WoW Rookie: What's my DPS?

You're level 80 now, you've picked up a few sweet upgrades from five-mans and heroics, and you're ready to try a PuG into Naxx. You've found a group that's looking for members, but you're not quite sure how to answer the raid leader's demand: "What's your DPS?" The best way to figure out what your raid DPS, of course, is to measure it while you're raiding – but if you haven't started raiding yet, you can't really do that, can you?
The first thing you'll need in order to figure out what kind of DPS (damage per second) you're capable of putting out is an add-on that keeps track of your performance. Recount is popular and widely acknowledged as a fairly accurate tool. There are plenty of alternatives on all the major add-on sites. Select and install the DPS meter that appeals to you.
The simplest method of getting a DPS baseline reading is to hit up a training dummy in a capital city or the Argent Tournament Grounds. In the capitals, there are level 60, level 70 and level 83/boss dummy versions available. If you're interested in getting a feel for what your DPS might be like in a raid instance against a boss, it's the latter version (the Heroic Training Dummy) you're after.
A standard DPS test on a training dummy goes something like this:
- Self-buffs only. Click off buffs that you can't cast yourself.
- No consumables during the test.
- No outside debuffs on the target.
- Use your normal max-DPS skill/spell rotation.
- Test for one complete mana bar or a set period between 3 to 5 minutes (the length of a typical boss encounter), whichever you prefer.
- Rest up, repeat twice, then average your scores.
We don't recommend that you use online theorycrafting tools such as MaxDPS.com to measure your DPS, because they don't reflect how you perform in a real environment. There are quite a few factors that affect your DPS in an actual raid: - Most boss fights require movement and repositioning, so you won't be able to maintain your max-DPS rotation throughout an entire fight.
- Many boss fights require that you perform other tasks (debuffing, interrupting, decursing) that will also interrupt your rotation.
- The raid buffs you'll get from other raiders will significantly increase your performance.
- Executing the encounter strategy will pull your focus away from maximizing your DPS output.
- Your damage output will be affected by debuffs to the boss and buffs to you from other players.
- Use trinkets and cooldowns as you would during a typical encounter.
- Training dummies have "backs," so stand behind them if you're a melee fighter in order to get the proper relationship of blocks, parries and so forth.
- Make sure you're not using a dummy someone else has debuffed or has gotten so low on health that any abilities you have that activate on low-health targets come into play.
- Avoid lines at the dummies and cross-damage by AEing players nearby by choosing a quiet test location, such as Darnassus.
- You might gain some points in weapon skill while fighting a training dummy. However, since these points come solely from special attacks (not white damage), it's not a very efficient or effective way of skilling up.
- Retest regularly, especially when trying a new spell or skill rotation, a new talent spec or have a new piece of gear.
Filed under: Tips, How-tos, Features, Raiding, Bosses, WoW Rookie






Reader Comments (Page 1 of 4)
kabshiel Oct 22nd 2009 2:10PM
If only there were training dummies that taught people how to not stand in the fire...
Massa Oct 22nd 2009 2:14PM
That would be a godsend to healers everywhere.
andrew Oct 22nd 2009 2:43PM
You, sir, win one Internet!
Boz Oct 22nd 2009 3:32PM
While you were making a joke (to some extent), this joke is derived from a larger issue concerning DPS meters: Players are sometimes paying more attention to maxing-out their meters than playing the game. As a result, they often miss important things such as that fire Koralon just set under their feet, or Snobold that just ate the raid's tank healer, causing wipes or just making life more difficult for their team.
DPS meters are a tool to help you determine what level of encounter you are ready for (Heroics -> Naxx -> Ulduar -> ToCr), to help you improve your spell/attack/cooldown management and rotations, to set appropriate expectations for parties LFM (Looking for More), and to let you know when something is wrong during an encounter (Aspect of the Viper left on, etc.). It is also useful in helping determine whether a group is wiping because of a lack of healing, DPS, or some other issue when a raid hits a "wall."
Finally, it is worth noting that many guilds go so far as to ban DPS announcements, a feature built into Recount that allows you to broadcast the DPS of the group. This is usually at least a faux pas and can even get you kicked depending on your group. If someone wants to know the DPS composition of the group it is usually best to whisper to the interested party privately.
V Magius Oct 22nd 2009 5:03PM
They could condition people to pay attention if they increased the damage done by fires in cities. Like that one fire at the Scryer Inn. it does damage, but is so miniscule you don't care. Jack that sucker up and people may learn.
Skem Oct 22nd 2009 7:36PM
hahaha..
'in that burning ring of fire... burns burn burns... that ring of fire'
Mr. Tastix Oct 23rd 2009 5:15AM
I wish it was a requirement that people who want to raid get addons such as Deadly Boss Mods (and for some guilds, it probably is, but you can't really tell if they're using it or not).
DBM in particular is useful against bosses such as Koralon due to it telling you when you're standing in the fire. If you don't use it you could just turn your bloody music off and listen to the game as he has a voice notification when you're standing in it too.
Remember wannabe-raiders: DPS means nothing when you're DEAD.
Methusalem Oct 22nd 2009 2:12PM
/y FIRE = BAD!
Zhiva Oct 22nd 2009 2:13PM
When I'm asked "what's your DPS?", I usually reply "over 9000". Some get the joke, some don't.
grizz Oct 22nd 2009 2:17PM
i actually wish there was a tanking test dummy of sorts, im just now starting to put together some tank gear, and i'd love to be able to practice threat building without having to worry about costing party members gold and time in case i slip up and send everyone to the spirit healer
Kajira Oct 22nd 2009 2:23PM
@grizz
I would allow my Azerothian Tax Dollars to fund a tanking test dummy just to watch the low-level and non-tank corpses pile up around it.
And there should be an NPC to come through ever two hours with one of those magic brooms who periodically says "Bring out your dead!".
grizz Oct 22nd 2009 2:30PM
haha, for reals! but heck, even something that'd just bring you really low on HP, wouldn't have to kill you outright (though it'd be fun :P) that'd give any of your buddies who want to try out being healz for the first time a chance to pratice as well, i dunno, maybe im just crazy :P
catharsis80 Oct 22nd 2009 2:36PM
Training dummies for 67% of the roles in the game?! That's crazy talk.
poppenandy Oct 22nd 2009 5:24PM
ha haha ahhhh thats a good reference. "This scouter must be malfunctioning!"
travis Oct 23rd 2009 2:00AM
@catharsis80
Its actually 66.6%, repeating of course.
sccorp.sc Oct 25th 2009 5:41PM
@ Travis
Rofl, good sir. Rofl.
mrRaist Oct 22nd 2009 2:14PM
Since this article specifically talks about hitting the level 83 Boss dummy for DPS numbers, it might be worth throwing in a bit of information about hit cap, or at least pointing WOW Rookies to some resources. I've been playing WOW for a couple of years now and have just started paying attention to hit cap and how much my DPS has improved in boss fights now that I've hit the soft hit cap.
LeggMyMuoio Oct 22nd 2009 2:15PM
If someone is being restrictive about dps for Naxx, then it's not worth going.
agnoster Oct 22nd 2009 2:18PM
This comic hits the nail on the head:
http://www.npccomic.com/2009/09/18/whats-your-dps/
catharsis80 Oct 22nd 2009 2:32PM
I'm not sure in what way you meant that comic -- because I certainly sympathize. I hate that question, since I never know how to answer it either, and I know other people's answers are unreliable.