You probably
know Peter Molyneux's name if you've been playing video games for any significant amount of time -- he's the mind behind such classics as
Populous and
Dungeon Keeper, all the way up to
Black and White and
the current Fable series. He recently gave a talk to the British Academy of Film and Television Arts, and early on his talk (
part 1 is here,
part 2 and
part 3 are also online), he speaks out about our favorite game,
World of Warcraft. Specifically, he mentions it as an influence on his game design, and says the most brilliant thing about the game are "the steeds," or the mounts you could pick up at level 40 (nowadays, of course, they're available
at level 20). He says that in his own games, he tries to give everything out to the player as soon as possible, but the fact that Blizzard made you wait to ride a mount around, made you work up a few levels for it, really stuck with him.
Now, of course, he's taking away his own lessons here -- Blizzard's philosophy with the game as a whole seems to reward the player as much as possible, and especially lately, with
emblems and
the different modes and all of the other daily and
weekly quests they've come up with, they're making you do less waiting for prizes than they ever have before (in fact, compared to MMOs when they first started, much, much less waiting). And Molyneux's own games are very "rewarding" -- I don't think more than two minutes went by in
Fable without me getting a level or a new spell or a new item to play around with. But his point is still good, even after all that: anticipation of a reward can be just as strong a motivator as the reward itself.
Tags: bafta, barrens, emblems, fable, fable-2, level-20, level-40, levels, molyneux, mounts, peter-molyneux, reward, rewards, steeds, talk, world-of-warcraft, xbox-360
Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Mounts
Reader Comments (Page 1 of 3)
Jack Miles Oct 30th 2009 2:07PM
You know what would be fun? If Peter Molyneux had Ghostcrawlers job. Ponies would barely be the start...
jaenicoll Oct 30th 2009 5:55PM
hmmm ... anticipation. The most wonderful thing in the world. Warning, random blatherings follow:
There is a part in Winnie the Pooh where Chrisopher Robbins is talking to Winnie and asks him what is favorite thing is. Winnie ponders this for some time and can't decide what that might be. At this point the narrator (A.A Milne) joins in the conversation and suggests to Winnie that he likes honey and that eating honey might be his favorite thing. After a few more moments, Winnie replies and says "No, eating honey isn't my favorite thing. My favorite thing in the whole world is the moment ... before I eat the honey.
If the comment isn't voted down too much, I'll try and find the original quote. It's a doozy
GEK Oct 31st 2009 6:00PM
he would promise gilded fire breathing ponies that spit out funny one liners and provide you with storage space
but then you would really get a donkey.
Jack Miles Oct 31st 2009 5:41PM
Yeah, but as donkeys going, it'd be a fairly good one. Good enough for people, when they see this donkey donkeying about, to say, "See that donkey there? It's a pretty good donkey that."
Spazmoose Nov 2nd 2009 2:08PM
@jaenicoll
I found that I heard Winnie's voice in my head while reading that, and I can imagine Eeyore sitting behind him all mopey with Piglet saying "oh, dear".
breaklance Oct 30th 2009 2:14PM
Molyneux makes great games. His Fable series has been awesome, though I was a little disappointed with the story of Fable 2(it was much shorter and less epic than Fable1).
I think it goes without saying these days that WoW is a major influence on game design. The mechanics they explored, questing, competetive pvp, how to write narrative without there being a narrative. Much in the way Mass Effect and Bioshock have changed games, the industry is moving more towards strong story, characterization, and games with solid mechanics that don't rely on the gimmick of the mechanic.
Gnosh Oct 30th 2009 2:16PM
Fable 2 was terrible. Talk about anticlimactic final boss fight.
Who decided that kids should wear size 16 shoes anyway?
devilsei Oct 30th 2009 2:33PM
"and games with solid mechanics that don't rely on the gimmick of the mechanic. "
Really? Cause Fable 2 relied heavily on the whole "dog" mechanic, so much so that just to rectify the fact they killed the dog off, they gave you a simple way to revive the dog if you chose the two endings that didn't revive him (at the expense of $5-10 for the bloody dlc). God only knows why you would want the dog though, I had him at max fighting and he still did jack sh** for me, and has dug up nothing of value.
And at least WoW doesn't let you buy experience. Fable 2 hands that out for nothing. I maxed my character out simply through owning several buildings and not playing, then using the saved up cash to buy the 62k exp pots. Hell, I WISH WoW actually influenced Fable 2, at least then the final boss fight would be more than just you playing the music box and watching him fall over the edge.
Oh, go ahead and downvote me for the spoils now, trust me, in the end you'd have me up-voted because I just saved you a good few hours of what was the worst decisions made ever. Nothing in the end matters, lets just say that. Not if you are good or bad, nothing.
As for the size 16 shoe thing, its part of the art style. I can't remember, but I think it was the same way in Fable 1 (which sadly, makes F2 look like utter sh** in comparison).
jam Oct 30th 2009 3:09PM
@Skonged
Okay, so you've never heard of him. Why do you feel the need to point it out in this thread, and even make a point of your extremely narrow gaming experiences.
Monica Dickey Oct 30th 2009 3:13PM
Fable 2 was cute but I never really felt challenged.
I was really really disappointed by black and white.
I hope he doesn't just stretch his games out longer as part of a reward mentality now haha
Skonged Oct 30th 2009 2:19PM
"You probably know Peter Molyneux's name if you've been playing video games for any significant amount of time"
I have been playing popular games for the better part of 15 years. Sorry I never have hear of Peter Molyneux or any of his games.
korruptor Oct 30th 2009 2:21PM
you must be under 20?
Khremloc Oct 30th 2009 2:21PM
He worked at Bullfrog on such titles as Dungeon Keeper, Theme Hospital, Theme Park World, and the one and only Populous.
shitflap Oct 30th 2009 2:33PM
What about the best of all his games, Syndicate? That game was awesome..
Arbitor Oct 30th 2009 2:33PM
I am in exactly the same position as you Skonged, as 15-year old who has dedicated his life to gaming and the industry that surrounds it, I felt quite insulted at the fact that I didn't know of this "Peter Molyneux" of which you speak, but then again, I've never played fable.
Kyle Oct 30th 2009 2:43PM
@korruptor just because someone is a gamer doesn't mean they know every sorry nobody that works on said games.
and the fable series is the only "popular" series he's worked on. point being, this guy is a nobody. if you know his name you've invested too much time in mediocre games.
PeeWee Oct 30th 2009 2:50PM
Kyle, I guess it's time for a "Don't feed the troll"-reminder, cause no one can be that ignorant and still breathe on his own.
Mixx Oct 30th 2009 2:54PM
@kyle
"and the fable series is the only "popular" series he's worked on."
Not even close to true.... Populous was a HUGE game in its day & the Bullfrog Theme Park series sold very well across multiple platforms.
jam Oct 30th 2009 3:02PM
Ah kyle, you're either ignorant or very young... or both. Populous was a huge thing back in the day. Probably before you were even born.
Skonged Oct 30th 2009 3:07PM
Go ahead and vote me down. I have never heard of this guy or his games. The only PC games I have played are...
Duke Nukem, Quake 1/2/3 (on competitive level), CS (on competitive level), EQ 1/2, Starcraft (on competitive level), Warcraft 2/3, and WoW.