A WoW player's guide to microtransactions

And so, we're here to help. Whether you've never heard of microtransactions before, you're convinced that they're the devil and that Blizzard has grown too greedy for their own good, or you can't wait to open up your wallet and get a Pandaren Monk to follow you around, let's take a second and look at the history of the microtransaction model, what it means that Blizzard made this decision, and what might happen to the game in the future.
Microtransactions, or micropayments, are exactly what they sound like -- tiny (or relatively tiny) payments for goods and services. Back when salesmen were selling vacuum cleaners, you either wanted a vacuum or you didn't, and thus you either paid a chunk of cash and got one or you didn't. The salesman walked away with your money or his vaccum. But nowadays, with digital distribution, online content vendors are looking at all kinds of ways to sell their wares, from direct sales to subscription models to microtransactions.
"Subscription model" might sound familiar -- that's how Blizzard has made most of their money on this game so far. You paid $40 for the original game (a direct sale -- for many games, that's where it ends), and since then, you've paid $15 a month to play it. That's the traditional model for MMOs -- it allows content creators like Blizzard to release some content (like patches and updates) for "free," and obviously it helps out immensely with their production and upkeep -- they have a large amount of money coming in every month. Subscription models work great when you have 12 million players -- the money rolls in, the content goes out (as quickly as it can -- soonTM), and everybody's happy.
But some MMOs (all of them, actually) don't have 12 million subscribers a month, and so they've started turning to other models to make money. Microtransactions is one of these -- instead of paying a monthly fee and getting all the content released, you can make smaller payments and get only the content that you want. Xbox Live has done this beautifully (you can buy "points" that allow you to buy DLC or even movies or music) , and there are lots of "episodic games" that do the same thing -- you pay for one chapter, play it, and if you want the next chapter, you pay for that and then play that. Apple's App Store (the software system for the iPhone and iPod touch) recently made headlines for allowing developers there to release their content via microtransactions, and iPhone users saw (and are still seeing) a wave of software that you get for free, with lots and lots of addons and extra content that you have to pay for, picking and choosing which ones you want.
So microtransactions themselves aren't a bad thing -- they're just another model for content creators to make money (and in fact, some microtransaction systems are better for customers, because you only need buy the content you want instead of subscribing to the whole thing). But microtransactions in MMOs and games in general are a little more sticky situation -- our sister blog Massively explains this well. Some MMOs, instead of just providing content (like more instances to run or extra levels of progression) for real money payments, started providing in-game items for real money. And not just in-game vanity items, like the pets Blizzard is selling. Some companies sell in-game gold, high-level gear and items, or even things like health potions, for real money. Want to heal your character? You can do it, but it'll cost you.
And of course the problem players have with that is that it takes the game from being balanced around player skill to being balanced around who can spend the most money. When a game company starts equating in-game merit to how much real-life money a player has spent on their character, then it stops being fun for a lot of people (mostly everybody besides the guy with the most money). Those kinds of microtransactions are more or less scorned in the MMO community, and the games that put them into play don't tend to do very well (though they do tend to attract a small core audience, usually of people willing to spend the money for the good items).
That's not to say that microtransactions can't be done right -- Turbine is a company that famously changed their game D&D Online from a subscription model to a free-to-play model, and then made money and did well with it. And because microtransactions done right are so popular among devs and consumers (remember, devs get paid directly for released content, while consumers only have to pay for the content they want), they're showing up in online games more and more. Facebook is one place where microtransaction-based games are taking off like a rocket. In fact, if there's a new MMO that you're planning to play, from Champions Online to the Star Wars MMO, chances are that the game is including microtransactions in some way.
Which brings us back to Blizzard. Tom Chilton has talked about microtransactions before, and he and Blizzard have never ruled microtransactions out. Blizzard is of course owned by Activision, and Activision is notorious these days for "exploiting" their properties, but before people blame the big bad corporation for moving to microtransactions, we'll be clear: Blizzard's core designers have never been against the idea. They've always left it on the table.
And as microtransactions go, admittedly, these in-game pets are pretty tame. They're vanity items, which means they have no affect on gameplay at all. Half of the proceeds (through December 31st) from the Pandaren Monk pet are going to charity. And let's not forget that these are two of the most impressive pets we've seen -- they do animations, they interact with players and NPCs, and they're really cool. As a few players have said, these are basically just like the loot card pets, except that you don't have to buy a bunch of card packs or sift through offers of up to a few hundred dollars on eBay. When you consider them that way, they're not so bad.
Still, Blizzard has crossed a line here (by selling actual in-game pixels directly for real money) that a lot of people thought they would never cross. It's a fallacy to say this is a sliding slope and that it'll eventually move towards them selling Tier 10 gear or in-game gold for money (that certainly would rub many more players the wrong way, not to mention throw off the balance and progression that Blizzard's devs have worked so hard to put in place), but certainly a lot of players never expected Blizzard to ever break the line between in-game possessions and real ones. That's why people are so upset about this -- the whole market seems to be moving towards this microtransaction model, there are lots and lots of bad examples of how to do it out there, and people thought that Blizzard, with all of their subscription money and popularity, would be immune from the temptation of selling virtual goods for real cash. They are, apparently, not.
So where do we go from here? It's not a stretch at all to say that this is only the beginning of the items that Blizzard will be selling on the store. While they should (and probably will) stick to vanity items and noncombat pets (for the same reasons they said a while ago that achievements shouldn't give tangible rewards), we'll probably see them release items on the store at least as regularly as they did with the TCG loot rewards, every few months or so. And it's likely also that it won't just be noncombat pets -- mounts, tabards, one-use items, and special vendor pets all seem like fair game as vanity items that won't affect gameplay.
But again, that's all in the future. If, right now, you do not think Blizzard should be selling virtual goods for real money, then the way to vote is with your wallet -- don't buy them. Companies only move to microtransaction models because they work, and if you choose not to give your money to them, then companies won't use them. It may be hard to miss out on the Pandaren Monk, but if you legitimately think this is the wrong decision for Blizzard, the wrong thing to do is give them money for it.
And on the other hand, if you're for it, you better believe Blizzard will be watching how these sell in the store. It's not likely they'll release actual numbers for sales of these items, but if we see more and more pop up soon, it won't be a stretch to think they're selling well. The faction change service certainly made plenty of money, according to our unofficial survey. It's been a long time coming, but Blizzard has officially adopted a microtransaction model, and for better or worse, if it's as popular as they probably expect it to be, they'll stick with it.
Filed under: Items, Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Economy, Making money
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Reader Comments (Page 6 of 12)
Zrob Nov 5th 2009 12:18PM
Patches are free, because you have to have them to play the game.
Expansions are not free because you can still play the previous level of content without them (note though how the patches around the expansions are still free)
Pandas cost $10.00 because you don't have to have one to play or enjoy the game.
Ratskinmahoney Nov 5th 2009 11:42AM
i don't think they will. I don't think what we're seeing here as an abandonment by Blizz of the whole game ethos.
The game rewards hard work and effort, and to be honest that helps make blizz money. If you could by pre-made endgame toons people would put much less time into playing the game, they'd also lose the sense of attachment that people do get to their toons. As a result, whilst the sale of the pre-mades might make some instant-cash, by far the bulk of WoW income relies on what is essentially addiction (that doesn't have to be taken as a bad thing necessarily) or habit, anything that provides players with shortcuts is not only going to reduce the time people taking those shortcuts invest in playing the game, but force many players who would rather not do so to either take the same shortcuts or give up entirely owing to the difficulties of competing.
Jon Do Nov 5th 2009 3:36PM
Old ethos:
Purchase of the game and my monthly sub gave me access to all the content.
New ethos:
Now I have to pay extra for certain vanity pets.
No exceptions, no grind, no drop - just more $$$.
ratskinmahoney Nov 5th 2009 4:19PM
sorry. my post was intended as a reply to someone else's, but I somehow managed to post it here too. Find it on page 3 of the comments if you want to understand what i meant. The post to which I was replying was talking about buying combat gear or pre-made characters, and I was saying that I doubt very much that it would be in Blizzard's interest to introduce such options.
On the point you're making though, Blizzard has always sold services for money in addition to income from subscription and unit sales and has frequently offered non-combat in game rewards as incentives for doing things which basically make them money (R-a-F, box-set sales etc.). Whilst I see that the new development is indeed a new development, it's not exactly a dramatic shift in 'ethos' as you put it. You can still only pay for your box-set and monthly sub and continue to play just as before without being at any disadvantage in any competetive element of the game.
Oomu Nov 5th 2009 11:42AM
I would like blizzard to speak about FUTUR stuff.
to tell what they will do.
for me, if it's only MORE vanity stuff, I'm not against
if it's the SAME quality and quantity in the _game_ and MORE vanity stuff in the store, it's not a big deal
the main point is :
- MORE
- just vanity.
if the store cannibalise the game I will be angry
if the store sell useful object to win match, raid, instances, battles, I will be angry.
if the store is MORE funny and vanity content, I will be happy. I will buy some.
demarr christmas Nov 6th 2009 1:21PM
I really think ppl are over thinking this! i just bought that panda...i will take a pet over a mount anytime. i really don't think it's right for me to have to lvl a toon from 1-80. when most players have like 1 or 2 80's and thats it.( lvl now is a ghost town in some places) i gotta pay for 2 months of leveling. i would give up the game to if i had to pay for content. thats why i quit xbox and came to wow. I don't want some 12 year old with his father credit card to out geared me. But blizz knows with weekly down time and random server crashes; the 15 dollars they get now doesn't live up to what we are supposed to get. I think the best bet it to stick to just selling items that wont alter the game in anyway.
Lukara Nov 5th 2009 11:47AM
I feel that the new microtransaction store for the two vanity pets is a positive thing. Truth of the matter is Activision/Blizzard is a business, and good businesses listen to their customers. I'm sure there have been many suggestions for a vanity pet store, just as there were many suggestions for race/faction changes.
The haters, I imagine, are simply jumping to the deep end of the pool, so to speak, about this new feature, and though I don't agree with the viewpoint I cannot disparage them. After all, many other MMOs have epic-failed at microtransaction offers. I am not a believer in purchasing gear, gold or levels, and I'm sure the majority of WoW players aren't, either. I trust Blizzard to stick with the vanity pets, and perhaps mounts, tabards, and other in-game items that do not effect game play other than to make your character look cool, or funny. I have no reason to distrust Blizzard, so why would I start now?
Successful businesses rarely, if ever, suddenly change their business model to a new, different, and not completely proven model like that of the microtransaction. It just won't happen. This is Blizzard giving people a chance to purchase things that they would otherwise have to spend $200 to upwards of $1000 on ebay for, and with greater confidence that you will receive what you think you bought.
Verit Nov 5th 2009 11:55AM
These micro-transactions aren't really that micro are they? 25$ is really nothing to scoff at if you keep any kind of budget.
And I'm saying this as someone who did purchase a race change (it was fun ;)).
Dude Nov 5th 2009 11:57AM
I hate this. I already give them enough, and now I can't get pets that I would otherwise have taken for granted. Grrrr.
Ryan Nov 5th 2009 12:09PM
Here's a thought, if you don't like the idea of spending money for something in game, then just don't buy it, nobody is forcing you to buy anything.
And if you hate a company and their product so much, stop reading websites about it and commenting on the boards.
Just a thought...
Cyriano Nov 5th 2009 12:00PM
Time is money.
I spend some time working and get some real money that I spend for Lil KT and pandaren monk.
I spend some time playing and farm my rep with the Kurenai to get my mount.
Getting the mount gives me more satisfaction since I did not just press click to buy it, but both are a matter of our choice giving away something for this game. So for me introducing this is a matter of choice.
Raintotem Nov 5th 2009 12:05PM
well i actually thought blizz would soon release their Cash for Gold program after this came out, lets just say there're people on my server selling these for gold, a particular person was selling quite a few for 1-2kg that being said sounds like that person is pretty much buying gold by selling them,
Skinwalker Nov 5th 2009 12:04PM
I was proud to purchase the Pandaren pet. If they came out with more vanity items that gave a percentage to charity, I would be willing to purchase them too.
I believe Blizzard is too smart a company to start selling items that would create unbalance in the game, considering that's usually on the top of their priority list when patching.
Plus, it would cause many players who couldn't contend with the richest of the population to become discouraged and quit. I don't think Blizzard wants to isolate its community in that fashion.
As a member of the RP community, I welcome whatever vanity items they have in store for us, whether or not I can afford to purchase them. My only concern is that it may diminish the quality and quantity of vanity items that would otherwise be earned in-game.
lazymangaka Nov 5th 2009 12:06PM
DDO is an excellent example of F2P working extremely well. You get the basic game with vertical and horizontal walls, and you can pay to expand those walls (much like purchasing content patches) or else pay to buy minor upgrades to help your leveling--but moreso than all that, you can get all of those things by simply playing the game and earning the currency to buy them with.
ScytheNoire Nov 5th 2009 12:06PM
$10 is not a microtransaction.
Mordrod Nov 5th 2009 12:08PM
Anyone want to take bets on the next new in-game bonus to be for sale in the online store? Here's an idea I'm surprised Blizzard hasn't thought of already: dance lessons. I mean really, how many human male toons really enjoy dancing like John Travolta in Saturday Night Fever? To have a library of dance moves one could switch out and mix and match to one's heart's content would appeal to many, I'd wager. The best part for Blizzard would be, they wouldn't even have to add new wireframes or texture maps. Heck, they'd probably even make money allowing people to purchase other races' dance moves, so they wouldn't even need to work out new animations. Goodbye Travolta, hello MC Hammer and Napoleon Dynamite!
(and you thought you disliked cash for pixels...this is less than that.)
Irem Nov 5th 2009 12:31PM
Actually I'm willing to bet that the reason the dance studio has taken so long is that Blizzard is putting in a lot of really cool stuff so that they can make it a for-charge service.
This is also probably the reason the new hairstyles we got were primarily taken from existing ones for different races. Eventually we'll see the stuff they put a lot of polish and work into, it'll just cost $5-$10 to access. And the majority of players won't have a problem with it. If you don't like it, don't pay for it, right?
This is a change in the way we've thought about things, from "the game is what you pay $15 a month to get" to "you pay $15 a month for access to the game world, and flavor will cost you."
SaintStryfe Nov 5th 2009 12:46PM
Do you have any evidence beside wild speculation and guesses pulled from your arses to said effect?
Jees. In my daily life I'm called a pinko commie sympathizer nearly daily... and yet here I'm looking like some insane Randian capitalist because I don't make stupid assumptions.
Irem Nov 5th 2009 1:08PM
@SaintStryfe
Maybe you can ask all the people repeating "GASP!!! YOU MEAN BLIZZARD IS A COMPANY TRYING TO MAKE MONEY??!!" over and over again like they were the first ones to invent sarcasm.
Golly, they can make money off this vanity stuff! Gee, I wonder what else they might have in store for us? Hmm, it's a mystery!
Remember, if you don't like it, you don't have to buy it!
SaintStryfe Nov 5th 2009 1:26PM
Irem: I'm a full believer in sarcasm being called for when people are behaving like ninnies. People using stupid slippery slope agreements are, in fact, behaving like ninnies.