Arcane Brilliance: The changing face of Frost

Yeah, I should have known better than to start a multi-part leveling guide during a PTR cycle.
Barring more huge news, we'll come back to the leveling guide next week, but this week we need to discuss the fact that Deep Freeze is awesome. Don't believe me? Stop reading this right now. Download the PTR client. Transfer your mage over. Spec Frost. Go find a training dummy. Use Deep Freeze on it. Giggle. Then come back here, because holy crap.
Here's how the spell works currently on the PTR:
Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns.
The base damage is 1469 to 1741. The spellpower coefficient appears to be rock solid, something in the neighborhood of 2-2.5. It doesn't currently benefit from Ice Shards or get an increased crit chance from Shatter, but I expect both of those things to change before this goes live. When it hits the PTR, it'll be the single most powerful damage-dealing spell Frost mages have.
It'll be like a Pyroblast made of ice. Only better.
For those of you with a short attention span, here's the tl;dr version:
After patch 3.3 hits, in a raiding spell rotation, you will use Deep Freeze every time it's off cooldown, and you will see a substantial DPS increase because of it. Read on for the longer, more text-intensive version.
It's official, mages. This change, along with the others coming in the same patch, means one thing: patch 3.3 gives mages 3 distinct and wholly competitive raiding trees. I say we all get together after work, go out, have some drinks, and then set a warlock or two on fire in celebration. I mean freeze them solid. Then set them on fire. Or whatever works. I'm flexible.
Let's look at each of the major frost tree changes in turn.
Frozen Core
This change was interesting at first, but testing has revealed it to be fairly useless. It's a great idea; getting Ice Lance involved in a PvE rotation is something I think we'd all love to see. The problem is that this particular method of accomplishing that only resulted in an almost insignificant DPS increase at best. In fact, as I'm writing this, a new build is hitting the PTR that appears to have removed the change entirely. Oh Ice Lance Shatter combos...we hardly knew ye.
I hope Blizzard hasn't given up on this idea entirely. Ice Lance is a fun spell. There has to be a way to involve it in a PvE rotation without upsetting PvP balance (such as it is). My personal favorite is the idea that the cast-time reduction to Frostbolt could be shortened, but apply to more than one cast. Don't yank this just because it didn't work immediately. You aren't Fox, Blizzard. This isn't Firefly. Or Dollhouse. As far as I am aware, Joss Whedon has never had anything to do with Ice Lance. Give this one a little room to grow. Tinker with it a little more. See how it pans out. It's the Public Test Realm, for crying out loud. Test it a bit.
Glyph of Eternal Water
This hasn't changed since the last time we discussed it. It's still completely awesome. You take this glyph, you get a permanent water elemental. His Waterbolts have had their mana cost reduced so drastically that he should be able to cast pretty much indefinitely in a raid environment. The trade-off is that he can no longer cast Freeze, a spell that had extremely limited raid utility anyway. PvP mages will avoid this glyph's phone calls (I know several of you guys suggested in the comments last week that you'd take this for PvP anyway, but I think you're crazy), while raiding mages will invite it over for dinner and then try to make out with it during Glee.
Having a perpetually casting pet out all the time is a rock-solid DPS increase. It's been a couple of weeks since we heard about this, but I'm still peeing down my own leg in anticipation, pretty much all the time. It's like my own personal Glyph of Eternal Water. Get it? Ha! Thank you, thank you. I'll be here all week. Try the veal.
Deep Freeze
Hey, remember when we first heard about this spell? Remember how I was so excited about it when I first tried it out in the Wrath beta? And then they took away the damage component, and I got angry and resentful? And then I devoted an entire column to whining about it? And then today happened and I wrote the first part of this column? What a fun year that was.
Well, now the damage component is back and better than ever. Combined with the DPS increase of a permanent water elemental, this change brings Frost to where it belongs: right along-side Arcane and Fire. If you are a raiding mage, you can now choose the spec you like best, play it well, and do just fine. A patch ago, top raiding guilds had fire mages and really no other kind.
Not any more. Frost mages can raid. Arcane mages can raid. We have flexibility in how we spec, and perhaps more than ever before, we can play the way we enjoy playing, instead of playing the one "best" spec. Human sacrifice, dogs and cats living together... mass hysteria.
Anyway, this is the way this will work:
Your new Frost spec will look something like this:
Frost 18/0/53
This will probably change, because I can't see Blizzard leaving Enduring Winter as is. The only useful component to the talent after getting the Glyph of Eternal Water is the replenishment buff, and one point (33% per Frostbolt cast) is enough to keep that up constantly. The other two would be essentially wasted. That gives you one point for Deep Freeze and one for whatever. If Blizzard tweaks Enduring Winter to make those other two talent points necessary again, the point for Deep Freeze will have to come from somewhere else. We'll have to wait and see.
Your rotation will function as normal, with the exception that when Fingers of Frost procs, you'll now be using one of the charges on Deep Freeze instead of a second Frostbolt. Assuming Deep Freeze ultimately is affected by both Ice Shards and Shatter, It'll be more than twice as powerful as a Frostbolt in that scenario. That's sexy.
Oh, and one more thing: with your new permanent water elemental, you'll never need to blow a Cold Snap on re-summoning him. That frees Cold Snap up for other things, like a fresh Icy Veins or another Deep Freeze. This should result in another, minor DPS increase for most Frost mages.
So, on a scale of "meh" to "peeing down your leg," how excited are you for the new and improved frost mage? My bladder has already betrayed my level of enthusiasm. Where do you rate?
Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, (Mage) Arcane Brilliance
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Reader Comments (Page 4 of 6)
Illidan Oct 24th 2009 11:53PM
I quit WoW right around when patch 3.2 came out. There just wasn't enough going on to keep me in the game. Now, that's changed. 3.3 looks like it's gonna be one helluva fun patch and I'm coming back to WoW sometime in December to play it, and you can count on me raiding a bit with this new frost spec! YAY!
MightyMuffin Oct 25th 2009 12:01AM
Reading these articles just makes me want to start up a mage and level one and experience the funs times of burning, freezing, or whatever arcane does to a warlock.
If only I could get off my lazy butt and level past 6, the world would have one more proud mage following in your footsteps.
(P.S. I think that last statement sounded like I worship Christian...I'm not sure if that's good or bad yet...)
Jack Spicer Oct 25th 2009 12:03AM
What's going on with Dollhouse??????????
pandaba Oct 25th 2009 12:16AM
Wish you had said "mages and warlocks living together.. mass hysteria" as that would have really gotten the frost mages (and everyone else) to go into a pants-wetting frenzy of love and destruction.
(Yes, I know the quote, but the change would have been crazily appropriate, especially with this author's lock-phobia.)
schwonga Oct 25th 2009 1:09AM
So after the initial party in my head about this change I decided to work up my own build.
That's when I realized I really am not sure how to mess with a frost pve spec. I pulled out this thing here: http://ptr.wowhead.com/?talent#of0q0u0fZZVIfcosu0fzgbkt:RiGozc
This works on a couple big assumptions:
Ice Lance wont be seeing the pve rotation
Points in regen talents will allow you to use molten armor during boss fights and still stay firing for most of (if not all) the time is more dps than instant, free fireballs
That means no Spell impact and no frozen core. This gives and spirit and arc med talents which I'm a fan of b/c of my current arc spec roots.
So, questions:
Why in the world did you take imp blizz or frost bite?
Yeah, I'm taking the generally reviled Spirit and arc med talents, but I don't see any other dmg increasing talents to take for frost, so next best thing is to keep shooting, am I missing something?
And as far as standard spell rotation: FB FB FB FB (FoF proc) DF FB FB FB FB FB (and throw in some IV here and there). Is that it? Really? Sorry but if that is then I'm sticking with arc for now. At least I get to see a machine gun that way.
James Oct 25th 2009 1:12AM
Why do you have the Ice Lance glyph in your proposed spec if it won't be used anywhere in the rotation?
zetathran Oct 25th 2009 1:30AM
I haven't been frost in (serious) PvE since early BC (and it was not so great even then). I leveled to 80 as frost, definitely fun but had to give it up for arcane; I'd love to be Frost pve again.
Olorin Oct 25th 2009 2:11AM
so does this mean it will damage a pally in their bubble???
schwonga Oct 25th 2009 2:53AM
Silly dumb comment aside it does make remind me there is some warrior skill that makes them temporarily immune to things like sap and such, so I wonder if they would be immune to stuns as well... and if they are, they would be damaged wouldn't they? Mmm I like that idea.
Ant Oct 25th 2009 7:18AM
My frost mage is called FRIGID. Frost is, and always will be, my favourite mage spec. However, after the joy of levelling frost, once I got to 80 I realised the pathetic nature of frost PVE...and poor FRIGID has been shelved ever since.
I CAN NOT WAIT for this!
Lemons Oct 25th 2009 4:55AM
Maybe while they're in there buffing frost PvE they'll realize how fcking OP frost is in PvP.
Dev 1: Wow, frost sure sure has a lot of snares, roots, and escape mechanisms
Dev 2: It's cool...they don't do much damage...
Dev 1: Seems like they're damage is actually quite high
Dev 2: Ya well...once you get through their 17 shields they're pretty squishy...
Dev 1: Well actually now that we buffed resil they're not that squishy anymore...
Dev 2: Ya, well, umm, er...sometimes we go oom!
Dev 1: sounds like they need a nerf...
*Dev 2 kills Dev 1*
Dev 2: He knew too much...
Walynds Oct 25th 2009 6:01AM
Human sacrifice, dogs and cats living together... mass hysteria.
No guessing who your gonna call Christian!
What you guys really need, however, is a perma-stay-puffed-marshmallow-man!
Fnord Oct 25th 2009 12:46PM
Thinking that might hit a bit too close to home for certain RL players.
Dragoniel Oct 25th 2009 6:06AM
Cool. I have a question here:
1) http://www.wowhead.com/?spell=48792
2) Please tell me that the Deep Freeze change works in PvP. Please. PLEASE.
Evilmerc100 Oct 25th 2009 6:22AM
Thats what I was going to add, beat me to it. Sounds like a plan.
unigolyn Oct 25th 2009 8:30AM
It does damage to targets PERMANENTLY immune to stuns. So no, you don't get an IWIN button. If the DK is leaving frosty footprints, don't blow your deep freeze CD.
fuser197 Oct 25th 2009 6:02AM
Too excited to make fun of warlocks, eh?
Dragoniel Oct 25th 2009 6:10AM
I would be so freaking ironic. I mean, - they are freezing their blood. Cool. While we have been shattering frozen things all over the place for years.
Sithril Oct 25th 2009 7:11AM
Youre overjoyed about these frost changes. They , even as prommising as they seem , wont make frost on par with fire and arcane in a raid .
Nerferus Oct 25th 2009 8:01AM
Hmm set a lock or two on fire a..
So you guys got buffed once again and we got nerfed QQ. Doesn't change 2 things
1. We look bad assed and are the bad boys and girls of the casting world while you... your still a man in a pretty dress :)
2. They can nerf us every patch we'll still find a way round it and u'll still be second on the dps meter :D
Bring on the fire little mages cause last time I checked we're the "masters of shadow and flame". So yea stick to frost cones :D