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10-26-2009 @ 6:14PM
Most developers just can't hope to play the balancing act between the casuals and the hardcore as well as Blizzard does with WoW. The primary problem most MMOs have faced is that the hardcore community is so insular, that they will ostracize new players and chase them away from the more rewarding aspects of the game. No developers have been willing to actually stand up to their base gamers with the exception of Blizzard. Blizzard continues to provide those players with content, but have shown no hesitation to take away from them to make the experience more rewarding for casuals. It has gotten to the point where it is almost impossible to tell the difference between players who play 10 hours a week or 50. Hardcore gamers may not like that, but it is what has kept WoW on top for so long.
10-26-2009 @ 7:19PM
I agree. In a way, it's one of the reasons these other games lure players away from WOW: they'll give these hardcore players the challenges, grinds, and perks they want (at the expense of the casuals). Then the casuals realize it's just not the game they thought it was, or that they can't hope to compete with the hardcore "arms race", and they quit, so the bottom drops out of the subscription base.
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