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10-28-2009 @ 7:22AM
Gee, nice way to characterize people who play paladins in this article. :( Not all of us are like that, you know. Many of us are mature players, who enjoy the class. (I play a holy paladin.) If the LoH nerf goes through, there goes one way for holy to get mana back. LoH is not usable in arenas, so what's the fuss about with regard to PvP? As for the sacred shield change, most holy paladins I know already aim to have SS up 100% of the time on a tank, so how will this encourage us to have it up any more?
10-28-2009 @ 8:03AM
I read the article and thought "condescending much" then I thought "Great. Now I have to go find pink underwear. Do they even make pink underwear for men? I might be able to find some pink boxers when Valentines rolls around." x-D
10-28-2009 @ 8:25AM
do paladins really need two ways to get mana back? i always found that divine plea, while awesome, was a pretty freakin op compared to other classes. LoH is usually a lifesaver in pvp but the fact that a warlock can fear me three times while I equip my weapons, put on my pvp trinket and put on my seals/blessings then attack and kill the warlock(I didn't even try anything till i had about 20k health) is ridiculous. These nerfs were needed, and the nerf to ss sucks, but as long as they don't nerf AD, well be fine. We had it coming.
10-28-2009 @ 10:43AM
Clearly you don't play a holy paladin in TotGC 25. Divine Plea has a 50% healing penalty, so it's not exactly safe to use when the tanks are taking a high amount of damage. I would LOVE to have a mana-return ability that was on a longer CD, but had no healing penalty.In TotGC 25, I'm using every ability at my disposal (divine illumination, divine plea when it's safe to do so, judging for mana, etc.) and I'm still having to use a mana pot and call for an innervate.So yes, holy paladins do need ways of getting mana back.
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