Scattered Shots: Catching up with the Patch 3.3 PTR, Part 2
Here's an interesting fix to the Cower bug we've been complaining about forever. Instead of just making Cower turn off, let's make it a damage reducing ability. Sure why not. This way it can default to autocast and we probably won't really care as much. But really, why add a speed reduction?Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet's movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
Well what do you know, Blizzard already thought of that and is now going to make us rethink were we spend our pet's talent points. This seems to apply more to PvP than PvE but it's nice to know that there is an ability to reduce the movement penalty associated with the new Cower.Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
All I can say is, it's about time Blizzard figured out that there needs to be equal love spread among all of the hunter pets. Seeing the maximum Attack Power reduction increased from 410 to about 574 is nice.Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
Now back in my day, we had to level our pets barefoot in the snow, up-hill with a 50 pound pack on our back. Okay, maybe it wasn't that bad, but believe me, it was pretty bad. Nowadays having the pet automatically jump within 5 levels is a huge relief compared to when we had to train some pets like The Rake from level 10 all the way to 60.Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%
Now by halving the required experience requirement, it should be a lot less painful. Of course I still don't understand why warlocks get their pets earlier and they're at the same level all the time, but I digress.
Venom Web Spray: Range increased from 20 yards to 30 yards. & Web: Range increased from 20 yards to 30 yards.
Nice, with Web Spray and Web having their ranged increased to 30 yards it now can be used in both PvE and PvP attacks without having to be right in on the fight. Add either of these abilities in a macro and we might now see Silithids or Spiders as pets of choice in non-pet friendly encounters.Of course that's just one use. I'm sure the arena hunters will find all kinds of nifty uses for these changes. It could be a way to keep a Ret Pally stuck in one place while firing off a Silencing Shot? Maybe even used as another trap in Arenas and tying up 2 targets?
I can see cunning pets becoming more and more useful. Especially when you think about Wolverine Bite giving you pet level * 5 + 5 (eg. 80*5+5=405) points of unavoidable damage when your pet lands a critical strike. Couple this with a Silithid or Spider for the changes to Venom Web Spray and Web and you really have a nasty little surprise for any druid or shaman trying to hide behind those pillars.Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet's attacks. In addition, this talent no longer has a prerequisite.
Now those are all of the official changes. We're seeing some bug fixes as well.
Now that we've talked about all of the official changes to our class, how about we take a look at our snazzy new Tier 10 gear? Okay, maybe it isn't really snazzy, you can't fault the graphic designers for not coming up with something unique. Then again, when you look at it in HD (thanks to our friends at MMO Champion) the detail on the male and female versions look pretty sweet in my opinion. (At least better than what we've been having.)
- Glyph of Immolation Trap: Now properly increases damage by 100%.
- Concussive Barrage: This ability is no longer subject to spell reflects.
- Point of No Escape: This ability no longer stacks and now only functions for the hunter.
The 2 piece Tier 10 bonus will give our Auto Shots a 5% chance to cause both us and our pets to deal 15% additional damage for a yet to be determined set of time or until canceled.
That's a ton of damage for even a short period of time. True 5% is pretty small chance, but still I'll take it so I can have the chance to deal out an additional 15% damage.
The 4 piece Tier 10 bonus gives you a 5% chance to gain 20% attack power for 10 seconds when your Viper Sting, Serpent Sting, and Wyvern Sting abilities deal damage.
Do you get the feeling that Blizzard is falling in love with the Random Number Generator? I admit that at the 2 piece level we can live with a chance at increasing damage. But if we're going to spend the time and effort to get all 4 pieces don't you think we'd be deserving of at least a guaranteed damage modifier? Yes, I know, what's the chances that Viper, Serpent or Wyvern sting won't deal damage.
Think of it more like hitting a single number in roulette? You think it's bound to happen, but really you start out even with each spin of the wheel. The same happens with each attack. The chance of the RNG giving you the 20% AP bonus starts over with each attack, it doesn't increase just because you do more attacks. Oh well, it could be worse right?
All I know is with all this Hunter love going on, I'm really worried about Blizzard to dropping the nerf hammer after Patch 3.3 is finally released. Let's just hope that somehow they don't notice how awesome all of this is and let it go through until the major class redesign of Cataclysm. It would really be nice to see Beast Mastery and the other pet families become raid viable again.
So, what do you guys think? Does this make you as excited to be a hunter as it does me? Or do you think that there's something waiting in the wings that's just biding its time and will jump out and say, "Gotcha!" at the last minute? Let's hear it, really what's your take on all of these changes?
You want to be a Hunter, eh? Well then you came to the right place. Scattered Shots is the one column dedicated to helping you learn everything it takes to be a Hunter. Each week Scattered Shots will cover topics to help you Fix Your DPS, Choosing the Right Spec, Gear Selection, Macros and Pet Selection, Pet Specs and Management.







Reader Comments (Page 1 of 2)
Eshin Oct 23rd 2009 3:11PM
WOO! I would love to be back with BM.. I have the same fear you do however... (hides from the nerf bat) That being said no more padding meters during the Only Whelp Pulls :) Mmmm 2000+ on 20+ mobs :).
WaterRouge Oct 23rd 2009 3:18PM
I usually switch to my main BM spec whenever there is already a marksman hunter in the raid simply because what's the point of two (or more) true shot auras? Oh and I'll never go survivability. I remember when that was the spec for newblettes and I won't be caught in such memories.
But now that know I'll be important as beast master (besides the party buffs of my pets), I am very glad. No nerf hammer please, my hunter already gets enough neglect!
Any plans to increase spirit beast dps? Make them worth the farming besides their good looks!
brigthedwarf Oct 23rd 2009 3:42PM
Personally, I agree with you. I'm one of the extremely rare (or so I've been told) that misses going after Rake for the 1.0 attack speed and then taming other beasts to get higher levels than others.
I know that the pet talent tree is suppose to offer that same customization. But it just doesn't feel the same.
Could you imagine a Lok with a 1.0 attack speed? Now that would be fun.
Gnosh Oct 23rd 2009 3:23PM
The Cower change is more than just a PVP buff. Passive AOE avoidance + 40% cower damage reduction = pet can survive blowing up bombs on the way to Mimiron.
brigthedwarf Oct 23rd 2009 3:52PM
Interesting. I didn't really see it that way Gnosh.
I guess it could be a great balance to the Avoidance change for PvP players. But something about that just doesn't seem to fit in with the other changes that Blizzard has made.
If someone can confirm that this change will work on PvP that would be hugely appreciated.
Thanks again!
Gnosh Oct 23rd 2009 9:47PM
Yes, the 40% reduction reduces all PVP damage, including AOE, and will stack (probably additively) with resilience.
Wellsee Oct 23rd 2009 3:24PM
As a leveling Hunter, I like the change to lower the experience for pets leveling. I just wish they'd introduce Call Stabled Pet at a lower level. Maybe they could have ranks of it, and the first rank (level 40?) has an hour cooldown, then higher ranks get shorter cooldowns?
Dashifen Oct 23rd 2009 3:41PM
I could get behind this idea. I was really hating the lack of Call Stabled Pet as I approached 80 and started doing more dungeons. Wanting to get out one pet or the other before said dungeon was always a pain when I had to hearth back to Dal, run to the stable, and then fly back to where ever I was for the dungeon.
brigthedwarf Oct 23rd 2009 3:50PM
Great idea Wellsee!
I'm all for call stabled pets being a based skill learned at level 20 or something. Also, how could it really do anything but enhance the playability of the game? Even for PvP servers I can't see how that would be a bad thing.
I'm always having to make special trips to the local stable to swap out FatElvis (my PallyTurtle) for ElvistheCat (my Ghostsaber).
My suggestion would be to put it up on either the General or PTR forums (PTR because it's related to this specific change.)
Thx again!
Valent1ne Oct 23rd 2009 3:31PM
Anyone know what the new set will be called? My bet is "Lichstalker".
Thegoodbadguy Oct 23rd 2009 3:50PM
Nearly... "Lichkingstalker", hopefully he wont file a restraining order :S
Raze Oct 23rd 2009 4:32PM
Possibly Nerubian or Crypt Lord stalker, as it seems to be based on the Crypt Lord design just as most of the other sets are based on other species or factions within the Scourge.
Kordwar Oct 23rd 2009 3:48PM
judging by the helm, rhinostalker -_-
WaterRouge Oct 23rd 2009 3:58PM
Proud Rhinomauler!
No no no, you're all wrong.
Proud LichKingStalker
brigthedwarf Oct 23rd 2009 3:59PM
Speaking of Rhino's anyone else see the eerily resemblance between the armor and Rhino Spiderman's arch villain?
I don't know, but if you colored it all grey I could see a resemblance.
Candina@WH Oct 23rd 2009 4:02PM
Nah, the armour is just very happy to see you...
zcubed Oct 23rd 2009 4:16PM
since when is rhino spiderman's arch villian?
brigthedwarf Oct 23rd 2009 4:40PM
@zcubed
Okay. maybe Archvillian might be too strong a word, but I remember him from the cartoon series in the 80s.
He really started against Spider man with back in the 60's but I'm not too entirely sure..
Anyways, here's the wikipedia link :P http://en.wikipedia.org/wiki/Rhino_(comics)
zcubed Oct 23rd 2009 4:48PM
Just playing with ya, i just dont like him as a villian :P. the new hunter gear does look a lot like him.
Tirrimas Oct 23rd 2009 6:30PM
I'm a bit concerned about the Cower "fix". What's gonna happen in five-mans now (which is what I run most), when my pet drags threat off our tank? How am I gonna dump his threat?
Also - the Tier 10 is...odd. It looks like a furry suit with a migraine.