Arcane Brilliance: The changing face of Frost

Yeah, I should have known better than to start a multi-part leveling guide during a PTR cycle.
Barring more huge news, we'll come back to the leveling guide next week, but this week we need to discuss the fact that Deep Freeze is awesome. Don't believe me? Stop reading this right now. Download the PTR client. Transfer your mage over. Spec Frost. Go find a training dummy. Use Deep Freeze on it. Giggle. Then come back here, because holy crap.
Here's how the spell works currently on the PTR:
Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns.
The base damage is 1469 to 1741. The spellpower coefficient appears to be rock solid, something in the neighborhood of 2-2.5. It doesn't currently benefit from Ice Shards or get an increased crit chance from Shatter, but I expect both of those things to change before this goes live. When it hits the PTR, it'll be the single most powerful damage-dealing spell Frost mages have.
It'll be like a Pyroblast made of ice. Only better.
For those of you with a short attention span, here's the tl;dr version:
After patch 3.3 hits, in a raiding spell rotation, you will use Deep Freeze every time it's off cooldown, and you will see a substantial DPS increase because of it. Read on for the longer, more text-intensive version.
It's official, mages. This change, along with the others coming in the same patch, means one thing: patch 3.3 gives mages 3 distinct and wholly competitive raiding trees. I say we all get together after work, go out, have some drinks, and then set a warlock or two on fire in celebration. I mean freeze them solid. Then set them on fire. Or whatever works. I'm flexible.
Let's look at each of the major frost tree changes in turn.
Frozen Core
This change was interesting at first, but testing has revealed it to be fairly useless. It's a great idea; getting Ice Lance involved in a PvE rotation is something I think we'd all love to see. The problem is that this particular method of accomplishing that only resulted in an almost insignificant DPS increase at best. In fact, as I'm writing this, a new build is hitting the PTR that appears to have removed the change entirely. Oh Ice Lance Shatter combos...we hardly knew ye.
I hope Blizzard hasn't given up on this idea entirely. Ice Lance is a fun spell. There has to be a way to involve it in a PvE rotation without upsetting PvP balance (such as it is). My personal favorite is the idea that the cast-time reduction to Frostbolt could be shortened, but apply to more than one cast. Don't yank this just because it didn't work immediately. You aren't Fox, Blizzard. This isn't Firefly. Or Dollhouse. As far as I am aware, Joss Whedon has never had anything to do with Ice Lance. Give this one a little room to grow. Tinker with it a little more. See how it pans out. It's the Public Test Realm, for crying out loud. Test it a bit.
Glyph of Eternal Water
This hasn't changed since the last time we discussed it. It's still completely awesome. You take this glyph, you get a permanent water elemental. His Waterbolts have had their mana cost reduced so drastically that he should be able to cast pretty much indefinitely in a raid environment. The trade-off is that he can no longer cast Freeze, a spell that had extremely limited raid utility anyway. PvP mages will avoid this glyph's phone calls (I know several of you guys suggested in the comments last week that you'd take this for PvP anyway, but I think you're crazy), while raiding mages will invite it over for dinner and then try to make out with it during Glee.
Having a perpetually casting pet out all the time is a rock-solid DPS increase. It's been a couple of weeks since we heard about this, but I'm still peeing down my own leg in anticipation, pretty much all the time. It's like my own personal Glyph of Eternal Water. Get it? Ha! Thank you, thank you. I'll be here all week. Try the veal.
Deep Freeze
Hey, remember when we first heard about this spell? Remember how I was so excited about it when I first tried it out in the Wrath beta? And then they took away the damage component, and I got angry and resentful? And then I devoted an entire column to whining about it? And then today happened and I wrote the first part of this column? What a fun year that was.
Well, now the damage component is back and better than ever. Combined with the DPS increase of a permanent water elemental, this change brings Frost to where it belongs: right along-side Arcane and Fire. If you are a raiding mage, you can now choose the spec you like best, play it well, and do just fine. A patch ago, top raiding guilds had fire mages and really no other kind.
Not any more. Frost mages can raid. Arcane mages can raid. We have flexibility in how we spec, and perhaps more than ever before, we can play the way we enjoy playing, instead of playing the one "best" spec. Human sacrifice, dogs and cats living together... mass hysteria.
Anyway, this is the way this will work:
Your new Frost spec will look something like this:
Frost 18/0/53
This will probably change, because I can't see Blizzard leaving Enduring Winter as is. The only useful component to the talent after getting the Glyph of Eternal Water is the replenishment buff, and one point (33% per Frostbolt cast) is enough to keep that up constantly. The other two would be essentially wasted. That gives you one point for Deep Freeze and one for whatever. If Blizzard tweaks Enduring Winter to make those other two talent points necessary again, the point for Deep Freeze will have to come from somewhere else. We'll have to wait and see.
Your rotation will function as normal, with the exception that when Fingers of Frost procs, you'll now be using one of the charges on Deep Freeze instead of a second Frostbolt. Assuming Deep Freeze ultimately is affected by both Ice Shards and Shatter, It'll be more than twice as powerful as a Frostbolt in that scenario. That's sexy.
Oh, and one more thing: with your new permanent water elemental, you'll never need to blow a Cold Snap on re-summoning him. That frees Cold Snap up for other things, like a fresh Icy Veins or another Deep Freeze. This should result in another, minor DPS increase for most Frost mages.
So, on a scale of "meh" to "peeing down your leg," how excited are you for the new and improved frost mage? My bladder has already betrayed my level of enthusiasm. Where do you rate?
Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, (Mage) Arcane Brilliance
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Reader Comments (Page 2 of 6)
Charlie Oct 24th 2009 9:46PM
That's not really what he said. It was "We want to get frost PvE viable (and fire PvP viable) but since mages already have a solid PvP and PvE spec to go on, we want to make sure all classes have a good PvP and PvE Spec" (Im paraphrasing, obv.).
I was expecting to see lots of Frost changes in cataclysm, but considering that they aren't introducing a new tier of talents, it makes sense that they're pushing things to earlier patches.
Kylenne Oct 24th 2009 10:22PM
@Charlie: I honestly wasn't expecting any movement at all on Frost PvE. Every time the subject has been brought up in the past few months, we've basically gotten condescending pats on the head and told to spec Arcane or Fire if we wanted to raid. We were not exactly high on the priority list, to put it mildly.
Kylenne Oct 24th 2009 8:28PM
OH MY GOD!!!!!1111eleventy
You don't understand, like, I'm Frost4Lyfe. I love it to pieces, it's the only way I ever specced from level 10, raiding that way all through BC, and even at the beginning of Wrath when my rather tight-knit guild humored me. I only went arcane because I changed servers and had no choice. Now I can go back to my one true love and not get laughed out of raids!
/Snoopy dance
Daniel Oct 24th 2009 8:32PM
Honestly I am underwhelmed. This is a great change if you are a raider. But there is much more to PvE than raiding and it bugs me when people imply that raiding is all there is to PvE. Deep Freeze is still going to be pointless when you are leveling. The frost mages DPS rotation is still going to be frostbolt spam.
I recognize that I am in the minority but I'd have rather Blizzard give mages a more interesting leveling rotation than buffing top damage at end game.
nyctef Oct 24th 2009 9:23PM
Frost is already heavily overpowered for levelling. What more do you want? In terms of variety there's shatter combos and Brain Freeze procs, as well as using your elemental and whatever arcane stuff you dip into, not to mention AoE stuff.
Daniel Oct 24th 2009 10:10PM
Thanks for repeating my point for me. I never said it was underpowered. I said it was uninteresting. It's uninteresting precisely because it is overpowered. You can kill anything with frostbolt spam and so that's all players do. Sure you have all these nifty tools but you are no reason whatsoever to use them.
Not that you were listening the first time around but let me repeat myself. I want a more interesting leveling rotation. That most likely means nerfing frost, not making it more powerful.
Possum Oct 24th 2009 10:36PM
Shatter Combos and brainfreeze procs, water elementals and icy touch. Frost is much more interesting to level in than say fire which is pretty much fireball spam. I much prefer to use it for doing dailies than my frostfire spec for this very reason. If all you're doing is spamming frostbolt and ignoring say your free instant fireballs, that's your problem, not a problem with the spec.
Bronwyn Oct 24th 2009 10:57PM
If you don't like the playstyle that frost give you, why are you leveling with frost? I play frost because I like the spec, if I didn't like it I wouldn't play it.
Gothia Oct 25th 2009 4:40AM
@ Daniel
Bravo - two awful comments in 1 post - well done.
You are the 1st mage that I have ever heard of asking for a spec to be nerf'd. Closet Lock?
I would not say that frost is overpowered for leveling since it normally takes 2 hits to kill a mage in any leveling battleground so their abilities are heavy on survivability. Questing is a joke for every class because we have done the zones so many times that most experienced players blow through levels - especially with full heirlooms. Working as intended and no, there is no way to make leveling nothing other than a grind - if you want different - find a different game that hasn't been around as long is "your" solution.
Snuzzle Oct 25th 2009 10:34PM
"Deep Freeze is still going to be pointless when you are leveling."
Seriously? I use Deep Freeze all the time. It allows me to solo a lot of things I otherwise wouldn't be able to solo, and to solo other things with a lot more ease. An extra root (or Frost's only true stun) is never, ever a bad thing. Use it to lengthen a Nova, or when FoF procs to give you an extra couple seconds to evocate/bandage/blink/Nova off CD. It's a great spell, and if you find it pointless for leveling, you're doin' it wrong.
Wark Oct 24th 2009 9:13PM
"PvP mages will avoid this glyph's phone calls (I know several of you guys suggested in the comments last week that you'd take this for PvP anyway, but I think you're crazy)"
I'm still gonna use the hell out of it. Free damage no longer on a CD and a happy little blue scapegoat/durable imp.
Min/maxing is dull.
Charneldeath Oct 24th 2009 10:38PM
Using the glyph in PvP means you're bad in PvP and don't know what the hell you're doing, flat out. The elemental is there for CC/Snares in PvP, not DPS lol. Get past 1500 and you will figure that out. Sorry to punch you with words but come on!
dlar3 Oct 24th 2009 11:49PM
I will most likely give the perma pet a shot at BG's too. People who say you have to do something or you suck are idiots. In theory crafting, yeah without the glyph might be better, but so what?! In theory communism works. In a battleground things aren't always timed for when your ability is not on cooldown. I personally feel that the perma pet will work great in battlegrounds, but the CC ability without the glyph will still be better for arena. Only time will tell.
Gothia Oct 25th 2009 4:49AM
I believe he means Arena - much less room to navigate which makes your pets kite much more valuable. Regular battlegrounds are fine if you want to glyph - just don't blink on the Wsg ramp :)
schwonga Oct 24th 2009 8:35PM
I'm just excited to try something different from frostfire, arc or fire for raiding. May be not much different in the long run, but it'll be a change.
schwonga Oct 24th 2009 8:35PM
My leg is dry, but my bladder is full to bursting, BRB BIO!!
Hinalover Oct 24th 2009 8:37PM
testers on the forums have confirmed that Ice Shards AND Shatter do work with Deep Freeze now in the latest PTR
http://forums.worldofwarcraft.com/thread.html?topicId=20432626969&sid=1&pageNo=28
Only thing that should be updated now is the co-efficients that our water elementals get from our SP/Crit/Haste. This change would definetly keep us up with the rest of the raiding specs out there.
RiverDragon Oct 24th 2009 8:50PM
Kudos on the good article... Not to mention the amazing Ghost Busters line.
Jimmy Oct 24th 2009 8:54PM
YES epic. Thanks, my bladder burst too, trust me.
Mikami Oct 24th 2009 9:00PM
Anyone got a video of the new Deep Freeze in action?