The Light and How to Swing It: A little less hybrid

Ghostcrawler has been doing a lot of talking pertaining to paladins and Blizzard's vision of them for the future. A lot of this has been spawned by some of the changes the developers have been toying around with on the public test realms. In the current build of the PTR, Lay on Hands causes Forbearance on its target which has prompted quite an uproar from the playerbase. This cuts a leg out from our two major defensive cooldowns making us choose either health or invulnerability during a fight. Holy paladins are getting some text tacked onto Sanctified Light which will allow them to reduce the chance it will cause Forbearance on others by 33/66/100% to allow it to still be useful when healing in groups. As this is the PTR, we don't really know how much of this will end up on the live realms. The developers have been toying around with several different ideas and at the moment we're not sure which one or ones they'll end up going with.
A little more background on the situation is probably a good idea. There has been a lot of talk about hybrids lately on the WoW forums. Ghostcrawler put up a long post on the definition of a hybrid and describing what is often coined the "hybrid tax" as far as DPS goes. The definition he gives of a hybrid is any class that can fill multiple roles. Period. That's it. There aren't any classes that are more hybrid or less hybrid. You are either a pure or a hybrid and after that there is no other subcategory from their point of view. This means that all tanking and healing classes currently in the game are hybrids.
The hybrid tax, however, is the little bit of an edge that the four pure dps classes are given over the hybrid classes. The reason for this is that if during a patch cycle, the devs accidentally screw up a hybrid's base DPS, the player can just swap over to one of their other roles and still find a spot in both PvP and PvE. If a pure class loses its base DPS, they can't really do much about it other than re-roll. That little bit of an edge that pures get above hybrids in the damage department. It's often referred to as 5% because of an off-hand and completely arbitrary number that Ghostcrawler tossed out as an example in conversation about a year ago on the beta forums which, of course, the players then took as law as players are want to do.
For those of you that have been following the forums or blue-trackers for the past year, this is not new information. Even the hybrid tax post that has sent a lot of the DPS world into a frenzy is really just a quick summation of a lot of old information to have it in one spot. Now, does it suck to be told that as a retadin that you'll never do as much damage in "a perfect scenario" as a rogue, hunter, mage, or warlock? Sure. However, I did say "in a perfect scenario."
If you've ever done any content (PvP or PvE) in the game you know that there is rarely a perfect scenario. Some fights you're constantly chasing around adds, other fights the boss launches into the air and out of melee range, and still other fights you end up getting tossed into that stupid pot Ignis is carrying over and over again because the randomizer happens to absolutely hate you that day. There are a myriad of situational factors that come into play during a fight. There is also your gear, spec, glyphs, potions, elixirs, flasks, enchants, gems, buffs, professions, procs, skill, raid/group/team composition, rotation, latency, threat, mana, healing, and a whole slew of things besides that which also come into play which can greatly affect your damage. Overall, that hybrid tax really doesn't mean much even if it is 5%. You can overcome 5% in just pure skill with everything else being equal.
The problem is that it isn't our damage that's currently causing the devs grief while trying to balance us. With most hybrid classes, if you choose your spec, you're pretty much locked into a particular thing. Cat druids can't heal all that well. Death knights specced for DPS are much squishier compared to their tanky counterparts. However, when you get into the paladin trees, you start having a lot of overlap of great offensive, defensive, and healing cooldowns. So much of what a paladin is starts with the baseline abilities. While the holy tree has a lot of talents to prop it up, a retribution paladin can still put out fairly large heals with Holy Light if only for a short period of time. A holy paladin can pop Hand of Protection, Divine Shield, or Divine Protection and take advantage of those great defenses as none of them are tied directly to the protection tree.
All of this isn't due to a lack of any current vision, it's more of a problem of class baggage. In vanilla WoW, we were designed to be healers and blessing-bots. We were invited to provide our buffs and heal the tank. We had some nice defensive cooldowns, but that didn't matter much, because protection and retribution were both jokes back in those days; and even holy paladins often ended up wearing cloth gear that had better stats on it. While we've been changed over the years, most of that cloth wearing healadin still persists in our older skills, abilities, and talents.
Nowadays, we're a lot more hybrid in our abilities than most other classes. This causes a lot of problems, particularly in PvP. We can be fairly powerful and hard to kill, which means that the developers are hesitant to give us the utility abilities we ask for. In PvE, if a healer goes down at the end of a fight, a ret paladin can stand in for a couple really nice sized heals on the tank and keep him up for a few moments. These types of things make the developers nervous. It makes them look over our skills and talents trying to figure out where to make the change. They've talked about significantly nerfing some skills like Holy Light and Sacred Shield baseline and propping them back up to their current incarnation via talents deep in the trees. All to make us less able to fill other roles when talented one way or another.
Thankfully, a lot of this will probably not be in patch 3.3 as some of it would require massive changes to a lot of paladin abilities and talents. From a long term view, we are likely to see another major class overhaul in Cataclysm beyond what other classes will be getting. Expect to see a lot of the defensive cooldowns be either nerfed or removed from baseline. Expect to see more abilities talented or tied into procs from talents much like Exorcism and Art of War are now. And lastly, expect to see baseline healing nerfed "to the ground" and propped up more by the holy tree. Once the three specs are more segregated, we should see more of the things we've been asking for to be added (maybe not Mortal Strike, because if everyone had it then there would be no point to anyone having it).
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 6)
Ovplain Nov 7th 2009 8:34PM
Fingers crossed.
marco Nov 9th 2009 12:21PM
Any chance that post gets deleted?
marco Nov 9th 2009 12:22PM
So it got deleted :)
Bvannas Nov 15th 2009 11:47AM
As a outsider looking on paladins, it feels as if you can do everything, with no penalty equally well. Giving rise to a lot of paladin hatred. But also there not much utility in the class. You need things like loh nerfed, so that hopefully you can get an aoe heal at last!
Skittles Nov 7th 2009 8:46PM
Im a Holy Pally and an AoE heal would be the most amazing thing ever! I would even be willing to sacrifice a major nerf to LoH just to get a AoE Heal, heck even some sort of HoT we can put on to just anybody would be amazing.
Eternauta Nov 7th 2009 9:02PM
^This
Aedilhild Nov 7th 2009 9:38PM
The best way to dispel that rumor is by playing a paladin. As noted below in that substantive, up-voted comment, each paladin spec may be capable of all basic gameplay tasks -- but they certainly aren't proficient.
Paladins can buff, debuff, and cast a lifesaving healing spell, but then so can every other hybrid; and aside from absorbing a few more whacks from an elite mob (a hardiness shared by druids), paladins don't always offer the most apt utility. Been feared, cursed, or killed lately?
In PVP, paladins are effective, but not indispensable. Skilled players know that the class can be a one-trick pony. Heal through the burst, force the bubble, shake off the stuns -- you'll have us.
The paladin is a valuable class, but that value doesn't increase in proportion by volume. While I trust Street & Co. at design, I hope to hear more about what they plan.
Quiz Nov 8th 2009 1:12AM
No, it's not just that: it's deep prot paladins wearing all healer plate or ret plate and having the stuns/survivability of a tank combined with the heals or dmg of one of the other trees.
This is what pisses people off.
KronosIII Nov 8th 2009 1:37AM
Sadly pallys have to face the music. You can't and SHOULD not do it all at one time.
I have both a warrior and a pally. I stopped playing my pally because honestly I felt like a sissy warrior...
However my pally was much more useful then my war. I mean to a raid what do you want a warrior or a pally? Most will say pally because a pally just being there can give you much more options and much more buffs for the raid. Not to mention better survival then a warrior.
Honestly to fix this problem nerf protection/healing when Ret
Nerf protection/Dps as holy
Nerf healing/dps as protection.
It is very hard to do. But pallys have to suck it up and face the music. Get ready for big nerfs, you need them...
Angus Nov 8th 2009 1:38AM
"No, it's not just that: it's deep prot paladins wearing all healer plate or ret plate and having the stuns/survivability of a tank combined with the heals or dmg of one of the other trees.
This is what pisses people off."
HUH?!?!?!
Let me take this apart so I can better MOCK it.
"Healer and ret plate (for PVP)": What else can we wear? None of our tanking plate has resilience and goign up against a Ret paladin in the same iLevel I noticed he was doing more damage compared to my health than me because resilience lowers my already lower damage and tank gear doesn't help all that much against them. Against caster classes wearing tank plate is a joke. I'm dying faster than if I wore ret plate.
"Stuns/survivability of a tank" You mean my ONE stun? Ret has 2. The CD on my stun if I take some weird PVP spec is still less than it would be just being ret with the two of them. Please, enlighten my how I am outdoing the stuns of a prot warrior? Cause they got about twice as many in the same time period. The survivability is actually hilarious for a claim. If I am wearing Ret plate, then my survivabilty is a lot closer to a ret paladin. I have less HPs but use resilience to make up for it. Of course I am either using sword and board and they capped by shield bash, so it isn't like I am doing more damage than someone with a 2-hander. If I use healer plate my survivability is laughable compared to even PVE gear. I don't have the talents to get instant heals, faster than heck heals, heals behind pillars or any of the real survival tricks ret has. My heals will still run me OOM faster than you can sneeze and I am except for ONE heal, I am not better off than if I had been Holy. If I crit with Holy light it is insane. Yep, I also got about a 20% chance to crit in said gear because I don't have the extra 6-10% crit theat a holydin does.
"Heals or damage of one of the other trees": See above on how good we are as prot wearing the wrong gear.
I've got a lot of badges to spend on ret gear for PVP. the gear sits in the bank. It doesn't work as prot. You just don't have the health of a tank, or bag of tricks of some people.
And all this stuff for PVP nerfs is doing is making life tough on a tank.
Seriously, the tanks need nerfing in PVP?!?!
Some people were complaining about having a Ret Paladin reset their life three times and they were barely able to kill the complainer. Forget the fact that the paladin can do this once every 15 or so minutes and they were able to almost kill the paladin twice in there. They forget the fact that the next 3 times they saw that same paladin they utterly demolished him and there was not a thing the paladin could do about it. Yea, seems fair to have a class everyone can own like that, huh?
XionFyre Nov 8th 2009 1:43AM
I dunno about content in WotLK, but at least in BC... I used to be able to sit in my Holy pally spec (with Holy PvP gear)... and both Tank *AND* Heal in instances...
...Or else, switch to Prot spec (for those hard instances) and wear the same PvP holy gear, and out DPS one or two of the DPSers...
Like I said, I don't know how we look currently, but at least from an end lvl BC perspective... we might be considered pretty well Hybridized...
DecoyTPH Nov 8th 2009 2:52AM
"Paladins can buff, debuff, and cast a lifesaving healing spell, but then so can every other hybrid;"
Except, you know, Warriors and DKs. Two out of the four hybrids. But keep telling yourself that. :)
Dan Nov 8th 2009 5:54AM
To Aedilhilid.
"Been feared, cursed, or killed lately?
In PVP, paladins are effective, but not indispensable. Skilled players know that the class can be a one-trick pony. Heal through the burst, force the bubble, shake off the stuns -- you'll have us."
Been feared, cursed, or killed latley? Are you suggesting that it's unfair for paladins to die? or even be feared or cursed? Each class needs a weakenss dude. I didn't realise paladins deserved to have a 24/7 bubble on them to they can around like gods.
How the hell can you call the class a one trick pony and then straight after list multiple tricks? Heal through the burst, force the bubble, shake off the stuns? Of course we'll have you after that. You gotta die sometime. That's your defense, you can have any class once you get past their defenses. It's like saying, get through a mages blink and ice shield and youll have them. Get through the drudis heals and youll have them. Get through a death knight's defensive cool downs and you'll have them. As a death knight we had our second life ghoul form taken completly out of the game, had our runic blade double summon taken out, had our aoe unholy blight completly changed and now army is about to get a dps half. All of those were really cool and the ghoul form was bloody fun but it needed to happen for balence of the overall game. For the greater good. Seriously get off your Golden High horse you selfish paladin.
Sky Nov 8th 2009 9:57AM
@Angus
I think quiz might be talking about deep prot pallies wearing ret and spell plate in PvE.. Although I'm not quite sure
IMO, the mere fact that paladin is one of the most played classes(not sure if its the most played or second most played behind the DK) is an indication of its current power level. Yes, a dps shaman, druid or shadow priest can toss in an occasional heal in there but if your doing progression content and your healer dies can you honestly tell me with a straight face on that those "hybrids" can fill in for your healer?
Brownb Nov 10th 2009 9:38AM
@ Dan
No one is saying pallies should have bubble 24/7. It's like you said, those are our defenses, much like a mages ice block and blink. But no one is trying to take away the ice block or blink. BliZzard is just nerfing the paladins survival. And if people are upset that they have to take pallys down 3 times, blizzard should feel free to cut pally survivabilty, but they should buff pally damage to be able to kill you before they have to buble and lay on hands just to survive.
Aedilhild Nov 8th 2009 4:43PM
@DecoyTPH
If Ghostcrawler can draw a line between pure and hybrids, we can draw another one between "three-way" hybrids and dual-role hybrids -- especially for purposes of discussion about hybrids that can, technically, "do everything."
@Dan
I'm suggesting that there are limitations to paladins' utility. They can't remove fear, they can't decurse, they can't battle-rez -- but that's the way it should be.
You give the paladin too much credit in PVP. For every one of the class' "multiple tricks," there is a counter; to say nothing of abilities it goes without. As I said before, they're effective; not unstoppable.
Rollo Nov 8th 2009 9:21PM
Warrior and Priest at the same time... You need a good nerf!
Paladin tanks have great aoe threat, need to be squishier to compensate.
Pala healers have great throughput, need less mana efficiency to compensate.
Pala dps is too bursty. Besides, no one likes ret paladins anyway.
Meradana Nov 9th 2009 8:46AM
@ DecoyTPH
2 out of 6 hybrids actually
Paladin, Warrior, Death knight, Druid, Priest and Shaman
Deadly. Off. Topic. Nov 9th 2009 11:29AM
Oi.
DK and Warriors do have a buff they can place on other classes. Sadly it's like 3 minutes, but they do have them.
goopay2002 Nov 7th 2009 8:39PM
This has been up for half an hour and there's still no comments......that's rather unusual.........oh, and I do think the pic kinda funny, just because the "a hybrid class" is in a completely different font. But ya, overall, really nice article guys.