WoW Rookie: Primary stats for beginners

Theorycrafters and experienced players, go away – no really, /shoo! Today's WoW Rookie is for brand new players or players who are embarking on a new alt with absolutely no idea which end is up. The topic: what stats should you look for on gear as you level up? With XP and levels moving so quickly these days, it's not a topic that bears deep reflection or rooting through gear lists online in search of exceptional pieces. Any time you devote to researching and going after specific gear will be rendered moot by equal time spent questing – ding, better gear at your disposal! Still, concentrating on the right set of primary stats gives you a solid foundation for steady, predictable game play and supports experimentation with different spells, specs and tactics.
The early levels (and by that, we mean "vanilla" WoW up through level 60) are all about basic stats (also known as "attributes"): agility, intelligence, spirit, stamina and strength. As you level, you may run across the occasional piece of gear that boasts a fancy attribute like spellpower or attack power. Consider it extra flavoring; you'll meet veteran players who swear by the stuff, but it's not mandatory. Equip the piece if the basic stats are also solid, and carry on. Most early pieces that boast more interesting stats were added later in the game's evolution. The basics remain the fuel for your pre-60 leveling fire.
Don't be fooled by deceptively attractive stats that try to flirt their way into your inventory on gear that turns out to be embarrassingly, utterly useless. The naked truth is that not all stats are useful to every character and every class. Agility, for instance, is supposed to increase your chance to dodge attacks – so it stands to reason that it would be a fantastic addition for a cloth-wearing mage who crumples like a paper doll in melee combat, right? Unfortunately, things don't actually work that way. The poor mageling in question would be better served by more intelligence, giving him more mana and power to expend raining down spell fury upon his foes. (Well, that and learning how to stay out of reach of the big, mean mobs.)
Every class starts out with a slightly different mix of stats. For example, mages have more base intellect than rogues, who have more agility. That balance is your first clue in figuring out what stats your new character should focus on enhancing with gear.
What do base stats do?
For the sake of our new players, we're going to home in on the most basic, primary way a stat affects different classes. There are many other ways these stats affect your performance, but things get pretty complicated and aren't integral to a rookie who's zipping through the first 60 levels of the game. If you're interested in reading more about how each stat affects all the mechanics of your class, follow the link on the name of each stat listed below.
Your basic formula for success is to pick two primary stats, stamina (because everybody needs a live body!) plus another stat that's key for your class.
Agility (AGI)
Agility increases ranged weapon attack power for all classes and melee weapon attack power for some. Warriors, hunters and rogues gain 1 ranged attack power for each point of agility. Hunters, rogues, shamans and feral cat druids gain 1 melee attack power per point of agility.
Who wants agility: druids (feral cat), hunters, rogues, shaman (enhancement)
Intellect (INT)
Intellect increases the size of your mana pool. You get 15 mana for every point of intellect (except for the first 20 points of intellect, which provide 1 mana per point). Warlock pets gain mana from your intellect, too, but at a lower rate than you do.
Who wants intellect: druids (druid, moonkin), mages, paladins (holy), priests, shaman (elemental), warlocks
Spirit (SPI)
Spirit increases your health and mana regeneration, both in and out of combat. However, few classes and specs find it to make a significant impact on leveling.
Who wants spirit: druids (restoration), priests (holy)
Stamina (STA)
Stamina gives you more health. You get 10 hit points per point of stamina (except for the first 20 points of stamina, which provide 1 hit point per stamina point). Stamina also increases your pet's hit point pool, although he gains less per point of stamina.
Who wants stamina: everyone
Strength (STR)
Strength increases melee weapon attack power. Warriors, death knights, druids in all feral forms and paladins gain 2 melee attack power per point of strength. Rogues, hunters, shamans, mages, priests, warlocks and druids in druid form gain 1 melee attack power per point of strength.
Who wants strength: death knights, druids (feral), paladins (retribution, protection), warriors
Gear up with "of the" gear
As you level, the best gear is always available from instances. You can fill in gaps and maximize your impact with gear that's known as "of the (Something)" armor -- "of the Monkey, "of the Eagle" and so on. Two-attribute combos are best before level 60. Once you're into Burning Crusade content, these items branch out and start adding other useful attributes. (Pro tip: You'll level more quickly than you'll be able to loot much armor of this type from mobs. If you have the cash to spare, watch for good deals on the Auction House.)
Consult the links in the paragraph above for charts to find out which pieces are best for your class and spec.
After level 60
Beyond the basics of primary stats lurks the convoluted territory of other attributes. You may acquire a dab of these attributes here or there prior to level 60, but we wouldn't recommend a first-time player go out of the way to find any. Just level – levels are the ultimate performance enhancement.
Once you reach The Burning Crusade content, you'll start racking up advanced attributes such as spellpower, hit, attack power, etc. – factors that will become a major focus when you reach the end game. (You'll also gain a lot more stamina on every piece of gear -- and you'll need it, because BC mobs hit a lot harder.) At this point, you'll want to start studying class-specific guides that focus on the roles available to you (tanking, healing, DPS) and your specific talent spec. (Our class columns are a great place to start!) Click on the attribute links in the list above, and get to know the other attributes that are linked to your primary stats. It's probably not necessary to devote major research time yet, because you're still sliding through levels that Blizzard has re-optimized for speed and ease. You'll get a good smattering of advanced attributes on quest rewards that are obvious choices for your class.
Once you hit Northrend and Wrath of the Lich King content, the tone changes. You've hit the home stretch. Make sure you're familiar with the various role and talent spec options available to your class, and familiarize yourself with the attributes you'll need to excel. (Read class-specific columns, blogs and forums, and learn which attributes are useful for you.) You may not be able to reach significant amounts of these stats until you reach 80, but you can make a darn good start. Keep in mind that Cataclysm, the upcoming expansion, will sweep the table clean with a vastly simplified stats landscape. Don't let that dissuade you from picking up gear that's effective in the here and now -- play today's game, not tomorrow's -- but be open and prepared for a philosophical shift back to primary stats down the road.
Obviously, digging into other attributes is an option at any level. However, as long as you're wearing the right primary stats, you'll have a solid foundation for exploring your character's possibilities. Yes, you can streamline leveling using more advanced strategies and by stacking certain specialized attributes from the start. That's a game for later levels and experienced players, though – and our WoW Rookies will be there in no time, armed with the right primary stats.
Filed under: Tips, Features, Leveling, WoW Rookie






Reader Comments (Page 1 of 2)
Andrew R. Oct 28th 2009 2:14PM
Stats are an easy thing to understand once you get the basics down. In my opinion haste and the hit cap can be the more challenging things. It also depends on your class. For me my main is a hunter so I don't deal with expertise, defense rating, etc...
With Cataclysm stats will be easier to understand, more so than now.
Artificial Oct 28th 2009 2:17PM
I couldn't disagree more with ignoring the other stats. Spellpower, in particular. For a leveling DPS caster, there is NO stat that comes anywhere even remotely close to helping you out than spellpower. Taking any other stat over spellpower is an insanely bad choice. It's like constantly casting all your spells a rank or two lower than you've trained them.
Tyler Oct 28th 2009 2:25PM
From level 1-60 its simply not worth it. There aren't enough stats on most of the gear (until around 50 really) to justify taking it. Once you hit 60 there is tons of gear with spell power and it becomes a much more important stat, but most of the time you aren't sacrificing stam/int.
Same would hold true (I assume..) for non-casters.
Caelin Oct 28th 2009 2:33PM
I thin the reason he recommended taking other stats over spell power is because at low lvl's, there is so little spell power that the meager amount you could have doesn't make as much of an impact as say, 10 intellect would.
Oneiromancer Oct 28th 2009 2:35PM
I switched my alt Druid to Balance at 40 and I think it goes both ways. It's pretty rare to find items with spell power on it, but when you do, it will definitely be a huge increase to your dps compared to just Intellect. However it is also true that usually these items (pre-BC) don't have other stats on them. So you shouldn't equip every slot with +spell power items. But a few here and there can make a big difference without severely reducing your health or mana pools. The same should be true for items with +attack power.
Nick S Oct 28th 2009 2:47PM
If you're running dungeons, you can get quite a bit of spellpower at low levels, and it is hands-down the best leveling stat for casters.
Melee can rely more on base stats - they get AP from Agi/Str. Casters get no spellpower (at least without talents) from any base stat.
T-M-B-S-E Oct 28th 2009 3:13PM
Testing... testing...
If this comment goes through, my apologies, but I have been unable to post for the past 12 hours or so.
Skonged Oct 28th 2009 4:30PM
Tyler I think you mean level 58...
manbearpig112287 Oct 28th 2009 4:50PM
What low level instances have gear with spellpower in any significant amout? I have to disagree with you. Taking an item with say...10sp over something with 10 int and 10 stam is incredibly retarded.
Felix_NZ Oct 28th 2009 6:58PM
My only other concern would be leveling Feral druids, Cats in particular. I got a random +6AP dagger at some point very early on that lasted me a good portion of classic, simply because comparative levels of +STR and/or +AGI just isn't there on a lot of (non-blue twink) items, that also aren't swords or axes.
Nick S Oct 28th 2009 5:14PM
Armor requiring 49 or lower with >1 Spell Power - over 200 results.
http://www.wowhead.com/?items=4&filter=minrl=1;maxrl=49;cr=123;crs=1;crv=0#0+3+1
Weapons requiring 49 or lower with >1 Spell Power - 39 results.
http://www.wowhead.com/?items=2&filter=minrl=1;maxrl=49;cr=123;crs=1;crv=0#0+3+1
quitterpants Oct 28th 2009 5:21PM
I don't think the suggestion is to *not* take spellpower, or the like. It's just that there is very little of it on 1-60 gear, so, "we wouldn't recommend a first-time player *go out of the way* to find any." If you find it: bonus! If you don't, you'll get by just fine!
Joel Oct 28th 2009 2:34PM
Best tip I can give any new player: STAY OUT OF THE AH!! your shiny new gear will be old and rusty as soon as you ding once or twice. Get your gear from the occaisional instance or random drop. Save your gold for mounts and spells and especially for flight training. Trust me on this one. Oh! And pick a farming profession.
curtisrutland Oct 28th 2009 3:05PM
Very, very true.
Back when I was leveling my first toon, I fell into the AH trap. I blew all my leveling gold on shiny armor that was for the most part, useless almost as soon as I got it, since your early levels come so quickly.
There's almost always something better out there, just a few quests away. Especially at level 40! I know, if you're a hunter, shammy, warrior or pally that you just got a new armor proficiency. But this is the absolute worst time to buy gear from the AH, because the prices are so inflated. Trust me, you'll fill out all your slots with the proper armor type soon enough.
Sir Broose Oct 28th 2009 3:34PM
It's amazing how hard this is to get some people to understand. But then again, part of the confusion comes from the difference between a new player and an new alt of an experienced player.
I am one that preaches the "stay out of the AH" sermon to newbies. On the other hand, when leveling my own alts, I do take them into the AH about every 10 levels or so and drop around 100g on the best stuff I can find. It does make leveling a bit easier - especially survivability. But that's only because I can easily make that 100g in about 30 minutes on one of my 80s. The trade-off versus reward is just NOT worth it, if you don't have a (relatively) endless supply of cash from a main). 100g is nothing to an 80 who is already in full epics, enchants, and gems, and the ability to purchase that kind of swag for a lower level toon is just a perk of already having leveled at least one toon to the max and leveled some professions - a lot like heir loom pieces.
If you have not done that yet, you won't have that perk, but don't worry about it. It really doesn't make THAT much difference to your leveling experience. You WILL get everything you need from quests and, if you run them, dungeons to allow you to keep leveling just fine. Ignore the overgeared alts around you. Those are just seasoned players trying to shave a few minutes here and there off the leveling time of an additional character, by paying chunks of gold for *slightly* better stats.
**One caveat to this, though. If you have the willpower to resist the temptation to buy all the shiny stuff you can't (and shouldn't) afford, you might venture into the AH, especially after level 10. I have leveled/am leveling around 8 alts, and sometimes I do find decent low-level gear for very, very cheap - like just a few copper or silver - that help fill a slot I haven't filled questing, yet. That can really boost survivability. It's worth a look, but if it's not an absolute, steal, don't waste your cash. You'll need that for more important things - like training and mounts.
Joel Oct 28th 2009 4:01PM
When I started my most recent alt, a warlock, I picked up all the hierloom gear, so it's been a fairly awesome lvling experience SL/FG FTW!
catharsis80 Oct 28th 2009 4:31PM
"Best tip I can give any new player: STAY OUT OF THE AH!!"
Unless of course you're making money there, which is definitely doable early on. :) But yes, spending money at the AH while only leveling is a waste of money.
quitterpants Oct 28th 2009 5:28PM
Try this: look through the auction house whenever you're in a city and buy whatever *significant upgrades* you can get for *about* 1/10 your level in gold or less.
My girlfriend and I did this with our most recent alts (now L25), and have succeeded in keeping average item levels close to our character levels while still accumulating some gold for training, mounts, and future needs. It always helps to have skinning plus a gathering profession too. We always have herbalism for our non-healing alts.
pandaba Oct 28th 2009 7:18PM
Definitely agree with the advice on making sure you have farming skills on your first char. Old world mining / herbs go for great prices on most servers.
But regarding the AH, I wouldn't necessarily tell people to stay away. Making money, even at low levels, is so painfully easy these days. When you can unload that stack of copper at 5g per and then later that stack of tin for 20g, it adds up quickly. And quest rewards in the old world are very hit or miss. There's some great things at times and then you get a stretch where there's nothing but +spirit gear offered.
So if you're making a decent income and the new shinies at the AH are appealing, just buy them without guilt. Feeling overpowered for a few levels with your new purchased blues can make the game easier and quite a bit more fun. You can look at Wowhead to get a rough idea of how much something sells for and to make sure you're not getting ripped off on the buyout. As long as you don't go too crazy, you'll easily have enough gold to buy your epic flyer and to purchase stuff that's excellent for leveling.
Margot Oct 29th 2009 2:07AM
Stay out of the AH, sure. Except, if you're a caster, you should buy the most powerful wand you can, as soon as you can. And keep doing so.
It's amazing how many people still don't know about wands.