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10-29-2009 @ 4:31PM
Excellent point about how it is not wise to give your financial information to people who seem to advocate theft as part of their business model... but I am wondering why this problem exists at all...How is it that these companies get their hands on the original server code/executables? Or perhaps more to the point... how is it that Blizzard is letting the code get out to anyone?
10-29-2009 @ 5:28PM
The server backend code isn't getting out, people reverse engineer and write their own.This won't hold up, you don't infringe copyright when you make/use/playon/write a private server.
10-29-2009 @ 5:34PM
But they were making money off of it, so yes Blizz does have a case for them using Blizz's intellectual property for profit. If the server was free, or rather there were no microtransactions, I don't think Blizz would have filed suit.
10-29-2009 @ 5:37PM
Actually, Blizzard already proved with Bnetd (link in the post above) that even if you're reverse engineering software to connect with their games, you're still violating their copyright. It was a controversial decision (especially with open source advocates, who are all about reverse engineering), but this case is pretty open-and-shut for Blizzard. It's very unlikely they'll lose.
10-29-2009 @ 5:38PM
The blizzard server code didn't "get out," it was reverse engineered.See the history of bnetd:http://en.wikipedia.org/wiki/Battle.net#Controversyhttp://en.wikipedia.org/wiki/BnetdI don't expect a happy ending here for the defendant based on how the bnetd case went down. however, i don't see it fully stopping all of the server emulation distros, instead it will just make them a little more underground like what happened with bnetd.
10-29-2009 @ 5:40PM
Most likely, they're not using Blizzard's code at all. In the old days of EQ, the trick was to reverse-engineer what the game client expects the server to do, then create your own program that mimics that well enough to fool the game client. In effect, you write your own server software because you can't get at the real stuff. I imagine these people have done something similar.
10-29-2009 @ 5:41PM
There is something called "reverse engineering", and WoW Servers Emulators are developd using "reverse engingeering". You can simply start sniffing the packets that sends the client to the retail servers for login. Later, when you are done with login, start with ingame codes.Well that is a simplification, but that is how they do.By the way, the article is wrong, you are not forced to pay for anything. Some servers are custom with custom items, and instant level and others are Blizz-like.
10-29-2009 @ 5:47PM
@Logi, just because you haven't encountered a pay server doesn't mean they don't exist.
10-29-2009 @ 8:41PM
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