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10-23-2009 @ 9:32AM
2 Mistakes in Phase Two:"The Burrowers will still be spawning during this phase". No new Burrowers will spawn during this phase, only those that submerged earlier will reappear if you were not careful during phase 1"with Acid-Drenched Mandibles, which stacks up to 10 times" I had more then 10 stacks on this fight(13), no idea if there is a limit at all..
10-23-2009 @ 10:17AM
I'm confused about Phase 1:What's the priority on the adds? I see that they need to be controlled, but it also seems like they need to be burned down before Phase 2 when more spawn. Should they be killed as soon as possible, then turn to focus on Anub'arak? Or should DPS just go all-out tank n' spank on Anub'arak and ignore the OTsa nd the Burrowers?But I'm REALLY confused about Phase 2:Who should be doing what? I see a lot of writing here about who should be "controlling" what, but not what is the point of the Phase? What triggers Anub'arak to pop back up? Also, as ranged DPS, I'm supposed to be focusing on Scarabs; alright, what about the Burrowers? They need to be burned down before Anub'arak resurfaces and more Burrowers spawn, right? But if ranged DPS is focusing on Scarabs, how is that supposed to happen, particularly if we're ranged-DPS heavy? And are there a limited number of Scarabs spawning, because it seemed pretty unlimited during the last few attempts?Phase 2 is pretty confusing and it would be nice to know who should be doing what:Tanks (Main and Off) - Burrowers, right?Healers - Healing as assigned (and running, I assume)Melee DPS - ??Ranged DPS - Scarabs (AoE or focus fire?)Wouldn't it be more effective to burn down the Burrowers by focus-firing first? Also, I read that Anub'arak's underground spikes damage the Scarabs if the target runs through them; is that true?Thank you in advance
10-23-2009 @ 10:34AM
Some answers to your questions (the best I can remember because I can't seem them while replying):In Phase 1 here is what my raid does:Melee DPS - Stays on Anub.Ranged DPS - Burn down the Burrowers as soon as they spawn then back on the bossSo when phase 2 starts, we don't have any Burrowers up. Normally our ranged are good enough at taking them down fast and having them melee on them makes the fight last too long so we just let them burn into him.Phase 2:He goes underground and the scarabs start spawning. Assuming you killed all the Burrowers, there shouldn't be any in this phase. Basically we just have all dps burn down the scarabs. We tell people to kite them and not get hit if possible. So the ranged try to get aggro on all the scarabs and the melee follow them around and kill them. Whoever is tanking Anub should definitely avoid getting any of the debuffs because we don't need him taking bonus damage. So to answer that question, all dps are killing adds, healers are healing the raid, and tanks are helping dps (not tanking). If you get targetted, you kite the spikes through the ice.Something that is not mentioned in this article is that phase 1 and 2 rotate back and forth. He burrows for a certain amount of time, and then he pops back up on his own until you get him to 30%. Yes, the spikes will kill the Scarabs, but we usually just let that happen naturally as they die quickly anyway and we don't want our people getting spiked.Also, in phase 3, my raid keeps the MT at full health, because it is too easy for him to go down. Everyone else is below 50%.
10-23-2009 @ 11:20AM
Bushkanaka's way is pretty solid, but I've also had success doing things slightly differently in ToC 10.In Phase 1, our OT brings the burrower to Anub, so that the melee's incidental damage (Whirlwind, Divine Storm) helps the ranged kill it. When the second burrower pops it's also grabbed by the OT and brought to Anub, but DPS continues to focus on Anub. When the big guy burrows we burn down the add during the few seconds of free time in the transition.In Phase 2, our MT will play it safe with the Scarabs, but our OT will run around taunting and stunning as best he can. It's better to have three Scarabs on him than one each on our clothies. :P When we go back to Phase 1 our OT bubbles and clears the debuff before the next Burrower comes out.
10-23-2009 @ 12:07PM
My guild uses the same strat as tom, also when killing the first set of burrowers we have allranged switch to the next one when the first gets to 10%, the combined lasts casts and dots will be more then enough to finish it off. So any extra time spent on it is wasted time that could be spent on anub.If unlike my guild your raid is a little low on dps you can also assign one or two ranged to full time burrower dps.
10-23-2009 @ 1:45PM
Is there a summary of the differences between the four versions of the fight somewhere? I'm referring to 25-man regular, where I believe two burrowers spawn at the beginning of Phase two.Thanks for a lot of the feedback though, everyone, quite helpful.
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