Shifting Perspectives: The disappearance of the bear

I've had an article on this subject percolating for a while. Why people play what they do is a question that endlessly fascinates me, and Nick Yee made a business out of examining the various factors that influenced people's class and role choices in games. Unfortunately, with only fan site numbers to go on, it's sometimes tough to figure out exactly what's happening with demographic shifts ingame. For a while now we've had the sense that, while Feral has lost population since Wrath hit, it's bears in particular who've been hit hardest, and as I've written previously, they've all but vanished from my own server. Because most Armory data sites don't distinguish between bear and cat specs, I never figured out whether all the stories I heard about a shrinking bear population were an accurate gloss on what was going on.
Sometimes, though, Blizzard cuts through the confusion and bluntly states that a class or spec just isn't being played that much. Witness, if you will, the gradual extinction of the bear.
So Xariks on the Tanking forum poses the question; why are bears so underplayed? Any well-designed spec that's a PvE or PvP powerhouse and the frequent target of nerf demands has historically resulted in a huge influx of players (e.g. rogues for most of classic WoW and warlocks in Burning Crusade, among others). In Feral, we have before us a spec that had a 50% share of the druid population in BC and, in the transition to Wrath, received considerable buffs to many of its historic weak spots, the removal of prejudicial encounter mechanics, the addition of another weapon option, and the tanking community's hatred for its highest effective health on average. Yet they've been singled out for especial commentary for being, per Ghostcrawler, an "unpopular spec" in modern raids.
Druids, tanks, and developers all want to know -- what gives?

It's taken me a while to work through this article, in part because I could never be sure I was hitting the right tone. Let me be clear; I love the druid class desperately, and I think anyone who's not playing one needs to have their head examined. I think the Feral spec is well-designed, and I also think that the majority of the problems it's suffered in raids have been the result of the shifting philosophy concerning encounter design rather an than inherent flaw with the spec itself. I have no desire for this to turn into a QQ-fest. To be frank, I just want to know what the hell's going on.
If you go through forum and discussion threads, a set of commonly-cited reasons for the bear shortage starts to emerge. I've taken the liberty of condensing and listing them here as 8 separate but related schools of argument. Many of them don't have much to do with druids themselves, but do have a lot to do with how human nature and demographic shifts ingame wind up influencing what people can play. Some of them aren't necessarily problems per se (and I don't agree with all of them) -- but they are issues that both druid and non-druid players alike seem to think are exercising influence on the bear population.
Complaint #1: Bears just aren't as visually compelling as other tanks.
"If I'm going to tank, I don't want to stare at a bear ass all the time, especially a LARGE bear ass that takes up half the screen."
In any MMORPG, the visual "coolness" factor has a large impact on avatar choice, even if people aren't wild about admitting it. With the new bear and cat designs, there's no question that bears look better than they ever have, but a fully-geared plate tank is an impressive sight. The most popular tank, the protection warrior, is also one of the most visually iconic and distinctive avatars in the game, and is still the tank most likely to appear in official literature, art, and fan art. Plate tanks are also more visually dynamic than bears, who remain the same static model from 10 through the level cap. As Alex Ziebart observed behind the scenes here, the druid class in WoW breaks one of the cardinal rules concerning MMO design; it is impossible to "advance" the character given that the druid is almost always in form.

Plate tanks also have access to cool animations -- e.g., Shield Bash, Death and Decay, Consecration, Holy Shield, Heroic Throw -- that bears don't have. Warriors and paladins in particular always seem to be in constant motion: smashing their shields into an enemy's face, parrying and dodging attacks, casting/using the aforementioned abilities, etc. The bear, by contrast, isn't quite as interactive. It lacks an animation for avoidance, Lacerate and Swipe are the same thing, Maul reuses an animation originally programmed for the beta bear graphic, and the Mangle animation really doesn't make much sense.
My take: Eh. A static form graphic plagues all four druid specs, but druid population numbers aren't exactly suffering right now. If third-party sites are accurate, we're doing better than we've ever done, with an ideal 10% share of the characters at 80 and a fairly measured split among Balance, Feral, and Restoration players. So if static form graphics are in fact a problem (and not all druids would agree they are), it's not one that's impacting class representation as a whole. Moreover, a raid leader doesn't care whether a bear player is bored by the form graphic; they care if you can do your job. Druid tank representation could only by indirectly impacted by "boring" graphics insofar as it affected class population as a whole -- and right now, class population just isn't an issue.
Having said that, I'll concede that the bear could probably stand to be made a lot more interesting with respect to its animation set. And what on earth happened to the old Enrage animation that wasn't a clone of Demoralizing Roar? It disappeared halfway through BC and never came back.
Complaint #2: Gear consolidation had a more demoralizing effect on druids than other tanks.
"In BC the tanks talked the drops over and took care of each other. Now I'm fighting half the raid for gear while the other tanks get everything handed to them. That's not fun."
The merits of gear consolidation aside, there's something uninspiring about having to compete with your DPS for "tanking gear." Back in Tier 7, it was somewhat uncomfortable that the bear's best-in-slot legs (Leggings of the Honored off a hard-mode Sartharion) were also the best-in-slot DPS legs for multiple classes, and that situation's reoccurred with various pieces since. While many raids prioritize drops toward tanks in accordance with the very common "gear your tanks first" mantra (and the situation's been somewhat eased by the changes to Berserker stance for warriors rendering DPS leather less desirable), Wrath itemization has removed a lot of the excitement over upgrading your tanking gear because there really isn't any.

DPS leather is now "tanking" leather, but with +hit and +haste in overabundance and a maddening difficulty reaching the hard +expertise cap, bears are reminded at every turn that melee DPS leather is...well, melee DPS leather. We're supposed to use the same rings, cloaks, necklaces, and trinkets as other tanks, but with +strength on almost all of it and the not-infrequent presence of +parry and +block, the end result is that, no matter what you're using, it feels like Blizzard's irritably shoving you into someone else's gear.
My take: I have to admit that this wound up affecting me a lot more than I thought it would. It was really exciting to get things like Treads of the Den Mother and Wildfury Greatstaff back in Burning Crusade, because that gear was obviously meant for us. It's not as much fun to get a non-set drop and squirm at your keyboard realizing you just cost the rogues "their" Acidmaw Treads and the Death Knight "his" Dark Edge of Depravity. Even feral staves, once the most iconic and unique part of a class that rarely got to see its gear, have been cannibalized in the interest of consolidating loot lists. They were the one thing that marked you as a tank from all the way across Shatt, in much the same way that a Bulwark of Azzinoth was the indelible mark of a protection warrior or paladin. While this distinction has been preserved for them, there's really nothing special that remains for druids.
Don't get me wrong -- I don't miss the itemization and "Whither +defense?" nightmare of BC, but I desperately miss being able to look at a new tier of content and bouncing up and down happily seeing the beautiful new feral staff. Right now, all I see is just one more damn drop to fight over.
Complaint #3: The need to use DPS leather has resulted in an uncomfortable opportunity cost associated with gearing bear tanks.
"My raid leader's a rogue, and he's sick of sitting around waiting for me to get my stuff. We're going for hard-mode Jaraxxus-25 this week and his three options are a warrior, a death knight, and me. Guess who'll be coming as resto?"
Gear drops are zero-sum. I got the aforementioned Leggings of the Honored. The DPS warrior didn't. Did they drop again? Nope. A raid that chooses to prioritize drops toward a bear tank is, at least in the short term, costing itself improved damage from its melee DPS and/or hunters. This isn't a problem that results from the use of any other tank; the rest of the raid doesn't want tanking plate or anything with the slightest whiff of a defensive stat on it.
Turnabout is fair play too. If your raid doesn't prioritize drops toward tanks, odds are pretty good you're going to be upgrading your tanking set a lot more slowly than your buddy the prot pally, who's not going to have much competition for any drops apart from tier tokens.
Filed under: Druid, Analysis / Opinion, Features, Raiding, Classes, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 4)
Rukdrop Oct 21st 2009 11:07AM
Enjoyed reading it, for as far as I could. Playing as a resto druid myself.. I don't hate anything more than staring at a withered tree for four hours straight. As a feral dps (offspec) I like the change in bear gear, since I can now definitely use my dps gear for tanking with some regemming and re-enchanting.
I, somehow, can't get to part two :/
Allison Robert Oct 21st 2009 11:20AM
I went back to the original article in our blogging software and I can't figure out what the heck's going on -- the links are correct in the original HTML.
Hopefully this works:
http://www.wow.com/2009/10/21/shifting-perspectives-the-disappearance-of-the-bear-part-2/ for part 2, and:
http://www.wow.com/2009/10/21/shifting-perspectives-the-disappearance-of-the-bear-part-3/ for part 3.
Contacting our tech folks to figure out what's going on -- apparently it's not just this article that's affected.
drentropy Oct 21st 2009 11:25AM
the link is correct except for the date. Type http://www.wow.com/2009/10/21/shifting-perspectives-the-disappearance-of-the-bear-part-2 for the second part as a cheap fix while you wait for the link to be corrected.
Allison Robert Oct 21st 2009 11:33AM
Fixed! Marmouchon nailed it, the part 2 and 3 links just weren't updated when the post was set to go live today. :)
SmokeTheBear Oct 21st 2009 8:43PM
The broken page links was bad, but when will WoW.com get around to consolidating comment lists, so there is ONE list of comments per article instead of one per page. It's really disheartening to be engaged in a great discussion following an article and then realize that that discussion isn't visible when you click the "comments" link on the article.
That's not related to the broken links, is it?
Sara Oct 21st 2009 11:08AM
Your link to part two sends us back to the front page, fyi. :P
Yogos Oct 21st 2009 11:07AM
TL;DR bear tanks are no more in the upcoming patch.
Made me shed a tear.
Grumblystuff Oct 21st 2009 11:12AM
No part two?
Josin Oct 21st 2009 11:14AM
It could be an issue of "Pressing the same button over and over again isn't all that fun as a game mechanic."
From tales I've been told (Because leveling a druid is mind-numbing, and I refuse to do it) the playstyle of a druid tank is very stagnant. Sure, it's very good at what it does, but it's just not all that much FUN. It's been explained to me as "Swipe. Swipe. Swipe. Swipe. Mangle. Swipe. Swipe. Swipe....."
A warrior may be below a druid in things like effective health and TPS/DPS generation, but its a very active playstyle and immensely fun.
schadenfreudster Oct 21st 2009 11:15AM
Ditto re: getting to Part Two and the pure win that is Allison's prose, thoughtfulness, and thoroughness. Can't wait to get the other parts :)
Zhiva Oct 21st 2009 11:15AM
"Part 2" link is broken.
(What happened to wow.com today? "Around Azeroth" gallery is broken too...)
Hotsoup Oct 21st 2009 11:21AM
"one more damn drop to fight over" Can you explain how that's different than any other class/spec in the game? Everyone shares gear, not just feral druids.
And if these are honestly your complaints, I'd say you're in a very good place right now. Why not do a topic about the insane amount of EH that bears run around with? Especially with pvp gear. Or that bear tanks are the second highest damage dealing/threat tanks in single and aoe. I don't see too many bears complaining about those imbalances.
Rhabella Oct 21st 2009 11:28AM
Tanks fight over tank drops. A bear has to fight over DPS gear with rogues and cats. Prior to the zerk stance change, they were also fighting for gear with warriors and, on some levels, enhancement shammies, paladins, and deathknights. Being forced to fight over gear with all that dps while you are trying to gear for the next encounter or tier can be a nightmare. In a 10 man with 2 tanks or a 25 man with 3-5, plate tanks aren’t nearly as punished as a bear.
And don’t throw out that BS about PVP gear on bear tanks. There was a time when the resilience wasn’t wasted itemization for the, then survival of the fittest got fixed, and resilience stopped working in PVE. It’s wasted itemization that none of the other tanks have to face and it’s a crock of *%#& that they do.
Please be aware that I say this as a prot pally who lost his tanking buddy for 10 mans early in wrath because he just refused to do it with all the frustrations. Step back and examine the whole picture and you might find PVP gear, though not terrible, isn’t optimal for a bear.
Karilyn Oct 21st 2009 11:45AM
Elaborating on what Rhabella said, there is also somewhat of "gear will drop whether the person is there or not" syndrome.
Don't have a holy pally? Spellpower plate gets sharded.
Don't have an elemental/restro shaman? Spellpower mail gets sharded.
Don't have a moonkin/restro druid? Spellpower leather gets sharded.
Don't have a plate tank? Tank gear gets sharded.
While tanks are hardly the superstars that we were in Vanilla, the "gear up the tank first" rule still exists. But it's not a big deal for plate tanks. Tier gear is mostly garbage for tanking, and tanking plate drops at a rate that you can comfortably gear up 3 plate tanks at the same time without any real difficulty. At worst, a guild might favor a plate tank for 2-3 tier tokens, AT THE MOST (and a weapon for a Death Knight).
On the other hand, druids get none of that. They compete in every single slot with the DPSers. Which quickly builds resentment among DPSers if the guild has a "gear the tank first" rule in place. But especially for a druid tank, if such a rule is not in place, you'll wind up with a very undergeared tank.
Rhabella Oct 21st 2009 11:47AM
One more thing…
This issue will only be exacerbated in Cataclysm with enhancement shaman and hunters no longer desiring intellect at all. If Blizzard doesn’t tie a direct penalty into those classes wearing melee leather, the loot issues are going to become horrific for rogues and feral druids.
With neither of those classes wanting any intel, and desiring agility, the leather gear is going to be equally enticing to them as the mail. This means the leather gets all the DKP love and the mail can be undercut because they know no one else wants it.
BitterCupOJoe Oct 21st 2009 11:58AM
I've played as a paladin, DK, and most recently druid tank. Here's how it breaks down:
On the paladin tank, I share weapons and shields with 2 specs (warrior and paladin tanks), armor with 3 specs (paladin, DK, warrior tanks) and rings, cloaks, and trinkets with 4 specs (all tanks). At most, there will be 3 other people (the other tanks) in the raid with primary interest in an item I'm interested in.
On my druid tank, I share weapons with up to 9 specs (bear, cat, 2 dps DK specs, tank DK, 3 hunter specs, arms warrior), rings, cloaks, and trinkets with either 4 specs (other tanks) and armor with 13(!) specs (bear, cat, 3 dps DK specs, dps paladin, 3 rogue specs, 3 hunter specs, 2 dps warrior specs (albeit not as much with fury anymore)).
In addition, there are almost certainly going to be more interested parties for the weapon and armor drops than there are the plate tank drops, simply because of the ratio of tanks to dps. If you have 4 or more of the above listed DPS specs in your 25 man, you are already seeing more competition than the plate tanks will for any of their available primary spec gear.
A1CYancy Oct 21st 2009 2:01PM
@Rhabella and company
Wait, wait, wait.....
Using that arguement, it STILL doesn't make any sense. You're saying, druid tanks have more competition for gear... but the only other non-SP leather, is rogue leather.... Somehow enhance and hunters got added to the list... Seriously, anyone who rolls against a true leather wearing class while they wear plate or mail, you probably shouldn't run with anyways. BUT using that logic, a plate wearer rolls against everyone! Should a holy pally worry about int/ crit cloth?? That's a broken arguement. I wouldn't turn it down, but to roll against someone is cruel and greedy.
And Feral staves? No one else in the game used them. If anything this means you could roll on MORE weapons.
You aren't complaining about a flawed class but instead flawed human beings that play the game.
Anbd as for plate drops dropping more:
PLate= DK, Warrior, Pally
Mail=hunte, shaman
Leather= Rogue, druid
Cloth= Lock, priest, mage
So plate and cloth are the widest used and therefore should drop most. add to that, the influx of DKs making ther server wide need for plate to go up even more. If a new class came out that wore leather, leather would be the highest drop.
Rhabella Oct 21st 2009 3:25PM
@A1CYancy ,
Actually, if a piece is deemed best in slot, Rossi has talked about specific leather pieces for warriors being BiS prior to the zerk change, and there has even been some talk, (either on totem talk or the light and how to swing it I believe) on best in slot items for holy pallies being mail, particularly a belt from Ulduar then using your DKP on a piece you desire is neither greedy nor cruel. That is how the system works and you are working within its parameters.
The simple answer to your question is, yes, if it is best in slot, your entire raid benefits from the piece being distributed appropriately. Some guilds have a priority for clothies over a druid rolling on cloth, but not all do, and that is probably a great solution.
We aren’t really commenting on a flawed class, the druid is very balanced. Sure the warrior light or diet warrior thing needs to be addressed, but the reality is it’s the gear consolidation that screwed over bears more than any other class, and I have a vehement hatred for spellpower plate (bears and holy paladins are the great failure of the gear consolidation). Bears are screwed with bad itemization and competing against DPS for drops. On the surface this looks like a QQ, but when boss tables all have at least one tank piece on them, and raids have sigificnalty less tanks than they do total dps, and usually less tanks than ap based dps, then the ability to build your set is diminished, and whether you like it or not, the mantra of “where the tank goes, so does the raid” still holds true to some degree.
You are correct in your assessment of feral staves, but those no longer exist. They are shared with hunters in exchange for polearms. I wish Blizz would conclude polearms was a copout, and just itemize staves for agility users and polearms one way or the other. Their necessity to have these pieces which are even more universal is more detrimental than helpful. Remove polearms from the hunter weapons, itemize them with str and move on. Make avoidance 2 handed maces and option for both DK tanks. Doing so balances out the gear the along the same lines as pallies and warrior tank weapons.
Feral Staves with agility and “wild” skins for hunters and druids who are often portrayed in the wild.
Avoidance Maces (with exp and hit) for bears and tanking DKs.
Axes and Swords for 2 handed DPS.
Make a damn call on the polearms already would ya Blizz? I’d personally like to see them phased into the avoidance mace role. Hunters don’t actually need another piece of loot to roll on, but hey, I’m not in charge. The reason I would move them into the tank position is for no other reason than reducing the clutter on loot tables. A tanking weapon can be either 2 handed or one handed, and the DPS weapon (if Blizzard decides to put it on the same boss) can actually drop as well.
Hunters and shaman will get thrown in with Cataclysm. Blizzard already noted at Blizzcon enhance shaman would no longer use intel and instead have a talent like judgments of the wise. This means all the leather, which will no longer have ap but raw agility, will now be coveted by the mail wearers as much as the leather rogues and ferals.
thebitterfig Oct 22nd 2009 3:10PM
there is no problem with spellpower plate (one class/spec), or with maces/polearms/staves split between melee dps, hunters, and bears.
the problem with drops is not what kinds of drops there can be, but the observed distribution of drops. blizzard needs to suck it up and start having drops based partly on group and raid composition (or shift more things to tokens*). i don't mean only useful stuff gets dropped, but some sort of a weighted average where a 10% chance to drop suitable leather becomes a 15% chance, and so on.
it wouldn't be a problem if 5 people wanted the leather but only 2 wanted the plate, if that leather dropped more frequently.
MightyMuffin Oct 21st 2009 11:22AM
I can't get to page 2 either, but i'll comment on what has been said so far.
As a Druid, I love all specs in the druid class. The one spec I love more than anything is restoration because we are just so good at handling most situations. Boomkin DPS and Feral DPS both have their ups and downs (I don't play either much because I have a hunter to enjoy DPSing XD), and then theirs tanking. Back in BC, I loved the idea of being the tank. I loved running in before everyone else, keeping everything focused on me, and making bosses go "wtf, why am I attacking a bear...not sure if its a hunter's pet or a druid...but...must...attack...bear."
With the graphics, I believe that's a key issue. However, if the option then is to remain in caster form and go into bear as a proc (I remember reading something like this for resto), then I would say keep bear and resto. Bear, tree, cat, and boomkin graphics were made to be seen for long periods of time, not as procs for 10 seconds. So we need some way to have certain types of gear appear on us. I would like to know what the exact problem is with it, since character avatars have the ability to put gear on themselves. Is it a graphics problem? Is it that they would have to remake the models again in order to compensate for armor? Would they have to put more time into making gear graphics in order to transfer from one form to another?
Itemization has also been a problem. As resto, I don't fight for leather items for healing, I only try to steal cloth items from cloth healers. So its a back and forth motion with Druids, we are the class that is in the middle, trying to take the best of every side. However, with defense rating being dropped, I would think there are certain pieces that would have more stamina than agi, but then a bear building threat would want leather dps gear. I don't think they're will be an easy solution to itemization since Blizzard will probably keep it the same. My suggestion might be to place green armor again on armor pieces that have the same itemization as dps gear. That way, the extra armor is always awarded to a bear tank before a dps player, because tanks need more armor, not dps. But even that isn't a for sure fix.
Avidly awaiting part 2 whenever it becomes available. Gread read so far!