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10-26-2009 @ 5:30PM
Time will Kill WoW. No Franchise is forever. Writer/Creative fatigue will (has?) set in. The core technologies won't age well. Eventually the player base will tire of the idiom and wander away. Fragmentation will kill WoW, not a new killer game. WoW is an abberation. And while another game may put up the numbers that WoW had at it's peak, I doubt any game will have the same impact that WoW has had. WoW's number are amazing. But they are part of the growth computer gaming moving more into the mainstream. WoW would never have reached it's size without changes that made computer gaming more socially acceptible and more economically feasible (cheap, pervaisive highspeed internet).
10-26-2009 @ 7:16PM
I don't know, that little plumber guy still keeps cranking out the hits on the consoles.
10-27-2009 @ 7:43AM
@Fierna Actually, you inadvertently proved my point. Donkey Kong was HUGE. Mario Bros. was Huge.But those games are dead now. Derivative titles exist, but they are not as popular as the original (numbers wise, more people may play them, but they have a lower percentage of people playing).WoW will die, over time. A WoW sequel or derivative may emerge, but WoW will die and fragment.
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