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10-26-2009 @ 7:53PM
It's definite at this point that while WoW still stands strong, no game will overtake it. It's just not feasible really. The thing people seem to miss at the moment is that companies aren't trying to. A game does not have to be anywhere NEAR as successful as WoW to be a profitable and successful MMORPG. Companies aren't putting out games with the idea of beating WoW (and if they are they need to fire whoever thought they could) because the very nature of MMOs makes that almost impossible. There are only two ways for a game to overtake WoW...1. To pull players from WoW to the new game. While some players may go try new games when they come out, only a small portion actually stay. That's because of both the timesink aspect of MMOs as well as the social nature of the games. If they've been playing WoW for any length of time they probably have friends on WoW and would be reluctant to leave them behind for a new game. There's also the time they've put into their characters in WoW which they don't want to view as a waste.2. To get a new audience larger then WoWs. It's really impractical to think that this is possible really. WoW's almost universal appeal means that pretty much almost anyone you could get to play an MMO in some way would have ended up playing WoW by now. The exception (as mentioned by someone else already) would be those younger then WoW's target audience really is... but again as has already been said, the problem there is targeting that audience and not losing their intrest as they grow up.Until WoW falls in on itself nothing will "overtake" it. The thing is though that games don't have to. People keep calling games failures because they don't come near WoW's numbers but they are FAR from failures. People play them and enjoy them and the companies running them are still making money off them.
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