Lichborne: Blood, blood!

Hi and welcome to this post Day of the Dead Lichborne. I'm filling in for Daniel this week to talk about my personal favorite death knight talent spec, namely blood. Blood! Over the past year blood has seen its ups and downs, often lagging behind frost for tanking and unholy for DPS (and at times vice versa) but as of patch 3.2 blood seems to be in a really good place, overall. Strong for soloing/questing as well as instancing as either a tank or DPS spec, blood can stand shoulder to shoulder with the other DK talent specs.
Blood's reputation was formed in the early days of Wrath of the Lich King as one of the absolute best leveling specs due to its very strong self healing options. While these were toned down from their beta and early release heights, the tree is still the strongest at creating opportunities to regenerate health of the three, and is often used by enterprising DK's looking to solo older content. But it's capable of far more than that, and of the three specs it's the most physical damage based tree with Heart Strike being purely weapon based damage. Furthermore, blood DK's have one of the nicest pure physical DPS buff abilities in the game with Hysteria. You can be selfish with it and save it for yourself, as you're almost sure to make back the health you'll lose to the talent, but if you choose to share it with a DPS warrior or cat feral druid, the raw DPS they can put out (especially druids) can be rather crazy.
So let us talk about blood. Blood is life... and in your hands, it can also be death.
Blood death knights get the most out of the three trees from Armor Penetration on gear, as blood abilities magnify weapon damage rather than dealing as much shadow or frost damage. Blood Strike is replaced entirely by Heart Strike in almost any situation (unless it's really important not to do any AoE damage at all) as HS does more damage to its primary target and also hits a secondary. Death Strike, meanwhile, takes the place of Obliterate or Scourge Strike. Although it's true that Frost and Unholy DK's have access to Death Strike, they're only using it for its self heal most of the time, while you will most likely use it when Heart Strike is unavailable as a part of your damage rotation. Death Strike is also useful for a tanking DK both for the obvious use in helping reduce the healing load while tanking, but also for the added threat from the self heal (which is further modified by Frost Presence). You'll notice that Death Strike is also based on weapon damage and is not converted to shadow or frost damage, so it also benefits from ArP.
Most of the time I use a variation of 51/0/20 for my DPS spec. This is the current variation I use, although I tinker with it fairly often to see what I like or dislike. I prefer Vampiric Blood to Will of the Necropolis, for example, even though both are more defensive than offensive abilities, as I prefer abilities I can choose to make use of over ones that go off by themselves. This build relies in great part on the synergy between Bloody Vengeance, Blood Gorged, Sudden Doom, Might of Mograine and Hysteria. Bloody Vengeance stacks after each crit, giving you up to 9% more physical damage dealt. Blood Gorged increases your armor penetration by 10% as well as increasing all physical damage when you're above 75% health. Meanwhile, the critical hits you're using to stack Bloody Vengeance hit harder thanks to Might of Mograine, and you're almost certainly using Heart Strike to proc Sudden Doom Death Coils, while benefit from your Morbidity over in unholy. Also, with Improved Death Strike, you not only do more damage (30% more) you also have an extra 6% chance to crit, making it easier to stack up Bloody Vengeance. And of course you can always throw Hysteria on yourself for even more physical damage.
However, blood also has some truly impressive tanking talents in its arsenal. Blade Barrier is easily available to any tanking DK and is as much a must have ability, in my opinion, as Anticipation or Toughness. Bladed Armor, while certainly useful to a DPS DK, takes advantage of a stat most tanks are going to try and get a lot of anyway.Death Rune Mastery is another of those 'good for anyone, great for tanks' talents that I pretty much take whenever I can get it to convert frost and unholy runes to death runes I can use for abilities like Rune Tap. Improved Rune Tap means you can get 20% of your maximum health every 30 seconds (Sadly, the Rune Tap Glyph only adds an underwhelming 2% of your health when used with Improved Rune Tap, as it adds 10% of the ability's effect, or 2%, making it meh unless you're really interested in healing your party when you use Rune Tap.) I personally like Mark of Blood for tanking, although with points being at a premium I often skip it in favor of Imp Rune Tap and Vampiric Blood. I just can't say no to a Last Stand that also increases healing effects on me. If you don't like to keep track of cooldowns, Will of the Necropolis is a good option. I personally prefer watching my abilities and using them when I believe I need to rather than letting them run themselves, but this is absolutely a strong ability.
Combined with Improved Blood Presence and Improved Death Strike, a blood DK can marshal a lot of self-healing with this spate of abilities. Chaining an improved Rune Tap, Vampiric Blood and Mark of Blood while using Death Strike a Blood DK can go from almost nothing to full health in a few GCD's.
If up until now you've stayed primarily within Frost or Unholy, I'd really recommend giving Blood a try. It's a different type of DK... less Howling Blasts and Killing Machine style magic damage, less pet management, less reliance on shadow damage (although it should be admitted that most DPS blood DK's go up to get Necrosis and Blood Caked Blade) and more stacking physical damage buffs and unrelenting self healing. What could possibly be better than using your enemies' own vitality, their very life force, against them?
Filed under: Analysis / Opinion, Odds and ends, Leveling, Guides, Classes, Talents, Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 3)
Caine Nov 2nd 2009 7:04PM
Good article, would've liked a little more on tanking, but no flaws I could see
t0xic Nov 2nd 2009 7:08PM
The cynic in me says you should try harder.
I think Rossi is actually planning "accidents" for the other columnists. Pretty soon he'll be in total control.
Elmouth Nov 2nd 2009 7:32PM
"I'm filling in for Daniel"
Please tell me this is permanent :)
Terethall Nov 2nd 2009 7:41PM
Honestly. Paladins wear plate and tank too... OH GOD WATCH OUT GREGG!
davidg Nov 3rd 2009 4:27AM
What was this article about?
You read the descriptions of talents in a typical blood spec, re-worded them, and stuck them together in this article?
This is getting really irritating to me.
If you dont' have anything to write about, PLEASE DON'T WRITE ANYTHING.
Padded-out nonsense articles are more detrimental to wow.com than anything else.
curtisrutland Nov 3rd 2009 9:09AM
QQ moar, davidg.
Some people might not really know how to spec their death knight. This not only provides a nice blood spec, but explains point-by-point why you should use specific talents, and what their benefits are. It even explains the tanking aspect of blood, which some people don't even know about.
If an article bothers you so much, why not just skip it?
Mordockk Nov 3rd 2009 9:43AM
@davidg
don't expect wow.com to be min/maxing number crunchin site to hold your hand while you create 5 DK's across diff realms all with the name "death, deth, or lich" in their name. if you want some real in depth sims and specs and whatnot go to skeletonjack.com
Wowinsider Nov 3rd 2009 12:13PM
Good article? Let's review the bad information.
"Heart Strike being purely weapon based damage" No. It scales with the number of active diseases, like many other DK strikes. It is also a physical strike, an aspect also shared with other strikes.
"Death Strike is also useful for a tanking DK both for the obvious use in helping reduce the healing load while tanking, but also for the added threat from the self heal (which is further modified by Frost Presence)." Unfortunately, for Blood DKs, that healing is mostly overheal in all but oh-gawd-imma-gonna-die situations. Read some log reports, most healers will tell you they can barely tell.
"You'll notice that Death Strike is also based on weapon damage and is not converted to shadow or frost damage, so it also benefits from ArP." FFS. Every DK strike is based on weapon damage. Few of their attacks aren't (HB, IT, and DC). However, it IS a PHYSICAL ATTACK, which is why ArP benefits it. Little known fact, DS is one of the few attacks that doesn't scale with diseases at all (in its damage component). You get the same damage with 0 or 3 diseases, only the amount of healing varies.
Also, allow me to note that Rune Tap is not for progression content. It's a huge waste of points for a self-heal that should be unnecessary with a halfway competent healer and does nothing against 2-hit instagibs (which are generally the concern anymore). Mark of Blood is also bad for anything that doesn't hit superfast (it could maybe be useful on Algalon?). Finally, WotN is fantastic because of the way that Blizz is currently designing content (2-hit instagibs).
While Daniel focuses a little too heavily on Unholy, his stuff has never been misleading or outright wrong. Please come back to us. I don't need anymore Rossi style filler posts that say little or nothing.
davidg Nov 4th 2009 4:09AM
This is a blog, if you want guides, look back at the previous posts in the DK section, it's all been done before. Or, heaven forbid, look at another website that specialises in DK guides.
Rossi says himself that this article is just to cover another writer, but didn't they even consider just skipping the article for a week? This is just filler, which really isn't necessary.
Timidger Nov 2nd 2009 7:06PM
What could possibly be better than using your enemies' own vitality, their very life force, against them?
Maybe some pie
ash Nov 2nd 2009 7:56PM
I think they're introducing pie spec in cataclysm :)
Rexton Nov 2nd 2009 11:20PM
Blizzard announces new Hero Class: Chef! As a chef, you make a wide variety of food with talent specializations in Meat, Pastry, and Bread. The meat chefs are the melee DPS, using their many knives, forks, and other kitchenware to their advantage. Pastry chefs are the ranged DPS, using various pastries with filling to knock their opponents off balance. Bread chefs are healers, hurling loafs of bread that the raid can somehow eat while fighting.
Special class ability: Foodology
You now add your own special touch to the food you eat, making it slightly more effective.
Class leader: Gordon Ramsay
Debuting in World of Warcraft: Cooking Mama (Expansion 11.5)
"You've defeated the Lich King, slain a corrupted dragon, killed multiple Old Gods, and saved the entire cosmos from the Burning Legion, but do you have what it takes to make spagetti? Do you have what it takes to make a pretty cake? DO YOU HAVE WHAT IT TAKES TO BECOME....THE NEXT IRON CHEF."
Turtlehead Nov 3rd 2009 6:38AM
My Kingdom of Loathing pastamancer says hi. :)
Alanid Nov 3rd 2009 6:40AM
these are so full of win that I can't stop lol'ing XD
donz Nov 2nd 2009 7:22PM
my death knight is blood for one reason only: battlegrounds. while the heart strike nerf sucked, Blood Death Knights can go into a full on "wade through gore" mode matched only by arms warriors.
Satorri Nov 2nd 2009 7:28PM
Out of curiosity, why do you take Vamp Blood in your dps spec? I would think a full 2/2 in Epidemic would go a lot farther for being a full time use, as opposed to a life-saver once in a (hopefully) rare occasion.
Rhabella Nov 2nd 2009 7:35PM
I was actually talking to Hafrot of the rawrcast about this very thing. If you glyph with disease where the diseases get refreshed on your primary target when you use pestilence, you can save the valuable deathrunes for heartstrikes instead of reapplying 2 diseases. It actually does wonders for your dps so you can pound out as many heartstrikes as possible.
Check out his build on Staghelm sometime, the dude knows his blood dps.
Satorri Nov 2nd 2009 7:49PM
Oh, that I understand, but still, the longer you can wait to use Pest to refresh diseases the more room you have to HS/DS your way through. Every point in Epidemic is two GCD's.
Whereas, giving up one point gets you Vamp Blood which is entirely survival bent, it offers no increases in damage at all.
TobiasX Nov 2nd 2009 7:55PM
The rotation with blood + GoD is pretty simple too:
Step 1: Apply diseases.
Step 2: Frost / Unholy runes = Death Strike; Blood / Death runes = Heart Strike / Pestilence depending on whether your diseases need refreshing (5 seconds or under left). Death Coil if it won't drop you below 25 Runic Power (for the DS glyph buff).
Silversleep Nov 2nd 2009 8:05PM
It's a 51/0/20 spec, he can't take the point out of Vampiric Blood and put it into Epidemic, that point would have to come out of Dancing Rune Weapon, which I'm assuming he wants to keep. Not that what you said about Epidemic is wrong or anything.