Arcane Brilliance: The changing face of Frost

Yeah, I should have known better than to start a multi-part leveling guide during a PTR cycle.
Barring more huge news, we'll come back to the leveling guide next week, but this week we need to discuss the fact that Deep Freeze is awesome. Don't believe me? Stop reading this right now. Download the PTR client. Transfer your mage over. Spec Frost. Go find a training dummy. Use Deep Freeze on it. Giggle. Then come back here, because holy crap.
Here's how the spell works currently on the PTR:
Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns.
The base damage is 1469 to 1741. The spellpower coefficient appears to be rock solid, something in the neighborhood of 2-2.5. It doesn't currently benefit from Ice Shards or get an increased crit chance from Shatter, but I expect both of those things to change before this goes live. When it hits the PTR, it'll be the single most powerful damage-dealing spell Frost mages have.
It'll be like a Pyroblast made of ice. Only better.
For those of you with a short attention span, here's the tl;dr version:
After patch 3.3 hits, in a raiding spell rotation, you will use Deep Freeze every time it's off cooldown, and you will see a substantial DPS increase because of it. Read on for the longer, more text-intensive version.
It's official, mages. This change, along with the others coming in the same patch, means one thing: patch 3.3 gives mages 3 distinct and wholly competitive raiding trees. I say we all get together after work, go out, have some drinks, and then set a warlock or two on fire in celebration. I mean freeze them solid. Then set them on fire. Or whatever works. I'm flexible.
Let's look at each of the major frost tree changes in turn.
Frozen Core
This change was interesting at first, but testing has revealed it to be fairly useless. It's a great idea; getting Ice Lance involved in a PvE rotation is something I think we'd all love to see. The problem is that this particular method of accomplishing that only resulted in an almost insignificant DPS increase at best. In fact, as I'm writing this, a new build is hitting the PTR that appears to have removed the change entirely. Oh Ice Lance Shatter combos...we hardly knew ye.
I hope Blizzard hasn't given up on this idea entirely. Ice Lance is a fun spell. There has to be a way to involve it in a PvE rotation without upsetting PvP balance (such as it is). My personal favorite is the idea that the cast-time reduction to Frostbolt could be shortened, but apply to more than one cast. Don't yank this just because it didn't work immediately. You aren't Fox, Blizzard. This isn't Firefly. Or Dollhouse. As far as I am aware, Joss Whedon has never had anything to do with Ice Lance. Give this one a little room to grow. Tinker with it a little more. See how it pans out. It's the Public Test Realm, for crying out loud. Test it a bit.
Glyph of Eternal Water
This hasn't changed since the last time we discussed it. It's still completely awesome. You take this glyph, you get a permanent water elemental. His Waterbolts have had their mana cost reduced so drastically that he should be able to cast pretty much indefinitely in a raid environment. The trade-off is that he can no longer cast Freeze, a spell that had extremely limited raid utility anyway. PvP mages will avoid this glyph's phone calls (I know several of you guys suggested in the comments last week that you'd take this for PvP anyway, but I think you're crazy), while raiding mages will invite it over for dinner and then try to make out with it during Glee.
Having a perpetually casting pet out all the time is a rock-solid DPS increase. It's been a couple of weeks since we heard about this, but I'm still peeing down my own leg in anticipation, pretty much all the time. It's like my own personal Glyph of Eternal Water. Get it? Ha! Thank you, thank you. I'll be here all week. Try the veal.
Deep Freeze
Hey, remember when we first heard about this spell? Remember how I was so excited about it when I first tried it out in the Wrath beta? And then they took away the damage component, and I got angry and resentful? And then I devoted an entire column to whining about it? And then today happened and I wrote the first part of this column? What a fun year that was.
Well, now the damage component is back and better than ever. Combined with the DPS increase of a permanent water elemental, this change brings Frost to where it belongs: right along-side Arcane and Fire. If you are a raiding mage, you can now choose the spec you like best, play it well, and do just fine. A patch ago, top raiding guilds had fire mages and really no other kind.
Not any more. Frost mages can raid. Arcane mages can raid. We have flexibility in how we spec, and perhaps more than ever before, we can play the way we enjoy playing, instead of playing the one "best" spec. Human sacrifice, dogs and cats living together... mass hysteria.
Anyway, this is the way this will work:
Your new Frost spec will look something like this:
Frost 18/0/53
This will probably change, because I can't see Blizzard leaving Enduring Winter as is. The only useful component to the talent after getting the Glyph of Eternal Water is the replenishment buff, and one point (33% per Frostbolt cast) is enough to keep that up constantly. The other two would be essentially wasted. That gives you one point for Deep Freeze and one for whatever. If Blizzard tweaks Enduring Winter to make those other two talent points necessary again, the point for Deep Freeze will have to come from somewhere else. We'll have to wait and see.
Your rotation will function as normal, with the exception that when Fingers of Frost procs, you'll now be using one of the charges on Deep Freeze instead of a second Frostbolt. Assuming Deep Freeze ultimately is affected by both Ice Shards and Shatter, It'll be more than twice as powerful as a Frostbolt in that scenario. That's sexy.
Oh, and one more thing: with your new permanent water elemental, you'll never need to blow a Cold Snap on re-summoning him. That frees Cold Snap up for other things, like a fresh Icy Veins or another Deep Freeze. This should result in another, minor DPS increase for most Frost mages.
So, on a scale of "meh" to "peeing down your leg," how excited are you for the new and improved frost mage? My bladder has already betrayed my level of enthusiasm. Where do you rate?
Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, (Mage) Arcane Brilliance
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Reader Comments (Page 3 of 6)
Joel Oct 24th 2009 9:02PM
Imo permanent mage pet = icy warlock. Let the flaming begin...
Magefest Oct 24th 2009 9:13PM
I love frost and use it now in raids, so I am super excited at the upcoming buffs to the tree.
I just have one slightly noobish question about that spec you posted - and about the Torment The Weak build in general.
If TTW boosts your damage by 12% against snared or slowed targets, what happens if you get the Glyph of Frostbolt (which removes the slowing effect from the spell)?
Does the 12% extra damage no longer occur? Also, what about bosses who are immune to the slowing effects of spells - does that mean you don't get any benefits from TTW?
Hinalover Oct 24th 2009 9:32PM
yes and no, depends on where the application is taking place. if it's in PvP frost mages won't want the glyph because of the removal of the slowing effect that triggers TtW. In PvE, it doesn't matter given the fact that whoever is tanking the boss will (if they at least know how to tank) put up a slowing effect of their own which will trigger TtW.
Charlie Oct 24th 2009 9:48PM
Yeah, things like Judgements of the Just, Thunder Clap, et. al. will make TTW work.
Also, if you have a DK in your raid you're set, no matter if he's a tank or not. the debuff from Icy Touch makes TTW work.
dlar3 Oct 24th 2009 11:51PM
The way I read it is that just your water elementals freeze ability is lost by the glyph, not your slowing effects.
Cam Oct 24th 2009 9:24PM
For the first time since my mage dinged 80 (waay back in december 2008) i'm thinking of playing him again. Frost was always my favourite build with arcane in a close second and fire (not frostfire) as number three. After that time i've played both a druid and a shaman in the endgame (and i'm getting a paladin to 80 sometime next week), but none of them had that epic feeling my mage had (despite him being a blood elf).
So watch out, in patch 3.3 a mage has been reborn
(he's a terrible mage that ain't hitcapped and struggle to break 2.5k dps but that's what totc is for right?)
Possum Oct 24th 2009 9:31PM
SWEET SAURFANG'S PANTIES YES! GOD YES!
Volkrin Oct 24th 2009 9:32PM
As a raider, I congratulate my newly chilled mage comrades. As a ret pally who PvPs, I have only this to say: I always liked you guys, I really did. So we're friends now, right? You won't freeze me to oblivion while spamming a /rofl macro, right? Right? Please, I'm too pretty to die.
Lemons Oct 25th 2009 5:00AM
I'm pretty sure frost mages already do that...there's actually a talent in their tree...
U Got Skill Now-
You specced frost. Congratulations. If an enemy isn't frozen, he becomes frozen. Forever. You're so skilled...
Fnord Oct 25th 2009 12:43PM
Worry not, mi compadre. After much time BGing as Frost, the [Basic Campfire] continues to have a fighting chance against me. Damn these 40-year-old reflexes... Double damn these sugared-up middle-schoolers...
Eli Oct 24th 2009 9:45PM
With the addition of another mage PvE spec, all three mage specs are all now immensely powerful in PvE (obviously)
Any chance that hunters will gain this benefit as well? Making all three specs equally viable at any level of raiding? Right now i'm in TotC 10 and naturally using gear that has lots of armor pen on it, so MM is really the only option for me. Either that, or the removal or Arp can't come too soon.
OutlandishTrendz Oct 24th 2009 9:47PM
Can you you buff Focus Magic on your water elemental?
Kylenne Oct 24th 2009 10:26PM
I honestly don't see why you would FM your Squirtle even if you could, unless you're talking for solo purposes. There's a ton more specs that would benefit better from it. Boomkins and elemental shammies give damn near constant uptime and should be the priority for that buff.
B1ue Oct 25th 2009 4:45AM
Yes, you can focus magic your elemental. As the above reply commented, it's not your best option while in a raid, but I can imagine quests will go a bit smoother with that firing away.
You know what would make me happy? If brain freeze changed to make the next frostfire bolt instant cast. Or either fireball/frostfire bolt. That'd make Brainfreeze worth speccing into, and make part of the tier 10 set not useless.
kcirreda Oct 24th 2009 10:44PM
Ok real problem, if you have the frostbolt glyph, how are you going to get Fingers of Frost to proc in a boss fight? Also I think its been said way too much for today's raiding frost mages (they claim to do it) that Ice Lance still isn't that great with all delays accounted for. I'd say the mage/molten armor glyph would be better
the_twizted_2 Oct 24th 2009 11:11PM
Bosses are immune to the chill effect. So having the Glyph of Frostbolt won't hinder the Finger of Frost proc. So as long as you have FoF i nyour build you will still gain the buff from TotW. Also since they are changing back Frozen Core, the 3 points in there are useless.
http://ptr.wowhead.com/?talent#of0i0u0cZZVIccofu0fzgbst:RqGozc
Even though this is the ptr talent calculator. I went and made the spec to follow with the changes made on the ptr. I feel that having 3/3 in Imp Water Elemental will be better for the raid for the mana regen. Also not having 2/2 Cold as Ice to me is dumb. Only for the fact that it also lowers your Cold Snap cd. And by having that you can gain a double Icy Veins run every time it comes off cd with Icy Veins. And that will also give a dps gain.
kcirreda Oct 24th 2009 11:27PM
I haven't touched frost in pve in a long while. FoF actually will proc off your frostbolts even if glyphed, I already knew they procced off bosses while immune pre-glyphs. Made a spec that can't possibly gain more single target DPS. http://ptr.wowhead.com/?talent#of0q0u0fZZVIscofu0fzgbkt:RfG
I don't see how having more than 1/3 Enduring winter can give you or your raid any more mana unless you are running away from something and not casting.
the_twizted_2 Oct 26th 2009 12:46AM
Reason I went with 3/3 is due to that very rare chance that you don't have someone in the raid that is spected for the regen. Its a good chance that not every 10man run will have some sort of it. So if you have a frost mage then that will make up for the lack of a shadow priest,pally,hunter.
JLocke Oct 24th 2009 10:59PM
Kamehameha, awesome pic
kabutits Oct 25th 2009 12:47AM
As usual, I read your article and almost went FFFFFF at the expected warlock hate.
Then you made a crack at Joss Whedon and I loled and all was well.
Damn you, Belt. One. Day.