The Queue: The story of vanilla WoW

I initially wrote an entirely different Queue for today, and then I came across Tim's question:
That is an amazing question, and has lead me down a path to an answer I did not expect. While my answer took a good three hours to write last night, it was probably the most fun I've had writing in quite a while. So thanks, Tim.The two expansions have fleshed out stories that I understand to some extent, especially WotLK. This has led me to ask myself, what is the story of vanilla WoW?
My full answer is after the break.
I'll start off by saying that while I'm going to attempt to answer what the story of vanilla WoW is, it's really a question best left to The Man himself, Chris Metzen. In fact, I'll try something: Chris, if you're reading this, we'd all love to hear your answer -- drop me your email via the tip line and we'll get in touch. Perhaps we can do an interview about this and post it for everyone.
Okay, probably a snowball's chance in hell of him actually responding, but what kind of editor would I be if I didn't try?
I think the story of vanilla WoW is three fold.
One - Passing the Torch to a New Generation
The heroes of yesteryear are passing the torch to a new generation, and represent a significant part of the story in vanilla WoW. This new generation of heroes are not represented by an NPC in the game, but by the players themselves. As a player you develop your reputation from simple tasks of clearing out wolves in the relatively peaceful Elwynn Forest to taking down Ragnaros and defeating the old god C'Thun. This sets the stage for future stories where the heroes, the protagonists of the story, are more developed -- namely the overall story arcs of the Sunwell, Illidan, and Kil'jaeden from the ancient war in Burning Crusade, and the battle with Arthas in Wrath. I'll note here that Arthas has a definitive presence in vanilla WoW even now out in the Plague Lands, and even more so prior to Naxx's removal; but the real story with Arthas ends in patch 3.3 (we think).
Two - The Nation-State Reconstruction
Another story of vanilla WoW is about the consequences of the reconstruction of Azeroth from the third war. Approximately 4 years have gone by since Arthas and his scourage forever changed the face of the planet. We've seen old allies fall into strained relationships, and have seen new friends spring up from the most conflicting of groups. These varying relationships have led to nation-state interaction that propels the heroes (the players) into epic battles between factions like the Horde and the Alliance, and between the Dark Iron Dwarves and Bronzebeard's forces.
And while the aftermath of the third war and the subsequent reconstruction provides a great bed upon which to weave epic tales, the actual reconstruction and the eternal human spirit play a central role as well. Azeroth was devastated after Arthas. Land which was once green and fertile became gray and dead; creatures of the world found themselves corrupted by the evil force of the Lich King, and entire civilizations found themselves turned upside down with an attack directly on their capital (Lordaeron and Silvermoon)*.
In this way the compelling story of the successful yet difficult reconstruction is one that is able to connect with WoW's audience directly in their sense of nationalism (belonging to a nation), and of dealing with our world which was directly changed after the terrorists attacks of 9-11. No matter where you're from or what your particular political and social philosophy is, the 9-11 attacks somehow changed the way of life of your country. For Americans in particular, and indeed for any peoples which had to go through terrorism, there is a strong sense of having to deal constructively with these difficult situations. We must rebuild, we must make sure this doesn't happen again, we must never forget. Such are universal slogans in the fight against evil. Azeroth must rebuild, enemy and ally alike. Azeroth must make sure the Lich King is never able to wrought his kind of destruction again. Azeroth must not forget what he did, lest the Lich King is able to snake his way back into power over the peoples of the entire world.
This story and the feelings it presents reverberate deep within the primary audience which plays WoW now -- the 20 to 30 year olds who were young adults when the attacks and subsequent global terroristic outbreaks entered into our global consciousness. In many ways Azeroth represents a return to normalcy and strength. Concepts that, while we might not identify directly with it ourselves, we can at least identify with it on a nationalistic level.
And here too we reach the finality of such a reconstruction -- the ultimate triumph of good over evil. The Third War was evil. We outside the game will triumph over evil, just as our characters do in the game. At a very basic level this story is perhaps the most compelling out of all stories from all expansions -- and as detailed above, fits into the psyche of people so well today that it's uncanny.
Three - New and Emerging Threats
The Lich King, the Horde, the old gods -- all of those are old threats. The ancient war dealt with the great sundering and Queen Azshara, the first war dealt with initial conflict between the Horde and the Alliance as the Horde entered through the Dark Portal from Draenor. The second war saw continued conflict between the Horde and the Alliance. And finally in the third war we saw the Lich King assert his presence in the land. They are all very astounding tales of dramatic movement on both the individual level and national level, however they all represent relatively old threats.
In vanilla WoW, new threats emerge. While many of these new threats are the reemergence of old creatures like Ragnaros or C'Thun, they feel like the modern time is the right time for them to rise from the depths and become victorious over the people of Azeroth.
"Too soon, you have awakened me too soon, Executus!"
Even though Ragnaros is planning on taking over Azeroth, starting with making life from stone in Blackrock Mountain, he knows he's not yet made the necessary preparations. As new heroes of the land we have to go and stop this elemental lord of the age of the Titans, to stop this new threat from returning us to the evil that we saw during the Lich King.
This story can be repeated, more or less, for the events of AQ and ZG. Stop old gods (not the old gods, well, not always) from coming back into the evil-power-vacuum left by the Lich King.
Conclusion
The story of vanilla WoW is not as clear cut as BC or WotLK. It does however still provide amazing plots and adventures that hearken back to the very nature of an MMORPG; you face a world in which you have to fight against evil, struggling to win a battle that can never be won. The forces of the Lich King might be banished to fester in the cold north, but in his place other denizens of the underworld creep up and try to take his place. In an MMORPG, you are left forever defending your freedom and way of life against forces which attempt to end it.
In many ways vanilla WoW is the most compelling story of all the iterations of WoW, because it's the story of Humanity's spirit and relentless will to live.
I must insist that all comments are kept civil. The piece is here not to debate the merits of American hegemony or the democrats vs. republicans, but the story of vanilla WoW and its connections with all of us.
*I'd be amiss if I didn't note that I debated adding a fourth major story arc -- that of environmentalism. The night elves, tauren, and orcs have very strong and compelling story lines dealing with protecting or in someway acting as the agent of the earth. And while this story line is a major part of WoW for some, it's not for all. For instance Putress representing the undead for awhile seemed pretty hellbent on poisoning everything, including the land. And while the dwarves revere the land, they also like to dig a ton of it up. And the gnomes are particularly bad with their oil dropping out in the Borean Tundra. So while the story of environmentalism is there, it's not a major part of WoW yet, and it doesn't follow an overall path yet either (those stories about being pro-earth and anti-earth are not really connected). An example of a story having an environmentalism arc would be Lord of the Rings (the book version, not the movies) or Dune; and WoW doesn't have it to that extent yet.
Filed under: Analysis / Opinion, Lore, The Queue






Reader Comments (Page 1 of 7)
Ebylon Oct 29th 2009 1:36PM
There was nothing political about what he said. He made a parallel between real-world catastrophe and in-game catastrophe, and the rebuilding required thereafter. This is rather pointedly a reflection of the connection between the game and us.
Ohtarello Oct 29th 2009 1:12PM
30 years? Tyrande specifically says "four" in the original WoW cinematic.
Adam Holisky Oct 29th 2009 1:15PM
Fixed, sorry. There was a paragraph from an earlier draft stuck in there.
Knyle2 Oct 29th 2009 1:50PM
ahh, the sweet sweet days when worldofwarcraft was still an rpg
...
Gone but Not Forgotten!
jrizutko Oct 29th 2009 3:40PM
I think a lot of commenters above are trying to take a metaphor waaaay too literally. Yes, there are other metaphors that work for the third war. 9/11 is one that is relevant and modern that everyone recognizes. Metaphors are imperfect and subject to multiple interpretation by their nature. They are supposed to help connect concepts, not mirror reality.
Get over yourselves, people.
Knob Oct 29th 2009 4:05PM
Was it Tyrande in the original cinematic's voiceover? Is it confirmed somewhere? Didn't know that till now.
As for the story of Vanilla, I personally think the story was just one of re-building, nothing more, nothing less. I don't want to over-complicate stuff by comparing in-game story events to real-life events, Occam's Razor and all. For me, it was just about getting some stability to the world after the chaos of the Third War and a small respite before having to deal with saving the world again.
Chris M Oct 29th 2009 1:12PM
Nice lengthy Queue today, I like. Kudos, Adam.
Perkins Oct 29th 2009 3:12PM
I must say this is one of the best articles I have read on this site. Keep it up.
Malkavos Oct 29th 2009 3:23PM
Very much agreed, this is Holisky in rare form.
I really like the idea of the players (groups, guilds, raid groups, whatever) being the central heroes of the story. It's kind of a foreign concept to many of us raised on westerns, Kung Fu, and Star Wars, where the hero is a loner or at least a single identifiable person surrounded by his entourage.
Many RPG's fall into that same narrative rhythm, but WoW to me evokes the large scale hero stories of ancient chinese literature like Romance of the Three Kingdoms or Outlaws of the Marsh, in which the cast of heroic characters expands into the hundreds, each with his own backstory and motivations.
Alanid Oct 29th 2009 4:28PM
@Malkavos
It's even more prevalent in wrath (in BC the npc's still considered you to be a newb for some reason) A lot of quests in wrath are like "I never thought we'd get someone with your expertise!" "Who in the Alliance hasn't heard of !?" etc. And I loved it.
David K Oct 29th 2009 2:01PM
The third war was only a few years before World of Warcraft begins. There was a ~20 year gap between the second and third wars, but not between the third war and WoW.
Dan Oct 29th 2009 1:15PM
9/11 bit added nothing to the article. Shame, other than that it was the most interesting read I've had in a while.
hughnimmons Oct 29th 2009 1:20PM
the 9-11 bit was meant to mirror somewhat the events taking place in vanilla wow. it helps put it in perspective, for both those who love to RP (not my thing) and also for those who didn't really experience vanilla at all. the disclaimer there is meant to emphasize it's meant solely as an example, which Adam used brilliantly. couldn't of written it better myself
Sir Broose Oct 29th 2009 1:38PM
9/11 is a very fitting comparison for the one point he was trying to make. That event - not just the airplane attack portion of 9/11, but the entire aftermath including the reactions of various leaders, and people groups' reactions to those leaders, and the geo-political moves that were made in response...all of it together was a significant shift in the global environment. Regardless of how you feel about what happened and what followed, it would be pretty difficult to support the argument that fairly big ripples were not felt around the world.
New alliances, newly strained relationships between old alliances, fairly silent groups becoming vocal, world leaders preaching major changes in their diplomacy practices, declarations of war, certain sectors of society facing swift discriminatory reactions by other sectors of society, a new layer of distrust from leader to leader, from people to leader, from country to country - it all parallels Vanilla Azeroth quite well.
It is a very common and effective practice to attempt to explain something that the reader can not personally experience, by likening it to something that they can or have experienced. The metaphor is never perfect or absolute, but I think most reasonable people understand that.
emptyrepublic Oct 29th 2009 1:49PM
I think the 9/11 referencing is too narrow. I believe the WoW angle is more general in that people and nations have managed and still do overcome calamity both natural and man-made regardless of how traumatic it is.
A theme that is left out that I think is left out and is a bit more subtle and perhaps not as arching as the other themes is the need for understanding and cooperation. Nearly all Alliance/Horde conflicts are a result of misunderstandings and mis-perceptions. Blizz plays it up some to keep the tension up in the game and that's fine, though they keep reiterating that Horde/Alliance mis-trust of each other constantly threatens the security of Azeroth because the respective leaders are burdened with various flaws. In the end though the players (not so much the NPCs) are brought together by third parties (Shattered Sun Offensive, Argent Crusade, etc) in order to confront the common threat that the two super-factions are unable to agree to deal with together.
Not sure if this is a story of Vanilla WoW, but I think it's an extended them that cross the entire game at this point.
Zamn10210 Oct 29th 2009 2:05PM
I don't feel that the 9/11 analogy is a strong one, for two reasons.
First of all, by comparing the complex real life situation to the simple heroes versus villians of WoW implies that it is that straightforward in real life too.
But more importantly, I don't feel like I'm living in a world that has been seismically changed in the last decade by the threat of terrorism. That's not to say that it hasn't, I'm not arguing whether or not that is in fact the situation. The point is that it's just one particular perception of how the world is, and it's not a universal one, so I feel the point is overstated.
Nadia Oct 29th 2009 2:09PM
Actually, I agree in that the Third War doesn't quite equate to 9/11.
There are so many other examples of reconstruction in history which would have been just as apt. For example, recovery from WWII, which is a better parallel. In WWII, there were two fronts, multiple countries were invaded, and national leadership changed. The entire cities of Hiroshima, Nagasaki, and Dresden were decimated. People were put in camps and forced to work and/or be killed for what they believed (Not only the Jewish and Romani people but political prisoners, and homosexuals). The Third War in WoW was much more like that: a war, not an single act of terrorism.
Using 9/11 as a parallel, where one (all right, there were three planes, but they were coordinated, planned, and flown by the same group at the same time) attack was perpetrated on one country by one group, is not a good parallel for worldwide reformation after a decimating attack on many nations.
Equating terrorism with the state of Vanilla WoW after the third war does make some sense, however, in that there were a wider variety of groups it was necessary to fight.
Joshua Ochs Oct 29th 2009 2:13PM
"No matter where you're from or what your particular political and social philosophy is, the 9-11 attacks somehow changed the way of life of your country."
No, not really. 9-11 didn't change other countries - our bullying our way around the world possibly did, though. How did 9-11 affect Europe outside of the UK? China? Japan? India? Africa? It was a terrible event to one nation only, and to say that it somehow changed the world is to be extremely IGNORANT of the strife, genocide, and terrorism around the world that had been going on for years, if not decades.
Only a self-centered American would write something like that.
"We must rebuild, we must make sure this doesn't happen again, we must never forget. Such are universal slogans in the fight against evil."
Well, you got one for three - you rebuild and move on. You CANNOT make sure it doesn't happen again (please read a history book sometime - events like this have happened throughout human history), and you will forget. Or are we still crying "Remember the Maine" and "Remember the Alamo" and at war with Spain and Mexico?
Henrah Oct 29th 2009 2:23PM
@Joshua Ochs
Thankyou! I could not agree more, and was finding it difficult to put it into words.
I live in the UK, and very little has changed here. The only difference being the fact many of our soldiers are being sent home in coffins from America's 'War on Terror', due to the incompetance of the current government to stand up to an American Warmonger.
The events of 9/11 were terrible. And many people died.. and it shouldn't be forgotten.
But to say it has changed the entire world is very narrow-minded indeed.
Henrah Oct 29th 2009 2:45PM
@RetPallyJil
9/11 was a terrible event. For Americans. Your 'Nation' as you called it.
But in this article, it was made out like it was something that affected the entire world, in the same way that it affected 'Your Nation'. It didn't.
There's no need to get racist, and start calling people 'Eurotrash' over the fact that you, personally, can't see a world outside of 'Your Nation's borders.