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10-31-2009 @ 8:40AM
I fail to see how you can state "I do know, however, that this talent now allows Rejuvenation, Lifebloom, and Wild Growth spells to scale with spell haste" in any case.Most probably read it as that things will tick faster, but you say that isn't what you meant. Ok, let's look at the other case...It could mean that you can start using haste to reduce the GCD on those spells, which already was the case. In its current form we have Gift of the Earthmother -- Reduces the base global cooldown of your Rejuvenation, Lifebloom and Wild Growth spells by 20%.So somehow going from 20% off the GCD to 10% somehow 'now allows' druids to benefit from haste and it didn't before? We were able to get near the 1 second GCD for instants pretty easily with T7-T9 gear and they are changing the spell give us a reason to go for more haste and to stop the rejuv blanketing. They're still tinkering with the math but they want to make it harder for us to reach the 1 second GCD because too many restos are mindlessly blanketing rejuvs all over raids instead of healing intelligently.If you look at the numbers on EJ, this now means we'll have to stack ~500 more haste to reach the same point where we were.It's the 'now allows' that makes what you said wrong, and not something we've misread so don't try to put it on your readers. Since you worded it as something new, it made sense for us to first guess that you misunderstood the new rejuv glyph and not that you thought haste wasn't benefiting us at all. Haste benefiting restos isn't something new. Yes trees will be able to get more benefit from higher levels of haste than they were now (since they're effectively raising the soft-cap), but without knowing how things will be itemized come 3.3, it is looking a bit rough for druids because it could be pretty hard for us to reach the 1 second GCD.I'm glad you edited your post, but feel it disingenuous for you to say that we misread what was wrong or misworded in any context.
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