Arcane Brilliance: The changing face of Frost

Yeah, I should have known better than to start a multi-part leveling guide during a PTR cycle.
Barring more huge news, we'll come back to the leveling guide next week, but this week we need to discuss the fact that Deep Freeze is awesome. Don't believe me? Stop reading this right now. Download the PTR client. Transfer your mage over. Spec Frost. Go find a training dummy. Use Deep Freeze on it. Giggle. Then come back here, because holy crap.
Here's how the spell works currently on the PTR:
Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns.
The base damage is 1469 to 1741. The spellpower coefficient appears to be rock solid, something in the neighborhood of 2-2.5. It doesn't currently benefit from Ice Shards or get an increased crit chance from Shatter, but I expect both of those things to change before this goes live. When it hits the PTR, it'll be the single most powerful damage-dealing spell Frost mages have.
It'll be like a Pyroblast made of ice. Only better.
For those of you with a short attention span, here's the tl;dr version:
After patch 3.3 hits, in a raiding spell rotation, you will use Deep Freeze every time it's off cooldown, and you will see a substantial DPS increase because of it. Read on for the longer, more text-intensive version.
It's official, mages. This change, along with the others coming in the same patch, means one thing: patch 3.3 gives mages 3 distinct and wholly competitive raiding trees. I say we all get together after work, go out, have some drinks, and then set a warlock or two on fire in celebration. I mean freeze them solid. Then set them on fire. Or whatever works. I'm flexible.
Let's look at each of the major frost tree changes in turn.
Frozen Core
This change was interesting at first, but testing has revealed it to be fairly useless. It's a great idea; getting Ice Lance involved in a PvE rotation is something I think we'd all love to see. The problem is that this particular method of accomplishing that only resulted in an almost insignificant DPS increase at best. In fact, as I'm writing this, a new build is hitting the PTR that appears to have removed the change entirely. Oh Ice Lance Shatter combos...we hardly knew ye.
I hope Blizzard hasn't given up on this idea entirely. Ice Lance is a fun spell. There has to be a way to involve it in a PvE rotation without upsetting PvP balance (such as it is). My personal favorite is the idea that the cast-time reduction to Frostbolt could be shortened, but apply to more than one cast. Don't yank this just because it didn't work immediately. You aren't Fox, Blizzard. This isn't Firefly. Or Dollhouse. As far as I am aware, Joss Whedon has never had anything to do with Ice Lance. Give this one a little room to grow. Tinker with it a little more. See how it pans out. It's the Public Test Realm, for crying out loud. Test it a bit.
Glyph of Eternal Water
This hasn't changed since the last time we discussed it. It's still completely awesome. You take this glyph, you get a permanent water elemental. His Waterbolts have had their mana cost reduced so drastically that he should be able to cast pretty much indefinitely in a raid environment. The trade-off is that he can no longer cast Freeze, a spell that had extremely limited raid utility anyway. PvP mages will avoid this glyph's phone calls (I know several of you guys suggested in the comments last week that you'd take this for PvP anyway, but I think you're crazy), while raiding mages will invite it over for dinner and then try to make out with it during Glee.
Having a perpetually casting pet out all the time is a rock-solid DPS increase. It's been a couple of weeks since we heard about this, but I'm still peeing down my own leg in anticipation, pretty much all the time. It's like my own personal Glyph of Eternal Water. Get it? Ha! Thank you, thank you. I'll be here all week. Try the veal.
Deep Freeze
Hey, remember when we first heard about this spell? Remember how I was so excited about it when I first tried it out in the Wrath beta? And then they took away the damage component, and I got angry and resentful? And then I devoted an entire column to whining about it? And then today happened and I wrote the first part of this column? What a fun year that was.
Well, now the damage component is back and better than ever. Combined with the DPS increase of a permanent water elemental, this change brings Frost to where it belongs: right along-side Arcane and Fire. If you are a raiding mage, you can now choose the spec you like best, play it well, and do just fine. A patch ago, top raiding guilds had fire mages and really no other kind.
Not any more. Frost mages can raid. Arcane mages can raid. We have flexibility in how we spec, and perhaps more than ever before, we can play the way we enjoy playing, instead of playing the one "best" spec. Human sacrifice, dogs and cats living together... mass hysteria.
Anyway, this is the way this will work:
Your new Frost spec will look something like this:
Frost 18/0/53
This will probably change, because I can't see Blizzard leaving Enduring Winter as is. The only useful component to the talent after getting the Glyph of Eternal Water is the replenishment buff, and one point (33% per Frostbolt cast) is enough to keep that up constantly. The other two would be essentially wasted. That gives you one point for Deep Freeze and one for whatever. If Blizzard tweaks Enduring Winter to make those other two talent points necessary again, the point for Deep Freeze will have to come from somewhere else. We'll have to wait and see.
Your rotation will function as normal, with the exception that when Fingers of Frost procs, you'll now be using one of the charges on Deep Freeze instead of a second Frostbolt. Assuming Deep Freeze ultimately is affected by both Ice Shards and Shatter, It'll be more than twice as powerful as a Frostbolt in that scenario. That's sexy.
Oh, and one more thing: with your new permanent water elemental, you'll never need to blow a Cold Snap on re-summoning him. That frees Cold Snap up for other things, like a fresh Icy Veins or another Deep Freeze. This should result in another, minor DPS increase for most Frost mages.
So, on a scale of "meh" to "peeing down your leg," how excited are you for the new and improved frost mage? My bladder has already betrayed my level of enthusiasm. Where do you rate?
Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, (Mage) Arcane Brilliance
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Reader Comments (Page 5 of 6)
Mojoran Oct 25th 2009 5:23PM
Locks are fallen mages so all your fire spells you only have thanks to us so I think we kinda beat you in the fire department.
You can cast fire, we can absorb and cast it now that takes skill.
MusedMoose Oct 25th 2009 7:56AM
I'm not overwhelmingly interested in Frost, but this is still awesome news. Gotta love Blizz for making all three specs viable, and here's to hoping they can do this with other classes too.
Another excellent column, Archmage Pants!
Kousoku Oct 25th 2009 8:00AM
I'm curious about the build you posted--why take Frozen Core over, say, Permafrost? I think the -20% healing is potentially more important than, say, taking 6% less from spells. (Since Blizzard has reverted the Frozen Core change).
As for a potential change to Frozen Core to make IL viable..
One random thought: Ice Lance criticals cancel the GCD for Ice Lance.
*shrug* Just a thought.
unigolyn Oct 25th 2009 8:37AM
I'm at a loss to why you think the Deep Freeze change will magically make Frost DPS competitive in PvE. A nuke with a 30 second cooldown is nothing, really. If it was glyphable to a 10 second cooldown, you might have something.
The person above me saying Ice Lance criticals should cancel the GCD for it - A raid-geared mage's GCD is pretty close to 1 second, and Ice Lance is a missile, not an instant hit. Add latency to the missile flight time, and most of that GCD is over anyway.
Guy Oct 25th 2009 9:25AM
There's just one thing I can't get...why does nobody get Brain Freeze? Is it really that bad? It feels like it would be better in a raiding situation than cone of cold buffs.
Or do they not get it because glyphed Frost Bolt doesn't proc it? I could be misunderstanding the effect. It'd be nice to see them take the requirement for the chill effect off, since it's a good proc for frost...
I guess I'm pretty happy right now though. Frost Raiding sounds like I might not quit WoW.
thebitterfig Oct 25th 2009 8:41PM
glyphed frost bolt does indeed proc brain freeze. when frozen core's ice lance's were active, they took priority over brain freeze procs. with frozen core rolled back, i wouldn't be surprised to see brain freeze back into the mix. of course, it ought to increase your fireball's critical strike bonus damage by 33% per talent point, but still...
Kousoku Oct 26th 2009 11:52AM
It's because, in deep Frost, you really don't have any talents propping up your Fireball. None. So while a free Fireball sounds good in theory you're better off tossing that GCD through another Frostbolt--you'll just do more damage and it isn't like Frostbolt is mana-intensive.
themightysven Oct 25th 2009 9:28AM
you know what would make this extra sweet?
(totally theory)
a fourth tier Fire spell that does damage, but hastens the target and makes them temporarily immune to stun.
that way you could build TtW-DF for bosses or mystery talent-DF for PvP
Ilnara Oct 25th 2009 10:32AM
I must be one of the few Magi who could care less to be casting 'shatters' in PvE.
I'm tired of the spec being based on 'shatter combos' that is not what makes Frost "frost" ffs. Every time Blizz has tried making Frost do damage within the shatter mechanic, they fail completely. Not every spec operates exactly the same way in PvE as it does in PvP, and several specs have 'completely worthless for Pv-X' spells in them. Can we PLEASE stop trying to work Ice Lance into all our Frost rotations?? It's been almost 5 years now, and they still can't get it right... just move on already.
I figured the FC change wouldn't last, not because it was OP, but because it created GCD issues - and was simply another gimmick to get shatters into the PvE rotation. /yawn.
For Deep Freeze to be such a deep talent yet have no PvE use (outside of saving a player with poor aggro management skills on trash) was pointless. I'm glad they are trying to work this spell into out PvE rotations now.
Now in this vein, perhaps the Deep Freeze should apply a de-buff to the boss (more utility) that allows those shatters to simply function like they normally do instead of trying to make them 'more than they are'.
poggg Oct 25th 2009 1:47PM
It's...It's beautiful.
Bodrake Oct 25th 2009 2:09PM
No warlock hate again?!?!?! That's strike 2 Christian!
Hellgaze Oct 25th 2009 2:12PM
Remember when the game started, and warlocks were unique for their pets? Me too.
Oh well.
Alja Oct 25th 2009 3:10PM
in one article you mention Joss Whedon, Firefly, Glee & setting warlocks on fire. This fangirl is very happy :D
Oh Christian Belt, please have my gnome babies...or wait I can have your gnome babies...or something involving gnomes and babies
thebitterfig Oct 25th 2009 8:56PM
deep freeze is pretty neat. however, you know what would be better? if frosties had a chance to reset its massive 30 second cooldown. how about something using fireball dot ticks? either a small chance on tick to take off a large portion or all of the cooldown, or a large or 100% chance to take off a short portion of the cooldown. that makes frost into a 3-button class: FrB spam, BFFBs to keep the dot up, and DF on cd.
draxnez Oct 26th 2009 10:49AM
Im peeing tears of frozen blood.
--Draxnez, defiant Frost raider/leveler through all of bc content and stayed that way untill Wrath forced me to break my ways and go Arcane.
Ohlaf Oct 26th 2009 8:46AM
Ok to all you locks, you shouldn't feel bad about these mages making fun of us warlocks. See it's very simple... Warlock envy.
They see our cool dark coloured robes our embrace with shadow and flame the power to master and control demons, I mean come on who wouldn't be jealous. What awesome power does a mage have? The ability to make a picnic table?! So brother and sister warlocks let us not be angry at these mages but instead give them a well needed hug.
Kousoku Oct 26th 2009 11:55AM
I'll tell you what my awesome power is: Absolutely dominating our warlocks on the DPS meters.
You can have your little pets. ;)
ZMES_Matt Oct 26th 2009 10:45AM
Actually, unless the mechanics have been fixed for Fingers of Frost, then won't Deep Freeze be the 3rd spell you cast when it procs, not the second?
The way it is now, FoF applies the buff whenever a spell is cast but doesn't remove a charge until it hits, so upon casting your second Frostbolt you can currently still use an instant (like Ice Lance or Deep Freeze) and get the benefit of FoF on 3 spells in a row.
Todd Oct 26th 2009 2:55PM
Does this mean that Deep Freeze will be viable against bosses?
David Williams Oct 26th 2009 10:48PM
Why take Frostbite, again? People don't still think you need to have a point in Frostbite to get Fingers of Frost procs, do they? That would be much better served in Student of the Mind, Arcane Meditation (just how mana efficient can one Mage be?), or Magic Absorption, wouldn't it?