The Art of War(craft): Absolute beginners' guide to the Battlegrounds
Zach takes you on a tour of the Battlegrounds and world PvP. Think of it as the casual player's guide to World of Warcraft PvP. This will consist mostly of hopping around from place to place hitting things, spouting all manner of asshattery, and playing heavy metal music. Ok, that's not entirely true. Zach doesn't play heavy metal music when he PvPs. He plays Mika. Because fewer things are more embarrassing than getting pwned by a player who listens to Love Today while PvPing.
This post is for noobs. Now don't get your knickers up in a bunch. It's alright. We were all noobs once. I remember the first time I entered Warsong Gulch and had no idea what to do with the flag after picking it up, eventually dropping it at the flag spawn area it thinking that was the way to capture it. Naturally, the enemy returned it and promptly capped, resulting in a torrent of insults and less savory emotes throughout that game. Ah, the good old days.
Of course, if I'd let the experience intimidate me, I probably wouldn't have entered another Battleground again. But I'm nothing if not stubborn, so I eventually slogged my way through Warsong Gulch (it was the only Battleground back then) and got the hang of things. These days, Battlegrounds are considered to be a "casual" form of PvP, which is easily enjoyed by solo players as well as groups. Since we've gotten more than a few questions regarding how to start playing the Battlegrounds lately -- it turns out that despite having 11 million players pick up the game, a lot of people are only just starting to play World of Warcraft -- so for today we'll take an absolute beginner's look at the Battlegrounds.
What is a Battleground?
Battlegrounds are sub-areas in the game called instances, similar to 5-man or raid dungeons such as the Deadmines or Naxxramas, where players can engage in PvP, or Player vs. Player combat. PvP, as the name implies, means that players are fighting other players, not AI like the monsters found all over the game world. Only players who enter a Battleground can interact in it. In the beginning, Battlegrounds were only created drawing from a pool of players from the same realm. This sometimes resulted in very long queues as the system struggled to find players who wanted to play the same Battleground. Blizzard responded by creating Battlegroups, a cluster of realms from which the system draws players to put together to duke it out in a Battleground. The new dungeon system to be implemented in Patch 3.3 borrows from this method of finding a group, which will make it easier for players to find others with whom to explore a dungeon.
Battlegrounds are practically mini-games within the World of Warcraft, with different objectives to pursue depending on the map. Warsong Gulch is a classic CTF or Capture-the-Flag; Arathi Basin is about accumulating resources; Eye of the Storm is a mix of CTF and resource gathering; Alterac Valley and Isle of Conquest has generals to kill, as well as other objectives; and Strand of the Ancients is an attack-and-defend scenario. Wintergrasp is a high-level, non-instanced Battleground which we'll discuss at another time. Blizzard has promised to continue making more Battlegrounds in the future and their planned developments for Cataclysm, the next expansion, look very exciting.
Why should I play?
There are many reasons why players play the Battlegrounds, the most important reason being that it's fun. If you're not having fun, don't play it. On top of the enjoyment of PvP combat, which is wildly different compared to fighting computer-controlled mobs, Blizzard gives additional incentives for playing the Battlegrounds, namely honor, experience, and to a minor degree, even gold.
Honor? What's that?
Honor is currency awarded to players who perform PvP objectives such as killing enemy players. In the Battlegrounds, players gain honor by completing Battleground objectives such as capturing or helping to capture the flag or hold on to a location. Honor varies depending on level -- players usually get optimal honor by killing higher level players at higher levels, and honor gain is substantially better in higher level Battleground brackets.
Honor is accrued in real time -- that is, once certain objectives are met, players receive honor which can be spent to purchase special PvP-centric items such as armor, weapons, and other items. You can keep track of how much honor you have by toggling the PvP pane, or pressing 'H' on your keyboards. The top number on the pane keeps track of your current honor points, which can be stockpiled to a maximum of 75,000. Any honor gained after the cap is reached go to waste.
Below the honor tally at the top is an antiquated tracking table that shows how many Kills, or Honorable Kills (HK) you've made during the day and the day before that. Below the Kills tally is the Honor gained, which resets every day. At the right of the table are Lifetime HKs, which don't really mean anything other than bragging rights and Achievements such as 100,000 Honorable Kills.
Sounds great! How do I start?
Well, you have to be at least Level 10. Players can sign up for Warsong Gulch starting then, which puts them in the queue for the Battleground. To make things fair, most Battlegrounds are divided into brackets that have about a ten-level range. Warsong Gulch is the earliest Battleground that players can enter, with a Level 10-19 bracket. At Level 20, players can also queue up for Arathi Basin. Alterac Valley opens up for players at Level 51, Eye of the Storm at Level 61, and Strand of the Ancients and Isle of Conquest at Level 71. A special bracket is reserved for the current maximum level of 80.
In the old days, players needed to physically go to a Battleground entrance in order to get in queue. Shortly after, Blizzard introduced Battlemasters, NPCs whom players could speak to in order to be placed in queue for a Battleground. These days, you simply have to open the PvP pane again and toggle the Battleground tab found on the lower left of the pane. Needless to say, this tab only becomes available at Level 10. While you can still talk to Battlemasters or go to Arathi Highlands, the Barrens or Ashenvale, or the Alterac Mountains, the new queue system makes it extremely easy for anyone to queue for a Battleground from anywhere in the world.
Upon opening the Battleground tab, players will be presented a list of Battlegrounds and see how many games of that Battleground are ongoing. Players can queue for a specifically numbered Battleground (e.g., Warsong Gulch 2, Arathi Basin 4, etc.), which is often done when players know their friends are inside that specific game. Under normal circumstances, however, you should just select the First Available option which will allow you to enter any fresh or currently ongoing game with an available slot.
Players can queue for up to two different Battlegrounds at a time. When a slot in a Battleground becomes available, a dialog box will open up which give players the option to Enter Battle, Leave Queue or Minimize. The last option will hide the dialog box, which players can access again by right-clicking on the Horde or Alliance icon on the border of their mini-map. Players have 40 seconds to enter a Battleground before the dialog box disappears and the player is removed from queue. If a player is already inside another Battleground, that timer is 20 seconds.
What if I have to go?
Because the Horde and Alliance need an army that actually fights, any player that goes AFK (Away From Keyboard) will automatically be removed from the Battleground. Players who don't make any actions or type messages for five minutes will be flagged as AFK, as will manually typing '/afk'. This will also give the character a debuff called 'Deserter', which marks the character as having left a Battleground before the game ends. This debuff lasts for 15 minutes and prevents players from entering another Battleground until it expires. Since most matches now last little more than 20 minutes because of improvements made by Blizzard, getting the debuff isn't particularly wise. These days, finishing a game is the best way to exit a Battleground, sending characters back to the place where they were when they last queued.
We've now discussed the very basics of the World of Warcraft's Battlegrounds system. In the next Art of War(craft), we'll take a closer look at the different Battlegrounds, as well as some basic tips and strategies. Of course, the best way to learn is through experience, so don't be afraid to queue up and cause a bit of mayhem!
Zach attempts weekly to write about the Battlegrounds and world PvP in one crazy column. He wondered about Cataclysm PvP, blabbed on about how Arenas fit into the Battlegrounds experience, and ran through a basic guide to the Isle of Conquest.
This post is for noobs. Now don't get your knickers up in a bunch. It's alright. We were all noobs once. I remember the first time I entered Warsong Gulch and had no idea what to do with the flag after picking it up, eventually dropping it at the flag spawn area it thinking that was the way to capture it. Naturally, the enemy returned it and promptly capped, resulting in a torrent of insults and less savory emotes throughout that game. Ah, the good old days.
Of course, if I'd let the experience intimidate me, I probably wouldn't have entered another Battleground again. But I'm nothing if not stubborn, so I eventually slogged my way through Warsong Gulch (it was the only Battleground back then) and got the hang of things. These days, Battlegrounds are considered to be a "casual" form of PvP, which is easily enjoyed by solo players as well as groups. Since we've gotten more than a few questions regarding how to start playing the Battlegrounds lately -- it turns out that despite having 11 million players pick up the game, a lot of people are only just starting to play World of Warcraft -- so for today we'll take an absolute beginner's look at the Battlegrounds.
What is a Battleground?
Battlegrounds are sub-areas in the game called instances, similar to 5-man or raid dungeons such as the Deadmines or Naxxramas, where players can engage in PvP, or Player vs. Player combat. PvP, as the name implies, means that players are fighting other players, not AI like the monsters found all over the game world. Only players who enter a Battleground can interact in it. In the beginning, Battlegrounds were only created drawing from a pool of players from the same realm. This sometimes resulted in very long queues as the system struggled to find players who wanted to play the same Battleground. Blizzard responded by creating Battlegroups, a cluster of realms from which the system draws players to put together to duke it out in a Battleground. The new dungeon system to be implemented in Patch 3.3 borrows from this method of finding a group, which will make it easier for players to find others with whom to explore a dungeon.
Battlegrounds are practically mini-games within the World of Warcraft, with different objectives to pursue depending on the map. Warsong Gulch is a classic CTF or Capture-the-Flag; Arathi Basin is about accumulating resources; Eye of the Storm is a mix of CTF and resource gathering; Alterac Valley and Isle of Conquest has generals to kill, as well as other objectives; and Strand of the Ancients is an attack-and-defend scenario. Wintergrasp is a high-level, non-instanced Battleground which we'll discuss at another time. Blizzard has promised to continue making more Battlegrounds in the future and their planned developments for Cataclysm, the next expansion, look very exciting.
Why should I play?
There are many reasons why players play the Battlegrounds, the most important reason being that it's fun. If you're not having fun, don't play it. On top of the enjoyment of PvP combat, which is wildly different compared to fighting computer-controlled mobs, Blizzard gives additional incentives for playing the Battlegrounds, namely honor, experience, and to a minor degree, even gold.
Honor? What's that?Honor is currency awarded to players who perform PvP objectives such as killing enemy players. In the Battlegrounds, players gain honor by completing Battleground objectives such as capturing or helping to capture the flag or hold on to a location. Honor varies depending on level -- players usually get optimal honor by killing higher level players at higher levels, and honor gain is substantially better in higher level Battleground brackets.
Honor is accrued in real time -- that is, once certain objectives are met, players receive honor which can be spent to purchase special PvP-centric items such as armor, weapons, and other items. You can keep track of how much honor you have by toggling the PvP pane, or pressing 'H' on your keyboards. The top number on the pane keeps track of your current honor points, which can be stockpiled to a maximum of 75,000. Any honor gained after the cap is reached go to waste.
Below the honor tally at the top is an antiquated tracking table that shows how many Kills, or Honorable Kills (HK) you've made during the day and the day before that. Below the Kills tally is the Honor gained, which resets every day. At the right of the table are Lifetime HKs, which don't really mean anything other than bragging rights and Achievements such as 100,000 Honorable Kills.
Sounds great! How do I start?
Well, you have to be at least Level 10. Players can sign up for Warsong Gulch starting then, which puts them in the queue for the Battleground. To make things fair, most Battlegrounds are divided into brackets that have about a ten-level range. Warsong Gulch is the earliest Battleground that players can enter, with a Level 10-19 bracket. At Level 20, players can also queue up for Arathi Basin. Alterac Valley opens up for players at Level 51, Eye of the Storm at Level 61, and Strand of the Ancients and Isle of Conquest at Level 71. A special bracket is reserved for the current maximum level of 80.
In the old days, players needed to physically go to a Battleground entrance in order to get in queue. Shortly after, Blizzard introduced Battlemasters, NPCs whom players could speak to in order to be placed in queue for a Battleground. These days, you simply have to open the PvP pane again and toggle the Battleground tab found on the lower left of the pane. Needless to say, this tab only becomes available at Level 10. While you can still talk to Battlemasters or go to Arathi Highlands, the Barrens or Ashenvale, or the Alterac Mountains, the new queue system makes it extremely easy for anyone to queue for a Battleground from anywhere in the world.Upon opening the Battleground tab, players will be presented a list of Battlegrounds and see how many games of that Battleground are ongoing. Players can queue for a specifically numbered Battleground (e.g., Warsong Gulch 2, Arathi Basin 4, etc.), which is often done when players know their friends are inside that specific game. Under normal circumstances, however, you should just select the First Available option which will allow you to enter any fresh or currently ongoing game with an available slot.
Players can queue for up to two different Battlegrounds at a time. When a slot in a Battleground becomes available, a dialog box will open up which give players the option to Enter Battle, Leave Queue or Minimize. The last option will hide the dialog box, which players can access again by right-clicking on the Horde or Alliance icon on the border of their mini-map. Players have 40 seconds to enter a Battleground before the dialog box disappears and the player is removed from queue. If a player is already inside another Battleground, that timer is 20 seconds.
What if I have to go?
Because the Horde and Alliance need an army that actually fights, any player that goes AFK (Away From Keyboard) will automatically be removed from the Battleground. Players who don't make any actions or type messages for five minutes will be flagged as AFK, as will manually typing '/afk'. This will also give the character a debuff called 'Deserter', which marks the character as having left a Battleground before the game ends. This debuff lasts for 15 minutes and prevents players from entering another Battleground until it expires. Since most matches now last little more than 20 minutes because of improvements made by Blizzard, getting the debuff isn't particularly wise. These days, finishing a game is the best way to exit a Battleground, sending characters back to the place where they were when they last queued.
We've now discussed the very basics of the World of Warcraft's Battlegrounds system. In the next Art of War(craft), we'll take a closer look at the different Battlegrounds, as well as some basic tips and strategies. Of course, the best way to learn is through experience, so don't be afraid to queue up and cause a bit of mayhem!
Filed under: Analysis / Opinion, PvP, Guides, The Art of War(craft) (PvP)







Reader Comments (Page 1 of 2)
Jm Oct 29th 2009 8:09PM
Please do not AFK in Battlegtounds
kthxbye
Jm Oct 29th 2009 8:10PM
Battlegrounds
This comment system needs a Edit function
Sedrin Oct 30th 2009 4:40AM
I thought that said "Battletoads" at first, and quickly became nostalgic.
I would never AFK for Battletoads!
Jimmy Oct 30th 2009 5:41PM
reminds ME of the sega game gear, with battletoads on it!
:)
ladygamertn Oct 29th 2009 8:15PM
I find BGs confusing and chaotic and frustrating especially since I am not PvP geared. I only do them if I absolutely have to for holiday achievements. I hate being someone else's HK.
Nick S Oct 30th 2009 12:10AM
It's sad, but true. Lack of PvP gear really decreases the fun of BGs. Getting globaled doesn't really give you much chance to get better, either.
If you want to be good, you have to get rolled in BGs until you get some gear. It kinda sucks.
Silversol Oct 30th 2009 2:27AM
"If you want to be good, you have to get rolled in BGs until you get some gear. It kinda sucks."
I think you just simplified the meaning of life.
Dragoniel Oct 30th 2009 9:57AM
Its not entirely true. I'm an arcane mage and I PvP in PvE gear. Now, don't get me wrong - I'm talking strictly about battlegrounds. Trying to roll in PvE gear on arena (as arcane mage) would get you obliterated.
Arcane (!) mage in PvE gear has nearly the same survivability as if he was in full PvP gear - higher mana pool and higher spellpower value empowers the mana shield, making it nearly twice as useful as PvP geared mages shield - mage can spam it far longer without fear of mana depletion and the shield is stronger. Also, since he takes (absorbs) higher amounts of damage, he gains more spellpower from incanters absorption talent, directly resulting in even stronger mana shield (not to mention damage).
Also, since the PvP strength of an arcanist is spike damage and hit-and run tactics, PvE gear is naturally more useful than PvP, as it enables him to get off casts of arcane blast in situations which would be too dangerous in PvP gear (taking them to cast nearly 20-40% longer).
I have full furious gear (ilvl 232), properly anchanted and gemmed with best options available and I've tested it in and out. As a result, I strongly believe that PvE gear (mix of ilvl 219-245) is far better for Battlegrounds.
__________
Also, rogues get it simmilar, as they are not getting hit often. Some prefer full PvE gear over PvP for higher burst damage.
Cam Oct 29th 2009 8:19PM
Ah, pvping as a noob. I remember entering wg on my rogue (now deleted and forgotten) with absolutely no idea what i was doing, i ran around as a headless chicken whacing random players with autoattacks.
Also, if you want to learn how to avoid getting killed i suggest leveling on a pvp server, you'll be forced to learn how to survive a pvp encounter (and you can give the other side what's coming to them after you learn, thus you'll help teach newer players). It'll also add a bit of realism to the game.
I'd also like to thank all the alliance players on Deathwing (eu) for ganking me when i was leveling, you made me a better player.
catharsis80 Oct 29th 2009 8:41PM
And for those reading Cam's comment, I believe he meant "newb", not "noob". HUGE difference.
A MUST-READ for every new player.
http://www.wowwiki.com/Noob
(Read the "Usage" section.) Also, pay close attention to the "How NOT to be a noob" section, as well as the useful links on the right side of the page.
catharsis80 Oct 29th 2009 8:44PM
You know what? That wowwiki link is actually a must-read for EVERY player, not just new ones. I see people regularly raiding that do mistake in there a LOT.
Muse Oct 29th 2009 8:45PM
I have no idea why so many players seem to favour the "If you can't swim, just jump into the lake, it's the best way to learn!" approach. Sure, it might make the occasional ambitious must-win-must-win personality fall in love with swimming, but the average person would probably have a less than fun experience of it.
Cam Oct 29th 2009 8:59PM
Hmm, sorry about using noob instead of newb^^ Guess that's what happens when you reply to posts in the middle of the night.
@Muse
Well, it made me learn more about every aspect of pvp so that i could outsmart my opponenet, but that might just be me. Granted, i don't pvp but there is few things more satisfying than beating a opponenet that tried to jump you (especially if that person is higher leveled/better geared than you). Some of us also find it unrealistic to fight on a pve server as we can't attack (or be attacked by) our eneemy.
I guess if you just want to fight in a predictible anviroment where you control nearly all variables you might not like a pvp server, but it's a lot more exciting (and at times annoying if someone decide to camp).
Lemons Oct 29th 2009 10:26PM
@catharsis80
LOL! That article about noobs is great. I love how they quote wowcrendor in it!
TAD Oct 29th 2009 8:46PM
I'm a PvP noob that's been playing WSG for a few days. I'm level 55, so i can join AV, but I've heard those matches can last hours.
How long do they usually last?
Noscy Oct 29th 2009 8:55PM
AV is now timed, so the actual matches don''t take that long. Getting people in that level bracket to queue up for it is another issue all together.
TAD Oct 29th 2009 8:57PM
So - is it 25 minutes like WSG or 1.5 hours? I guess I can always find out. :D
Noscy Oct 29th 2009 9:05PM
20 - 30 min I believe, however if one side is dominating the games are much quicker.
Long version of the battleground is It is resource based, first to run out the teams captain dies and you lose the match.
Quick version is kill the Captain before the opposing side kills yours.
Frank Oct 29th 2009 8:49PM
i COMPLETELY suck at PvP, and have avoided it since my first traumatic experience at level 10 in warsong. but thanks to wintergrasp, i've been really getting into PvP, and i want to experience what i've missed in the other BGs. i look forward to the future installments of this column. thank you!
Andy O. Nov 2nd 2009 1:25PM
I'm with you, I've been on PvP servers for my entire wow career, but I hate battlegrounds, or just about anything group related in WoW. Everyone expects you to know everything. A lot of it is fear of looking like an idiot, but Wintergrasp is easy to survey and watch the map and figure out what it is you need to do to win.
I queue up for Wintergrasp as often as I can, it's not too difficult, and there's plenty of opportunity to make a lot of HKs (I'm a Feral Druid, being able to sneak around and pounce on unsuspecting alliance is always the highlight of my day). I even have a decent amount of PvP centric gear now, but I still hate just about anything non-soloable in wow. (Friends recently abandoned me for an alliance server. Sad Panda)