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Reader Comments (Page 1 of 1)
11-06-2009 @ 11:24AM
Shibdaddy said...
Speaking of rested....
Is the amount of bonus xp recieved from BOA items effected by whether or not you are in a reseted state?
Meaning: Murloc X grants you 100 xp in a normal state therefore your bonus is 20xp
Now if Murloc X grants you 200 xp in a reseted state do you recieve a 40xp bonus or only the original 20xp?
Just curious, thanks.
Also, not sure where Murloc X came from but now all I can think of is a Murloc at a podium with his head down and his fist up in the air. :P
Reply
11-06-2009 @ 11:32AM
Shibdaddy said...
How the hell did I spell rested wrong twice! ugh :(
11-06-2009 @ 11:47AM
Amaxe said...
You receive 10% or 20% (depending on the items you have) of the amount awarded per kill (or per quest though that is irrelevant for rested state)
So for example,
Normal state. Mob gives 500 xp. +10% is 550 xp (one heirloom). +20% (2 heirlooms) is 600 xp total.
Rested state. you get 500 xp +10% is 550 xp. +20% is 600 xp total. Rested Bonus is equal to the XP received per kill.
(If you enable xp gain in chat you'll see a (+500 XP rest bonus) when it is showing you your gains)
Without rest (assuming 500 xp base as an example)
No heirlooms: 500xp per kill
One heirloom 550 xp per kill (10% bonus)
Two Heirlooms 600 XP per kill (20% bonus)
With rest
No heirlooms: 500xp per kill +100% rest bonus = 1000 xp per kill
One heirloom 550 xp per kill +100% rest bonus = 1100 xp per kill
Two Heirlooms 600 XP per kill +100% rest bonus = 1200 xp per kill
Or thats how it seemed to work for me.
11-06-2009 @ 11:58AM
Pfooti said...
Yes, the bonus XP from heirloom items is multiplicative with rested XP. If you wear both items, you would get 240 XP from a 100XP base mob. Curiously, it seems that you do NOT get 242, which is what you'd get if the two heirloom pieces stacked multiplicatively with each other. But it does multiply (and not add) with the rest bonus.