Disenchanting in dungeons in patch 3.3

His full statement is after the break. But the key line from the release:
To maintain the importance of the profession itself, the disenchanting UI option will only be available for groups that have a character with the necessary level of Enchanting to disenchant the items that are obtained.
More after the break.
From Bornakk today:
As we mentioned in the recent post explaining the new Dungeon System, disenchanting will work a little differently in all 5 player and raid dungeons when patch 3.3 is released. We have seen a consistent pattern where players eventually need very few items from dungeons and they result to disenchanting as much of the loot as possible since those materials that can be obtained continue to have a lot of worth.
When the new Dungeon System is launched, the default user interface will give players the option to automatically disenchant items that they obtain in 5 player and raid dungeons. This option will avoid the hassle of having items picked up by an enchanter first to redistributed later and overall will make the process much smoother.
Also, with the inclusion of cross-realm-instancing in the dungeon system, there will be restrictions on trading items similar to the restrictions that are currently active in Battlegrounds. If the Dungeon System is used to complete a group for a dungeon then non-temporary items will not be able to be traded in the instance. This makes it so items like enchanting materials will not be able to be traded in the dungeon and using the new user interface option will be the only way to distribute disenchants. There will be some exceptions to this restriction though as Bind-on-Pickup items will continue to be trade-able to those present for the kill for a short duration and completely pre-formed groups that don't use the Dungeon System to form the group will still allow trades.
To maintain the importance of the profession itself, the disenchanting UI option will only be available for groups that have a character with the necessary level of Enchanting to disenchant the items that are obtained.
Filed under: Enchanting, Patches, News items, Enchants






Reader Comments (Page 1 of 12)
eROKv Oct 28th 2009 1:32PM
i don't volunteer to disenchant items for others during an instance run. it drives down the price of shards.
eROKv Oct 28th 2009 1:40PM
downranked by people who are too lazy/cheap to level up enchanting but feel entitled to the benefits of me having done so - sounds about right.
Falcom Oct 28th 2009 1:57PM
This is the same way I feel. Don't know why you are down ranked. If you are in an instance with a herb, or mining node, the miner or herbalist is not expected to let the group roll on the loot. Enchanting for some reason is the exception to this rule that they are expected to DE for everyone anytime a drop is not needed as an upgrade. I don't mind helping people out and making mats for them, but I do mind when they thin obligated to do so. I'm not, and neither are you.
Dennis Oct 28th 2009 1:58PM
I figured a fair offer in heroics was 5g to DE greens, 10g blues, and 20g for epics. Everyone said i was trying to rip them off, so i quit offering DE's. Now people will get to freeload off my skill. Can my warrior get free repairs if a BS is in the group?
Gridneo Oct 28th 2009 2:02PM
I agree... Although Greed roles are Greed roles. Nothing stops the Enchanter from deciding if they want to roll straight Greed or roll for DE. I definitely like to just roll Greed on items, and if I win them, they're mine. The rest of the group can just sell that item for gold.
Rhabella Oct 28th 2009 2:06PM
I don't understand the downranking either. The one thing everyone has failed to comment on is the collection of shards. If I am in a group and I am sharding gear, it all goes to me and we roll at the end. This gives more people a chance to walk away with something. If the RNG decides to shine upon one person on a specific run and they walk away with some loot and 2 shards, I will be pissed.
I will not be offering my services to random pugs when they can go vendor the gear if they want. I don't like my hand being forced because I was insane enough to level enchanting on 2 toons.
Sehvekah Oct 28th 2009 2:04PM
It's not about being lazy/cheap, it's about only having two primary profession slots, and being forced to choose what you'll fill them with.
There's also the fact that you, personally, refusing to D/E in dungeons is, well, *useless*. Seriosly, the AH prices do not revolve around *you* or *your actions*, because there are hundreds, even thousands of other enchanters on your server who *will* D/E and distribute, which means the prices of shards get driven down anyways, which leaves you just as screwed as before *and a condescending asshole to boot*.
Not that I don't understand, I know Enchanting is a money sink and it's *hell* just getting back what you invested into it, let alone trying to turn any kind of profit. But your actions amount to little more than pissing into the wind to try and change it's direction. It doesn't work, and in the end just leaves you wet, cold and smelling funny.
Arieam Oct 28th 2009 2:11PM
I do not believe this initial post deserved to be downranked as much as it has been. If you think about it automatic disenchanting will greatly increase the amount of enchanting reagents available to players and thus the AH thus reducing their value. Also from a players perspective there are many times when I prefer to make a quick buck by vendoring green items rather than waiting for an AH sale. Reagents tend to sell for a lot more on the AH while the items themselves are more valuable to a vendor than the reagents. Now that being said, I do think it is about time that reagents see a price reduction at the auction house, they do tend to be priced rather rediculously for the average player.
With regards to enchanting being forced to use their profession I can see only one legitamate complaint other than (I don't want to be helpful). It is the same complaint tailors have to a lesser extent. Nobody thinks twice about letting a skinner/minner/herbalist keep the materials they gain on a run even if there are other non-gathering crafters in the group. But people do expect tailors and enchanters to share their resoruces (cloth & disenchantable items). The only real solution I have seen to that occurs when helpful players offer to give their shards to the enchanter or cloth to a tailor as they know they can use it. This tends to happen much more frequently on a guild run opposed to a PUG.
I do disagree with the follow-up response. The "too lazy/cheap" comment is a bit unfair. WIth regards to a BoP item somebody may not have their enchanter in the party for example. This statement also does not take into account many of the buffs other party/raid members freely give out multiple times throughout a run. As a priest I generally carry 60 devout candles (valued at 12g, 20s each) and expect to use a good numbe of them throughout the run. This actually costs me a resource to use opposed to doing a disenchant.
eROKv Oct 28th 2009 2:11PM
it cost me thousands of gold and tons of time to get to where i could disenchant everything. how should anyone feel entitled to benefitting from this? a good tank spends time and gold to become so - does he have to run you through an instance just because you say so?
mtsadowski Oct 28th 2009 2:13PM
@Sehvekah
I understand what you're saying, but if we enchanters want to "piss in the wind" then it is our choice to do so. A choice has been removed from us with no benefit to the enchanter.
It's not just shards, either. What about greens? Do we lose that, too? Does everyone now have a chance to win our dusts and other mattes?
Jack Miles Oct 28th 2009 2:15PM
If there is a mining node or a herb in an instance, then it is worth nothing without a miner or a herbalist, it's just a bit of scenery, thus the miner/herbalist is the only one with any claim. However, when it comes to disenchanting unwanted drops, even without an enchanter the drop is worth a little as vendor trash or as an offspec item. Unwanted drops therefore belong to all members of the group, since they can all benefit from them no matter who is there. No-one cares if you decide to greed roll and de the item if you win, but why not just take the item and have people roll on the shards? It takes very little extra effort, but it benefits other members of you group. As for the effect on shard prices, that's stupid. It's a 4 in 5 chance of one or two extra shards going on the auction house (since most enchanters do offer to de items), it's not going to make that much of a difference. Are you all seriously complaining about this group DE feature? Would you complain if the group didn't require an enchanter for it to work?
eROKv Oct 28th 2009 2:16PM
class/food buffs help you to be successful in completing the instance - disenchanting items has nothing to do with this. it is purely a bonus gathering profession that comes with enchanting. so you can draw the same comparisons to miners and herbalists - both of whom dont ever feel the need to share with the rest of the party, mostly just between themselves.
vazhkatsi Oct 28th 2009 3:02PM
lately everything but epic shards have gone down to less than 5g apiece. so i've just been greeding most things and selling them. so if i get forced to de a 20g weapon for a 5g shard, i'm not happy
Slog Oct 28th 2009 3:20PM
Man. is it just me, or are majority of enchanters just selfish and greedy?
Hell, on my lock chanter, I offer DE's services to anyone for free, whether it be BoE or in a group with someone asking me to shard a needless, low vendored item. I know its still a game and all, but why does manners have to go out the window when you log on?
I know, I know, it takes alot of effort to click the disenchant button.
Spazmoose Oct 28th 2009 3:27PM
I actually have a blog post regarding the topic of enchanters not wanting to disenchant items for a group unless they get some sort of benefit over at my blog:
http://spriestblog.weebly.com/1/post/2009/08/sure-ill-disenchant-itonly-if-i-get-to-keep-it.html
Sehvekah Oct 28th 2009 3:39PM
@mtsadowski
OK, I'll start off admitting that I'm assuming something, namely that Greed and D/E rolls differ only in what happens to the item, but otherwise are rolling against each other(eg, person X rolls D/E 98, person Y rolls Greed 99, person Y wins item. If person X had rolled 100, they'd have gotten the enchanting mats). It seems about the only fair way to handle this, and if Blizz *isn't* doing it like this, I'll be right there QQing along with you, because that'd be bullshit.
As for the greens and the mats they D/E into, you stand the same chance under this system to get them you would have otherwise, 1 in 5 unless someone passes. The fact that they'll automatically get mats instead of having a friend, family member or guildie D/E it for them is irrelevant. If they wanted the dusts/essences, they would have gotten them, it just would have happened a bit later.
As for choice, what choice do any of us have? Enchantments are basically *required* for endgame content. *Everyone* needs and can benefit from them, and while certain professions and reputation grinds can alter which exact enchants you need, everyone is still going to need multiple enchants. Why would anyone have no right to roll on something that's an upgrade for them(or will contribute to acquiring that upgrade)?
I understand it's grating for this to happen automatically, but where do you get the right to say that no one else in the run, *the run that you cannot complete by yourself* mind you, has any right to roll for enchanting mats because *you* don't feel like it? How is this not leeching off the efforts of the other 4 people in that dungeon when you're the *only* one capable of picking up enchant mats just because *you said so*?
I know it sucks, but it's not a one way street here. Just because you *could* take advantage of others previously doesn't mean that it was right or that their having a fair chance for mats is "wrong".
Kylenne Oct 28th 2009 3:48PM
As a fellow Enchanter...word. The day my tailor/chanter is allowed to roll on herbs and ore in an instance is the day I advertise my DE services in a pug. (Guild runs, obviously, are different.)
eenersumbrella Oct 28th 2009 4:04PM
I'm with you on this. I used to d/e and distribute. I'd announce at the beginning of the group that I was an enchanter and I'll be greeding everything to d/e and need on anything that you may need for ms or os. Then, out of no where (probably the bg leveled noobs), I have these people that greed everything, even after I stated I was enchanter. I even had one person be so bold and state that "I don't have a profession that uses shards, so the gold from vendoring is worth more to me." It was a 3g item, shards go for at the very least 15g at all times on my server. Some people just don't get it, I guess. Even before I leveled an enchanter way back in Vanilla, we would d/e all the useless stuff to the group and whoever didn't get a drop could roll for the shards. I would save those shards so that it wouldn't take my gold to buy the mats for enchants. Somewhere in between then and now 3g > 15g/future mats for an enchant you'll need.
gotelc Oct 28th 2009 4:06PM
I see some people comparing Enchanting to other professions like Mining, herbalism, and Skinning. Wile i see your point "why should i expect benefit from your hard work" i usually ask the Enchanter if they will DE for the group.
I don't think you can compare DE-ing with skinning or other gathering professions. Because one way or another weather you are there or not someone is going to get an item be it an epic piece of gear or a gem. But if there is a node or a skinnable mob if you don't have someone there with that profession no one person will get anything, not even a gray item that you can vendor. So i think the comparison is a little skewed.
thefool Oct 28th 2009 4:07PM
@Sehvekah
"How is this not leeching off the efforts of the other 4 people in that dungeon"
How is feeling entitled to a skill *I* leveled not leeching? Just because it is common courtesy to DE BoPs in PUGs, does not entitle everyone to *my profession* anymore than I am entitled to your profession's abilities!