The Art of War(craft): Absolute beginners' guide to Warsong Gulch
Zach loves the Battlegrounds. He loves them so much that he spends nearly all his playing time mucking around in them. He loves them so much he writes a column devoted to them. He loves it so much he makes a comic based on Battlegrounds play. You could say he eats, lives, and breathes Battlegrounds and world PvP. And maybe some Krispy Kreme doughnuts. It's kind of hard to get by without doughnuts.
Alright, so you have some kind of vague idea about what a Battleground is. Basically, Battlegrounds are where players go to consensually bash each others brains out. Or fry them. Or freeze them. These instances are designed for players to enjoy PvP, get a bit of honor and, if you're not already at max level, some experience. In the future, Blizzard has revealed plans to make the Battlegrounds even more like instances or dungeons by hinting at possible actual loot rewards. It's an interesting concept we'll have to revisit sometime in the future.
For now, we'll get back down to the basics. Last week we discussed how to get inside a Battleground. That's easy enough, especially with the new changes to the Battlegrounds queue system. This week we'll take a closer look at the different Battlegrounds available. Think of it as a nice buffet of PvP that you can choose from. What kind of Battleground you choose will depend on what kind of game you want to play (or more realistically, what Marks of Honor you still need. We'll get to that later). Hit the jump to check out this week's featured Battleground, Warsong Gulch.
WARSONG GULCH
What is Warsong Gulch?
Basically, Warsong Gulch is a Capture-the-Flag type of game where players must take a flag from the enemy base and bring it back to their own base while having control of their own flag, with the first team to capture three flags winning the match. Flags can be taken by right-clicking on it, and captured by stepping into the spot where your team's flag is. Your team's flag must be at its spawn point in order for your team to score.
In Patch 3.2, the map became a timed Battleground that lasts no more than 25 minutes (original timer was 20 minutes but hotfixed quickly to 25 - thanks, bmurry1976!). If the timer expires, the team with the most flag captures wins. If both teams have the same number of flag captures at the end of the match, the team that captured the last flag wins. If neither team has captured a flag, the game ends in a tie. There are 10 players per side in Warsong Gulch, currently making it the smallest Battleground.
That sounds silly! Why are we doing all this?
The battle for Warsong Gulch is one of the oldest and most touchy conflicts in the game -- it represents the clash between those tree-hugging night elves, the Silverwing Sentinels, and those resource-gathering orcs, the Warsong Outriders. The Sentinels are trying to retake the forests of Ashenvale while the Warsong Outriders are furiously trying to gather lumber because, well, the Horde needs it to make those fancy war machines. While getting the flag probably has absolutely nothing to do with deforestation and the green movement, it continues a proud tradition of one-upsmanship between the Alliance and the Horde because, you know, flags rule.
Awesome. Will those guys like me better if I help them out?
Absolutely. The going might be slow, but Warsong Gulch is one of the three Battlegrounds that has factions associated with it. The Silverwing Sentinels (for the Alliance) and Warsong Outriders (for the Horde) will even give you token gift packages at different stages in your reputation grind. At the very end, you can get the Silverwing Sentinel or Warsong Outrider Achievements for a cool 10 points. I know, it's not much, but at least you feel like you're actually fighting for something.
Aside from getting chummy with these guys, what else do I get?
Because the Alliance and Horde know that players actually play for loot on top of enjoyment (you mercenary, you!), each game of Warsong Gulch awards bonus honor for winning a match as well as capturing flags. If your team doesn't capture any flags (and likely lose), you don't get squat. How's that for incentive? You do get honor for killing enemies, though. Players are also awarded Warsong Gulch Marks of Honor at the end of every game -- three marks for every member of the winning team, two marks for tied games, and one mark for those on the losing side. These Marks of Honor are currency for items such as mounts, tabards, lower level potions and food, and even as turn-ins for quests that award honor. Oh, and there are a bunch of other Achievements, too, but you can probably get into that during advanced class.
I'm interested! Sign me up!
Great. Since you already know how to enter the Battleground, you'll probably want to know what level bracket you'll be entering when you queue:
I don't want to go in without a clue, what are the basic strategies?
Play a Druid. Ok, well, if you don't play a Druid -- for a long time considered the kings of Warsong Gulch owing to their superior mobility -- simply keep one important thing in mind: the game is Capture-the-Flag. It's not Kill-the-Most-Enemies-in-the-Middle. It's not Graveyard-Camping. The focus should be on getting inside the enemy base, getting the enemy flag, and bringing it home. How your team wants to go about doing this can vary.
The most basic way to play it (and often the most effective) is to have some folks go on offense while the rest stays on defense to protect the flag from getting captured. Because characters with the flag automatically drop it when they summon a mount, classes that have some form of movement bonus such as Travel Form, Ghost Wolf, or even Sprint and Blink, make excellent flag carriers. Because characters who carry the flag are often focus fired upon, classes that can take a beating are great candidates, as well.
Other strategies involve controlling the middle of the map, that area between the two bases. Although always in constant danger of degenerating into a mindless slugfest, control of the middle when handled well ensures that no enemy flag carrier can get through without major resistance. Having the middle also allows your team to run quickly to the support of your own flag carrier.
One other way involves the crazy, all-out zerging of the enemy base as a team of ten, virtually ensuring that any defenders left in the enemy base will be overcome. This also has the disadvantage of guaranteeing that your flag will be taken from your base, but most zerg tactics focus on moving together as a group even on the way back to the base, ideally killing the enemy flag carrier along the way.
There are a few variations between these three basic strategies, and many players will see a mix of two or three or even see all come into play during one match. The key, as with all good group PvP, is communication. Talking amongst your group at the beginning of the match should at least get all players on the same page and ensure that nobody runs around like a useless, headless chicken. I mean, after all, there aren't any chickens in Ashenvale.
On to Arathi Basin!
Warsong Gulch is an extremely fun Battleground, vastly improved by changes made by Blizzard over the years -- particularly the timer that has driven those old five-hour WSG games into distant memory. After we take a quick look at all the other Battlegrounds (ugh, that's going to take a while...), we'll look at specific strategies every class can employ in each one. In the meantime, get your feet wet -- or bloodied, if you prefer -- and cause some mayhem! Next week, we'll take a beginner's look at Arathi Basin.
Zach attempts weekly to write about the Battlegrounds and world PvP in one crazy column. He blabbed on about how Arenas fit into the Battlegrounds experience, ran through a basic guide to the Isle of Conquest, and realized that, damn, there are still a lot of new players who need the absolute basics.
Alright, so you have some kind of vague idea about what a Battleground is. Basically, Battlegrounds are where players go to consensually bash each others brains out. Or fry them. Or freeze them. These instances are designed for players to enjoy PvP, get a bit of honor and, if you're not already at max level, some experience. In the future, Blizzard has revealed plans to make the Battlegrounds even more like instances or dungeons by hinting at possible actual loot rewards. It's an interesting concept we'll have to revisit sometime in the future.
For now, we'll get back down to the basics. Last week we discussed how to get inside a Battleground. That's easy enough, especially with the new changes to the Battlegrounds queue system. This week we'll take a closer look at the different Battlegrounds available. Think of it as a nice buffet of PvP that you can choose from. What kind of Battleground you choose will depend on what kind of game you want to play (or more realistically, what Marks of Honor you still need. We'll get to that later). Hit the jump to check out this week's featured Battleground, Warsong Gulch.

WARSONG GULCH
What is Warsong Gulch?
Basically, Warsong Gulch is a Capture-the-Flag type of game where players must take a flag from the enemy base and bring it back to their own base while having control of their own flag, with the first team to capture three flags winning the match. Flags can be taken by right-clicking on it, and captured by stepping into the spot where your team's flag is. Your team's flag must be at its spawn point in order for your team to score.
In Patch 3.2, the map became a timed Battleground that lasts no more than 25 minutes (original timer was 20 minutes but hotfixed quickly to 25 - thanks, bmurry1976!). If the timer expires, the team with the most flag captures wins. If both teams have the same number of flag captures at the end of the match, the team that captured the last flag wins. If neither team has captured a flag, the game ends in a tie. There are 10 players per side in Warsong Gulch, currently making it the smallest Battleground.
That sounds silly! Why are we doing all this?
The battle for Warsong Gulch is one of the oldest and most touchy conflicts in the game -- it represents the clash between those tree-hugging night elves, the Silverwing Sentinels, and those resource-gathering orcs, the Warsong Outriders. The Sentinels are trying to retake the forests of Ashenvale while the Warsong Outriders are furiously trying to gather lumber because, well, the Horde needs it to make those fancy war machines. While getting the flag probably has absolutely nothing to do with deforestation and the green movement, it continues a proud tradition of one-upsmanship between the Alliance and the Horde because, you know, flags rule.
Awesome. Will those guys like me better if I help them out?
Absolutely. The going might be slow, but Warsong Gulch is one of the three Battlegrounds that has factions associated with it. The Silverwing Sentinels (for the Alliance) and Warsong Outriders (for the Horde) will even give you token gift packages at different stages in your reputation grind. At the very end, you can get the Silverwing Sentinel or Warsong Outrider Achievements for a cool 10 points. I know, it's not much, but at least you feel like you're actually fighting for something.
Aside from getting chummy with these guys, what else do I get?
Because the Alliance and Horde know that players actually play for loot on top of enjoyment (you mercenary, you!), each game of Warsong Gulch awards bonus honor for winning a match as well as capturing flags. If your team doesn't capture any flags (and likely lose), you don't get squat. How's that for incentive? You do get honor for killing enemies, though. Players are also awarded Warsong Gulch Marks of Honor at the end of every game -- three marks for every member of the winning team, two marks for tied games, and one mark for those on the losing side. These Marks of Honor are currency for items such as mounts, tabards, lower level potions and food, and even as turn-ins for quests that award honor. Oh, and there are a bunch of other Achievements, too, but you can probably get into that during advanced class.
I'm interested! Sign me up!
Great. Since you already know how to enter the Battleground, you'll probably want to know what level bracket you'll be entering when you queue:
- 10–19
- 20–29
- 30–39
- 40–49
- 50–59
- 60–69
- 70–79
- 80
I don't want to go in without a clue, what are the basic strategies?
Play a Druid. Ok, well, if you don't play a Druid -- for a long time considered the kings of Warsong Gulch owing to their superior mobility -- simply keep one important thing in mind: the game is Capture-the-Flag. It's not Kill-the-Most-Enemies-in-the-Middle. It's not Graveyard-Camping. The focus should be on getting inside the enemy base, getting the enemy flag, and bringing it home. How your team wants to go about doing this can vary.
The most basic way to play it (and often the most effective) is to have some folks go on offense while the rest stays on defense to protect the flag from getting captured. Because characters with the flag automatically drop it when they summon a mount, classes that have some form of movement bonus such as Travel Form, Ghost Wolf, or even Sprint and Blink, make excellent flag carriers. Because characters who carry the flag are often focus fired upon, classes that can take a beating are great candidates, as well.
Other strategies involve controlling the middle of the map, that area between the two bases. Although always in constant danger of degenerating into a mindless slugfest, control of the middle when handled well ensures that no enemy flag carrier can get through without major resistance. Having the middle also allows your team to run quickly to the support of your own flag carrier.
One other way involves the crazy, all-out zerging of the enemy base as a team of ten, virtually ensuring that any defenders left in the enemy base will be overcome. This also has the disadvantage of guaranteeing that your flag will be taken from your base, but most zerg tactics focus on moving together as a group even on the way back to the base, ideally killing the enemy flag carrier along the way.
There are a few variations between these three basic strategies, and many players will see a mix of two or three or even see all come into play during one match. The key, as with all good group PvP, is communication. Talking amongst your group at the beginning of the match should at least get all players on the same page and ensure that nobody runs around like a useless, headless chicken. I mean, after all, there aren't any chickens in Ashenvale.
On to Arathi Basin!
Warsong Gulch is an extremely fun Battleground, vastly improved by changes made by Blizzard over the years -- particularly the timer that has driven those old five-hour WSG games into distant memory. After we take a quick look at all the other Battlegrounds (ugh, that's going to take a while...), we'll look at specific strategies every class can employ in each one. In the meantime, get your feet wet -- or bloodied, if you prefer -- and cause some mayhem! Next week, we'll take a beginner's look at Arathi Basin.
Filed under: Analysis / Opinion, PvP, Guides, The Art of War(craft) (PvP), Battlegrounds







Reader Comments (Page 1 of 2)
Hoggersbud Nov 7th 2009 9:18AM
Here's my introduction to WSG.
First, slam your head into the wall.
Repeat until delirious.
Ok, now you're prepared for WSG.
Seriously, there are rare times where it's not a bad BG, but most of the time, it's very much a torment as people bitch, as the other side wins, or folds....and yeah, I just don't go there.
YMMV.
Karilyn Nov 7th 2009 9:34AM
Personally, I enjoy WSG. It's one of those BGs that I can make good use of being a Prot Warrior in.
PeeWee Nov 7th 2009 10:07AM
My fondest memory of WSG is me setting up a picnic outside our base as I was farming the marks needed for my welfare epics.
Actually had three hordies ceise their combat and sitting down there as well for a treat while the rest of our semi-pre-made team raped the greenskins.
Markainion Nov 7th 2009 9:43AM
Here the very basic of WG, First you have to click on the flag to get it. Second you have to have your flag in your base to claim it, all you have to do is run the enemy flag into your flag base location, with your flag there. You can't grab your own flag, to move it so don't try, beyond that if someone else in your group has the flag, and want to give it to you they can drop it, and you can pick it up. Also if they die, you have a chance to pick it up before the enemy dies, to keep it, so always try. Also if they grab it their flag will respond in your base in a few seconds. So you will have to enter their base to retrieve it.
I know I am saying some very basic stuff, but it shock me how many people don't know this stuff. Other stuff to keep in mind, is that if you don't know where the flags are. Press Shift M to bring up you Min Battle Map. It will show the location of the enemy flag if someone in your group has it, also it also show the your flag location on the map in enemy hands as long as someone in your party has seen them with the flag. So constantly look at the Mini Battle Map it will appear on the lower right corner of you screen.
As for group interaction, it not really nesacery if the group knows what they're doing, in fact some of the best group I been in don't write much at all. The Mini Battle show your location and everyone in the groups location as well, not the enemy players locations, with the exception the enemy flag carrier after being spotted. So all you really have to do is watch the flags to know what to do. Help defend the flag carrier if he or she doesn't have much aid, or help aid in an assault to regain your flag if your flag carrier is well defended.
Other hints, there a slight blue or red streak that follows the flag carrier for a few seconds after they pass, so use that to help find the flag carrier. Blue is the Alliance Flag and Red Is the horde Flag. It help everyone in while to spot a running flag carrier, epically if there sneak past the sides. Other than that if you a Pally don't bubble while caring the flag, It will make you drop it. That all make me laugh when I see paladins do that in WG
Wellsee Nov 7th 2009 11:29AM
Good article, plus I like the additions made in this comment. I found out -- umm, twice -- that using the sprint function on my Swift Boots also makes me drop the flag. I don't think my druid ability of Dash makes me drop it, but the boots did. Does a Swiftness potion? Luckily for me and my team, I was in a group and others picked up the flag right away.
Wither Nov 7th 2009 5:42PM
New players should note that if you drop the flag accidentally, you can pick it up again by clicking on it, unless an enemy player beats you to it. When you carry the flag, you also have a buff. Removing this buff (by clicking on it) allows you to drop the flag on purpose. Sometimes you may want to do this to transfer the flag to a teammate (be careful there are no enemy players around when you do this).
Common effects / spells that force you to drop the flag:
Mounting. Vanish, invisibility, divine protection, blessing of protection. Iceblock. Any potion / trinket that grants you temporary invulnerability or invisibility.
Common effects / spells that you CAN use are:
Travel form, ghost wolf, sprint, blink, demonic circle, mirror image, metamorphosis. Swiftness potions. Free action potion. Blessing of freedom. Damage absorption trinkets / potions.
My #1 tip.
Snare the flag carrier. Kill the healers.
Vandersveldt Nov 7th 2009 6:38PM
One huge thing was missed on this article, and not enough people know about it. If you hit Shift+M, you get a little mini map. On this mini map, you can see where all your teammates are. Also, after a set time from when the flag gets picked up, you can see where the enemy is holding your flag. This knowledge is crucial to team based game play.
WoWie Zowie Nov 7th 2009 10:42AM
sorry if this was covered somewhere.
what will happen to the level brackets when cataclysm hits?
80-85? will 85 get its own bracket, making it 80-84?
Zach Nov 7th 2009 10:43AM
That's actually a VERY good question. It hasn't been covered anywhere yet, but as soon as there's official word from Blizzard, we'll jump right on top of it.
Karilyn Nov 7th 2009 11:12AM
I suspect exactly that.
Since Blizzard recently switched AV brackets around to give level 80s their own bracket, I doubt they would reverse that decision in Cataclysm, by not giving level 85 people their own bracket for every BG.
Uncertainty Nov 7th 2009 11:07AM
This is actually a pretty well written article. Great work zach!
makebooms Nov 7th 2009 12:27PM
Other rewards that should be mentioned:
1) XP - In the new BGs where you can get XP, kills do not give XP, but completing certain objectives (which differ per battleground) will give you XP. For WSG, you only get XP when your team successfully captures a flag while you are alive. As such, it is always best for the leveling player to attempt to win by capping all three times, not just turtling when you have the lead. It also helps to know when your team is about to cap the flag so that you can do your best to stay alive for the cap - dead toons get no XP. The XP appears to scale with your level (I believe it is 2-3% of a level per flag cap), and does appear to benefit from heirloom bonuses. It does not affect rested XP.
2) More XP and Honor - When leveling, if WSG is the daily BG, you can get more XP and honor by completing that daily. Your faction battlemaster will have the daily quest. There will always be a daily quest available to you, regardless of what the daily would be for a lvl 80. If WSG is the only BG available to you, it will always be the daily. Completing the daily will give you an XP amount that scales with your level, a small amount of silver and bonus honor. With both the heirloom shoulders and chest, you get 10% of a level every time you complete the daily. At low levels, questing is obviously more efficient, but BGs can break up the grind for 20-30 mins at a time.
3) Gear - the biggest complaint about leveling through BGs is that you don't get gear. But if you are questing, have heirloom equipment and doing BGs, you can actually gear yourself pretty well. WSG marks of honor can be turned in (+honor) at the world map location for WSG (North barrens for horde. Don't know where for Allies). There are blue (rare) cloaks and rings, all with a required level that scales with levels that end in 8 (i.e. 28, 38, 48, etc) that are likely to be the best available to you unless you are doing instances regularly. At lvls 40, 50 and 60, for a very reasonable honor cost and the marks, you get an epic set of bracers. The req. lvl 50 bracers can easily last you until you run off to Outland.
warriorpanda Nov 9th 2009 9:18AM
The Alliance location for WSG's Silverwing Sentinels is in southeastern Ashenvale, to the west of the road into the Barrens.
Thander Nov 7th 2009 12:51PM
I still do WSG these days regularly just to add variety to honor grinding and that repeatable turn-in quest. Usually, I set a goal like 20 or 30 marks in each bg. I just randomly queue for bgs until one of them gets to the mark goal. Then I remove that bg from my list until I have the marks for all of the bgs. After turn-ins that is 28420 or 42630 honor. The turn-ins make each bg worth ~237 extra honor for a loss or ~711 extra honor for a win.
Spiraea Nov 7th 2009 12:54PM
WSG is easily my favorite BG in the game, even tho it has it's frustrations. But it's the one BG that really got me interested in my shaman. Seriously, try out a Resto Shaman with PVP talents chosen for flag running, it's awesome. Earth Shield + Instant Ghost Wolf = full of win. Sure, you could just play a elemental or enhancement one and be a bit more durable but from my experience.. unless you got a resto shaman friend (as I rarely see them in WSG), you'll miss that Earth Shield (and not to mention, Riptide)
Zula Nov 7th 2009 1:13PM
Does WoW have a BG or something thats like nazi zombies? maybe they should add one? o.O It would be interesting.
Hoggersbud Nov 7th 2009 3:05PM
>When you join my command, you take on debit. A debit you owe me personally. Each and every man under my command owes me one hundred Nazi scalps. And I want my scalps. And all y'all will git me one hundred Nazi scalps, taken from the heads of one hundred dead Nazis. Or you will die tryin'
Who knew? The man was a quest giver!
warriorpanda Nov 7th 2009 1:23PM
Good to see PvP articles for beginners—all of Blizz's work in making PvP more accessible is for naught if the majority of players are intimidated by the idea of entering a BG.
It'd be nice to see an article on the basics of PvP in general, though—simple ideas like "your enemy doesn't follow scripts and has a plan" or "how to pressure the healers/focus fire enemies" or "CC is useful now!" Maybe it's idealistic of me (and I don't know how many players read wow.com), but I'd love to see the average level of skill in every BG improve. Maybe somebody will let my sheep remain a sheep for once ...
Bart Nov 7th 2009 2:27PM
I don't PvP, why?
'cause Im ALWAYS teamed up with idiots EVERY time!
they keep thinking they're awsome and try to solo everything (flag captures, kills, etc) and end up being killed by the other team who know the importance of sticking in groups.
I tried both factions on my main server and I always seem to lose because of these kinds of people EVERY time.
I have only won about 8 BGs TOTAL out of about 200 matches DX
Kittens Nov 7th 2009 8:39PM
Maybe they do not think they are awesome, but are they trying to capture the flag solo because, well.. they are getting fed up with everyone else not even trying to get near the enemy base and just running in circles and fighting in the middle. I know I've had my share of these games and I have often ended up going into the enemy base and carrying the flag alone. Some of these games you cross 3/4 of the field without even one of your teammates coming to help you, eventually being killed by 6 of your enemies that were not busy fighting in the middle.
I'd rather be the lone stupid flag carrier (that does cap!) than the middle-fighting uncooperative HK farmer. That's a whole other kind of stupidity right there. And don't get me started on the 'FFS!!' shouting middle fighting guys, grrrrr.
Downside of being the flag carrier in such a game also is: you will spend the next ten minutes of the game picking your nose on the roof of your base, since everybody is still fighting in the middle and lets the enemy flag carrier have a tea party unbothered at his own base.
But, the essence of this story is: I agree with you that there often are too many idiots in BGs. Mostly I think they are just kids though.
I must also say: I play both on alliance and horde side, and the horde BG population overall seems a little more mature and cooperative. And sometimes, just *sometimes* you get a GREAT group that is cooperative and knows what they are doing. Preferably combined with a few good enemies as well. Those are the best games that make me love PvP and come back into the Bgs :)