A WoW player's guide to microtransactions

And so, we're here to help. Whether you've never heard of microtransactions before, you're convinced that they're the devil and that Blizzard has grown too greedy for their own good, or you can't wait to open up your wallet and get a Pandaren Monk to follow you around, let's take a second and look at the history of the microtransaction model, what it means that Blizzard made this decision, and what might happen to the game in the future.
Microtransactions, or micropayments, are exactly what they sound like -- tiny (or relatively tiny) payments for goods and services. Back when salesmen were selling vacuum cleaners, you either wanted a vacuum or you didn't, and thus you either paid a chunk of cash and got one or you didn't. The salesman walked away with your money or his vaccum. But nowadays, with digital distribution, online content vendors are looking at all kinds of ways to sell their wares, from direct sales to subscription models to microtransactions.
"Subscription model" might sound familiar -- that's how Blizzard has made most of their money on this game so far. You paid $40 for the original game (a direct sale -- for many games, that's where it ends), and since then, you've paid $15 a month to play it. That's the traditional model for MMOs -- it allows content creators like Blizzard to release some content (like patches and updates) for "free," and obviously it helps out immensely with their production and upkeep -- they have a large amount of money coming in every month. Subscription models work great when you have 12 million players -- the money rolls in, the content goes out (as quickly as it can -- soonTM), and everybody's happy.
But some MMOs (all of them, actually) don't have 12 million subscribers a month, and so they've started turning to other models to make money. Microtransactions is one of these -- instead of paying a monthly fee and getting all the content released, you can make smaller payments and get only the content that you want. Xbox Live has done this beautifully (you can buy "points" that allow you to buy DLC or even movies or music) , and there are lots of "episodic games" that do the same thing -- you pay for one chapter, play it, and if you want the next chapter, you pay for that and then play that. Apple's App Store (the software system for the iPhone and iPod touch) recently made headlines for allowing developers there to release their content via microtransactions, and iPhone users saw (and are still seeing) a wave of software that you get for free, with lots and lots of addons and extra content that you have to pay for, picking and choosing which ones you want.
So microtransactions themselves aren't a bad thing -- they're just another model for content creators to make money (and in fact, some microtransaction systems are better for customers, because you only need buy the content you want instead of subscribing to the whole thing). But microtransactions in MMOs and games in general are a little more sticky situation -- our sister blog Massively explains this well. Some MMOs, instead of just providing content (like more instances to run or extra levels of progression) for real money payments, started providing in-game items for real money. And not just in-game vanity items, like the pets Blizzard is selling. Some companies sell in-game gold, high-level gear and items, or even things like health potions, for real money. Want to heal your character? You can do it, but it'll cost you.
And of course the problem players have with that is that it takes the game from being balanced around player skill to being balanced around who can spend the most money. When a game company starts equating in-game merit to how much real-life money a player has spent on their character, then it stops being fun for a lot of people (mostly everybody besides the guy with the most money). Those kinds of microtransactions are more or less scorned in the MMO community, and the games that put them into play don't tend to do very well (though they do tend to attract a small core audience, usually of people willing to spend the money for the good items).
That's not to say that microtransactions can't be done right -- Turbine is a company that famously changed their game D&D Online from a subscription model to a free-to-play model, and then made money and did well with it. And because microtransactions done right are so popular among devs and consumers (remember, devs get paid directly for released content, while consumers only have to pay for the content they want), they're showing up in online games more and more. Facebook is one place where microtransaction-based games are taking off like a rocket. In fact, if there's a new MMO that you're planning to play, from Champions Online to the Star Wars MMO, chances are that the game is including microtransactions in some way.
Which brings us back to Blizzard. Tom Chilton has talked about microtransactions before, and he and Blizzard have never ruled microtransactions out. Blizzard is of course owned by Activision, and Activision is notorious these days for "exploiting" their properties, but before people blame the big bad corporation for moving to microtransactions, we'll be clear: Blizzard's core designers have never been against the idea. They've always left it on the table.
And as microtransactions go, admittedly, these in-game pets are pretty tame. They're vanity items, which means they have no affect on gameplay at all. Half of the proceeds (through December 31st) from the Pandaren Monk pet are going to charity. And let's not forget that these are two of the most impressive pets we've seen -- they do animations, they interact with players and NPCs, and they're really cool. As a few players have said, these are basically just like the loot card pets, except that you don't have to buy a bunch of card packs or sift through offers of up to a few hundred dollars on eBay. When you consider them that way, they're not so bad.
Still, Blizzard has crossed a line here (by selling actual in-game pixels directly for real money) that a lot of people thought they would never cross. It's a fallacy to say this is a sliding slope and that it'll eventually move towards them selling Tier 10 gear or in-game gold for money (that certainly would rub many more players the wrong way, not to mention throw off the balance and progression that Blizzard's devs have worked so hard to put in place), but certainly a lot of players never expected Blizzard to ever break the line between in-game possessions and real ones. That's why people are so upset about this -- the whole market seems to be moving towards this microtransaction model, there are lots and lots of bad examples of how to do it out there, and people thought that Blizzard, with all of their subscription money and popularity, would be immune from the temptation of selling virtual goods for real cash. They are, apparently, not.
So where do we go from here? It's not a stretch at all to say that this is only the beginning of the items that Blizzard will be selling on the store. While they should (and probably will) stick to vanity items and noncombat pets (for the same reasons they said a while ago that achievements shouldn't give tangible rewards), we'll probably see them release items on the store at least as regularly as they did with the TCG loot rewards, every few months or so. And it's likely also that it won't just be noncombat pets -- mounts, tabards, one-use items, and special vendor pets all seem like fair game as vanity items that won't affect gameplay.
But again, that's all in the future. If, right now, you do not think Blizzard should be selling virtual goods for real money, then the way to vote is with your wallet -- don't buy them. Companies only move to microtransaction models because they work, and if you choose not to give your money to them, then companies won't use them. It may be hard to miss out on the Pandaren Monk, but if you legitimately think this is the wrong decision for Blizzard, the wrong thing to do is give them money for it.
And on the other hand, if you're for it, you better believe Blizzard will be watching how these sell in the store. It's not likely they'll release actual numbers for sales of these items, but if we see more and more pop up soon, it won't be a stretch to think they're selling well. The faction change service certainly made plenty of money, according to our unofficial survey. It's been a long time coming, but Blizzard has officially adopted a microtransaction model, and for better or worse, if it's as popular as they probably expect it to be, they'll stick with it.
Filed under: Items, Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Economy, Making money






Reader Comments (Page 1 of 12)
Snailking Nov 5th 2009 11:07AM
Recently I was thinking about re-subscribing. Clearly, that would be a mistake.
Boydboyd Nov 5th 2009 11:10AM
I'm not sure I understand your logic in making the decision to not renew your subscription. Please elaborate.
Veranilla Nov 5th 2009 11:19AM
Good decision. Stay gone.
Jon Do Nov 5th 2009 11:22AM
Yeah, now I actually wish I wasn't just re-subbed for 6 months. I'll pull my auto-resub and go with game cards.
It seems that Acti-Blizz just changed the terms without warning; their option, my mistake for committing to a company that has been giving signals of major change by breaking old taboos recently. And with this Pet Store Blizzard just 'in effect' sanctioned gold-selling since these pets are already being exchanged for gold in the game.
And what's next?
I can't believe Blizzard's word anymore because they've not kept their word.
Pay for consumables?
In-game advertising?
Pay for levels?
$$$ for epics?
Sorry, but there are no guarantees anymore. The game has changed forever and there is no going back.
Mutak Nov 5th 2009 11:26AM
Dear Everyone: http://en.wikipedia.org/wiki/Slippery_slope
kthxbye
ross Nov 5th 2009 11:28AM
Overreact much?
bushkanaka86 Nov 5th 2009 11:29AM
I don't believe that they will ever sell non-vanity items in the game for real money. That just wouldn't make any since unless they wanted to remove raiding from the game completely.
However, I don't mind just a couple pets being for sale. It is just like the TCG, I can see a few vanity items that I know I won't be getting, or at least, not for a little while.
My only hope with this whole thing is that Blizzard won't get overly excited about how much money they make from this and stop putting new vanity items in the game for us to earn the old way. If they start putting 50+ cosmetic pets on the store, then I will not be happy one bit. Like right now, I know there are like 10 or so vanity items I can't get from the TCG, but I am ok with that. If all of a sudden I can't get 50 items without spending more money, then I will not be happy. Especially if I have a hard time getting the pet achievement without buying them.
My one request Blizzard:
Keep amount of items limited, and don't stop putting sweet pets and mounts in the game to earn as well. I don't want all the best pets/mounts to cost extra.
jealouspirate Nov 5th 2009 11:30AM
I can see where this is going ...
"Hi, I'm Thrall. As Warchief of the Horde, I need to keep refreshed and energized. That's why I drink Mountain Dew!"
bushkanaka86 Nov 5th 2009 11:34AM
Nah, Blizzard would never use Warchief Thrall to advertise for Mt. Dew..
Garosh will be Warchief.
Moonkinmaniac Nov 5th 2009 11:57AM
Don't be so hard on him. He has a point. These are the BEST pets we've sen so far as Mike says. Does it not bother you that the achievements awards for pet collecting are not as good? This trend will continue. You want the best mount, tabard, silly outfit? forget working hard in game break out your credit card. I wonder how much time this is taking away that the designers could be spending on "free" in game things. Face it, they are going to make the best stuff here because they get the most money for it. This is a bad thing.
n1nesp1ne Nov 5th 2009 12:00PM
Kinda funny how that one guy posted a link to the wikipedia for Slipper Slope, which clearly states in beginning that it is a fallacy, meaning that it is not logical and does not work when reasoning things.
Gareth Nov 6th 2009 5:00AM
Here's where the story leads, a true story of some sad people in China and the ultimate RMT/Microtransaction destination
http://www.danwei.org/electronic_games/gambling_your_life_away_in_zt.php
Can't believe that people can sit down and devote time to something like that and not see it coming
dukrous Nov 5th 2009 12:17PM
Do you need the Pandaren for melee dps? Does Lil KT give you a super buff against Naxx bosses? No. You don't need it.
The day blizzard starts offering high level weapons for cash I'll riot alongside everyone here. For this? I paid my $20 happily.
cowfodder Nov 5th 2009 12:25PM
@Jon Do
"And with this Pet Store Blizzard just 'in effect' sanctioned gold-selling since these pets are already being exchanged for gold in the game."
I call bs! These are account bound, so unless people are gifting them for in game gold I don't believe a word of it.
Galaredon Nov 5th 2009 12:41PM
I agree with Moonkinmaniac. These buyable pets will have to be much better than any other pet if Blizz wants to make money off em. Think about it: buyable pet has x animation, but regular in game pets don't. When I compare my Orange Tabby Cat to another player's Dark Whelpling, I know that obtaining one is possible and will be a great reward for my hard work. But when I compare it to a Pandaren Monk or lil KT, there's a new hurdle to overcome and this one doesn't feel right when I'm already paying my monthly subscription. I feel the content of the game should be available to me if I work hard enough.
They crossed a line indeed here.
Veranilla Nov 5th 2009 12:59PM
"Working hard" and "in a game" should never be used in the same sentence.
My god, who are you people? I can tell you who I hope you are... a fast dying, very tiny minority within the player base.
Keep crying. Your tears are vodka to me! Mwhahahaha.
dawnseven Nov 5th 2009 1:09PM
"These are account bound, so unless people are gifting them for in game gold I don't believe a word of it. "
These can indeed be gifted. At the end of checkout you have the option of redeeming your pet code, or gifting it to someone else. If you gift it Blizz e-mails the code to the address you provide, or you could just copy down the redemption code, pass it to someone else, and they can enter it manually.
I don't think buying it for in-game gold is the way to go though. I've seen these pets hawked in /trade for anywhere from $2k to $5k on my server. I'm thinking if you hand over a few thousand gold to someone for their code, and it turns out not to be good for some reason (fake, previously used, etc.) then you're just going to be out that gold. I highly doubt Blizz will lift a finger to help you in a "scam" such as a that.
EZ Nov 5th 2009 1:58PM
oh lord, if they piss off the casual players and pet collectors this game is going to crash so hard.
On topic: As for the OP, I'm guessing there a many more things about this game that are frustrating him other than $$ for vanity pets, amirite? Speaking as a 2-time quitter, the urge to quit is usually brought on by a series of small changes
Right now my quit-meter is about half-way recharged. This worries me, not because Blizzard will start selling epics for cash (that would never happen), but I worry that only the 'good stuff' that doesn't affect gameplay will be in the store, and from here on out the 'mediocre stuff' will be available in-game for free. This will be especially troubling when they start selling mounts, as I'm more of a mount person. Developers have to make 'stuff' and time costs money. This is extra-scary with the fat cat Bob Kotick driving the cash van.
For now I will withhold judgement, but I must say this was actually a good article. It seemed well thought out, and it represented both sides of the argument. Nice one.
Bronwyn Nov 5th 2009 2:03PM
I just don't get what is different. The trading card pets/mounts/etc have always been really cool (spectral tiger anyone?), Collector's Edition minipets have always been awesome, and even the mount you got for recruiting a friend was pretty awesome in my opinion (I want that zhevra so bad I'm almost willing to pay for a second account for 3 months just to get it)... There have always been things that people could spend money on and get in game. I don't see why there's this huge problem all of a sudden with Blizzard cutting out the middleman. You could say "Well you were always getting something *else* before (trading cards, extra account, collectors edition stuff), but with the amount this stuff sells for on ebay.. do you really think people care about that stuff?
Have you seen the stuff for patch 3.3? They are consistently getting better. Look at Arthas' mount- that's easily one of the coolest things in game to date and there's no way that's going to be something we buy. What about the gladiator Frost Wyrms? You really think they're going to put something like that in the store? I don't.
And you know what? I applaud this- It drives me BUGGY when there is a mount/pet/etc I can't get because it's for something exclusive like attending Blizzcon or the world invitational or something similar that I have absolutely no hope of ever doing (or a desire to in some cases). I LIKE being able to just go to the blizz store and buy one of these pets- even though neither one really appeals to me at this point as something I want. And for anyone who is upset and says they want the pet but can't afford it- They don't look like they're going anywhere anytime soon and if you can afford $15 a month to play WoW, I'm sure you can find a way to save up $10. Or ask for a Christmas present. Whatever.
Everyone is going on and on about how this is a slippery slope and next thing you know Blizzard will be selling epics and gear. No. They won't. They have been "selling" vanity items for YEARS. This is not really that big of a surprise for me. Faction Change and Race Change, those are bigger in my opinion- but I still am in favor of them. It doesn't really change anything. The changes are for the most part purely cosmetic even in those cases- sure you could say that they'll get different racials but truly, do those racial abilities really change things that much? No.
Anyway, if for some reason Blizz ever does start selling epics, that is the day that I'll cancel my account. But I don't see it happening, so I'm not making plans for the "End of Days" yet.
RogueJedi86 Nov 5th 2009 3:57PM
@Dukrous
"Do you need the Pandaren for melee dps? Does Lil KT give you a super buff against Naxx bosses? No. You don't need it.
The day blizzard starts offering high level weapons for cash I'll riot alongside everyone here. For this? I paid my $20 happily."
Just because you value raiding more than pets doesn't mean others do. You say "pets are okay but raiding gear isn't" specifically because you raid. But many of us are pet fiends, and this is $20 we have to spend to continue collecting pets in WoW. We don't love the pets because they give buffs(it doesn't always have to be about raid buffs you know), but because they look so good and are unique and unattainable in-game. And these 2 pets count for achievements, which is a $20 that achievement hunters have to buy, especially once they add a "150 pets" achievement. The guy who bought 2 pets on Blizzard's store will have a 2 pet head start on that race to 150 pets.
Just imagine it from the perspective of the "pet heads". We love pets, you love raiding. What if you could buy iLevel 264 Icecrown Citadel loot that counted towards Icecrown Citadel achievements? Would you consider that fair that people could buy their way through some of the lesser achievements? Sure microtransaction stuff is okay when it doesn't affect stuff you care about, but what about if it did affect the stuff you cared about? Would it still be okay?
And just to prove I'm not the big bad man here like yesterday, I will say I'd love for Blizz to sell the Collector's Edition pets on the Blizzard store. You already have to spend money to get them(buy the Collector's Edition for each pet), so why not simply put them on the Blizzard store and save us having to trying to find a copy of the Collector's Edition? I can think of a lot of late comers to WoW who would love that Zergling Pet.