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Reader Comments (Page 1 of 1)
10-27-2009 @ 11:12PM
Eyhk said...
@Noscy Nope I'm sorry but you are just wrong. Let me spell it out for you.
Need Before Greed will now recognize gear appropriate for a class in "three ways"
"three ways" as in three separate rules.
These rules are for NEED rolls. Anybody can Greed any item.
1. You must be able to equip the item.
Example) 2 pure classes, one pure melee, one pure spellpower.
* Rogues: all leather armor, cloth armor, necklaces, rings, cloaks, shirts, tabards, trinkets, and all weapons except 2-handers and wands.
* Mages: all cloth armor, necklaces, rings, cloaks, shirts, tabards, trinkets, and weapons only including staves, wands, daggers and one-hand swords.
* class-bound items are an exception I won't bother including.
2. Pure melee will unable to roll on spell power items.
This further limits the choices but ONLY for the Rogue in my "example".
* Rogues: all leather armor, cloth armor, necklaces, rings, cloaks, shirts, tabards, trinkets, and all weapons except 2-handers, wands AND ANYTHING WITH SPELLPOWER.
* Mages: Same as rule 1.
3. Classes are limited to their dominant armor type.
This further limits the choices but ONLY for the Rogue in my example.
* Rogues: all leather armor ONLY, cloth armor, necklaces, rings, cloaks, shirts, tabards, trinkets, and all weapons except 2-handers, wands AND ANYTHING WITH SPELLPOWER.
* Mages: Same as rule 1.
With these rules in place, Rogues are unable to roll on any weapons with spell-power, but still Mages can roll on pure-melee daggers, feral druid staves, and pure-melee one-hand swords.
Hope this clarifies my clarification more clearly.