PUGs unless you're playing with other RPers (simply because not everyone on an RP realm is an RPer - at least on the Sha'tar EU we have a high amount of 'lollers', unfortunately) but there's no reason why your RP shouldn't work that way.
Hunter without a pet? This I'm slightly unsure about, but again, if you can think of a good reason for it, then why not?
Can you do the last two things (obviously shadow priests are different) and raid competitively? Probably not, unless again you're playing with RPers who know why you're doing it.
PeeWee Oct 19th 2009 9:50AM
In a raiding situation, if you can pull your weight there should be no problem. A paladin tank without a shield would probably be kicked fairly quicky since his reduced threat output and survivability threatens the whole raid.
A hunter without a pet means the raid has a DPS that just ignored to bring 25% of his damage to the raid. Can the other DPS:ers cover for that if you're overgeared for the content you're currently doing (I've seen PUG callers demand 3K DPS for a Naxx10 PUG lol) then there should be no problem. If they can't, it's up to the hunter to either pull his load or be replaced.
All these limitations and "can I play these" are up to the other people you play with. Are they prepared to cover for you? If so, then sure.
If you place limitations on yourself for role-playing reasons in a group/raid situation, don't be upset if the group/raid decides to replace you.
But for role-playing reasons and situations, heck you can do anything. I've met a gnome mage who was specced frost and had a constant cold. Everythime he sneezed he popped a Frost Nova. I've met a balance druid who had severe entomophobia. ^^