Blood Sport: Patch 3.3, part I

Instead of talking about minor changes, I'm going to try to only hit the major ones here, as this is a giant patch. If you think I skipped something important, please let me know via the comments below and I'll reply.
Today, we'll be covering pet resilience, the Will of the Forsaken nerf, death knight, and druid changes, and what they hold for arena combatants. Expect the other classes and item/glyph changes soon! You can find all about Patch 3.3 here.
Check out what the last major patch of WotLK has for gladiators and challengers alike after the break!
General
- Pet Resilience: All player pets now get 100% of their master's resilience.
This is huge! Pets jumping to 100% resilience will allow for pet classes (hunters and warlocks particularly) to not be afraid of their kitties or feldoggies dying in a single global cooldown. Pets will still be somewhat difficult to keep up, but this is a huge step forward.
Blizzard appears to have backed off of their stance that pets shouldn't possess full resilience because of the "send pet in like a missile and leave it alone" strategy. I'm glad the developers have finally agreed that pets are exceptionally squishy and losing them is a huge detriment to the master's arena team.
- Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.
The current WotF is acceptable. It's a strong racial but probably not overpowered. With the nerf, it might be detrimental to own it as your racial (since your trinket will be down more often than normal if you decide to use WotF before popping your trinket).
The nice thing about WotF is it's a complete "get out of jail (fear) free card" that doesn't have any strings attached. When you are in a situation to use the racial post-3.3 with your trinket still up, you'll have to decide if sacrificing your trinket for 45 seconds is worth it. Because fear is often a weak crowd control effect (dispellable, tremorable, fear wardable, etc) the answer will most likely be no.
Burning your trinket on fears, charms, or sleeps leaves you open to getting out of the same crowd control 45 seconds later, but it leaves you open to stuns, polymorph, etc for those next 2 minutes. It will become the most complicated and skill-based racial there is by infinite percent. Teams without dispellers / tremors will have an easier decision to make, however. The way the nerf is poised to be, it's just better to choose another racial and not worry about your team comp all that much. (i.e. the less dispels/tremors you have, the better WotF gets with this new change)
On the bright side, if you rolled horde, you're not "forced" to race change to undead for PvP, as a lot of hardcore arena players were planning to do. At least it's convenient that race changes are coming out with this WotF change, so PvPers can choose to shift away from WotF. Wow. I can't say I ever thought I'd be typing that.
Death Knights
Unholy
- Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players.
This is a fantastic change. AoE should punish the foolish hunter or warlock that sends his pet to attack a bladestorming warrior. Mirror images / treants should be able to die via arcane explosion, if a mage opponent desires. AoE should be a potent tool for their class in PvP. Also, keep in mind pets that cannot be controlled (i.e. images and treants) are getting a boost in HP to prevent them from dying too quickly from AoE (in addition to the 100% resilience boost).
- Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
Druids
- Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
Balance
- Force of Nature: Health on the treants has been increased.
Feral Combat
- Predatory Strikes: The Predatory Swiftness buff from this talent now has a 8-second duration.
Ghostcrawler went into depth about the change a few days ago:
We made the change to discourage a very specific form of gameplay. Specifically, this was:I guess 5 seconds was deemed too short for feral druids to shift out, cast their important spell, and shift back. With an eight second buff, seasoned PvPers will still be able to get large Cyclone-Ferocious Bite combos off, although they will be much more difficult to perform. Hopefully the spell will start to work as intended, with feral druids being able to jump out and throw a large heal, or Cyclone a target for Cyclone's sake.
1. Get the proc, but don't use it.
2. Build up 5 more cps on the target.
3. Now Cyclone before you do another finishing move.
4. Let your energy fill to full.
5. As soon as the Cyclone ends, unleash a huge Ferocious Bite with 5 cps and full energy.
Aside from the very high damage of an almost unpreventable Ferocious Bite, this way of using the proc worked counter to what we were trying to encourage. It's often easy for melee classes to get tunnel vision and just unleash every attack on the same target rather than switching targets or otherwise responding to what is going on in the fight. We'd rather see the proc get used to Cyclone say a healer or someone chasing your teammates.
In short, the intent was to give cats more team utility, not to give them a delivery mechanism for guaranteed full Ferocious Bites. With this change it will be risky or impossible to sit on the proc for long.
Restoration
- Gift of the Earthmother: Redesigned. This talent now increases spell haste and reduces the base global cooldown by 2/4/6/8/10% instead of its previous effect.
EDIT: Because my wording was confusing, I'll explain the change a little more in depth here. Gift of the Earthmother enabled druids to teeter very close to the maximum amount of global cooldown reduction on instant casts (1.0 second). This change is not speeding up a druid's heal over time spells to tick faster (the Glyph of Rapid Rejuvenation, however, will have that effect to Rejuvenation). If the developers keep the new talent as is, it will also decrease the cast times of all other spells as well (Healing Touch, Regrowth, Entangling Roots, etc) by 10%!
Alright, that's going to have to do it for now. Expect the next article in a very short time, and until then, don't freak out or rejoice over any of the changes too soon, it is only on the PTR after all. Cheers!
Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.Filed under: Undead, Druid, Patches, Analysis / Opinion, News items, PvP, Classes, Death Knight, Wrath of the Lich King, Blood Sport (Arena PvP), Battlegrounds, Arena
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Reader Comments (Page 2 of 2)
warcracknerd Oct 31st 2009 12:15AM
what the crap on the wotf nerf? ooo maybe i'll fork over a few more bucks to blizz to be a pretty belf seeing as how the racials are equally useless. lawz.
forget that -for the same price i can switch to alli and get all sorts of prizes and crap...
iew. alli. WTB Diablo III
Lemons Oct 31st 2009 12:24AM
I think pets getting 100% of thier owners resilience is a bit extreme. I don't see a lot of pets getting globaled anyways, and It's not like it's a popular strategy to focus pets.
"Okay guise...you all know the plan...run out and GANK THAT PET!"
Don't worry about protecting your pet, we'll just give it resil, now just send that bad boy in and forget about him. It's ridiculous...Blizzard won't stop until every class is as faceroll as possible.
Debricashi Oct 31st 2009 12:46PM
You've never actually played arena above 1600 have you?
Hunters without pets can't kite properly.
Locks without pets can actually be killed.
Bursty DPS can and do bring down pets so they can kill the owner. This change was very much needed.
Lemons Oct 31st 2009 2:30PM
Actually I play at 2k in 2s and 3s and I still think this change is garbage. Also I like this:
"Locks without pets can actually be killed."
So locks with pets can't be? Exactly why we don't need this retarded pet change...
chris crouse Oct 31st 2009 1:34AM
I was starting to like your posts...but then you brought in the horribleness that is radiohead.
Sanctuari Oct 31st 2009 2:19AM
No.
Just no.
Go back to your miley.
MazokuRanma Oct 31st 2009 2:21AM
I'm not entirely certain that the AoE spells can hit Mirror Images even after this change. They aren't actually pets in the way that Water Elementals are or Warlock Demons.
Have you tested it on the PTR? I just don't see them being affected, it would make them useless. They have so few HP as it is that you could one shot all of them with a single Arcane Explosion as a mage, or a similar ability as any other class.
Has anyone tested this? I'd like to know how it went if you did.
Azizrael Oct 31st 2009 3:14AM
I chose Undead for my Warlock three years ago because I thought they looked cool. I do BGs quite a bit but don't arena, and I'm sure Blizz has good reasons for further nerfing WotF. My only question is how this compares to the Alliance equivalents now - is the human version on the same cooldown? Does it work on the same effects as WotF? Not having them on the same restrictions would seem kinda unfair. With humans getting the 10% rep bonus as well they seem to be one of the most unbalanced set of racials in the game until goblins and worgen.
Shrike Oct 31st 2009 10:21PM
No, the human version is identical to a full trinket, works on more effects, but also shares the same cooldown as the trinket.
C.Christian.Moore Oct 31st 2009 6:24AM
With all due respect, radiation, I don't believe you read my post or reply correctly. However, because that section of the post is confusing, I will edit it accordingly. If two people read me wrong, it's probably my fault. Let me know if you find the edited version more sufficient.
Ueber Oct 31st 2009 3:06PM
You really understate how good WOTF is in its current form. The number of people that arena as undead, or multiple UD teams really speaks to the reality. Changing the ability to have a 45 sec lockout with your trinket seems like a little much. I would say it should be more like a 30 second lockout.
People also tend to overstate how good Every Man for Himself is in comparison to WOTF. Being able to potentially break two CCs in a row is extremely powerful VS classes that rely on CCs affected by WOTF. Every man would be easily balanced if Blizzard would be willing to introduce upgraded versions Titan Forged Runes, etc., to keep them more in line with the current generation of PVE trinkets.
Also, did I miss something, or have they changed the fact that pets are not going to be immune to AOE effects in arenas any more? If the change is still in the patch, it seems that the AOE damage is being somewhat offset by pets having the full resilience.
Shrike Oct 31st 2009 10:26PM
1. "The current WotF is acceptable."
2. "On the bright side, if you rolled horde, you're not "forced" to race change to undead for PvP, as a lot of hardcore arena players were planning to do."
These two statements are contradictory.
If the current WotF is acceptable, then a lot of hardcore arena players should not feel "forced" to change to undead (because it isn't a big enough benefit over other racials). (If 1, then not 2.)
If a lot of hardcore arena players were planning to change to undead (because they felt "forced" to do so), then the current WotF is not acceptable (because it is stronger than other racials). (If 2, then not 1.)
You are drastically understating how powerful WotF *still* is. It has always been the best racial, and it still is even AFTER this nerf. No other *racial* comes close to this kind of an escape mechanism, with the sub-par Escape Artist coming closest. (For those who will immediately shout about Every Man for Himself, EMfH shares the trinket's cooldown, so cannot be used for a second trinket effect.)
Tyrrax Nov 1st 2009 3:20AM
This is the result of warlock QQ. Question: Do we really want to be back where we were in BC?
A pet is exactly that: a pet. Getting beaten due to some pet based gimmick (felhounds) is not fun at all.
I'll take the Will of the Forsaken nerf if they do the same with Escape Artist.