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11-05-2009 @ 2:47PM
For clarification, the "links" I was talking about are several posts up. The series of "Not planned" lines.But your "logical progression" still has massive holes:To sum up:Server transfers (RMT "vanity" change)begetsPvE to PvP transfers (RMT "vanity" change, arguably unfair)begetsDual specs (in-game currency functionality change)begetsFaction swap (RMT "vanity" change)begetsRace change (RMT "vanity" change)begetsPet store (RMT "vanity" change)--ULTIMATELY-- begets"Gear store" (RMT "game impacting" functionality change).Firstly, I'll be nice and remove the dual specs for you. The dual-specs cost in-game currency and are another bad example (not as bad as "class changes", granted). See aside below for details on the arguable unfairness of the PvE to PvP swaps.Now, we have a logical progression of states with each jump enhancing the RMT "vanity" changes.However, the "slippery slope" is still just a "slippery slope" until you justify every change. And between the "Pet store" and the "Gear store" situation there is a massive difference: A profound shift from "vanity" to "game-impacting". No precedent or argument supports this change as being likely. Precendents, arguments, and Blizzard policy against game-impacting RMT like Gold-farming speak strongly against the shift as being likely.As an aside: Granted, the PvE to PvP transfers can be argued as unfair, but they have no true impact on game balance beyond allowing an unscrupulous person to level to 80 on a PvE server, then transfer and go spend his days ganking lowbies. And I don't particularly agree with that, but with the advent of DKs on any server it was inevitable that jerks would roll DKs on PvP servers just to level to 60 and go on gank-fests in lowbie zones, and that was the reasoning for the change. If I wanted to play with my friends who happened to level up on a PvP server, I'd have to completely reroll. The benefits to the players who wanted to switch for good reasons vastly outweighed the minority of jerks who would abuse the service. This kind of subtle impact on the levelling experience is not comparable to the kind of impact a "gear store" would have on the end-game balance.
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