Breakfast Topic: What you hope survives the cataclysm

Personally, as dumb as I know this will probably sound, when I think about old Azeroth my mind immediately returns to a tiny quest called Until Death Do Us Part. It's started by a bitter Forsaken who wants you take a pendant to her husband's grave at the Sepulcher. If you only wanted to look at it in terms of game mechanics, then it's a Fed-Ex quest designed to get you across the ocean and questing in Silverpine, but even with all the improvements to questing today, it stands apart. It's a very long journey for a young character, and when you finally arrive at the Sepulcher and find the husband's grave, you realize you've come all this way to deliver a worthless trinket to someone who threw his life away on a hopeless cause. You turn it in and...that's it. There is no follow-up. There is no happy ending. There is, however, the feeling that there's more to the savagery of the Forsaken than meets the eye.
Blizzard is actually trying to move away from quests that emphasize text over cool visuals, and it makes me a little sad just because Until Death Do Us Part was, from a writing standpoint, a masterpiece of effective writing and quick exposition. I'm hoping that, out of all the quests that stand to get axed in Cataclysm, this little gem survives.
Filed under: Analysis / Opinion, Breakfast Topics, Cataclysm
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Reader Comments (Page 9 of 9)
Wulfkin Nov 4th 2009 10:31PM
Tooga the talking turtle! - http://www.wowhead.com/?npc=5955
He must survive the Cataclysm, he's my favourite NPC in the whole game!
Of course, I don't really mind if his wife dies in the Cataclysm. She's so mean to him...
Warrencraft Nov 4th 2009 10:57PM
How very true Allison! I was actually a bit miffed, (but not really), with the "Because I would rather be a blood elf" ad that bliz used for the race change service. I changed from blood elf to undead because of what you pointed out- there is a very complicated side to the Forsaken. A "nothing left to lose" mentality that just appeals to me more. ANYWAY.
In general, it would be a mistake to get rid of any story-based quest. The 'little' characters in wow really are the details we love. All the other 'kill 10 ______-s' can just go and never return.
ScorchHellfire Nov 5th 2009 12:11AM
The Darrowshire questlines and Linken...
concerned_orc Nov 5th 2009 1:44AM
The quest "Krom'Grul" for Sha'ni Proudtusk in Burning Steppes.
Gmarshakk Nov 5th 2009 3:13AM
A couple of my favorite events in WoW tht i will be furious if they remove...
First of all the quest 'for love eternal' in darkshore, just something about it
Next is they grey item nolaki's band, i have kept that on my 80 since i got it at like 10
Probably most of all these two
The ashbringer event in scarlet monestary, no other ecent in WoW even compares to it if you like the ashbringer or WoW lore at all, it explains HUGE gaps and leaves even bigger ones
Most of all, the gates of AQ quest line. If you just do it with no prior knowledge, it will just be a long and semi interesting quest. But if you read about the war of the shifting sands first, it means ALOT more. I have never felt the same satisfaction as i did when finishing that up, and i doubt anything in WoW will be as satisfying
Uduhn Nov 5th 2009 6:50AM
Duskwood/Darkshore quest hub!!
So many memorable quests, NPCs and events that they stick with me even now three years after completing them.
I can't remember the number of times I've run like crazy out of Raven Hill Cemetery with ghouls, skeletons, spiders and one big nasty elite called Mor'Ladim right on my tail...
Or the scares Stitches have given me...
Or the whole Sven, Jitters, Scythe of Elune and the coming of the Worgen-tale...
Or the tragic downfall of Stalwart Mistmantle...
Or the story of The Hermit, tricking you into unleash hell...
Or how you learn the real fate of Mor'Ladim and experiencing his ghost come to thank you...
Sure the questlines were sometimes a pain-in-the-ass Fed-Ex tour running around in several zones, but it doesn't change the fact that all these stories contribute to a truly great experience going from lvl 20 to 30-ish!
Persnickety Nov 5th 2009 12:48PM
Um, Taladan in Auberdine. (the guy with the Tutu)
I would Seriously miss him, or rather my druid would (I;m not an RP'r but she has a thing for him.. it's weird). That will be THE FIRST thing I check on Day one of Cataclysm. No Joke. He's so close to the water though.. It doesn't look good. She's warned him.. he doesn't Believe her. /sigh. hopefully he survives.
Persnickety Nov 5th 2009 12:49PM
Oh, and SVEN! on the outskirts of Darkshire. I'll be checking on his welfare too.
Persnickety Nov 5th 2009 1:01PM
Not Taladan (hes an enchanting trainer) TALDAN. ... Like I said, she likes him not me..
Valt Nov 5th 2009 1:21PM
When I first saw barrens and wailing caverns changing I've been veeery scared of the faith of certain fish :(
Farthing Nov 5th 2009 2:45PM
Karazhan. Of all the races, only the undead have a plot that is darker than the human's own. Elwynn starts with the simple lives of your everyday humans. Barely outside the King's home however, his rule is decayed and failing. Bandits and scarecrows roam the dead fields of Westfall. And as dusk falls on Sentinel Hill, a traveler may find something else not entirely living wandering the road that passes over a covered bridge into the darkened banks of Duskwood.
The shadows here are filled with creeping things, and graves are avoided. Here bandits are the least of your worries, and monsters don't always have red on their nameplate. When you hear a pounding down the path that leads to Darkshire, get off the road, and hide if you can. Don't look though. If it's an Ogre, it might see you. If it's NOT an Ogre...well, surely nothing can be worse than Ogres? Stories place dark riders on the roads in and out of the castle just east of the woods, looking for a mysterious scythe, but then, those are only stories to frighten children. Only the madman out by the graveyard thinks anything of it. Even if there's silence as you walk the roads, be careful. The wolves get hungry sometimes. And don't stray far off the path. Even before these dark times, people disappeared into the heart of Duskwood, never to return. They say that a twisted tree grows there, giving nightmares form.
The world changes, and maybe someday, young adventurer, the dark of Duskwood will be less. Maybe someday, you will carry trophies of things that others hide from. Maybe someday, you will receive an invitation to the castle east of Darkshire. And then, you too will understand.
In Dead Man's Pass a tower stands
A deeply shadowed hall
Its master gone
it lingers on
And spirits haunt its walls
ProTech Nov 5th 2009 7:57PM
I really liked the Missing Diplomat chain:
http://www.wowhead.com/?quest=1274
It's a real spy story. You have to speak with a lot of hidden agents, and you don't really know what you are searching for till the end :D
Minidrake Nov 5th 2009 9:56PM
I don't. My first starting zone was Mulgore, as a Tauren Hunter who never made it to level 4 (hated the zone, hated the class). I rolled an Undead Rogue at the same time. I hated Tirisfal Glade, but I kept playing her for a while (she made it all the way to Tarren Mill)
When a friend asked me to roll a character to play with her on another server, I ended up with a Nelf Rogue and I learned that Mulgore and Tirisfal Glade couldn't compare to the hell that is Teldrassil and Darkshore.
The only starting zone I really did like was Azuremyst Isle. It's tight and fast and well integrated. I absolutely loved it.
luciaes Nov 6th 2009 12:57AM
the legend of stalvan - http://www.wowhead.com/?quest=78
and
svens revenge- http://www.wowhead.com/?quest=95
by far the 2 most epic and immersive storylines in the game. i remember the first time doing them and they blew my mind away, especially the legend of stalvan.
danielmattson Nov 8th 2009 5:14PM
What they should do is have some sort of 'Orb of time travel' or something along those lines so that you could return to the pre cataclysm world. Maybe you could get a rare drop off the last boss in the new CoT instance that would start a quest chain where you had to travel back and forth between old and new azeroth to fix parts of the timeline for the infinite dragonflight. And then at the end you get given the orb permanently and be given the title 'time keeper'. That would be awesome.