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10-22-2009 @ 3:26PM
I just want to emphasize that everyone who replied to "Me's" post and the original comment are missing the point of telling someone your DPS. You test your DPS because it gives a little indication of where you are at gear wise and if you can measure up for a certain raid or encounter. So therefore DPS is relevant. OF COURSE damage done>dps but someone can't say "/2 LF1M DPS for 25TOGC. Make sure you can do over 1,000,000,000 damage throughout the raid." Also, while it is possible to hit a 13k hit and then die right that second and have a 13000 dps reading on the damage meter, you could tell instantly from that same meter what happened. I also want to say, just because Modpapa was 13th on dps but 3rd on damage done, isn't a big accomplishment... You stayed alive longer, good for you, but if you stayed alive longer while doing 2k dps vs someone who can do 4k the entire time they are alive (which I assume is what happened considering you were 13th on the meter) then obviously you do need to pull your dps up. I will agree that it doesn't matter if you can do 5k dps and you still die to stupid things that you suck, but if you are such a good raider that you don't die to stupid things, maybe you should focus a bit more on getting the DPS up, as suggested by the people you wanted to "STFU."
10-22-2009 @ 4:09PM
I wish there were a way to effectively measure how much different buffs contributed to the total damage done of a boss. Would be interesting to see how buffs actually perform in a boss encounter.As for the DPS vs damage down....I do not really base much off meters to be honest (they are a nice tool, by no means a be-all tell-all) as I look at a damage meter ( my opinion for the matter not to say any others are wrong or right) a finite damage done number is far more conclusive than a theoretical Damage-per-second number. I am not really sure why we consider DPS at the end of a fight to be a better measure, when there is a finite number right in front of us all.Now, if all the fights were 30 seconds to a minute long then that massive burst damage would equal a higher number on the damage done chart overall. But realistically fights last 3-5 minutes (some more) and remember the ole story about the tortoise beating the hare? Same principle applies - some classes dish out masses of damage then trail off as the fight goes (moving, boss mechanics, etc) while some other classes are able to keep a consistent lower DPS (emphasis on consistent) but end up with the same, or even higher total damage output. Both types have their place, and are valuable...but I will stick with the finite number of total damage done being the the one that actually matters in a raid encounter. BTW I play a healing class, so I am not biased versus one type of damage versus the other, I just rely on the sure-thing numbers.
10-23-2009 @ 12:23AM
I didn't die, the boss went down, therefore I am > than all the dead dpsers that were higher on the meter. That's just how it is. I was forced to move (try casting as a demo/destro lock with a movement fight and tell me how easy it is). If I didn't move, I could pull higher dps numbers (but still fail at damage done)--because I'd be dead. I've downed most Naxx bosses with less than half the raid still up simply by not being stupid about standing in stuff. Survival at 2k dps (just throwing that out there since it's the number you decided to use) is much greater than a guy doing 4k for half the fight-- not only am I equaling the numbers, I'm entering my execute phase at 35% (Soulfires critting every other cast? yes please).. Bosses don't have a "total DPS" number on their health bar--they have health points that are directly equal to the damage a raid does to kill him (or her). If my damage done is the third highest, that means the two people above me did more to kill the boss than I did. Everyone that has the job of damaging that boss below me can STFU, since I did more of my job than they did.. Not sure why you don't get that.
10-23-2009 @ 3:57AM
Let's see...Choice 1: A reliable DPS'er who puts out 2k DPS consistently and survives the fightChoice 2: A flaky DPS'er who would be capable of putting out 4k DPS if only he could tell his arse from a fire on the floor.I'll take what's behind door number 1, Alex.I would see what I could do to help the 2k DPS up his numbers without losing his reliability, but in the end player skill trumps silly numbers all the time.
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