All the World's a Stage: How to bring Warhammer's "Tome of Knowledge" to WoW

Some time ago, I had my first look at Warhammer Online, and wondered if that game treated roleplaying any differently from World of Warcraft. I wrote at some length about the significance of a written warning whenever someone signs up for a roleplaying realm for the first time, but I also noticed that Warhammer actually had another very special feature that could be beneficial for WoW roleplayers, namely the "Tome of Knowledge." Playing around with this a little bit made me think about how Blizzard could make something similar, which would go a long way toward enriching the experience of the game, not only for roleplayers, but for all players. Warhammer's Tome of Knowledge is not without it's flaws, of course -- I can surely imagine a better one for WoW to adopt, but at the moment WoW has nothing at all like it, which is unfortunate.
But what is the Tome of Knowledge? Basically, it's is an in-game database full of all kinds of information you might be interested in. This includes gamey things like achievements, titles, and quests, but also contains a lot of info about the story and lore of the game, such as some history for each major region, descriptions of noteworthy persons, and a bestiary of all the enemies in the game. When you visit an important location, encounter an important questgiver, or defeat a new enemy in battle, information about that entity will appear in your Tome of Knowledge. A little popup will even let you click through to it right away.

For some of these entries, you get to read very short little stories (i.e. one or two paragraphs) about the place which add a kind of depth that words cannot convey. The starting area for Chaos characters, for instance, is right outside a place called the "Chaos Portal." The story for this section portrays a sorcerer gazing admiringly into the depths of the portal, remarking on how beautiful it is, while at the same time, the marauder next to him has just witnessed unimaginable terror within the same portal, and has fallen to the ground and clawed his own eyes out. It takes just less than a minute to read the whole thing, and yet it also gives you a visceral sense of the importance this place has in the setting. Without the story, the Chaos Portal is just another swirly magic gate with some ghostly imagery floating around inside -- the like of which we see all the time in World of Warcraft, where characters hardly seem to notice they exist. But with an evocative story like this at hand, the Chaos Portal suddenly becomes a place you remember, and helps set it meaningfully in the mind of your character.
These short stories associated with landmarks are definitely the strongest point of the Tome of Knowledge in Warhammer, in my opinion, but there are a number of other stories littered about here and there. The longest ones seem to be the ones associated with the "public quests" that you can do in each local region of the game. With such short stories right there in the game, it feels more immersive than the quest text you normally read. Quest text often feels a bit dry, as if its attempts to give depth and purpose to questgivers feel too transparent to be taken seriously, but these flash-fiction stories presented in the Tome of Knowledge are far enough removed from the actual game that one can take them a bit more seriously. They actually create images and characterizations in your mind where quest text just fails to sizzle.The descriptions of enemies you encounter are another little treasure of the Tome system. Usually in a game like WoW and Warhammer Online you just fight a little demon-boar and defeat it quickly, without getting a real sense of why the thing was dangerous to begin with. But with a bestiary built right into the game, you can just open a page and read about the way a demon-boar might first try to carve you up with its tusks and horns, then try to stomp you to death under "several hundred pounds of porcine flesh." Suddenly the demon-boar takes on a new meaning: It's not just another monster I have to kill for XP -- it's a charging menace that might gut me and then sit on me or something. The drawing and extra description add a special something that the in-character 3D model cannot convey.
Importing to WoW
Now of course, as a roleplayer, I would very much like to see all these elements brought over to World of Warcraft. In a way, the way you can unlock new parts of the Tome as you wander about encountering new things in the world is like the way those tour-guide recordings for museums tell you more about things you see as you walk around and look at different pieces of art; but the difference is that in a game you are free to explore wherever you like. What if every time you got an achievement for exploring a certain area in WoW, you also got a short story that added some depth to that place? As it is, just getting some points and a nice happy sound doesn't feel the same. It makes WoW feel more like a game, and less like a setting where stories take place, which can be yet another barrier to good roleplaying.
However, while I would be happy if the Tome were more or less imported wholesale into WoW from Warhammer, I would be even happier if WoW fixed some of Warhammer's Tome's mistakes while they were at it. First of all, I would want WoW's Tome to include lots of specific information, like an annotated timeline, and fact sheets about important characters, races, and nations within the setting. I want not only flavor text and stories that help us feel more immersed in the game setting, but also factual information about how long a draenei's life span is, or when exactly Orgrimmar was built. There should be an article about each important thing in the game that tells us more information about it for the curious among us.
There are surprising amounts of "lore nerds" out there in the WoW population, and something like a Tome of Knowledge could only help make even more of them. At the same time, it would give roleplayers a sure-fire reference material right there in the game, any time they wanted to know how to roleplay something, the lore information in the Tome would give them a lot of good guidance, either through facts, or through short stories that help illustrate character and context better than anything else in the game.
Filed under: Analysis / Opinion, Lore, RP, All the World's a Stage (Roleplaying)
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Reader Comments (Page 3 of 4)
Raze Nov 8th 2009 11:34PM
A bestiary alone goes a long way to making a game world feel alive. In Final Fantasy XII you get entries for every monster you kill, which are all crazy purple-prosey and annoying to read, but add a nice spice to the game that wouldn't be there otherwise (particularly a comment that Flan, a monster that resembles the cake of its namesake, inspired a dessert of the same name in the game world, something that just made me grin reading it.)
The thing with this game though is that new mobs are added like spitfire with the sole intent of being loot PiƱatas. Think what you want, but there's no doubt very little thought is put into the motivation of the rare mobs or the vast majority of the game's generic bosses. I guess you could have a lore guy make up a blurb here and there for each and every monster introduced, but it would get redundant to write and read after a while. How different is raptor mob number twenty three from number fifteen anyway?
Microtonal Nov 8th 2009 11:48PM
I don't really see the point, honestly. Tabbing out to wowwiki or wowhead isn't so difficult that I need Blizzard to implement them in game.
Evelinda Nov 9th 2009 9:11AM
i think the point would be that instead of just getting dry details like you do from wowwiki, you'd also get a little flavour text from time to time, just like the story about the chaos portal used in the article. I guess its not for everyone, but i think that sort of thing would be quite enjoyable for a number of people
thinkasumtinb3tr Nov 9th 2009 12:14AM
I agree that added information about areas and quests make them far more immersive. And to some extent it is present in WoW, more infrequently and in the form of books. There are several quests that give you books or letters that give background to the quests you are doing. An example would be the Legend of Stalvan quest where you get greater understanding of who Stalvan is and what made him do what he does.
I think if this was done on a more widespread basis it would be a real improvement, and an interface feature would be the best medium.
urakei Nov 9th 2009 12:21AM
I like it... This could be one of the way to balance out the rat race towards highest GS score and getting to understand what the storytellers wants you to know...
I can imagine, every time i hit something, talk to some NPC or enter some particular area.. the information about that thing will be noted in the tome.... it's a nice addition. Less time for me to wowwiki... And really worth of achievements to complete too...
"gotta note'em all" - complete all monsters bestiary in your tome
"I've interviewed them all" - met all these listed NPCs to complete your journal
"I've logged azeroth" - complete the tome of all explored regions in the azeroth... etc...
Yeah i know it's hardcore... to me these achievements is like players saying thanks to the designers who worked hard on writing and creating these intricate details of azeroth...
Plus.. i would love to have some personal character background so that whenever a player added me as friend they will have an access to my character background written in their tome (and updated automatically).. very nice RP element... Also i want an option to sort my journals by date of encounters, by zones or by name. It's nostalgic to sometimes check out my first encounters on the early levels...
If they're serious in this, they gonna have to open a new department... because this is a hell lot of infos to be cataloged and described... . Chris Metzen's head is gonna explode because he's gonna have a lot of pending lore approvals to read in his emails.....
Dreambolt Nov 9th 2009 12:53AM
As a person who as immersed them self into both Warhammer(both 40K and fantasy) and WoW, I can say that Warhammer kicks wow behind in the amount of lore and overall quality, but I think the tome of knowledge would work better in WoW because of the more linear story line.
I also agree it would make RPing much easier, cause I'm not one of those people who can remember every little detail...
blackinfernox Nov 9th 2009 1:20AM
Pardon me David, I have a request. If you get the time, would you mind posting an article about certain people's struggle roleplaying specific classes? For example, if I were a D&D 3.5E character, I would be chaotic neutral. I enjoy playing characters that I could see using my alignment. Classes like the death knight, the rogue, fury warriors, and warlocks are fun for me.
On the reverse side of the coin, I can not bring myself to enjoy playing protection and holy paladins and holy or discipline priests. The idea of being a symbol of divinity, whether that be the stalwart shield wearing protection paladin, or the graceful and soothing nature of the priest is boring to me.
However, by changing their specs, the problem goes away. I like the idea of a retribution paladin, as long as I keep in my head that my power comes from drawing energy from the divine weave. Combining swordplay and divine magic is not out of my realm of possibilities, but change his spec and I lose interest quickly.
An article about complex situations like this one would be great. Please, if you can find the time to write it, I'd love to read it.
magnaalpha Nov 9th 2009 1:24AM
Our hero steps onto the streets of Stormwind. He gazes upon the trade chat that surrounds him. A few minutes later, he is found in the fetal position with blood all over his hands, his own. After staring at murloc and Chuck Norris jokes, he has clawed his own eyes out.
Kalerender Nov 9th 2009 1:42AM
The archaeology journal coming in Cataclysm may have a lot of interesting story contained in it. Probably won't be as fully in-depth but would be a small inching towards a complete Tome of Knowledge.
Bossy Nov 9th 2009 2:31AM
Anything written in a video game that has more than 500 characters isn't going to be read.
How many of you actually read the books found all over Azeroth and Outland?
0.5%?
Besides IF anything, I would like to remind to this author, Bowers, that Warhammer is one of the WORST conversions of an exisiting Lore I ever saw.
WAR made me puke at my miniatures I handpainted for 10 years. Just now - a full year after release - I came to play again the Table Top game.
The warhammer TT game was raped from beginning to end. Mythic only needed an excuse to make a terrible game which had NONE and ZERO to do with the GW's game.
That alone made me think the Tome was a piece of a cheap excuse to - at least - have anything related to the REAL warhammer tt lore.
No I don't see it useful IN game for WOW. I read a good book of Warcraft if I wanted to do just that. Sadly those books are very very rare and only a few passsages contain excellent reading (the first 30 pages of the Cycle of hatred and the little novel by Chris Metzen).
Sadly 95% of the WOW litterature can't touch the quality of - for example - the Weis@Hickmann DragonLance books.
So NO Tome for me TY.
jlpknights82 Nov 9th 2009 3:29AM
I think this would be a very nice addition if they could implement it in a way that's not a direct ripoff and still maintains a warcrafty sort of feel to it.
I quite enjoy reading through the Bestiary entries in the ToK when I'm waiting for a queue or something.
WoW has such rich environments and awesome creatures and deep lore. It would be really fun!
Plus it provides a combined achievement/title/quest log functionality.
Nathanyel Nov 9th 2009 3:52AM
I smell an addon... "LoreHelper", maybe
Joequincy Nov 9th 2009 5:01AM
It seems like much of the base code work for this already exists. Every PTR, we get the ability to take Feedback Surveys on every thing we interact with, which become available as soon as we interact with them. It seems like to do this on Live servers, they'd only have to do the (relatively, considering the game) simple act of replacing the survey pane with an interface to access such a database.
Muse Nov 9th 2009 5:20AM
My thoughts exactly. I've been thinking about something like this since running across Kargath Bladefist in Shattered Halls. We knew there was *something* more to him than just a random last boss, partly from his voice overs, but it's not the kind of info that players find out from the quests.
Basically, having an on-hand "okay, who was this guy I killed and why is it significant?" encyclopaedia would be a nice thing.
Jack Miles Nov 9th 2009 5:34AM
I always felt that WoW got the storyline of each area across pretty well just from the quests. It feels more natural that way as well. There's also usually a book or two in each quest hub with some "local history" in it as well if you care about it.
Aerandul Nov 9th 2009 6:36AM
A friend of mine actually started making an Encyclopedia addon before leaving WoW, which looked pretty spectacular. I would actually invest good time into making something like the Tome of Knowledge in WoW, some sort of WoWWiki meets the RPG books meets QuestHelper/ Cartographer sort of thing.
Only trouble is, it'd be HUGE. Short stories about everything in WoW? Damn. Even if you just had short stories about individual zones you'd be looking at so much work it boggles the mind.
Still! If anyone thinks of making this (I'm not at a stage of addon development yet. Maybe soon!) I'll be more than happy to help.
ColaBear Nov 9th 2009 7:59AM
WoW's lore being some of the best in gaming history , this would be a amazing feature to add! It was also my favorite thing about Warhammer online
Dragonrose Nov 9th 2009 8:37AM
I tried the warhammer trial a few months ago, and, of course, the first thing I stumbled on when trying to figure out where everything was, was the Tome of Knowledge. Lets say my play session only really started about 20 minutes into it, I was so absorbed in the background story for the Dark Elves and especially the sorcerors, the class I was playing at the moment. It helped giving the game immersion. A lot.
Dimmak Nov 9th 2009 8:56AM
Yes, this is something I really miss that WoW does not have. Even if we had an alternate INFO option would be great.
We often take tours of old instances recalling from memory why certain bosses are there, why this thing is corrupted, or other little lore bits. It would be wonderful if we could get more info on say Ragnorus or Nefarian.. ect.
awwjwah Nov 9th 2009 9:03AM
I think that our current achievement system/interface could easily be restructured into something like the tome of knowledge with little to no problems so this is not very far fetched of an idea to add. The addition of backgrounds for zones and such would be the needed addition to the concept within WoW.
Personally I'd like to see this implemented in a way that also tracks what quests you have accomplished by Zone even if it was stated in generalized ways like:
Awwjwah - Routed the defias, defeated VanCleef and provider of Oats to Old Blanchy.