Encrypted Text: Leveling a rogue, level 1-10

So, after reading the list of pros and cons, you've committed to starting your new rogue. This is a proud day for the brotherhood of assassins, as we welcome a new member into our fold. You will learn to embrace the shadows and your adrenaline will spike after your first kill. You will learn to hide your tracks and strike fear into your enemies.
Before you're ready to slay dragons and assassinate high-profile targets, you've got a lot of learning to do. Rogues can be a complex class, with our nearly limitless bag of tricks and a playstyle that is uniquely our own. You must learn how to use your techniques effectively, and how to maximize your damage output while staying alive. The journey from a young rogue to a powerful assassin begins today.
I'll assume you've read the first article of this series, and you've chosen a great name and customized your new character to your liking. You're thrown right into combat upon logging in, with the goal of killing some variety of low level beasts. You'll be presented with two abilities: Sinister Strike, and Eviscerate. Your basic attack structure will revolve around using Sinister Strike to do damage to a mob, and using Eviscerate when you have built up a few Combo Points.
Combat will be mostly boring for the first few levels, as your attack structure and rotation will be the same for quite some time. The idea of building combo points and then releasing them via a finishing move is a core rogue mechanic, and so building combo points and then using them will be your method for killing just about everything. The only variety comes in how you build the combo points and what you choose to use for your finishing attack. This is a great time to set your key bindings for your basic moves, so that they become second nature as you begin your journey to level 80.
Combo Points & Finishers:
The combo point -> finisher cycle will be what dictates the pacing of a rogue attack sequence. If you were to stack combo points using Sinister Strike, and then finish with Eviscerate, you would have to wait around 30 seconds before your Eviscerate is ready. Knowing when your enemy will die is key to your ability use decision-making. If your enemy will die in 4 seconds, there's no point in saving your combo points: use them immediately so that you don't lose your investment. I suggest TimeToDie as one of your first addons. It's great for knowing how long your enemy will be alive so you can choose whether or not to use a finisher or continue building combo points.
As far as starting gear goes, there's really not many options. Most won't have any stats on it, and if it does, you don't really have much variety or any choices. Try to pick up as much leather as possible (for the higher armor class) and anything with Agility, Strength, or Stamina (in that order). The suffixes of perfect rogue gear are "of the Monkey" or "of the Tiger". Your stat selection will matter more at later levels, but right now, be happy with whatever you can find. Do not buy any gear from the vendors, as it is not worth it.
Level 2:
After completing your first quest, you'll be asked to go visit your friendly rogue trainer. He'll have a new spell for you: Stealth! While Stealth may seem fun, you actually don't have any Stealth-only moves at this level, and so it is mostly used for sneaking around. However, you'll want to be killing almost everything you see for experience, and so you won't spend much time in Stealth at all.
Level 4:
At level 4, you'll be eligible for two brand new moves. One is a personal favorite: Pick Pocket. This is your first move you can perform in stealth, and it allows you to steal some copper or items from your enemies. While leveling up, I would suggest using Pick Pocket as often as possible to ensure you always have some gold available for training new abilities or buying reagents. The second move you acquire is Backstab, which will unfortunately not even warrant a position on your hot bar. It's a largely useless move currently, with no Backstab spec being viable anywhere.
Level 6:
Level 6 brings an update to Sinister Strike which should make it fairly more potent, and our first defensive ability: Gouge. Gouge is one of the most underused of rogue techniques. Use this if you are being attacked by two mobs, as you can effectively knock one out of the fight. Use this if you need to run away, as it will give you a fairly big head start, or if you need to use a bandage. It's a great ability that should find its way to one of your hotkeys. Try using it as often as possible to get used to its nuances.
Level 8:
Level 8 brings another update to a base ability, making Eviscerate do more damage. You also pick up Evasion, which is the first powerful rogue CD you'll acquire. At lower levels, nearly all mobs are melee attacks, and so this will make you nigh immune to their attacks for 15 seconds. This is great for taking out elite or group quest bosses, and for mistake pulls where you end up with more mobs attacking you than you'd like. It's key to remember that you can only dodge an attack if you are facing your enemy, so this does nothing for you if you are running away from a fight. Use Evasion every time it's available, as the longer that Evasion is sitting "ready", the more time it is being wasted.
Level 10:
Finally, upon reaching level 10, you receive quite a few new abilities. Blizzard tends to stagger abilities every 10 levels (for 1-60, at least) and so every 10 levels you will see a major playstyle shift. This time, you receive another Stealth-only move of Sap, which is the rogue's best form of crowd control. It can allow you to solo groups by Sapping one of the mobs and then killing the other quickly. We also receive another infamous cooldown, Sprint. This one is more for escaping fights than for staying to rumble. If you think you can win, use Evasion and tough it out. If you're sure that you'll be defeated, use Sprint to escape from combat. There's no shame in sneaking up and taking a second shot at your prey.
Finally, you'll receive Slice and Dice. This is a staple of rogue DPS, and you should bind it to a key that you can reach easily. Attacking 20% faster will have you doing a ton more damage, and will become even more useful when you gain the ability to apply poisons to your weapons. If you're in combat, you should try to keep Slice and Dice up at all times, especially when fighting multiple targets. If you finish every fight by dumping your combo points into Slice and Dice, you'll be able to keep it up between targets, and you'll hop from mob to mob with great ease. You don't always need to save up 5 combo points before using Slice and Dice, usually 2-3 combo points is enough to keep it active for an entire fight.
While you're on your way to level 10, you'll have questions like "what speed should my weapons be?" I would suggest reading up on the basics of rogue axioms. The short answer is that any gear you use will be fine while leveling, and that you shouldn't worry terribly about min/maxing while on your way to 80. The key suggestions I can provide would be to use the best equipment available to you at the time, and focus on your abilities instead of your gear. A well-played rogue can often defeat a well-geared rogue, and the lower levels are an even greater example of this.
Conclusion:
Once you've reached level 10, you've started to get some of the meaty rogue abilities that you'll be using all the way until level 80. Next week I will be covering a larger range of leveling, complete with a few choice rogue quests and some of our great new abilities and tricks to try out while experimenting with the rogue class. Please post any tips you have for a rogue between the levels of 1-10, or any tricks that you have to share for those just starting a new rogue.
Filed under: Rogue, Leveling, Alts, (Rogue) Encrypted Text






Reader Comments (Page 2 of 3)
Thrush Oct 21st 2009 2:43PM
I just started a rogue a month or so ago and I'm loving it. I'm only 47 right now but I'm getting there. I'm interested to hear the different opinions on weapon choice. I was planning on doing dual axes (or substituting a sword if I find one with better stats) but now I hear all this praise for Backstab and I know that requires a dagger in the main hand. Im looking forward to your future installments in this series.
Chase Christian Oct 21st 2009 2:51PM
Luckily, at 80, pretty much any weapon choice is viable. I've talked about it before: always spec for your strongest weapons, and you'll be doing the best DPS you can do.
Elioenai Oct 21st 2009 2:51PM
Hi Thrush,
It really depends on what's most fun to you. Backstab loses value the higher your level, unless you go into Sub. With Sub, you would ShadowStep->Ambush->Gouge->Backstab->Evis and the mob should be dead (perhaps before the Evis even). With this, you can kill mobs without getting hit very much. But, at these levels (50+) Assassination and Combat both kill mobs faster. Through Outlands I preferred Shadowstep, but then through Northrend I preferred Mutilate.
Elioenai Oct 21st 2009 2:54PM
Definitely try out Ambush/Backstab combinations if your fighting alot of clothies, its really fun to 2 shot them =) Its really waiting on the steath cooldown that slows you down then.
Calybos Oct 21st 2009 2:45PM
For the beginning rogue, could you cover weapon selection? I know a lot of folks will say "if you're not using a dagger, you're not a rogue," but there ARE other options. Even though some of the abilities aren't available if you're wielding a sword.
Spelling out those decisions and tradeoffs could be helpful to someone trying a rogue for the first time.
Como Oct 21st 2009 2:47PM
Backstab should absolutely be used while leveling a rogue. Normally Chase is right on (or pretty close) but that is straight up wrong.
Chase Christian Oct 21st 2009 2:52PM
Why should it be used? It takes tons of energy to set up and use (10 seconds of energy!), you lose precious auto-attacks / poison while the target is gouged, and you get Ambush at 18 which will be your opener against nearly every mob from then on.
Using a dagger can be fun, but having to use abilities with positioning / energy requirements is more work than it's worth. Nobody likes having to play like a warrior, but unfortunately that's how it is (for every melee class) until you get some of the finesse moves at higher levels.
Como Oct 21st 2009 3:02PM
Apoligize for double post: what you will read a few down:
Still going ot have to disagree and here is why. As mentioned before
many mobs at this level are not auto-aggro and backstab is trivial to
set up and doesn't requrire a lot of effort. Walk behind and use it.
In addition to that while leveling you can easily set up a pickpocket
/ backstab macro for some much needed gold. I guess it's just a
difference in play style or you are targeting this towards
noobies(not in a bad sense) but if the latter is the case you should
make it clear that while this is the easiest way to level, there are
certainly more efficient and other way to approach it. I agree that
when you get up in the higher levels backstab becomes useless, but at
1-10(maybe even 20 I haven't leveled my rogue in a while) it's
definitely useful and a way to get used to attacking from stealth or
behind.
Elioenai Oct 21st 2009 3:04PM
I think Backstab could be used by the leveling rogue for a few reasons.
1. If they don't have a sword, they should be using Backstab all the time in instances.
2. If they have a better dagger then sword, Sinister Striking with a dagger produces much lower dps then a Gouge->Backstab. Even though a Gouge->Backstab takes up more energy, it keeps the mob from hitting them and it produces enough damage to either kill the mob then and there or it provides the combo points needed to kill the mob with an Evis.
3. Sinister Strike spam can become boring, where as Gouge->Jump and turn in mid air->Backstab is funner and more visually appealing, especially as an elf character that does flips when they jump. It feels more rogue-like then just hacking and slashing with Sinister Strike.
asdfghjkloo Oct 21st 2009 3:11PM
Chase Christian is a Combat Rogue dual wielding BoA swords.
Lemons Oct 21st 2009 5:40PM
"you lose precious auto-attacks / poison"
What poisons? This article is about leveling a rogue from 1-10. You don't have any poisons.
Anywho...at least recommend backstab as an opener, even though it's been pretty well argued that a gouge > backstab is a viable option as well.
I mean...what would you open with if not backstab at that level? SS?
Chase Christian Oct 21st 2009 5:55PM
I don't stealth until 18 or so when I receive Ambush, and even then, I still just run up and start beating on bad guys. I don't see the point in the very low levels besides learning basic game mechanics like attacking, inventory, skills, vendors, etc. Once you get into the higher double digits, you start learning your actual class. For the most part, you're just going to be bashing in the head of some auto-attacking goon over and over again until you receive some of the core rogue abilities. It's at that point that a stealthy open, a clutch CC and smart CD usage comes into play.
Calybos Oct 21st 2009 2:51PM
You might also want to distinguish between soloing and grouping tactics; you have a LOT more opportunities to backstab when there's a tank keeping the enemy busy, for example.
tim Oct 21st 2009 3:01PM
Couldn't help but notice the Dwarf rogue in the pic.
I'm always worried when I run into ally dwarf rogues... my favorite race/class and yet they still kill me. :)
Como Oct 21st 2009 3:00PM
Still going ot have to disagree and here is why. As mentioned before many mobs at this level are not auto-aggro and backstab is trivial to set up and doesn't requrire a lot of effort. Walk behind and use it. In addition to that while leveling you can easily set up a pickpocket / backstab macro for some much needed gold. I guess it's just a difference in play style or you are targeting this towards noobies(not in a bad sense) but if the latter is the case you should make it clear that while this is the easiest way to level, there are certainly more efficient and other way to approach it. I agree that when you get up in the higher levels backstab becomes useless, but at 1-10(maybe even 20 I haven't leveled my rogue in a while) it's definitely useful and a way to get used to attacking from stealth or behind.
Captn Obvious Oct 21st 2009 3:25PM
I know that these articles take time to write, but an awesome bit of Rogue news has popped up that would be remiss of me not to bring up on the great Vanish debate.
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GC:
We're not happy with the current Vanish fix on the PTR.
Even at 0.5 seconds, the rogue sometimes gets hit by a missile already in flight. Yet, even at 0.5 sec it's too easy to screw up using AOE to break the stealth, which is a totally legit counter in our minds. Therefore, making the immunity longer or shorter causes other problems. As I said earlier, the attempt was *not* to make Vanish into Cloak of Shadows Jr. We're not trying to offer a big PvP buff to rogues. We just want the ability to work as advertised. The intent of the 1 sec (then 0.5 sec) immunity was to provide a little padding so that the ability didn't fail in situations where it is supposed to succeed. I'm not sure it's doing that though, and it's causing other problems.
The way we want it to work: If you Vanish after a single targeted spell is cast, you're safe, even if the missile is still in the air. If an AE spell is cast on you, even if you just went into stealth, it should break you out.
We're working on a hopefully better fix now where we record the time that a missile leaves the caster and compare that to when the Vanish is activated. There still might be edge cases though that this doesn't fix, if for example the cast and the Vanish happen very close together and someone's client isn't updated quickly enough. TLDR: It's complicated.
For perspective, in patch 2.4 prior to LK, Vanish was more reliable in the situation I'm talking about above: used after a spell was cast would make you immune to the spell. It had some other bugs at the time, but all of those that we know about have been fixed. We have made many changes to the way spells work in the 3.X cycle, and one of them made the situation bad again. We need to get the conflict between missile travel time and Vanish resolved the way it used to work. The bad news is that since this is a code fix, it might not make it into 3.3. The good news is that because it is likely a server fix, it doesn't need to wait for a major patch.
I'm also going to stamp this with "no promises" since unreasonable players may start complaining if Vanish isn't fixed in exactly one week from now. :(
P.S. I used the word "spells" a lot above because to a developer, everything you do in WoW, even a melee attack, is a "spell." It isn't necessarily confined to what players think of as spells, such as Fireball.
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Sorry Chase - next time I'll submit through the tipline
Chase Christian Oct 21st 2009 3:28PM
Thanks for this awesome info, I will reference it next week when I talk about our newly learned Vanish!
Lemons Oct 21st 2009 5:47PM
When you think about it Vanish already is Cloak of Shadows Jr...they both fail constantly, and when they don't work you're screwed!
Separated at birth...
Jack Draven Oct 21st 2009 3:54PM
As a relatively new rogue (dinged 23 last night) I had no idea how to properly play the class and fell victim to many false ideas. I thought that if I wasn't using a dagger I wasn't a rogue, that sort of thing. I also attempted to backstab every fight and wasn't too sure on when to use slice and dice. After a little research in your articles I've turned over a new leaf. I found that strictly using a dagger in my main hand so that I could backstab everything really held me back and slowed me down. Now that I've begun using the best 1h's that I have available and keeping slice and dice up, I am plowing through mobs (which is nice since I had to kill like 15k spiders for that cursed ichor). I can see how backstab will be useful in the future, but as it stands now, in these low levels, it increased the time I spent on each mob and slowed the whole grind in general.
Sabby Oct 21st 2009 3:54PM
"Do not buy any gear from the vendors, as it is not worth it."
I disagree; if you can afford to buy the 'white' vendor gear in the starting areas, it's going to be a lot better than using the 'gray' gear dropped from mobs.