The OverAchiever: What Feats of Strength can you get now?

I started playing WoW shortly after Burning Crusade launched and didn't expect to have a shot at most Feats, but a surprising number of them are still available. After getting The Fifth Element recently and being surprised to discover that: a). It's a Feat, and b). The original quest isn't even in the game anymore (man, I'm glad I'm such a quest packrat), I started nosing around the list of Feats to see what else a player could do even if they're new to the game. Moreover, there are two achievements you can get right now that will become Feats in 3.3, so let's get cracking.

As with my experience from The Fifth Element, it should be said that if you've got older quests leading to achievements or Feats in your quest log, some currently "impossible" achievements are still very much doable. I've even seen players snag the Champion of the Naaru and Hand of A'dal titles months after Wrath went live. While these quests aren't shareable with others (or at least they weren't when I checked with the Hydraxian Waterlords chain), don't write off the possibility of getting Feats or titles as long as you've got older stuff in your quest log.
Priorities for Northrend
Timear Foresees and Proof of Demise are going to be Feats as soon as patch 3.3 hits, so if you have any remaining dungeons for either of these achievements, make sure you check back with Archmage Timear and Archmage Lan'dalock respectively every day. Unless you get monstrously unlucky, the dungeon you need should eventually show up as a daily quest before the patch drops. If you have any difficulty getting a group on the particular day the quest you need goes live, keep it in your quest log and turn it in whenever you do complete it -- you'll still get credit.
A Holiday-linked Feat
Most holiday Feats aren't doable these days (e.g., Yellow Brewfest Stein, Clockwork Rocket Bot), but that's a tip-off in itself that Blizzard may be planning to link future Feats to yearly holiday items. Let the player beware.
A Brew-FAST Mount: Every Brewfest, you'll have an opportunity (hopefully several) to coax Coren Direbrew into dropping a Great Brewfest Kodo or a Swift Brewfest Ram. Players who did the original Brewfest in 2007 will probably already have the Ram (which was then buyable with tickets), so there's likely to be less competition for the Ram if it drops.
Rare Mounts
Rare mounts might be more appropriately termed Feats of Dumb Luck, or -- more commonly -- Feats of Hollow-Eyed Grinding. Very infrequently, you'll get lucky with a mount drop within the first few tries, but otherwise you'll need a fair amount of patience and persistence to nab them. On the plus side, many of the following mounts are now soloable at 80, though (as always) this depends on your class, spec, and gear.
Ashes of Al'ar: If you can convince a few other people to come with you for a Tempest Keep clear (Kael is definitely not soloable at this point in time), you can try to coax Kael'thas into dropping his 310%-speed phoenix. The Ashes are thought to be a 1% drop, so odds are pretty good that you'll not only be at this for a while, but you'll also be rolling against most of your raid.

Deathcharger's Reins: Baron Rivendare's mount from the level-60 Stratholme was once one of the rarest drops in the game at a ghastly 1 in 5,000 drop rate, but these days it's a much gentler 1 in 100. You'll still have to work at it, but with the ability to leave and reset the 5-man Stratholme run, this is now the easiest mount-related Feat you can get.
Fiery Warhorse's Reins: Attumen the Huntsman is the easiest boss in Karazhan, but farming him may require a friend or two unless you're a tank class. The reins are thought to drop at a 0.7-1% drop rate, so don't bank on seeing it anytime soon; after running Kara almost every week for the length of Burning Crusade and sporadically since Wrath hit, I have yet to see it drop once.
Grand Black War Mammoth: The three-person war mammoth drops at an approximate 0.7%-1% rate from all Vault of Archavon bosses (on both 10- and 25-man), but be forewarned -- it's a ridiculously common target for thieves and ninjas everywhere, and it's also one of the reasons we've stopped running news on VoA ninjas in Guildwatch (theft in VoA is really just that common). If you want this mount, hammer out rules with your raid on how to roll/bid on it (if it drops in the first place) before you make the first pull, and make sure someone you trust is the master looter.
Reins of the Raven Lord: This is tricky, and in order to manage it you will need to be a druid or have a druid in your group who's done the Swift Flight Form questline (itself a Feat of Strength) and has the Essence-Infused Moonstone needed to summon Anzu.
If one of these two criteria can't be met, the mount isn't farmable, because Anzu can only be summoned by a druid. The Raven Lord mount drops at an approximate 1% rate from Anzu in heroic Sethekk Halls, so once you've convinced a druid buddy to accompany you on your runs, keep at it.Swift Razzashi Raptor: The raptor is a 0.7%-2% drop off Bloodlord Mandokir in Zul'Gurub, so -- as with most of the rare mount drops -- it's usually time-intensive to farm. The saving grace of both this and the tiger mount (see below) is that, rather than being on a 7-day reset, Zul'Gurub is on a 3-day reset, so you get slightly more than two shots a week at both. Make sure you're watching your ingame calendar to see when ZG resets.
Swift White Hawkstrider: This only drops from the heroic version of Magisters' Terrace at a 1-2% rate, and soloing Kael'thas is still a pretty tall order for most classes if for no other reason than avoiding (or absorbing) Pyroblast. In order to avoid it, you need to get Kael to 50% within the space of a minute, which will require roughly 1,500 DPS. Sounds easy for a decently-geared character at 80, right? Not so fast. You'll also need to kill the phoenix/es that Kael spawns, kill the egg/s that spawn/s after you kill the bird, move as he summons Flamestrike underneath you, and -- oh, one more thing -- figure out how you're going to live through the fireballs he'll be chain-casting. Paladins can cheese the entire fight through self-healing as necessary, ignoring the DPS requirement, and bubbling through Kael's Pyroblast, but for everyone else, you'll need to bring some friends, be well-geared, do some careful planning, or some combination of all three. If you can get Kael to 50% within a minute, you've pretty much won the fight.
Swift Zulian Tiger: Like the Swift Razzashi Raptor, the Tiger is a rare drop from Zul'Gurub, but you'll find this one off High Priest Thekal -- appropriately enough, the "tiger boss." Depending on your class and access to interrupts, Thekal is either a much easier or much harder fight than Mandokir, but if you can get past phase 1 with his adds, the rest of the fight is very simple.
The Horseman's Reins: As far as I'm concerned, this doesn't actually exist and is merely an elaborate prank of Wowhead's.
Venomhide Ravasaur: In enormous contrast to the irritation and tic-inducing grinds required for many of these mounts, getting the relatively-new Venomhide Ravasaur is actually a joy -- but only for Horde. Start the questline with Mor'vek on the eastern edge of Un'goro Crater whenever you like, and then budget a few minutes each day for 20 days to get your mount.
Why? Because It's Red: Trash mobs in AQ40 drop the zone-only bug mounts pretty commonly, but the red version is most assuredly rare. Sorry, folks -- this one is pure RNG, and it's entirely possible to clear AQ40 several times without ever seeing a red bug drop. I'll grant that scenario isn't likely -- I've done AQ40 a lot, and we typically see one red bug drop per run -- but multiple red bugless runs can, and probably will, happen to you. If you want to increase the odds of your getting the red version with minimal competition, farm and reset the trash mobs at the beginning of the instance (lots of classes can solo or duo this at 80), and just keep at it until a red bug finally drops.
Winterspring Frostsaber: In comparison to the Venomhide Ravasaur quest chain, the Winterspring grind is more irritating but can be a lot faster, because you're not restricted to a single quest per day. Talk to Rivern Frostwind at the extreme northern end of Winterspring, and start grinding.
Filed under: Analysis / Opinion, Features, The Overachiever






Reader Comments (Page 1 of 2)
Gridneo Nov 2nd 2009 5:11PM
Weren't we told in the 3.2 Patch Notes that the Emblems of Heroism/Valor achievements would be converted to Feats of Strength? What ever happen to that?
JFizzle Nov 2nd 2009 5:34PM
They changed their mind and the achievement was instead converted into the more generic "Dungeon & Raid Emblem" achievement. The achievement requires that you collect "x" number of any raid or dungeon emblems, Triumph, Valor or Heroism.
Bonksy Nov 3rd 2009 5:50AM
Sarcasm, JFizzle, sarcam
redrum Nov 2nd 2009 5:17PM
Druids no longer need to have the Essence-Infused Moonstone moon with them in order to summon Anznu. Not sure if you need to own the item or just have done the quest but did an Anzu run recently without it and could start the event.
And no, the mount didn't drop.
RogueJedi86 Nov 2nd 2009 5:30PM
They put the Essence-infused Moonstone in the keychain at some point in the past year I think, that may be why you think you didn't need it.
Allison Robert Nov 2nd 2009 6:21PM
Check your keychain -- you (or whichever player did the summon) almost certainly have an Essence-Infused Moonstone sitting there, as Blizzard converted it to a "key" instead of an item in late BC and removed it from peoples' bags.
Neirin Nov 2nd 2009 5:18PM
I had a friend turn in the quest for Champion of the Naaru less than 2 weeks after 3.0 went live (this is months before Wrath) and didn't get the feat/title. I even remember the big hubbub over the bug fixes in the first few days to stop people from getting the titles post-nerf. When did they revert that?
Radiophonic Nov 2nd 2009 5:43PM
Yeah I turned in Mag's head a couple weeks after launch and didn't get the title. I filed 10 tickets all of which were taken care of via emails instead of them contacting me in game.
I did a lot of @^%$# work for that title too. Almost closed my account for good.
Danarok Nov 2nd 2009 6:05PM
I had the original BC quest to kill Maggy sitting in my quest log for 18 months, last of the "Champion of the Naaru" title chain, back when it still awarded the title. Eventually I did it with a nostalgia run a few weeks ago, and was awarded the title upon hand-in, which was nice (but with no Feat).
Weirdly enough, next time I logged in I noticed I *had* been awarded the Feat of Strength, but for some reason it had been back-dated to the same date as all my other old-world Feats. *shrug*
Allison Robert Nov 2nd 2009 6:24PM
Hrm. I just confirmed that a player in my guild was able to get the Hand of A'dal title on August 2nd, 2009, so it is definitely still possible to earn this, but now I'm wondering if it's dependent on where you were in the quest chain when patch 3.0.2 hit.
Skya Nov 3rd 2009 5:08AM
You need to have the final 'Title' awarding quest from Burning Crusade in your log. I can confirm that I completed it recently on an alt that had been dormant since the release of WotLK. The 'Hand of A'dal" title involves two seperate quest chains, the best way to ensure that you still get your title is to hand in your "The Vials of Eternity" quest (the one from CoT) after you've done the other Black Temple part of the chain.
In simple terms you need to have this quest in your log:
http://www.wowhead.com/?quest=10445#criteria-of
Note that it's questid is 10445 and it is not shareable. if you have the WotLK version (questid 13432, link below) then you will not recieve the title.
http://www.wowhead.com/?quest=13432
A similar thing is required for the "Champion of Naaru" title, for this one you have to have done all the heroic instance parts of the chain prior to the version 3.x patch last October (2008). If you had and still have the old quest "Trial of the Naaru: Magtheridon" in your quest log its still completable for the title.
This is the one that awards the title and FoS (questid: 10888)
http://www.wowhead.com/?quest=10888
Here is the WotLK version which does not award the title (questid: 13430)
* www.wowhead.com/?quest=13430
Whilst I imagine a number of people were already aware of what I've said I'm sure that this will help those that had no idea of why some people can still get the title while others do not.
* I was unable to link the newer Magtheridon quest since there's a 3 url limit per post, the url is the same as the one above with the exception of the questid at the end.
curtisrutland Nov 2nd 2009 5:19PM
Take it from someone that's done it...the Bloodsail Admiral title isn't worth it. It's neat to sport for a while, but the fact that it's a big long grind, and you close yourself off to Booty Bay just plain sucks. And god help you if you want to get your faction back up with the Steamwheedle Cartel. It just isn't all that fun. Plus, the guards in BB _constantly_ net you, and the ones that shoot can do a huge knockback. It's just a total pain in the ass.
Arbitor Nov 2nd 2009 5:30PM
You obviously don't play a night elf/blood elf/waggle, its not just the title, its the smexy pirate outfit and hat (complete with parrot) that goes with it!
Ezzy Nov 2nd 2009 6:12PM
The Bloodsail rep isn't that terrible if you are grinding with a couple of people. A guildie and I got it done in a few hours. (Crazy bastard was working on his Insanity title.)
As soon as I got the achievement I started working on getting my rep with the goblins back but did it the easy way since I wasn't planning on getting the Insanity title. You can turn in cloth and an item outside of each of the goblin towns to get to Neutral. Wowhead comments lets you know how much cloth you need. :-D
The biggest advice I have though is that you should plan any achievement farming you do. When I knew I was doing the Bloodsail grind I gathered all the items I would need to get back to neutral. Another example:I knew I wanted the Crusader title so I grinded it in Strat. The cloth drops in Strat got me last bit of city rep I needed. It all feeds off each other. Little things like that will save you gold and heartache.
RogueJedi86 Nov 2nd 2009 6:16PM
Who cares about Goblin rep? I don't need them greedy greenies to be any friends of mine. Neutral AH be damned, that's what alts are for!
Amaxe Nov 2nd 2009 7:59PM
It was easier for me because I wasn't very deep into to hated with Bloodsail, but it is a grind. What made it easier for me was I was exalted with the oracles at the time, and used their trinket in both slots on my enhancement shaman. The mana restoration was enough that I could keep myself fully healed.
Also, if other groups are there, see if you can team up to spread the wealth. The only pain for me was trying to kill the baron and first mate when those guns blasted you all over booty bay.
The worst one was the Wintersaber. I know *in theory* it can be done in less time than the ravasaur quest, but lets be realistic here: you probably won't.
Why? Because anyone farming furbolg rep will be killing the ursa and shamans you need to kill, so this will slow you down.
Ah well, the wintersaber mount is at least seldom seen still, so it doesn't feel pointless. I doubt I will ever do this one on my alts though.
Jack Draven Nov 2nd 2009 5:32PM
Thanks for the write up, I found out about a few mounts I didn't know existed. And got to drool over several that I really want (Reins of the Raven Lord I'm looking at you!)
On a side note, I can in fact confirm that The Horseman's Reins is doable. Dropped for me on the first day of Hallow's End my third time to fight the HH. And somehow, I won it!
....not to rub it in or anything.
Must have been payback after logging all that time at Brewfest with nothing to show.
Andy O. Nov 2nd 2009 6:30PM
Heh, exact same thing happened to me, first day, second kill, reigns, and I somehow won the thing.
This was after farming the brewfest mount every day and failing on 20+ rolls.
FMKidsan Nov 2nd 2009 9:43PM
I got mine the third day of Hallow's End this year. Me and my mate both went for it.
It dropped TWICE.
And we BOTH won.
What are the odds??? XD
ShadowEric Nov 2nd 2009 5:50PM
Slightly wrong, Alison. Hands of the Enemy is still available in the game, but the initial quest in the chain isn't (Eye of the Emberseer). As it happens, the quest before Hands of the Enemy (Agent of Hydraxis) is a rep grind and as it turns out, many people abandoned the quest. I suggest everyone goes and double-checks. You never know, you may have dropped the quest chain after starting it, and you could still finish it now.