WoW Rookie: What's my DPS?

You're level 80 now, you've picked up a few sweet upgrades from five-mans and heroics, and you're ready to try a PuG into Naxx. You've found a group that's looking for members, but you're not quite sure how to answer the raid leader's demand: "What's your DPS?" The best way to figure out what your raid DPS, of course, is to measure it while you're raiding – but if you haven't started raiding yet, you can't really do that, can you?
The first thing you'll need in order to figure out what kind of DPS (damage per second) you're capable of putting out is an add-on that keeps track of your performance. Recount is popular and widely acknowledged as a fairly accurate tool. There are plenty of alternatives on all the major add-on sites. Select and install the DPS meter that appeals to you.
The simplest method of getting a DPS baseline reading is to hit up a training dummy in a capital city or the Argent Tournament Grounds. In the capitals, there are level 60, level 70 and level 83/boss dummy versions available. If you're interested in getting a feel for what your DPS might be like in a raid instance against a boss, it's the latter version (the Heroic Training Dummy) you're after.
A standard DPS test on a training dummy goes something like this:
- Self-buffs only. Click off buffs that you can't cast yourself.
- No consumables during the test.
- No outside debuffs on the target.
- Use your normal max-DPS skill/spell rotation.
- Test for one complete mana bar or a set period between 3 to 5 minutes (the length of a typical boss encounter), whichever you prefer.
- Rest up, repeat twice, then average your scores.
We don't recommend that you use online theorycrafting tools such as MaxDPS.com to measure your DPS, because they don't reflect how you perform in a real environment. There are quite a few factors that affect your DPS in an actual raid: - Most boss fights require movement and repositioning, so you won't be able to maintain your max-DPS rotation throughout an entire fight.
- Many boss fights require that you perform other tasks (debuffing, interrupting, decursing) that will also interrupt your rotation.
- The raid buffs you'll get from other raiders will significantly increase your performance.
- Executing the encounter strategy will pull your focus away from maximizing your DPS output.
- Your damage output will be affected by debuffs to the boss and buffs to you from other players.
- Use trinkets and cooldowns as you would during a typical encounter.
- Training dummies have "backs," so stand behind them if you're a melee fighter in order to get the proper relationship of blocks, parries and so forth.
- Make sure you're not using a dummy someone else has debuffed or has gotten so low on health that any abilities you have that activate on low-health targets come into play.
- Avoid lines at the dummies and cross-damage by AEing players nearby by choosing a quiet test location, such as Darnassus.
- You might gain some points in weapon skill while fighting a training dummy. However, since these points come solely from special attacks (not white damage), it's not a very efficient or effective way of skilling up.
- Retest regularly, especially when trying a new spell or skill rotation, a new talent spec or have a new piece of gear.
Filed under: Tips, How-tos, Features, Raiding, Bosses, WoW Rookie
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 4 of 4)
travis Oct 23rd 2009 2:05AM
Yes and no.
When asking someone to join your group, your not going to ask him/her "How much damage can you do on Onyxia?" Your going to ask DPS.
But yes, DURING the raid, damage done is better. Sure, you can have a rogue that does 10k dps right off the bat, but them forgets to tot and facepulls and dies. Then the little hunter in the corner who's doing 2k dps will do more damage than the rogue therefore being a more important member of the group.
Sparcrypt Oct 22nd 2009 5:53PM
Very inaccurate article..
1) Respond with 3k or more (ie, lie)
2) Hope everyone else HASN'T lied so you can get carried
3) Die early, often, blame it on the healers and lag
4) Outroll all the good players, take all the gear that drops
5) Do it all again next week!
Oh wait.. were we discussing what you SHOULD do, or what people DO do?
Liam O'Connor Oct 22nd 2009 6:51PM
When someone asks me what my DPS is (or, now that I'm a healer, what my HPS is), I don't join that raid. Being obsessed with DPS meters is usually the sign of bad and/or uncooperative players. Many players are obsessed with making bad decisions in the hopes of maxing out their DPS meters so their e-peen increases. The number of times I've wiped, had the PUG ask why all those mobs were pulled, and then had the reply "Dude, for the DPS!" makes me cry.
Worse is when people use them under 80. I was in ZF last night and someone kept demanding a recount after every boss encounter. It's like... /facepalm
Aion was a steaming sack of shit, but the ONE good thing about it was that you couldn't use add-ons, which meant that you didn't have this kind of shit going on.
Modpapa Oct 23rd 2009 1:17AM
I actually was forced to leave a Naxx 25 run (we were on Patchwerk) because the rest of the dpsers got into a pissing contest over the meters and refused to let the tanks establish aggro before opening up on old Patchy. One shots all around. Over and Over.
I was raid leader and started in with whispering in tells, then getting stern in Vent, then finally just calling the raid and hitting my hearthstone. A situation like that is why I don't like meters ever being linked. Not in guild, not in raid, not even in whispers unless we've "hit the wall" and are carrying some super lightweight players (gearwise, of course).
If I'm forced to PUG something, I use GearScore (addon) and Pug Checker (website), both of which tell me more about the player than strict dps numbers (like someone above said, people lie all the time or can't give you a set number because fights are so different).
I could tell you I do 5k on Patchwerk but how many fights are like that? I can pull 6.5k on Thaddius (providing people know how to stack). I can pull 7 on XT (which is a gimmick fight anyway). On Heigan I'm lucky to hit 2k (but I don't die). When you ask me what my dps is, which one do you want? An average? My highest possible? My mimimum I feel I can guarantee you barring something totally unseen?
Or would you feel better if you took a few moments to go to Pug Checker, pop my name in, and see what I've managed to down? See what my gear is like by hovering your cursor over me? I'm not going to link achievements; if you are that pro (or that worried) Pug Checker is free. GearScore is free.
Wetwork Oct 23rd 2009 11:23AM
Actually, there is a way to make even better use of the target dummy. Simply download RAWR, then upload your character from the armory. Then, disable all buffs, set the fight duration to how long you are going to be attacking the dummy, and see what your DPS output "Should" be. In this manner we can accurately asses whether or not someone is performing their dps rotation optimally, and if they are, it gives a very accurate baseline of how much dps a future upgrade should provide using Rawr's functions.
-Envenom
pkrockin Oct 23rd 2009 1:25PM
It's more accurate to not hit the raid target dummy and to hit the level 80 dummy instead. In a raid, you will have many raid buffs that you wouldn't have against a dummy, so whatever DPS you get on a raid boss dummy will be lower than you would get on Patchwerk or any other boss that acts like a dummy. Hit the level 80 dummy instead to cover the difference.
i not vewy smat Oct 23rd 2009 5:24PM
I don't have a huge problem with a PuG raid asking what my DPS is, depending on the raid. If it is a Naxx 10 run, it's a little silly, but if they are trying for, say ToGC, then it is an appropriate question.
Asking for the HPS of a healer though, is really dumb. As others have mentioned, a healer is rarely in a situation where they can actually output anywhere near their peak healing per second. My main is a resto druid. On an average fight, I output anywhere from 2.4k to 4k hps, which is largely dependent on the encounter and how much our dps decides to stand in the fire. On some fights though (I'm looking at you Twins and P3 Anub) I will put out more than 7.5k HPS, simply because the fight mechanics allow more of my healing to be effective.
Also stupid is asking for your gear score. First off, they vary wildly just depending on how you calculate it. I have looked on various sites around the web and my score ranges from ~2000 to ~5200 with the exact same gear. Second, I could be wearing some really, really nice Kitty gear, while resto specced. My gear score would be great, but my gear wouldn't have any of the stats I needed, and my effectiveness would be massively compromised. Also, higher ilvl gear is not always better. As a resto druid, one of the best trinkets for me is an ilvl213 drop from Sarth. Back in BC, the best idol for a resto druid, was a lvl 68 blue from regular Shadow Labs. I know it was still BiS when we downed Illidan, but I can't remember if there was an upgrade in Sunwell or not. Things like this make gear score irrelevant.
Takkara Oct 23rd 2009 8:37PM
A great EpicAdvice thread about the same question.
http://epicadvice.com/questions/435/what-value-do-people-mean-when-they-ask-for-dps