Shifting Perspectives: 5 observations from a reluctant battleground healer

I love writing this column, but there's one thing that bugs me about it -- the druid class is tailor-made to defeat a sole writer's efforts to cover everything she can. No matter how hard I try, I'm never going to cover each spec and playstyle with up-to-the-minute and in-depth experience, because it would require the simultaneous mastery of ranged DPS PvE, ranged DPS PvP, tanking, off-tanking, melee DPS PvE, melee DPS PvP, healing PvE, and healing PvP. Even with all that, I'd be leaving out all the hybrid and kooky specs people dream up. This has been getting to me lately.
Consequently I thought that, before we get to some end-of-year and patch 3.3 business, it might be a good idea to spend some time on topics that -- to be frank -- I haven't been that great about covering. Balance as a whole needs some love and so do our kitties, but before I do that, I'd like to address a topic that, in contrast to Balance and Cat, I've been willfully ignoring -- PvP. It occurred to me that roughly a year after Wrath's launch, it might be a good idea to pop back into battlegrounds and see how the class' most common PvP spec (Restoration) is faring in combat these days, so I dumped badges and gold into a PvP set and went for broke.
And, well...a lot's changed.

I'm not a big fan of PvP, but some part of me always enjoyed battleground healing in BC. There just aren't that many players who do it, and if you enjoy seeing yourself own the meters, clawing your way to the top is usually as simple as sneezing in the general direction of your Regrowth button. Healing has the potential to pay enormous dividends -- even if you get targeted and annihilated by the opposing team quickly (having written this clause, I have to wonder at the sheer optimism displayed by that "if"), that's usually long enough to spread a few heals around, and sometimes that's all it takes to nudge your side toward victory.
Is it a completely thankless job with enormous capacity for frustration? Hell yes. More so nowadays, given that battleground achievements aren't well-suited to healers (more on this in a bit), but sometimes you wind up having a really good night where players protect you and, in return, you turn them into unstoppable gods.
This is just the perspective of a player who did (and enjoyed) a lot of battlegrounds in BC, is plunging back into Wrath PvP cold with more than a year's interim, and is doing so with a fatalistic approach to the likelihood of anyone else healing, dispelling, or peeling her in a pugged BG. Take from it what you will.

Observation #1: Restoration PvP got boring.
To be blunt, the PvP-Resto playstyle has lost a lot of its dynamism and interest. I played both the 11/11/39 (Insect Swarm/Feral Charge/Restoration) and 8/11/42 (more defensively-oriented version) Restoration PvP specs in battlegrounds and arena, and now I understand more of what was driving PvP players' complaints concerning Tree of Life. The talent, as we discussed earlier this year, was never designed to be used in PvP, and feels shoehorned into that role via Improved Tree of Life. The developers wanted to break up the aforementioned Restoration specs that trounced 2v2 arena in Seasons 3 and 4, and wound up moving both Insect Swarm and Feral Charge farther into their respective trees and giving Restoration IToL to compensate.The additional talent increases the form's defensive capacity but it doesn't change the underlying issue, which is that the Tree forces you to give up 90% of your spellbook to do the same job any other healing class can do without making that sacrifice.
Realistically, a healer needs his/her full toolkit to stay alive in PvP; you should not go into a pugged battleground with the expectation that anyone will look out for you. Popping in and out to Cyclone and Root, and/or DPS if you're alone at a node and being attacked, is stupidly mana-intensive, particularly in high-resilience, low-intellect PvP gear (right now the difference between my PvE and PvP Resto gear is right around 7K mana loss). The armor bonus to the Tree, especially combined with the jaw-dropping damage of which enemy players are now capable, is a strong incentive to pawn all damage and CC needs off on your teammates and never drop form. This is particularly true while gearing up; you'll run into a lot of situations where you might die if you don't CC an attacker, but you'll also die if you stop spamming Nourish to counteract the incoming damage. The result? The answer to everything, instead of thinking your way through a match-up, CCing an enemy player, or making a strategic retreat, is to try to outheal anything that occurs, if for no other reason than the Tree's inability to do anything else.
This gets annoying fast. I finally lost it after dying several times on defense to attackers to whom I basically couldn't do anything before they ran me out of mana, and wound up speccing out of the standard 2v2 and 3v3 Tree spec 13/0/58 and using a more aggressive 21/0/50 for Insect Swarm. I had to give up a ton of mp5 and healing throughput to do it, but having a fighting chance against an opponent when help wasn't coming from other quarters was worth it. In better gear I might go back to 13/0/58, but right now I'm uneasy being left alone on defense (as so often happens as I finish mopping up skirmish damage and find myself -- "Aw s&%*!" -- on my lonesome at a node).
Bottom line: being unable to do anything but heal sucks. This is not a new observation, and it's one that GC's made himself. It might be realistic to expect the Tree of Life to be tweaked at some point, but if that doesn't happen, don't expect to be dropping the form much at earlier levels of gear.

Observation #2: Improved Barkskin and Glyph of Barkskin are mandatory.
Blizzard introduced the new Improved Barkskin talent in patch 3.1 in an effort to combat both the aforementioned problem (the inability to leave Tree form safely) and what was then Restoration's abysmal performance in arena. It was subsequently changed to give additional armor contribution in caster and Travel Form too. On an abstract level, it was easy for me to understand the point of both the talent and the skill, but you don't appreciate just what a difference both of these make in PvP until you've gone back to a BG for the first time in a year and run into your first modern Retribution pally. Burst ahoy.
Because I still do a lot of PvE healing, I experimented with an array of PvP Restoration specs (you should be able to see what successful arena players are now using by using Arena Junkies rankings and filtering further into 2v2 and 3v3) that alternately included or did not include Improved Barkskin, and it's no contest. If you don't have the talent, there's no point to being in caster form; the amount of damage you'll take is just too high to risk whatever you wanted to do. I would even go so far as to say that without this talent, particularly while you're gearing up, you should reasonably expect to have a very unhappy experience in battlegrounds. It has the ancillary effect of making the PvP-Resto playstyle a lot more interesting, just because you can actually do something apart from heal while running just a risk (rather than a certainty) of dying.
After realizing that the endless parade of lawladins shows no sign of stopping, I made a beeline to the AH for a Glyph of Barkskin as well. You'll get the point of doing this in the 6 seconds you'll have to contemplate your fast-approaching mortality after a Hammer of Justice to the face. Intellectually, the glyph doesn't sound like such a big deal and kind of a waste of time versus Glyph of Nourish or Glyph of Lifebloom, but players will put massive damage on you while you're stunned. Between the +crit removal on the glyph and the innate resilience on your gear, Barkskinning through the worst stuns is huge damage reduction (at least versus melee) while you're at your most vulnerable.
Because Improved Barkskin represents at least a 47-point investment in Restoration -- and adroit readers are likely to have noticed that this describes 100% of the currently-viable PvP-Resto specs -- don't expect to see any hybrid or experimental specs burning up the charts in the near future. The talent is just that crucial.
Filed under: (Druid) Shifting Perspectives, Druid, Analysis / Opinion, PvP, Features, Battlegrounds






Reader Comments (Page 1 of 1)
Kaid Nov 6th 2009 4:17PM
Thank you, this is a great article, specially to someone like me who has only just started PVP. It's enouraging to know that the more annoying of my BG experiences ("wait...why am I at the node all alone", or "AAAAAA OMG it's a retadin") are widespread and not just my own problem :)
Kroof Nov 6th 2009 4:24PM
While not a druid myself, I appreciated the article's point of view that BG's can be very painful for certain specs or the poorly geared.
I never realized druids had such a difficult time in PVP healing.
Allison Robert Nov 6th 2009 5:08PM
There's a link on the second page to Armory Data Mining's information on how classes generally do overall in BG's, and frankly I found it to be a pretty fascinating look at the situation. While a few things have changed since it went live (I'm pretty sure it was for early 2009), the general trends are still, I think accurate.
vorpalbunnie Nov 6th 2009 4:35PM
"I'm uneasy being left alone on defense (as so often happens as I finish mopping up skirmish damage and find myself -- "Aw s&%*!" -- on my lonesome at a node)."
^This exactly. Please don't leave your tree all alooooonnneeee! /weep
Karilyn Nov 6th 2009 4:55PM
One thing I'd like to comment on...
Realize that healing yourself is a "type" of CC. If you get 2-3 people on you, and you are spamming heals on yourself and they cannot kill you, you are effectively removing 2-3 people from combat, at the cost of only one player from your side.
This is especially noticeable in smaller BGs like WSG and AB, but it is also very noticeable during certain PvP events, like defending a tower in AV. If they can't kill you, and you do a quick melee attack on anybody who tries to open the tower flag, well hey, you can defend the tower by yourself against many players for quite a while.
This is a similar strategy that I use as tank spec while PvPing. I may not always be able to kill the other player, but if they can't kill me, they can't complete their objective.
Gramlet Nov 6th 2009 5:13PM
Just backing up Karilyn's observation here.
And I would like to add, this is why so many folks complain about Druids being overpowered. I have seen druids take on 3, 4 attackers in tree form, and just run around for a couple of minutes, spamming hots. Then, just as they were about to go out of mana, they go cat form and run away.
Allison Robert Nov 6th 2009 5:14PM
Back in BC when I actually *was* well-geared for this stuff, it used to be a favorite tactic to annoy/harass enemy nodes by just healing the crap out of myself while running around like an idiot. It's been my experience that players will always take the "free" HK over the calls of "OMG INC!" elsewhere -- they see the red name and it's like waving a flag in front of a bull. On one memorable occasion I was able to keep 7 Alliance players locked down at LM while Horde roflstomped BS and stables. To this day I still don't understand why the lure of killing a single Restoration druid was worth losing two nodes (and subsequently the game), but the general principle (as it your "CCing by healing") is still the same.
These days I am just not going to survive the combined efforts of 2 to 3 enemy DPS even if I'm in tree with full HoT's running, so suicide-harassing a node just doesn't work that well. At the moment I can't tell whether it's a gear issue on my end or simply DPS scaling, but most of the time you find my forlorn little tree defending Farm.
Birdfall Nov 6th 2009 5:14PM
I wrote a post a month or two back about bg healing and definitely noted that people WILL leave you alone to defend nodes. What the hell?! *rips hair out*
You can avoid a lot of problems by playing with a good dps friend. My husband has started his warrior, and a good friend of his told him "To play warrior well, your first priority is to defend your healer." We won or almost won every bg, and his warrior is totally undergeared. My resto druid is close to 1k resilience, though. >_> That helps.
thehamster Nov 6th 2009 5:20PM
Nice article. Although, in regard to improved barkskin being mandatory for BG's, I have to disagree. Once you get better geared, survivability is not a problem at all in BG's.
I'm specc'd and glyphed for PVE raid heals, and I'm way too lazy to respec everytime I PVP in WG or do the daily BG. But survivability is never an issue for me since getting a high level of resilience (i'm about 900 now). The only time I ever die is when significantly outnumbered. Yesterday I had a warrior and rogue chasing me around at a flag for several minutes before my mana bar got low and I had to dash away. No class (not even a well geared rogue) can consistantly kill me by themselves if I have my CD's ready and plenty of mana.
Here's some PVP tips for other PVE specc'd druids w/o improved barkskin:
-If you don't have the improved barskin talent, then a HUGE help is an idol you get from reg TOC: the black heart. Aside from the stam, it gives a nice 7k armor bonus when you start taking melee damage, which is huge if you're caught out of ToL form, esp by a rogue.
-If you get snared (or death gripped) by any melee class, don't shift to travel form right away to escape. Pop nature's grasp and switch to bear form to get some distance b/w you and the melee class.
-Don't pop your pvp trinket the second the rogue saps you (duh), and don't do it the second you start taking damage either b/c they have a second stun waiting for you. Hit barkskin, then be ready to pop your trinket and immediately warstomp afterward. Unless they have virtually no latency that usually gets them. Then you distace yourself and root/FF/MF them. At which point everyone and their cousin will enthusiastically start dps'ing the hell out of the vulnerable rogue.
Hammer Nov 6th 2009 5:25PM
Nice article. Although, in regard to improved barkskin being mandatory for BG's, I have to disagree. Once you get better geared, survivability is not a problem at all in BG's.
I'm specc'd and glyphed for PVE raid heals, and I'm way too lazy to respec everytime I PVP in WG or do the daily BG. But survivability is never an issue for me since getting a high level of resilience (i'm about 900 now). The only time I ever die is when significantly outnumbered. Yesterday I had a warrior and rogue chasing me around at a flag for several minutes before my mana bar got low and I had to dash away. No class (not even a well geared rogue) can consistantly kill me by themselves if I have my CD's ready and plenty of mana.
Here's some PVP tips for other PVE specc'd druids w/o improved barkskin:
-If you don't have the improved barskin talent, then a HUGE help is an idol you get from reg TOC: the black heart. Aside from the stam, it gives a nice 7k armor bonus when you start taking melee damage, which is huge if you're caught out of ToL form, esp by a rogue.
-If you get snared (or death gripped) by any melee class, don't shift to travel form right away to escape. Pop nature's grasp and switch to bear form to get some distance b/w you and the melee class.
-Don't pop your pvp trinket the second the rogue saps you (duh), and don't do it the second you start taking damage either b/c they have a second stun waiting for you. Hit barkskin, then be ready to pop your trinket and immediately warstomp afterward. Unless they have virtually no latency that usually gets them. Then you distace yourself and root/FF/MF them. At which point everyone and their cousin will enthusiastically start dps'ing the hell out of the vulnerable rogue.
Glaras Nov 6th 2009 5:41PM
I frequently heal in BGs on my shaman. It's different than as a druid, although my original main was a druid and I healed with him, too.
I completely understand your frustration about getting left alone, tho, and not only in BGs with defensible nodes. Last night in Wintergrasp, I dropped totems and set up in front of the main gate during the initial furball of combat during the opening moments of the Alliance attack. I was one of three healers to support the attackers, and things went well for awhile. We lost one healer (the druid; his tree form made him an immediate target for the cannons), and the other followed a sallying force around to the west side, leaving me to support the 10 or so Alliance still duking it out. I racked up around 40 HKs just healing folks... before an orc DK dropped off one of the cannon ledges, ran right down the hill to me and just murdered me. I was throwing heals on myself like crazy, and trying to get nearer to our forces, but I was ignored, even by a couple Allies who were just jogging around, trying to find more Horde to kill. It didn't take long for the DK to finish me off.
No respect, I tellya...
Drops Nov 6th 2009 5:51PM
A tree in heavy resilience gear is nigh impossible for 1 dps of any spec or class to kill in any reasonable amount of time (it could take 10 min or more). It takes 2 to have a reasonable chance, and only 3 will kill them in short order. This is assuming equal gear, which doesn't translate to BG.
As such, a tree druid with good arena gear is often seen towing 3-5 BG flunkies for minutes at a time, even if CC-ed into oblivion thanks to rolling HoTs which need not be direct cast the way a shaman or paladin needs to survive.
Poorly geared trees get chopped up very quick for one reason (same as moonkin)--you're a distinctive and giant sign that says hit me.
You can mistake a priest for a mage, shamans for the wrong spec, but trees can't hide.
Monica Dickey Nov 6th 2009 6:09PM
Thanks for this. I totally suck at PVP and like to play support... It just seems I always end up alone or something. Since I'm not getting any kills I get forgotten I guess hehe
Jonathan Nov 7th 2009 12:43AM
I've got to completely agree with some of the folks disagreeing with this article. I'm far from the best tree out there (Hell, I'm slightly above competent at best), but I actually managed to survive two Pallies and a Hunter in WSG just the other night. Hell, when I first finished my BG gear set, I had my Ret Pally friend, in same level gear, try to kill me. He couldn't. A Resto's quick mana regen coupled with properly timed innervates should keep pretty much any offensive class at bay more than long enough for another class to pry them off of you.
Get yourself a full set of whatever the BG gear is at the time and make sure you gem and enchant and you should be able to wreck house healing in BG's, no problem.
Chris Nov 7th 2009 4:27AM
There are a multitude of pithy (and arguably sardonic) comments that could be said in regards to the druid class. Suffice to say, it is a favorite of the designers and isn't remotely broken, regardless of the spec.
PvP is in dire need of a lot of normalization; druid buffs should be near the bottom of the priority list.
Coldbear Nov 8th 2009 2:01PM
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KyrieAlaisa Nov 12th 2009 7:40PM
As a resto shaman, I know chain heals are pretty bomb for group battles, unfortunately there is no way in hell I can beat a resto druid. I will say that in a BG, if the opposing team has 2+ resto druids, they're almost guaranteed to win. Being able to run around and toss formidable heals on everyone around is SUCH a pain in the ass, and most of my mana goes to purging as many as possible. The fact that a DPS can run up to me and keep me pretty much silenced when I try to throw big heals, gets really annoying when it takes 2 dps + a purger to kill a tree. I'm currently leveling a druid who I hope to go resto with, and maybe if I ever feel like being incredibly irritating, I might just pvp with her.
Ornasse Nov 17th 2009 12:23PM
Now try it as Alliance. It's ten times more difficult. Another nasty secret the devs don't like to discuss.