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11-02-2009 @ 11:48PM
Other uses for the little green bastard:Patchwerk Legendary Mode: (Note: the tank has to kite Patchwerk in a figure eight through frogger to initiate this) If you place the imp in front of frogger, he can block for the tank and your spells should heal him fast enough for him to survive. (Make sure that your group can get the patchwerk speed kill if you want to down him).In Mimiron's room: The imp's avoidance lets him survive through bombs so it is good to have for when the /h/-tard decides to MD the bombs to the party. It is also a useful tool for killing said /h/-tard using a more sacrificial/controlled method. If you want to improve turnover and were told that you wouldnt get heals if you ninja-pulled you can have the imp do your dirty work and not suffer the 1-hit as the imp will be somewhere far away from you yet still in the party (it takes a bit ov management but it's doable).The 100% crit proc also works in pvp and is a great addition when dueling in raid gear. While you may not beat an affliction lock in a pvp match as destro without a succubus, you can gain the cutting edge against the elusive resto druid without having to fear and mana drain him all across the room just to watch him innervate. Also because of this proc, the imp is one of the few keys to soloing heroic instance mobs when you just so happen to pull agro off the tank in 2 or 3 hits. His ranged ability is also important when that oh so arrogant boom-chicken challenges you to a duel on top of the buildings in Wintergrasp and forgets that your demonic summoning circle counters his tidal wave. (also works when that idiot DK decides to death grip you onto another building after said facero-duel and you teleport to a different building and pick him off).Cant think of any other ways I abuse my imp.
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