Skip to Content
10-26-2009 @ 5:12PM
I would argue, as I would for many of Blizzard's games, that they are not the best innovators, but they certainly are the best at refining and perfecting other and past innovations cohesively.There were a ton of factors all combined to create the "perfect storm" that WoW was, and still is. Quality, pace, relative lack of grind compared to the norm in 2004, and the huge amount of hype that comes from a company as big as they were with an IP as well-known as Warcraft.You bring up a really interesting MMO, SW:G, which also had a huge amount going for it, but was laid on the shoulders of a developer who tried to do too much, ended up with too little (initially), and released a product that was still in early beta by my measures. That initial loss of goodwill was enough for me to never try coming back again.WoW on the other hand? I've quit (taken extended breaks) four times.I'm interested to see what BioWare does with a great license, and a very capable group of developers.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.