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Reader Comments (Page 1 of 1)
10-30-2009 @ 9:29PM
LXj said...
It's not talent, it's new glyph of rapid rejuvenation, which will make rejuvenation (and only rejuvenation) tick faster (scaling with haste). Of course, this glyph will also allow rejuv to scale better with redesigned GotEM. Other hots will not benefit from haste (except it will lower GCD), but that might change in Cataclysm
Reply
10-30-2009 @ 11:25PM
C.Christian.Moore said...
Actually, the talent I was referencing IS a talent. While the glyph of rejuvenation does "speed up" the duration of the HoT, the additional spell haste will do everything I mentioned. The talent does, as you mentioned, stack very nicely with the glyph now.
10-31-2009 @ 2:17AM
radiation said...
No, LXj is correct, the author is wrong...
They have stated that they are only allowing rejuv to have its ticks rate increase and that is through the glyph he mentioned. They are NOT allowing the others to do so because it is a test. Additionally Lifebloom and WG already tick once per second so they functionally cannot tick faster w/o them ticking faster than the GCD which would greatly OP the spells.
If you read the text for the Glyph of Rapid Rejuvenation (NOT the Glyph of Rejuvenation which is a totally different glyph) you'll see: Glyph of Rapid Rejuvenation - Your haste now reduces the time between the periodic healing ticks of your Rejuvenation spell.
If the talent did what you stated it to be, there would be no reason for the glyph. And if haste effected Lifebloom and Wild Growth, they would need glyphs for this as well since it already isn't a given for Rejuvenation by the existence of the glyph.
' I do know, however, that this talent now allows rejuvenation, lifebloom, and wild growth spells to scale with spell haste.'
So no, this talent does not now allow these to be effected by haste. We could already go for 1 second GCDs prior to this talent and that is why that part of the spell was nerfed. They wanted to make it harder for us to reach that because of the rejuvenation blanketing that our class has done since the Lifebloom nerf of 3.1. This talent was basically just a big +haste for those 3 spells that are primarily effected by the GCD. This is northing new.
The talent mentioned is a nerf to the GCD that those instant casts enjoyed previously but the real difference is that the spell now applies to regrowth, nourish, etc. Thus this helps our heals that have a casting time.
10-31-2009 @ 6:25AM
C.Christian.Moore said...
With all due respect, radiation, I don't believe you read my post or reply correctly. However, because that section of the post is confusing, I will edit it accordingly. If two people read me wrong, it's probably my fault. Let me know if you find the edited version more sufficient.
10-31-2009 @ 8:40AM
radiation said...
I fail to see how you can state "I do know, however, that this talent now allows Rejuvenation, Lifebloom, and Wild Growth spells to scale with spell haste" in any case.
Most probably read it as that things will tick faster, but you say that isn't what you meant. Ok, let's look at the other case...
It could mean that you can start using haste to reduce the GCD on those spells, which already was the case. In its current form we have Gift of the Earthmother -- Reduces the base global cooldown of your Rejuvenation, Lifebloom and Wild Growth spells by 20%.
So somehow going from 20% off the GCD to 10% somehow 'now allows' druids to benefit from haste and it didn't before? We were able to get near the 1 second GCD for instants pretty easily with T7-T9 gear and they are changing the spell give us a reason to go for more haste and to stop the rejuv blanketing. They're still tinkering with the math but they want to make it harder for us to reach the 1 second GCD because too many restos are mindlessly blanketing rejuvs all over raids instead of healing intelligently.
If you look at the numbers on EJ, this now means we'll have to stack ~500 more haste to reach the same point where we were.
It's the 'now allows' that makes what you said wrong, and not something we've misread so don't try to put it on your readers. Since you worded it as something new, it made sense for us to first guess that you misunderstood the new rejuv glyph and not that you thought haste wasn't benefiting us at all. Haste benefiting restos isn't something new. Yes trees will be able to get more benefit from higher levels of haste than they were now (since they're effectively raising the soft-cap), but without knowing how things will be itemized come 3.3, it is looking a bit rough for druids because it could be pretty hard for us to reach the 1 second GCD.
I'm glad you edited your post, but feel it disingenuous for you to say that we misread what was wrong or misworded in any context.