All the World's a Stage: How to bring Warhammer's "Tome of Knowledge" to WoW

Some time ago, I had my first look at Warhammer Online, and wondered if that game treated roleplaying any differently from World of Warcraft. I wrote at some length about the significance of a written warning whenever someone signs up for a roleplaying realm for the first time, but I also noticed that Warhammer actually had another very special feature that could be beneficial for WoW roleplayers, namely the "Tome of Knowledge." Playing around with this a little bit made me think about how Blizzard could make something similar, which would go a long way toward enriching the experience of the game, not only for roleplayers, but for all players. Warhammer's Tome of Knowledge is not without it's flaws, of course -- I can surely imagine a better one for WoW to adopt, but at the moment WoW has nothing at all like it, which is unfortunate.
But what is the Tome of Knowledge? Basically, it's is an in-game database full of all kinds of information you might be interested in. This includes gamey things like achievements, titles, and quests, but also contains a lot of info about the story and lore of the game, such as some history for each major region, descriptions of noteworthy persons, and a bestiary of all the enemies in the game. When you visit an important location, encounter an important questgiver, or defeat a new enemy in battle, information about that entity will appear in your Tome of Knowledge. A little popup will even let you click through to it right away.

For some of these entries, you get to read very short little stories (i.e. one or two paragraphs) about the place which add a kind of depth that words cannot convey. The starting area for Chaos characters, for instance, is right outside a place called the "Chaos Portal." The story for this section portrays a sorcerer gazing admiringly into the depths of the portal, remarking on how beautiful it is, while at the same time, the marauder next to him has just witnessed unimaginable terror within the same portal, and has fallen to the ground and clawed his own eyes out. It takes just less than a minute to read the whole thing, and yet it also gives you a visceral sense of the importance this place has in the setting. Without the story, the Chaos Portal is just another swirly magic gate with some ghostly imagery floating around inside -- the like of which we see all the time in World of Warcraft, where characters hardly seem to notice they exist. But with an evocative story like this at hand, the Chaos Portal suddenly becomes a place you remember, and helps set it meaningfully in the mind of your character.
These short stories associated with landmarks are definitely the strongest point of the Tome of Knowledge in Warhammer, in my opinion, but there are a number of other stories littered about here and there. The longest ones seem to be the ones associated with the "public quests" that you can do in each local region of the game. With such short stories right there in the game, it feels more immersive than the quest text you normally read. Quest text often feels a bit dry, as if its attempts to give depth and purpose to questgivers feel too transparent to be taken seriously, but these flash-fiction stories presented in the Tome of Knowledge are far enough removed from the actual game that one can take them a bit more seriously. They actually create images and characterizations in your mind where quest text just fails to sizzle.The descriptions of enemies you encounter are another little treasure of the Tome system. Usually in a game like WoW and Warhammer Online you just fight a little demon-boar and defeat it quickly, without getting a real sense of why the thing was dangerous to begin with. But with a bestiary built right into the game, you can just open a page and read about the way a demon-boar might first try to carve you up with its tusks and horns, then try to stomp you to death under "several hundred pounds of porcine flesh." Suddenly the demon-boar takes on a new meaning: It's not just another monster I have to kill for XP -- it's a charging menace that might gut me and then sit on me or something. The drawing and extra description add a special something that the in-character 3D model cannot convey.
Importing to WoW
Now of course, as a roleplayer, I would very much like to see all these elements brought over to World of Warcraft. In a way, the way you can unlock new parts of the Tome as you wander about encountering new things in the world is like the way those tour-guide recordings for museums tell you more about things you see as you walk around and look at different pieces of art; but the difference is that in a game you are free to explore wherever you like. What if every time you got an achievement for exploring a certain area in WoW, you also got a short story that added some depth to that place? As it is, just getting some points and a nice happy sound doesn't feel the same. It makes WoW feel more like a game, and less like a setting where stories take place, which can be yet another barrier to good roleplaying.
However, while I would be happy if the Tome were more or less imported wholesale into WoW from Warhammer, I would be even happier if WoW fixed some of Warhammer's Tome's mistakes while they were at it. First of all, I would want WoW's Tome to include lots of specific information, like an annotated timeline, and fact sheets about important characters, races, and nations within the setting. I want not only flavor text and stories that help us feel more immersed in the game setting, but also factual information about how long a draenei's life span is, or when exactly Orgrimmar was built. There should be an article about each important thing in the game that tells us more information about it for the curious among us.
There are surprising amounts of "lore nerds" out there in the WoW population, and something like a Tome of Knowledge could only help make even more of them. At the same time, it would give roleplayers a sure-fire reference material right there in the game, any time they wanted to know how to roleplay something, the lore information in the Tome would give them a lot of good guidance, either through facts, or through short stories that help illustrate character and context better than anything else in the game.
Filed under: All the World's a Stage (Roleplaying), Analysis / Opinion, Lore, RP






Reader Comments (Page 1 of 4)
Sikaru Nov 8th 2009 10:07PM
This is very convincing to the RP of Warcraft. Also thanks to downtime from mainenance i discovered that WoW Has a very strict policy in RP realms such as general is only for storylines and descriptions and that no OOC will take place OUTSIDE of whispers and the such. Weird huh?
Yakuko Nov 9th 2009 1:11AM
This is hardly enforced. Spend a few minutes in trade chat of any given RP/RP-PvP server and you will see little difference from other servers. Only a small number of people even RP on RP servers, and these days they keep it mostly within guild or specific groups.
Pemberton Nov 9th 2009 7:38AM
On the RP server I did a bit on, I found a dead Night Elf in one of the tunnels leading to the mage district. I implored the people passing to notify the guard - there had been a murder - but everyone ignored me.
I went back to regular PvE. No one did anything remotely like RP I could see there.
Todd Nov 9th 2009 8:14AM
The only real rule that is enforced for RP servers is the naming convention. People can't choose non-roleplay-style names for their characters while being on an RP server.
I'm just wondering if someone can/will make a mod similiar to this "Tome of Knowledge."
HunterTure Nov 9th 2009 10:01AM
Nothing is enforced by Blizzard on an RP server, Greifers, Naming conventions, chat, yells, talking in say, even talking in Local Defense is a constant annoyance. Blizzard long ago gave up on the RP community by telling us we had to "self-police" these things by putting in a complaint ticket. Most people live with the annoyances, because well putting in a ticket that takes three-6 hours to be answered is not worth the hassle.
PeeWee Nov 9th 2009 11:00AM
"People can't choose non-roleplay-style names for their characters while being on an RP server."
This made me lol. This hasn't ever been enforced.
samsonloftin Nov 8th 2009 10:11PM
I left Warhammer about a month after release and the thing I missed most was the Tome of Knowledge. It's the ultimate feature that should be implemented in WoW.
Holgar Nov 9th 2009 12:28AM
I missed the short little blurbs about the importance of certian characters and places that were less than 200 words.
I hated with a passion the 4000 word essays that explained plot that should have been shown through quests and quest text.
brian Nov 9th 2009 4:40AM
In Cataclysm, they did say they were going to try showing rather than telling. Since they might be playing with cutting back on quest text, they could put it into something like this instead, showing importance and backstory for events and locations rather than just 'get this item' and a sentence about why they need it.
Wow is generally fairly concise with its information, and if they included some lore it would be short and sweet, or at least be divided into separate categories. The most important thing is you can likely access the Tome from anywhere and in game, in wow you have to alt tab to wowwiki to see the importance. We need a good consolidated database for lore that's official, or at least looked over. Wowwiki's good for casual lore, but just the fact that it's a wiki makes it questionable.
miztickow Nov 8th 2009 10:23PM
"For some of these entries, you get to read very short little stories (i.e. one or two paragraphs) about the place which add a kind of depth that words cannot convey."
Those short stories are made of words.
Knob Nov 9th 2009 1:35AM
Congratulations on your grasp of reading comprehension.
Yes, I'm being sarcastic.
Craig R Nov 9th 2009 2:56AM
you misread the sentence.
words cannot convey how David feels about the short stories.
David is not suggesting that the short stories are not composed of words, nor is he grammatically at fault.
gatorfan Nov 9th 2009 11:19AM
Uh, the OP is right. The grammatical structure of the sentence is wrong. Yes, you can get the correct thought of it but man, is it ever awkward. Where's the editor that's supposed to catch that kind of stuff?
Ratskinmahoney Nov 9th 2009 10:42AM
Ah yes. I read it as miztic did the first time and my inner pedant reached for his reading glasses and concise OED (of course he has the complete edition as well, it's just a little too heavy to bring to work), but re-reading it I think you're right. It is the 'depth' conjured by the stories which words cannot convey rather than the stories themselves.
Still, I'm impressed that it's provoked a four post thread. This is a good day for pedantry.
Keen Nov 8th 2009 10:28PM
ToK had potential and on paper it sounded great. However, it turned out to be little more than a clusterfluck of useless information.
Jemre Nov 8th 2009 11:30PM
Dunno about you, Keen, but I found it a great addition to the game, and could spend a fairly long time looking through it.
Roflpanda Nov 9th 2009 7:28AM
JUST DONT LOOK AT IT BRO. NOT HARD.
The point is that if WoW had this, they could make quest text short and sweet (go get this item here, it is to the north west under a fallen tree, etc)... and then make the backstory "optional" via a ToK.
Emphasis on "optional". You either view it as awesome, or you DON'T VIEW IT. THE SHEER AMOUNT OF KNOWLEDGE IS ALMOST AS INTIMIDATING AS A BOOK.
Not quite though.
Good god.
crinias Nov 8th 2009 10:32PM
"Bjorn was lying on the ground in the fetal position, gently rocking and humming to himself. His hands were covered with blood: his own."...
"The Marauder had clawed his own eyes out..."
I wonder what he saw?
Repetitive quests that would be impossible to achieve in real life? "How the hell does a boar live without a liver?"
Endless dungeon runs with noobs? "Stop ninjaing teh shards!" "What shards?" "Soul Shards, you stoopid lock!!!!1!1!"
Mankrik's wife's location? "Now that you know, Hogger will have to kill you"
Saurfang roaring and running at full speed towards you? (This-> http://www.wowhead.com/?spell=26339 is not for show)
Barrens chat, somehow twisted into a VISUAL representation?
Some obscene form of a tauren trying to seduce him?
One of Wow.com's writers caught in fragante in something completely embarrasing (or normal; im looking at you, Mr. ____________)
Whatever it was, the Sorceror doesn't seem to mind. Maybe it is some sort of metaphor.
Some people are horrified at the internet while others enjoy the amazing information sharing power it has. Then again, this could apply to anything.
Suggestions on what he saw, anyone?
Ithas Nov 8th 2009 10:42PM
Maybe it was a mirror
Vogie Nov 8th 2009 11:05PM
That sounds like the origin story of the time lords... The chaos in the eternities isn't a Thing, per se, but a revelation of what cannot be contained... the understanding of which makes you godlike, or insane, or both