Arcane Brilliance: The changing face of Frost

Yeah, I should have known better than to start a multi-part leveling guide during a PTR cycle.
Barring more huge news, we'll come back to the leveling guide next week, but this week we need to discuss the fact that Deep Freeze is awesome. Don't believe me? Stop reading this right now. Download the PTR client. Transfer your mage over. Spec Frost. Go find a training dummy. Use Deep Freeze on it. Giggle. Then come back here, because holy crap.
Here's how the spell works currently on the PTR:
Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns.
The base damage is 1469 to 1741. The spellpower coefficient appears to be rock solid, something in the neighborhood of 2-2.5. It doesn't currently benefit from Ice Shards or get an increased crit chance from Shatter, but I expect both of those things to change before this goes live. When it hits the PTR, it'll be the single most powerful damage-dealing spell Frost mages have.
It'll be like a Pyroblast made of ice. Only better.
For those of you with a short attention span, here's the tl;dr version:
After patch 3.3 hits, in a raiding spell rotation, you will use Deep Freeze every time it's off cooldown, and you will see a substantial DPS increase because of it. Read on for the longer, more text-intensive version.
It's official, mages. This change, along with the others coming in the same patch, means one thing: patch 3.3 gives mages 3 distinct and wholly competitive raiding trees. I say we all get together after work, go out, have some drinks, and then set a warlock or two on fire in celebration. I mean freeze them solid. Then set them on fire. Or whatever works. I'm flexible.
Let's look at each of the major frost tree changes in turn.
Frozen Core
This change was interesting at first, but testing has revealed it to be fairly useless. It's a great idea; getting Ice Lance involved in a PvE rotation is something I think we'd all love to see. The problem is that this particular method of accomplishing that only resulted in an almost insignificant DPS increase at best. In fact, as I'm writing this, a new build is hitting the PTR that appears to have removed the change entirely. Oh Ice Lance Shatter combos...we hardly knew ye.
I hope Blizzard hasn't given up on this idea entirely. Ice Lance is a fun spell. There has to be a way to involve it in a PvE rotation without upsetting PvP balance (such as it is). My personal favorite is the idea that the cast-time reduction to Frostbolt could be shortened, but apply to more than one cast. Don't yank this just because it didn't work immediately. You aren't Fox, Blizzard. This isn't Firefly. Or Dollhouse. As far as I am aware, Joss Whedon has never had anything to do with Ice Lance. Give this one a little room to grow. Tinker with it a little more. See how it pans out. It's the Public Test Realm, for crying out loud. Test it a bit.
Glyph of Eternal Water
This hasn't changed since the last time we discussed it. It's still completely awesome. You take this glyph, you get a permanent water elemental. His Waterbolts have had their mana cost reduced so drastically that he should be able to cast pretty much indefinitely in a raid environment. The trade-off is that he can no longer cast Freeze, a spell that had extremely limited raid utility anyway. PvP mages will avoid this glyph's phone calls (I know several of you guys suggested in the comments last week that you'd take this for PvP anyway, but I think you're crazy), while raiding mages will invite it over for dinner and then try to make out with it during Glee.
Having a perpetually casting pet out all the time is a rock-solid DPS increase. It's been a couple of weeks since we heard about this, but I'm still peeing down my own leg in anticipation, pretty much all the time. It's like my own personal Glyph of Eternal Water. Get it? Ha! Thank you, thank you. I'll be here all week. Try the veal.
Deep Freeze
Hey, remember when we first heard about this spell? Remember how I was so excited about it when I first tried it out in the Wrath beta? And then they took away the damage component, and I got angry and resentful? And then I devoted an entire column to whining about it? And then today happened and I wrote the first part of this column? What a fun year that was.
Well, now the damage component is back and better than ever. Combined with the DPS increase of a permanent water elemental, this change brings Frost to where it belongs: right along-side Arcane and Fire. If you are a raiding mage, you can now choose the spec you like best, play it well, and do just fine. A patch ago, top raiding guilds had fire mages and really no other kind.
Not any more. Frost mages can raid. Arcane mages can raid. We have flexibility in how we spec, and perhaps more than ever before, we can play the way we enjoy playing, instead of playing the one "best" spec. Human sacrifice, dogs and cats living together... mass hysteria.
Anyway, this is the way this will work:
Your new Frost spec will look something like this:
Frost 18/0/53
This will probably change, because I can't see Blizzard leaving Enduring Winter as is. The only useful component to the talent after getting the Glyph of Eternal Water is the replenishment buff, and one point (33% per Frostbolt cast) is enough to keep that up constantly. The other two would be essentially wasted. That gives you one point for Deep Freeze and one for whatever. If Blizzard tweaks Enduring Winter to make those other two talent points necessary again, the point for Deep Freeze will have to come from somewhere else. We'll have to wait and see.
Your rotation will function as normal, with the exception that when Fingers of Frost procs, you'll now be using one of the charges on Deep Freeze instead of a second Frostbolt. Assuming Deep Freeze ultimately is affected by both Ice Shards and Shatter, It'll be more than twice as powerful as a Frostbolt in that scenario. That's sexy.
Oh, and one more thing: with your new permanent water elemental, you'll never need to blow a Cold Snap on re-summoning him. That frees Cold Snap up for other things, like a fresh Icy Veins or another Deep Freeze. This should result in another, minor DPS increase for most Frost mages.
So, on a scale of "meh" to "peeing down your leg," how excited are you for the new and improved frost mage? My bladder has already betrayed my level of enthusiasm. Where do you rate?
Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 6)
Chaos_Flame Oct 24th 2009 8:08PM
I for one welcome our new Frost mage overlords.
Gods in PVP
Soon to Be Gods in PVE
Urza Oct 24th 2009 9:26PM
Any idea what hit value is for the new frost builds? I'd assume it'd be close to frostfire, meaning arcane and fire are still easier to gear for.
Alavan Oct 25th 2009 12:34AM
It looks like the hit value is the same as arcane because you get the 3% hit from arcane and the 3% hit from frost, which is just like the arcane PvE spec. So looks like my frost friends out there will be looking for that 11% mark just like me.
Ohp Oct 25th 2009 2:31AM
The issue I see rising with Glyph of Eternal Water and having a permanent summoned
elemental would be keeping it healed. Hunters and warlocks at least have abilities to heal their own pets while mages would not have this capability.
evanmbunnell Oct 25th 2009 1:31AM
Arcane Focus is for Arcane spells only, I believe. So 14% is still the magic number.
Also, Enduring Winter will still be awesome for PvP Frosties, as they (hopefully) won't be taking the new Glyph of Eternal Water.
Sithril Oct 25th 2009 7:21AM
Hardly gods in pve .
Water Elemental is a nice boost , but Deep freez , no matter how aswome it itself would be , has a limit of 30 sec and doesnt provide a bonus aside it , so it wont be THAT much of an improvement .
All in all , frost in pve wont jump up that much , and , regrettably , no way that it would be on par with Arcane and Fire .
On a side note - why dont they provide an increasing frost damage debuff on your target over time as you throw icycles at him ? Like , DF could apply a10s +20%frost damage debuff for you and your water elemental . Or another tallent doing it something like it , and in a time-req. way so that it wont work in pvp much. Also I hope to see some further improvements to the WE , atleast make him scale with our frost talents ! Like Ice shards for start ? I know its water , but please ?
Zinn Oct 25th 2009 9:35AM
@Ohp
If everything else stays as it is now, Water Elemental will be instant-cast while warlock/hunter pets have eternally long casts. Sure hunters have that Phoenix-thingy, but that has like 30 min cd while summon WE has 2-3 min cd? They'll prolly change thing about this too, but like I said, if everything would stay as it is now then resummoning the WE will hardly be much of an issue. In fact, it would resemble the way the Ghoul works for Unholy Dk's no? Never heard them complain :)
sccorp.sc Oct 25th 2009 10:30AM
I wonder what the new frost build will taste like... See, my Felly hunters' buffed Shadow Bite makes everything taste all the sweeter. :)
WaRloCk PriDe
Chris Oct 25th 2009 2:35PM
Lol, Hardly gods in PvP, getting better in PvE though!
Jbaird Dec 6th 2009 1:07PM
The only reason I ever summon my WE in PVP is for that nice extra freeze. Otherwise it is useless. It's damage is not enough to do anything in PVP.
In PVE I can see how it will be nice, but it will add a max of 200 or 300 dps. Really not that great.
I say that the glyph is going to be one of those cool glyphs that everyone gets (because hey WE out all the time EFFing sweet), but no one will be using it in couple months.
yokumgang Oct 24th 2009 8:08PM
Brb, peeing down leg
Kylenne Oct 24th 2009 8:32PM
FROZEN PEE OF JOY.
...oh well, these robes needed dry cleaning anyhow.
Mark Oct 25th 2009 1:41AM
OMFG PEEING LIKE A RACEHORSE.
FROST 4 LIFE BABY
Ricohardt Oct 25th 2009 11:13AM
Agreed with the peeing.
Silverhawkx Oct 24th 2009 8:13PM
Hi i just found a thing on wow armory i tryed to see a better belt and it showed my Icecrown Belt. http://www.wowarmory.com/item-info.xml?i=41834 This is the link i am Silverhawkx of Elune strange thing on wow amrory.
Carver Oct 24th 2009 8:13PM
I see your pee and raise you a poop.
Mugutu Oct 24th 2009 8:24PM
I will call that poop.
Silverhawkx Oct 24th 2009 8:19PM
Hi i checked again its Most likely the New rogue Pvp gear belt
Twevo Oct 24th 2009 8:21PM
My leg...it seems to be warm and wet and...oh dear Lord I just peed myself.
This is awesome.
On a related note, I haven't been keeping up with Frost much because it was useless in PvE until now. Is Brain Freeze just not worth the points no matter what? In theory it seems good but is it better DPS to just keep casting Frostbolt?
Narai Oct 24th 2009 8:23PM
Worth trying, but I still think Arcane will have the edge in PvE.
Definitely an interesting thing they're doing, especially when GC said they had no intentions of making Frost PvE viable. That it was THE PvP tree.
At least they made Deep Freeze viable in PvE again. Kudos for that. It should have been that way all along.