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10-26-2009 @ 10:47PM
I'm always surprised by how much trouble is involved with loot rules. Perhaps I'm running with outstanding people, because we have very simple rules and never have any real trouble.Our raids have always had the same master looter scenario, each person has one main spec roll until everyone else of their item type has won their main spec roll, and everyone has an unlimited amount of off spec rolls should the item go to off spec. Of course we also have to watch out for the mage rolling offspec on caster shoulders. Now, is that fair to those with only one spec? Maybe not as much, but we're always willing to listen if they want to explain something like haste versus crit being the difference between offspecs. Hasn't happened yet. And I think to make up for this we also don't tend to have alot of classes with only one spec. Infact, aside from the times we find a warlock during pugging a raid, we tend to run with only one person in this scenario. Me, the mage. And I'm still getting geared up fairly quickly even when we pug alot of ranged casters.The entire point of this is to leave loot up to RNG and focus on gearing for main spec. Have people traded items afterwards to others for money or out of friendship/guilt? Yes, but they also lost their main spec roll for a time. The biggest benefit to this over dkp is that we don't require anyone to raid with us regularly to still be eligible to gear up, and I've always hated the idea of forcing casual players to raid regularly just so they can continue to raid in the future. We pug alot, our core group is under 10 and we lack raid healers. We've had some very happy pugs who go away with tons of items because they were the only one in their main spec.But the system isn't without flaws, we've had really terrible pugs that wipe the raid repeatedly. They still get loot, which is why we're a little kick happy when someone is obviously a problem. Healing the main tank and not the raid when you were assigned to the raid? Well guess what, the mage just died again after sitting at half health for most the fight. You're gone after the loot roll, and before we even think about the next boss. I think that I've become our measurement for raid heals, I'm rarely dying to anything but raidwide damage, and if our tank healing pally has to toss me heals through the entire fight, we have a problem with the pugged raid healers.Infact, in the year I've been running with these people I've only seen our master looter be unfair once, on a bad pugged hunter. Ok, sure, the guy was pulling the least dps the entire time, wasn't focusing on the mobs he was assigned to, and managed to pull aggro twice during the initial Onyxia pull and position wiping half the raid. Does that mean he didn't deserve what he rolled for a won? I didn't think so, neither did the pugs, but sadly the majority vote of my guild did. Had there been multiple bosses I'm sure we would have kicked him after he won his loot, and replaced.So the system does have flaws, but it still seems alot simpler and more civil than most these other systems I've been hearing about. We focus on getting people geared in the hopes that they'll run with us again. We're about content, not epics. And we've educated more pugs on proper running with groups than we've kicked, provided they listen when the raid leader is telling them yet again "Focus on healing the raid, not the tank. You're assigned to raid heals." Four wipes to Hodir because one pug won't listen is pretty patient.
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