Encrypted Text: Leveling a rogue, level 11-50

As we discussed in the comments last week, rogues play fairly simple for the first several levels. Without any real finesse techniques and the simplest of opponents, there's no reason to do anything besides run up to an enemy and just start swinging away. It may not seem very rogue-like in nature, but that is because low level rogues are still learning the tricks of the trade.
The trip from 11 to 50 will be much of the same. We receive a few awesome new abilities that help us in a few situations, but until level 50, we don't really see any of rogue that you can expect to play at 80. Luckily, at 50, you get a completely new skill set that will rewrite how you play your rogue. With the mount changes to allow low levels to ride epic mounts, you'll be jetting around and having a great time questing and finding enemies to slay. Let's not get ahead of ourselves, you've still need to get to level 50 first, and so read on for full details on the process.
New abilities:
We receive several new ranks of the spells that I covered last week, which simply increase the potency of those attacks. The new techniques that are of interest include our full set of Stealth openers, a new pair of finishing moves, and a slew of utility abilities that you'll want to put on your hotbar ASAP. Combat will remain mostly the same, with your procedure being to spam Sinister Strike and Eviscerating / Slice and Dicing depending on the mob's remaning HP. Remember to pull one mob at a time and focus on quick individual kills instead of attacking multiple enemies at once. Rogues are designed to be single-target assassins and if you keep that idea in mind, your leveling experience will be far more enjoyable.
Openers:
Starting with our new opener at level 14 we receive Garrote, one of our strongest openers against high armor mobs. This move alone should have you stealthing before every pull, so you can open with a Garrote and then start attacking. Unfortunately, we also receive Ambush at level18. Ambush is significantly more potent while leveling, especially if you have your hands on a good dagger. An Ambush will typically take a mob's life down significantly, and so you'll want to be using it exclusively.
Until you receive Cheap Shot, that is. Our true signature opener, Cheap Shot is the perfect mix of defensive and offensive potency. The mob is stunned for 4 seconds, meaning that it is unable to attack you. You also gain 2 combo points and the mob is similarly unable to dodge or parry any of your attacks. This allows you to gain combo points very quickly, and allows you to Eviscerate sooner, ending the fight. Once you hit level 26, make your way back to a trainer to pick this up. You'll be opening with it 95% of the time.
Finishers:
The first finisher you'll see while leveling is Expose Armor at level 14, though you won't be using it too often. It's nice against an elite, but you will typically want to use either Rupture or Eviscerate, depending on the mobs remaining life. Don't bother worrying too much about having a hotkey for EA. Our final finisher for the trip to 50 is Kidney Shot, received at level 30. It's a great move to use if you're low on life or fighting against a hard-hitting mob, but while leveling you typically care more about damage and less about control.
Utility:
Thanks to some of the changes in WotLK, rogues have some new utility moves. We still receive Kick at level 12 (which should be a core hotkey like 'E' or 'Q') and Feint at level 16 (which is useless until you receive its highest level rank), but you should be focusing on the special technique we get at level 20. Dismantle worked its way into our arsenal at the expensive for the disarm effect from the talent Riposte: a fair trade by any measure. Dismantle is relatively cheap on energy, has a very short cooldown, and will significantly lower the DPS of a melee class attacking you. Use this every time it's up!
At level 22 you'll receive a rogue's signature defense: Vanish. Don't worry that the PTR change to Vanish was reverted, Ghostcrawler has already said that they're cooking up a newer, stronger fix! Vanish will save your life dozens of times while you're out questing and grinding. It can save you from a would-be ganker who now can't find you, or it can save you from an accidental over-pull. It works (pretty much always) if you're out fighting by yourself, and so if you're in trouble, don't hesitate to Vanish and think it over.
While you're in stealth, you can also use your other new ability you receive at 22: Distract. It used to see more use in the past where rogues were able to sneak past bosses and mobs in instances, but is almost unused in today's environments. I use it occasionally in the arena, and so I suggest using it a few times on mobs and players and observing their reactions. We also receive Safe Fall at level 40, which allows a rogue to fall from higher distances without taking damage. Now that you can take fall damage and remain in stealth, it's less important to know "exactly" how high you can drop without hurting yourself, but be sure to test this thoroughly and learn you falling limits!
Finally, we receive Blind at level 34. It's our core CC ability, usable in combat, no longer requires a rare and expensive reagent, and is on a measly 3 minute cooldown. It's awesome for situations where you pull an extra mob or a player is trying to interfere with your leveling. Blind them, Vanish, and get out of there! You can also use a macro to use Blind and then use a bandage, allowing you to safely heal while engaged in combat.
Builds:
Rogues have 3 talent trees, all of which provide unique and interesting playstyles. Some rogues prefer the dagger-based Assassination tree, the brute force of the Combat tree, and the stealth and finesse of the Subtlety tree. I will be designing leveling specs for each of the 3 trees, and you can choose which you think is the best fit for you. I would suggest using Combat until level 50, as that is when the three trees really diverge from each other and bloom into their full potential. Up until that point, you're really going to be doing the same thing: beating up mobs using Sinister Strike.
If you decide to level as Assassination, here's a quick Assassination build you can work your way up to. We receive our first glyph slot at level 15 (one major, one minor), a second minor at level 30, and a second major at level 50. While leveling to 50, you should focus on matching your major glyph with the spec of your choice. Assassination will be using
Combat rogues have a fairly simple playstyle, but their power early on is unquestioned. You'll be able to take on multiple mobs (well, 2!) and your toe-to-toe power is amazing. However, you're also likely to get pretty bored while playing it. Here's an example Combat build to follow. I don't focus on a particular weapon spec, as it allows you to use any weapons that drop as you're leveling up. Grab the Sinister Strike glyph as soon as you can, and you'll be getting extra combo points from critical Sinister Strikes. At level 50, the Adrenaline Rush or Blade Flurry glyph will likely serve you best.
Subtlety can have two flavors: daggers or slow weapons. I prefer a slow weapon Sub build, focusing on the strength of Hemorrhage (once glyphed). This build will provide the best energy management with Relentless Strikes, Hemo's low base energy cost, and Dirty Deeds to save you energy on your opening attacks. Opening with an Ambush is also desirable with this build, as Sub houses a ton of Ambush-boosting talents. With a potent opener and rapid strikes immediately afterwards, this spec comes into its own once you gain Shadowstep and all of its utility.
Conclusion:
The leveling process from 11-50 is a lot of the same for most rogues, and so I warn you upfront to be wary of burning out. Ever class is fairly simple up until level 50, which is when most of our spec defining 41-pt talents become available. Once you're over the hill, you'll be able to focus on a particular spec and rotation in greater detail, start specializing your talent and equipment choices, and start molding yourself into the rogue you want to become.
Filed under: Rogue, Leveling, Guides, (Rogue) Encrypted Text






Reader Comments (Page 1 of 2)
taristo Oct 28th 2009 11:13AM
teh glyph of vigor is not usable till level 70. / sigh
Chase Christian Oct 28th 2009 11:58AM
Thanks, I totally missed that: it's been fixed!
taristo Oct 28th 2009 12:12PM
i want that glyph so bad on my lvl 40 rogue. I have been enjoying BG's so much, Except for ret / ALL pallies (enjoy the nerf hammer you deserve it). i actually purchased that glyph without looking at the level requirement and was not happy...
sprout_daddy Oct 28th 2009 11:19AM
i recently took a rogue from 1 to 72 - what a fun and fast experience. Sadly, I'm trying to commit to only one or two characters, and compared to my pally and, sadly, even my priest, my rogue feels so squishy. I know I suck at quick hand-eye movements, so it's likely my fault, but I'm a little saddened by the fact that I can't play him to his max, as it is an extremely fun and involved class - rarely have I felt so involved in the process.
Scott Oct 28th 2009 11:36AM
Rogue, squishy? You're definitely missing something in your approach and/or rotation. Comparing a rogue to a pally, well, any other class would be deemed as 'squishy'.
curtisrutland Oct 28th 2009 12:47PM
One thing I did (actually at about the same level as you) is switch over to the Assasination Tree.
Open with cheap shot, then Mutilate. When cheap shot runs out, kidney shot. Then two Mutilates, and either Eviscerate or Envenom to finish things off, and your average mob is dead, without ever having hit you (or maybe just a few hits in the end).
It made leveling a lot simpler when I figured this out, because I didn't take a lot of damage while I was running around. The one thing that totally sucked about Assasination spec was there was no efficient way of killing multiple mobs. You can sap one, or if you pull two accidentally, blind one, but really it doesn't compare to Blade Flurry + Killing Spree.
dgcollins274 Oct 29th 2009 6:18PM
I also recently leveled a rogue from 1-72 (just dinged 72 yesterday). This is the 2nd rogue I've leveled (first one to 80, then gave him to my Brother). I leveled the first rogue as Combat Swords. I've now leveled every class to 70+ and tried every spec for at least a few levels. So it is with great confidence that i tell you LEVELING COMBAT IS THE MOST BORING CLASS COMBO TO LEVEL.
Also I can also tell you, Leveling Subtelty (from 11-68) is one of the most FUN class combo to level. There are a few tricks though to make it fun/efficient.
First off is Glyphs. Get the Ambush Glyph for major, and the Pick Pocket for minor. Even though they technically have no DPS boost, they will GREATLY improve your leveling experience.
Secondly is Weapon Choice. When you mentioned Sub, you talked about either using daggers (Ambush), or a Slow Main hand (Hemorrhage). But there is a 3rd, and much better choice... Do them both! Carry a nice Slow Dagger AND a nice Slow Sword/Axe/Mace/Fist. How does this work? Well this is where the third tip comes in...
MACROS. I know they can be scary, and maybe if this is your first toon they may be overwhelming. But as far as rogues are concerned, "Macros are our Friends." The Ambush/Hem leveling Build works off of two main macros.
First is your Ambush macro. Basically you set up the macro to first of all Equip your Dagger in your main hand, then Pick pocket (it doesn't use a GCD), Use any non stealth-breaking Racials (Blood Fury if you are an Orc), then Ambush. If you don't have the dagger curently in your main hand, it will require you to push it twice.
#showtooltip Ambush
/equipslot 16 "Your Dagger's Name Here"
/cast pick pocket
/cast premeditation
/cast blood fury
/cast ambush
Then you have your Hemorrhage Macro. First, out of convienence i have it startattack which is very helpful for switching targets quickly (if you just killed your target, you can press this macro and it will start auto attacking the nearest hostile target), then pop your trinkets, then equip your Slow 1Hand Sword, then use Hem. If you don't already have your 1H sword equipped it will take two presses.
#showtooltip Hemorrhage
/startattack
/use 13
/use 14
/equipslot 16 "Your Sword's Name Here"
/cast Hemorrhage
Once you get Preparation, I recommend adding in this Macro:
#showtooltip Eviscerate
/startattack
/use 13
/use 14
/cast Eviscerate
/equipslot 16 "Your Sword's Name Here"
Once you get Premeditation (+Initiative or HaT) After your ambush you will have 4-5 Combo points Already! So I used this 3rd macro Right after my Ambush. I added in the equip Sword so that right after the Eviscerate i can start bashing the Hem macro without having to press it twice. And since the switch is after the Evis, it doesn't prevent the Evis even if i currently have my dagger in my main hand.
So the End product look like this
Pick Pocket
Ambush
Eviscerate
Hemorrhage till dead
Loot
Stealth
Start over
Until the mid 60's with decent gear (Heirlooms if you have them) you will 2-3 Shot most mobs, and make some people very frustrated in BG's. Really though, what makes this spec so fun is the utility. Vanish/Blind are almost always up, if not, Prep probably is. Quick Stealth walking speed. Improved stealth (don't have to worry about being seen). Imp sap. All of the Rogue "Specialties" are at your disposal.
/end Text Wall :P
zetathran Oct 28th 2009 11:24AM
I'm currently leveling a rogue through almost exclusively bgs, going Hemo with BoA Thrash Blade main and WSG honor dagger in offhand. Cheap Shot -> Kidney Shot with good weapons feels pretty OP, but the (immensely fun) challenge comes from fighting plate, frost mages, or multiple classes. It's been a blast. The only problem is that doing no quests or dungeons leaves you with outdated gear really quickly >.>
Seamus Oct 28th 2009 11:40AM
Wow. I'm kind of surprised at such a quick summary, actually. I've leveled two rogues and I've found 11-22 to be one of the most painful and frustrating experiences in the game. I actually had to abandon my Horde rogue at lvl 16. There's just _no survivability_ at those levels. If you pull more than one mob, you have to run away. Mind you, once you have tools like Vanish (@22) and Blind things become very enjoyable indeed. I love my rogue now. But it really took the encouragement of my guildies to get past that "wall".
Matt Oct 28th 2009 12:09PM
Yeah, I definitely found this to be the case. I gave up on a level 19 rogue (which I eventually deleted to make space for something else) for just this reason. It was even worse than levelling a priest in that level range, due to the complete lack of survivability.
When cataclysm hits I think I will try again as a Goblin, with lots of heirlooms.
Skonged Oct 28th 2009 11:40AM
Very nice write up.
ciskos11 Oct 28th 2009 11:48AM
Just got done leveling my rogue to 80. This is a great leveling 'guide' for its simplicity; most of the others I've read offer too much detail. A minor quibble: I leveled as Combat and I didn't find it boring; you have plenty of choices.
A big part of this is Riposte, which I would recommend for leveling as Combat. It's not a level 80 tool -- as a rogue, you don't want things hitting you if you can help it -- but you can use it a lot in leveling. As such, it's a great attack with low energy cost, as well as a useful debuff. Plus, combat is more interesting when you're using a reactive ability like this. Add in choices like Kick and Dismantle, and you have a lot of reactive choices that keep life interesting.
As you keep working on the leveling guide, I would really encourage a guide for "you've dinged 80 - now what?" That's IMHO a lot more challenging then leveling. Suddenly you have to get new gear, change specs, use different abilities and different rotations, etc.
Wraithanne Oct 28th 2009 11:55AM
I got my Rogue to 50 the best way I could possibly think of: RaF level twinking. Hey, I had the levels to grant, it was worth it to me.
Skiftor Oct 28th 2009 11:59AM
1. get two boa swords
2. spec combat swords
3. watch tv with a finger on your SS button and auto-attack to 80
4. do 1000 dps in your pvp gear in a naxx pug
5. get kicked out of raids and go farm honor kills?
I imagine having some boa daggers would make sealthing around backstabbing and ambushing everything fun, but the ease and simplicity of combat makes leveling a breeze.
Faithblind Oct 28th 2009 12:20PM
You changed glyph of vigor for the glyph of eviscerate because of its "synergy with Improved Eviscerate", but your suggested build doesn't take Imp Evis.
Pantyraider Oct 28th 2009 12:47PM
Pretty sure it was changed because you can't use the Vigor glyph until level 70
Faithblind Oct 28th 2009 5:13PM
Umm, yeah, he changed Glyph of Vigor into Glyph Eviscerate because it's not available until 70.
But THEN he picked Eviscerate because of its synergy with the Improved Eviscerate talent. Which is NOT in the suggested leveling build. Call me a nitpicker but that doesn't seem logical.
Elmo Oct 28th 2009 2:59PM
I just started a rogue alt again, its 1 of 3 classes I just couldn't stick to.
anyway I picked Assassination and use Ambush, gouge, backstab, evis as my rotation.
that pretty much kills mobs at level 21
I do find that I run into a lot of parry, block, dodge etc, and theres little hit let alone expertise on gear.
so people tell me I should go for combat swords for some easy killing.
but I don't find it that quite rogue'ish then I might aswell play my Fury Warrior.
am I going to get into trouble with my choice for Assassination?
catharsis80 Oct 28th 2009 3:07PM
Considering other leveling articles on this site say "leveling 1-10" or "20-30", I definitely chuckled a little when I saw this say "11-50". I gave up on a rogue at level 18. It felt so soulcrushing. Kudos to you who have the patience for it.
vazhkatsi Oct 28th 2009 3:12PM
i'm making a killing in 29 bgs with a goosed forlorn crescent. all hail patch 3.2